Similar blocks of code found in 2 locations. Consider refactoring. Open
class RemoveAccountController < FormsController
def update_models
flash[:notice] = if account && account.destroy
"Removed the account."
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 43.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Use safe navigation (&.
) instead of checking if an object exists before calling the method. Open
flash[:notice] = if account && account.destroy
- Read upRead up
- Exclude checks
This cop transforms usages of a method call safeguarded by a non nil
check for the variable whose method is being called to
safe navigation (&.
).
Configuration option: ConvertCodeThatCanStartToReturnNil
The default for this is false
. When configured to true
, this will
check for code in the format !foo.nil? && foo.bar
. As it is written,
the return of this code is limited to false
and whatever the return
of the method is. If this is converted to safe navigation,
foo&.bar
can start returning nil
as well as what the method
returns.
Example:
# bad
foo.bar if foo
foo.bar(param1, param2) if foo
foo.bar { |e| e.something } if foo
foo.bar(param) { |e| e.something } if foo
foo.bar if !foo.nil?
foo.bar unless !foo
foo.bar unless foo.nil?
foo && foo.bar
foo && foo.bar(param1, param2)
foo && foo.bar { |e| e.something }
foo && foo.bar(param) { |e| e.something }
# good
foo&.bar
foo&.bar(param1, param2)
foo&.bar { |e| e.something }
foo&.bar(param) { |e| e.something }
foo.nil? || foo.bar
!foo || foo.bar
# Methods that `nil` will `respond_to?` should not be converted to
# use safe navigation
foo.to_i if foo