Method checker.exprInternal
has a Cognitive Complexity of 322 (exceeds 20 allowed). Consider refactoring. Open
func (check *checker) exprInternal(x *operand, e ast.Expr, hint Type) exprKind {
// make sure x has a valid state in case of bailout
// (was issue 5770)
x.mode = invalid
x.typ = Typ[Invalid]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File expr.go
has 1072 lines of code (exceeds 500 allowed). Consider refactoring. Open
// Copyright 2012 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file implements typechecking of expressions.
Method checker.exprInternal
has 370 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (check *checker) exprInternal(x *operand, e ast.Expr, hint Type) exprKind {
// make sure x has a valid state in case of bailout
// (was issue 5770)
x.mode = invalid
x.typ = Typ[Invalid]
Method checker.convertUntyped
has a Cognitive Complexity of 77 (exceeds 20 allowed). Consider refactoring. Open
func (check *checker) convertUntyped(x *operand, target Type) {
if x.mode == invalid || isTyped(x.typ) {
return
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isRepresentableConst
has a Cognitive Complexity of 68 (exceeds 20 allowed). Consider refactoring. Open
func isRepresentableConst(x exact.Value, conf *Config, as BasicKind, rounded *exact.Value) bool {
switch x.Kind() {
case exact.Unknown:
return true
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isRepresentableConst
has 125 lines of code (exceeds 50 allowed). Consider refactoring. Open
func isRepresentableConst(x exact.Value, conf *Config, as BasicKind, rounded *exact.Value) bool {
switch x.Kind() {
case exact.Unknown:
return true
Function isRepresentableConst
has 23 return statements (exceeds 4 allowed). Open
func isRepresentableConst(x exact.Value, conf *Config, as BasicKind, rounded *exact.Value) bool {
switch x.Kind() {
case exact.Unknown:
return true
Method checker.convertUntyped
has 68 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (check *checker) convertUntyped(x *operand, target Type) {
if x.mode == invalid || isTyped(x.typ) {
return
}
Method checker.updateExprType
has 58 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (check *checker) updateExprType(x ast.Expr, typ Type, final bool) {
old, found := check.untyped[x]
if !found {
return // nothing to do
}
Method checker.binary
has 56 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (check *checker) binary(x *operand, lhs, rhs ast.Expr, op token.Token) {
var y operand
check.expr(x, lhs)
check.expr(&y, rhs)
Method checker.shift
has 52 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (check *checker) shift(x, y *operand, op token.Token) {
untypedx := isUntyped(x.typ)
// The lhs must be of integer type or be representable
// as an integer; otherwise the shift has no chance.
Method checker.binary
has 10 return statements (exceeds 4 allowed). Open
func (check *checker) binary(x *operand, lhs, rhs ast.Expr, op token.Token) {
var y operand
check.expr(x, lhs)
check.expr(&y, rhs)
Method checker.indexedElts
has a Cognitive Complexity of 24 (exceeds 20 allowed). Consider refactoring. Open
func (check *checker) indexedElts(elts []ast.Expr, typ Type, length int64) int64 {
visited := make(map[int64]bool, len(elts))
var index, max int64
for _, e := range elts {
// determine and check index
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if x.mode != invalid {
check.errorf(x.pos(), "cannot use %s as %s value in struct literal", x, etyp)
}
Avoid deeply nested control flow statements. Open
goto Error
Avoid deeply nested control flow statements. Open
goto Error
Avoid deeply nested control flow statements. Open
if x.mode != invalid {
check.errorf(x.pos(), "cannot use %s as %s value in struct literal", x, etyp)
}
Avoid deeply nested control flow statements. Open
goto Error
Avoid deeply nested control flow statements. Open
goto Error
Method checker.index
has 7 return statements (exceeds 4 allowed). Open
func (check *checker) index(index ast.Expr, max int64) (i int64, valid bool) {
var x operand
check.expr(&x, index)
if x.mode == invalid {
return
Method checker.unary
has 7 return statements (exceeds 4 allowed). Open
func (check *checker) unary(x *operand, op token.Token) {
switch op {
case token.AND:
// spec: "As an exception to the addressability
// requirement x may also be a composite literal."
Method checker.shift
has 7 return statements (exceeds 4 allowed). Open
func (check *checker) shift(x, y *operand, op token.Token) {
untypedx := isUntyped(x.typ)
// The lhs must be of integer type or be representable
// as an integer; otherwise the shift has no chance.
Consider simplifying this complex logical expression. Open
if (op == token.QUO || op == token.REM) && (x.mode == constant || isInteger(x.typ)) && y.mode == constant && exact.Sign(y.val) == 0 {
Method checker.binary
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func (check *checker) binary(x *operand, lhs, rhs ast.Expr, op token.Token) {
var y operand
check.expr(x, lhs)
check.expr(&y, rhs)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checker.shift
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func (check *checker) shift(x, y *operand, op token.Token) {
untypedx := isUntyped(x.typ)
// The lhs must be of integer type or be representable
// as an integer; otherwise the shift has no chance.
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method checker.exprInternal
has 5 return statements (exceeds 4 allowed). Open
func (check *checker) exprInternal(x *operand, e ast.Expr, hint Type) exprKind {
// make sure x has a valid state in case of bailout
// (was issue 5770)
x.mode = invalid
x.typ = Typ[Invalid]
Similar blocks of code found in 2 locations. Consider refactoring. Open
case Complex64:
if rounded == nil {
return fitsFloat32(exact.Real(x)) && fitsFloat32(exact.Imag(x))
}
re := roundFloat32(exact.Real(x))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case Complex128:
if rounded == nil {
return fitsFloat64(exact.Real(x)) && fitsFloat64(exact.Imag(x))
}
re := roundFloat64(exact.Real(x))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76