Showing 2,141 of 2,141 total issues
Unexpected dangling '_' in '_buttonElmClicked'. Open
function _buttonElmClicked(evt) {
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disallow dangling underscores in identifiers (no-underscore-dangle)
As far as naming conventions for identifiers go, dangling underscores may be the most polarizing in JavaScript. Dangling underscores are underscores at either the beginning or end of an identifier, such as:
var _foo;
There is actually a long history of using dangling underscores to indicate "private" members of objects in JavaScript (though JavaScript doesn't have truly private members, this convention served as a warning). This began with SpiderMonkey adding nonstandard methods such as __defineGetter__()
. The intent with the underscores was to make it obvious that this method was special in some way. Since that time, using a single underscore prefix has become popular as a way to indicate "private" members of objects.
Whether or not you choose to allow dangling underscores in identifiers is purely a convention and has no effect on performance, readability, or complexity. It's purely a preference.
Rule Details
This rule disallows dangling underscores in identifiers.
Examples of incorrect code for this rule:
/*eslint no-underscore-dangle: "error"*/
var foo_;
var __proto__ = {};
foo._bar();
Examples of correct code for this rule:
/*eslint no-underscore-dangle: "error"*/
var _ = require('underscore');
var obj = _.contains(items, item);
obj.__proto__ = {};
var file = __filename;
Options
This rule has an object option:
-
"allow"
allows specified identifiers to have dangling underscores -
"allowAfterThis": false
(default) disallows dangling underscores in members of thethis
object -
"allowAfterSuper": false
(default) disallows dangling underscores in members of thesuper
object
allow
Examples of additional correct code for this rule with the { "allow": ["foo_", "_bar"] }
option:
/*eslint no-underscore-dangle: ["error", { "allow": ["foo_", "_bar"] }]*/
var foo_;
foo._bar();
allowAfterThis
Examples of correct code for this rule with the { "allowAfterThis": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterThis": true }]*/
var a = this.foo_;
this._bar();
allowAfterSuper
Examples of correct code for this rule with the { "allowAfterSuper": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterSuper": true }]*/
var a = super.foo_;
super._bar();
When Not To Use It
If you want to allow dangling underscores in identifiers, then you can safely turn this rule off. Source: http://eslint.org/docs/rules/
Missing space before value for key 'getData'. Open
getData:getData
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enforce consistent spacing between keys and values in object literal properties (key-spacing)
This rule enforces spacing around the colon in object literal properties. It can verify each property individually, or it can ensure horizontal alignment of adjacent properties in an object literal.
Rule Details
This rule enforces consistent spacing between keys and values in object literal properties. In the case of long lines, it is acceptable to add a new line wherever whitespace is allowed.
Options
This rule has an object option:
-
"beforeColon": false
(default) disallows spaces between the key and the colon in object literals. -
"beforeColon": true
requires at least one space between the key and the colon in object literals. -
"afterColon": true
(default) requires at least one space between the colon and the value in object literals. -
"afterColon": false
disallows spaces between the colon and the value in object literals. -
"mode": "strict"
(default) enforces exactly one space before or after colons in object literals. -
"mode": "minimum"
enforces one or more spaces before or after colons in object literals. -
"align": "value"
enforces horizontal alignment of values in object literals. -
"align": "colon"
enforces horizontal alignment of both colons and values in object literals. -
"align"
with an object value allows for fine-grained spacing when values are being aligned in object literals. -
"singleLine"
specifies a spacing style for single-line object literals. -
"multiLine"
specifies a spacing style for multi-line object literals.
Please note that you can either use the top-level options or the grouped options (singleLine
and multiLine
) but not both.
beforeColon
Examples of incorrect code for this rule with the default { "beforeColon": false }
option:
/*eslint key-spacing: ["error", { "beforeColon": false }]*/
var obj = { "foo" : 42 };
Examples of correct code for this rule with the default { "beforeColon": false }
option:
/*eslint key-spacing: ["error", { "beforeColon": false }]*/
var obj = { "foo": 42 };
Examples of incorrect code for this rule with the { "beforeColon": true }
option:
/*eslint key-spacing: ["error", { "beforeColon": true }]*/
var obj = { "foo": 42 };
Examples of correct code for this rule with the { "beforeColon": true }
option:
/*eslint key-spacing: ["error", { "beforeColon": true }]*/
var obj = { "foo" : 42 };
afterColon
Examples of incorrect code for this rule with the default { "afterColon": true }
option:
/*eslint key-spacing: ["error", { "afterColon": true }]*/
var obj = { "foo":42 };
Examples of correct code for this rule with the default { "afterColon": true }
option:
/*eslint key-spacing: ["error", { "afterColon": true }]*/
var obj = { "foo": 42 };
Examples of incorrect code for this rule with the { "afterColon": false }
option:
/*eslint key-spacing: ["error", { "afterColon": false }]*/
var obj = { "foo": 42 };
Examples of correct code for this rule with the { "afterColon": false }
option:
/*eslint key-spacing: ["error", { "afterColon": false }]*/
var obj = { "foo":42 };
mode
Examples of incorrect code for this rule with the default { "mode": "strict" }
option:
/*eslint key-spacing: ["error", { "mode": "strict" }]*/
call({
foobar: 42,
bat: 2 * 2
});
Examples of correct code for this rule with the default { "mode": "strict" }
option:
/*eslint key-spacing: ["error", { "mode": "strict" }]*/
call({
foobar: 42,
bat: 2 * 2
});
Examples of correct code for this rule with the { "mode": "minimum" }
option:
/*eslint key-spacing: ["error", { "mode": "minimum" }]*/
call({
foobar: 42,
bat: 2 * 2
});
align
Examples of incorrect code for this rule with the { "align": "value" }
option:
/*eslint key-spacing: ["error", { "align": "value" }]*/
var obj = {
a: value,
bcde: 42,
fg : foo()
};
Examples of correct code for this rule with the { "align": "value" }
option:
/*eslint key-spacing: ["error", { "align": "value" }]*/
var obj = {
a: value,
bcde: 42,
fg: foo(),
h: function() {
return this.a;
},
ijkl: 'Non-consecutive lines form a new group'
};
var obj = { a: "foo", longPropertyName: "bar" };
Examples of incorrect code for this rule with the { "align": "colon" }
option:
/*eslint key-spacing: ["error", { "align": "colon" }]*/
call({
foobar: 42,
bat: 2 * 2
});
Examples of correct code for this rule with the { "align": "colon" }
option:
/*eslint key-spacing: ["error", { "align": "colon" }]*/
call({
foobar: 42,
bat : 2 * 2
});
align
The align
option can take additional configuration through the beforeColon
, afterColon
, mode
, and on
options.
If align
is defined as an object, but not all of the parameters are provided, undefined parameters will default to the following:
// Defaults
align: {
"beforeColon": false,
"afterColon": true,
"on": "colon",
"mode": "strict"
}
Examples of correct code for this rule with sample { "align": { } }
options:
/*eslint key-spacing: ["error", {
"align": {
"beforeColon": true,
"afterColon": true,
"on": "colon"
}
}]*/
var obj = {
"one" : 1,
"seven" : 7
}
/*eslint key-spacing: ["error", {
"align": {
"beforeColon": false,
"afterColon": false,
"on": "value"
}
}]*/
var obj = {
"one": 1,
"seven":7
}
align and multiLine
The multiLine
and align
options can differ, which allows for fine-tuned control over the key-spacing
of your files. align
will not inherit from multiLine
if align
is configured as an object.
multiLine
is used any time an object literal spans multiple lines. The align
configuration is used when there is a group of properties in the same object. For example:
var myObj = {
key1: 1, // uses multiLine
key2: 2, // uses align (when defined)
key3: 3, // uses align (when defined)
key4: 4 // uses multiLine
}
Examples of incorrect code for this rule with sample { "align": { }, "multiLine": { } }
options:
/*eslint key-spacing: ["error", {
"multiLine": {
"beforeColon": false,
"afterColon":true
},
"align": {
"beforeColon": true,
"afterColon": true,
"on": "colon"
}
}]*/
var obj = {
"myObjectFunction": function() {
// Do something
},
"one" : 1,
"seven" : 7
}
Examples of correct code for this rule with sample { "align": { }, "multiLine": { } }
options:
/*eslint key-spacing: ["error", {
"multiLine": {
"beforeColon": false,
"afterColon": true
},
"align": {
"beforeColon": true,
"afterColon": true,
"on": "colon"
}
}]*/
var obj = {
"myObjectFunction": function() {
// Do something
//
}, // These are two separate groups, so no alignment between `myObjectFuction` and `one`
"one" : 1,
"seven" : 7 // `one` and `seven` are in their own group, and therefore aligned
}
singleLine and multiLine
Examples of correct code for this rule with sample { "singleLine": { }, "multiLine": { } }
options:
/*eslint "key-spacing": [2, {
"singleLine": {
"beforeColon": false,
"afterColon": true
},
"multiLine": {
"beforeColon": true,
"afterColon": true,
"align": "colon"
}
}]*/
var obj = { one: 1, "two": 2, three: 3 };
var obj2 = {
"two" : 2,
three : 3
};
When Not To Use It
If you have another convention for property spacing that might not be consistent with the available options, or if you want to permit multiple styles concurrently you can safely disable this rule. Source: http://eslint.org/docs/rules/
Split 'var' declarations into multiple statements. Open
var clientTop = docElem.clientTop || body.clientTop || 0,
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enforce variables to be declared either together or separately in functions (one-var)
Variables can be declared at any point in JavaScript code using var
, let
, or const
. There are many styles and preferences related to the declaration of variables, and one of those is deciding on how many variable declarations should be allowed in a single function.
There are two schools of thought in this regard:
- There should be just one variable declaration for all variables in the function. That declaration typically appears at the top of the function.
- You should use one variable declaration for each variable you want to define.
For instance:
// one variable declaration per function
function foo() {
var bar, baz;
}
// multiple variable declarations per function
function foo() {
var bar;
var baz;
}
The single-declaration school of thought is based in pre-ECMAScript 6 behaviors, where there was no such thing as block scope, only function scope. Since all var
statements are hoisted to the top of the function anyway, some believe that declaring all variables in a single declaration at the top of the function removes confusion around scoping rules.
Rule Details
This rule enforces variables to be declared either together or separately per function ( for var
) or block (for let
and const
) scope.
Options
This rule has one option, which can be a string option or an object option.
String option:
-
"always"
(default) requires one variable declaration per scope -
"never"
requires multiple variable declarations per scope
Object option:
-
"var": "always"
requires onevar
declaration per function -
"var": "never"
requires multiplevar
declarations per function -
"let": "always"
requires onelet
declaration per block -
"let": "never"
requires multiplelet
declarations per block -
"const": "always"
requires oneconst
declaration per block -
"const": "never"
requires multipleconst
declarations per block
Alternate object option:
-
"initialized": "always"
requires one variable declaration for initialized variables per scope -
"initialized": "never"
requires multiple variable declarations for initialized variables per scope -
"uninitialized": "always"
requires one variable declaration for uninitialized variables per scope -
"uninitialized": "never"
requires multiple variable declarations for uninitialized variables per scope
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint one-var: ["error", "always"]*/
/*eslint-env es6*/
function foo() {
var bar;
var baz;
let qux;
let norf;
}
function foo(){
const bar = false;
const baz = true;
let qux;
let norf;
}
function foo() {
var bar;
if (baz) {
var qux = true;
}
}
Examples of correct code for this rule with the default "always"
option:
/*eslint one-var: ["error", "always"]*/
/*eslint-env es6*/
function foo() {
var bar,
baz;
let qux,
norf;
}
function foo(){
const bar = true,
baz = false;
let qux,
norf;
}
function foo() {
var bar,
qux;
if (baz) {
qux = true;
}
}
function foo(){
let bar;
if (baz) {
let qux;
}
}
never
Examples of incorrect code for this rule with the "never"
option:
/*eslint one-var: ["error", "never"]*/
/*eslint-env es6*/
function foo() {
var bar,
baz;
const bar = true,
baz = false;
}
function foo() {
var bar,
qux;
if (baz) {
qux = true;
}
}
function foo(){
let bar = true,
baz = false;
}
Examples of correct code for this rule with the "never"
option:
/*eslint one-var: ["error", "never"]*/
/*eslint-env es6*/
function foo() {
var bar;
var baz;
}
function foo() {
var bar;
if (baz) {
var qux = true;
}
}
function foo() {
let bar;
if (baz) {
let qux = true;
}
}
var, let, and const
Examples of incorrect code for this rule with the { var: "always", let: "never", const: "never" }
option:
/*eslint one-var: ["error", { var: "always", let: "never", const: "never" }]*/
/*eslint-env es6*/
function foo() {
var bar;
var baz;
let qux,
norf;
}
function foo() {
const bar = 1,
baz = 2;
let qux,
norf;
}
Examples of correct code for this rule with the { var: "always", let: "never", const: "never" }
option:
/*eslint one-var: ["error", { var: "always", let: "never", const: "never" }]*/
/*eslint-env es6*/
function foo() {
var bar,
baz;
let qux;
let norf;
}
function foo() {
const bar = 1;
const baz = 2;
let qux;
let norf;
}
Examples of incorrect code for this rule with the { var: "never" }
option:
/*eslint one-var: ["error", { var: "never" }]*/
/*eslint-env es6*/
function foo() {
var bar,
baz;
}
Examples of correct code for this rule with the { var: "never" }
option:
/*eslint one-var: ["error", { var: "never" }]*/
/*eslint-env es6*/
function foo() {
var bar,
baz;
const bar = 1; // `const` and `let` declarations are ignored if they are not specified
const baz = 2;
let qux;
let norf;
}
initialized and uninitialized
Examples of incorrect code for this rule with the { "initialized": "always", "uninitialized": "never" }
option:
/*eslint one-var: ["error", { "initialized": "always", "uninitialized": "never" }]*/
/*eslint-env es6*/
function foo() {
var a, b, c;
var foo = true;
var bar = false;
}
Examples of correct code for this rule with the { "initialized": "always", "uninitialized": "never" }
option:
/*eslint one-var: ["error", { "initialized": "always", "uninitialized": "never" }]*/
function foo() {
var a;
var b;
var c;
var foo = true,
bar = false;
}
for (let z of foo) {
doSomething(z);
}
let z;
for (z of foo) {
doSomething(z);
}
Examples of incorrect code for this rule with the { "initialized": "never" }
option:
/*eslint one-var: ["error", { "initialized": "never" }]*/
/*eslint-env es6*/
function foo() {
var foo = true,
bar = false;
}
Examples of correct code for this rule with the { "initialized": "never" }
option:
/*eslint one-var: ["error", { initialized: "never" }]*/
function foo() {
var foo = true;
var bar = false;
var a, b, c; // Uninitialized variables are ignored
}
Compatibility
-
JSHint: This rule maps to the
onevar
JSHint rule, but allowslet
andconst
to be configured separately. - JSCS: This rule roughly maps to disallowMultipleVarDecl Source: http://eslint.org/docs/rules/
Multiple spaces found before '='. Open
var clientTop = docElem.clientTop || body.clientTop || 0,
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Disallow multiple spaces (no-multi-spaces)
Multiple spaces in a row that are not used for indentation are typically mistakes. For example:
if(foo === "bar") {}
It's hard to tell, but there are two spaces between foo
and ===
. Multiple spaces such as this are generally frowned upon in favor of single spaces:
if(foo === "bar") {}
Rule Details
This rule aims to disallow multiple whitespace around logical expressions, conditional expressions, declarations, array elements, object properties, sequences and function parameters.
Examples of incorrect code for this rule:
/*eslint no-multi-spaces: "error"*/
var a = 1;
if(foo === "bar") {}
a << b
var arr = [1, 2];
a ? b: c
Examples of correct code for this rule:
/*eslint no-multi-spaces: "error"*/
var a = 1;
if(foo === "bar") {}
a << b
var arr = [1, 2];
a ? b: c
Options
To avoid contradictions if some other rules require multiple spaces, this rule has an option to ignore certain node types in the abstract syntax tree (AST) of JavaScript code.
exceptions
The exceptions
object expects property names to be AST node types as defined by ESTree. The easiest way to determine the node types for exceptions
is to use the online demo.
Only the Property
node type is ignored by default, because for the [key-spacing](key-spacing.md) rule some alignment options require multiple spaces in properties of object literals.
Examples of correct code for the default "exceptions": { "Property": true }
option:
/*eslint no-multi-spaces: "error"*/
/*eslint key-spacing: ["error", { align: "value" }]*/
var obj = {
first: "first",
second: "second"
};
Examples of incorrect code for the "exceptions": { "Property": false }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "Property": false } }]*/
/*eslint key-spacing: ["error", { align: "value" }]*/
var obj = {
first: "first",
second: "second"
};
Examples of correct code for the "exceptions": { "BinaryExpression": true }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "BinaryExpression": true } }]*/
var a = 1 * 2;
Examples of correct code for the "exceptions": { "VariableDeclarator": true }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "VariableDeclarator": true } }]*/
var someVar = 'foo';
var someOtherVar = 'barBaz';
Examples of correct code for the "exceptions": { "ImportDeclaration": true }
option:
/*eslint no-multi-spaces: ["error", { exceptions: { "ImportDeclaration": true } }]*/
import mod from 'mod';
import someOtherMod from 'some-other-mod';
When Not To Use It
If you don't want to check and disallow multiple spaces, then you should turn this rule off.
Related Rules
- [key-spacing](key-spacing.md)
- [space-infix-ops](space-infix-ops.md)
- [space-in-brackets](space-in-brackets.md) (deprecated)
- [space-in-parens](space-in-parens.md)
- [space-after-keywords](space-after-keywords)
- [space-unary-ops](space-unary-ops)
- [space-return-throw-case](space-return-throw-case) Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var style = defaultView.getComputedStyle(el, null);
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require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Expected property shorthand. Open
load:load
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
'google' is not defined. Open
_markerBounds = new google.maps.LatLngBounds();
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
'_registerMapEvents' was used before it was defined. Open
_registerMapEvents();
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
'load' is already declared in the upper scope. Open
function load(callback) {
- Read upRead up
- Exclude checks
disallow variable declarations from shadowing variables declared in the outer scope (no-shadow)
Shadowing is the process by which a local variable shares the same name as a variable in its containing scope. For example:
var a = 3;
function b() {
var a = 10;
}
In this case, the variable a
inside of b()
is shadowing the variable a
in the global scope. This can cause confusion while reading the code and it's impossible to access the global variable.
Rule Details
This rule aims to eliminate shadowed variable declarations.
Examples of incorrect code for this rule:
/*eslint no-shadow: "error"*/
/*eslint-env es6*/
var a = 3;
function b() {
var a = 10;
}
var b = function () {
var a = 10;
}
function b(a) {
a = 10;
}
b(a);
if (true) {
let a = 5;
}
Options
This rule takes one option, an object, with properties "builtinGlobals"
, "hoist"
and "allow"
.
{
"no-shadow": ["error", { "builtinGlobals": false, "hoist": "functions", "allow": [] }]
}
builtinGlobals
The builtinGlobals
option is false
by default.
If it is true
, the rule prevents shadowing of built-in global variables: Object
, Array
, Number
, and so on.
Examples of incorrect code for the { "builtinGlobals": true }
option:
/*eslint no-shadow: ["error", { "builtinGlobals": true }]*/
function foo() {
var Object = 0;
}
hoist
The hoist
option has three settings:
-
functions
(by default) - reports shadowing before the outer functions are defined. -
all
- reports all shadowing before the outer variables/functions are defined. -
never
- never report shadowing before the outer variables/functions are defined.
hoist: functions
Examples of incorrect code for the default { "hoist": "functions" }
option:
/*eslint no-shadow: ["error", { "hoist": "functions" }]*/
/*eslint-env es6*/
if (true) {
let b = 6;
}
function b() {}
Although let b
in the if
statement is before the function declaration in the outer scope, it is incorrect.
Examples of correct code for the default { "hoist": "functions" }
option:
/*eslint no-shadow: ["error", { "hoist": "functions" }]*/
/*eslint-env es6*/
if (true) {
let a = 3;
}
let a = 5;
Because let a
in the if
statement is before the variable declaration in the outer scope, it is correct.
hoist: all
Examples of incorrect code for the { "hoist": "all" }
option:
/*eslint no-shadow: ["error", { "hoist": "all" }]*/
/*eslint-env es6*/
if (true) {
let a = 3;
let b = 6;
}
let a = 5;
function b() {}
hoist: never
Examples of correct code for the { "hoist": "never" }
option:
/*eslint no-shadow: ["error", { "hoist": "never" }]*/
/*eslint-env es6*/
if (true) {
let a = 3;
let b = 6;
}
let a = 5;
function b() {}
Because let a
and let b
in the if
statement are before the declarations in the outer scope, they are correct.
allow
The allow
option is an array of identifier names for which shadowing is allowed. For example, "resolve"
, "reject"
, "done"
, "cb"
.
Examples of correct code for the { "allow": ["done"] }
option:
/*eslint no-shadow: ["error", { "allow": ["done"] }]*/
/*eslint-env es6*/
import async from 'async';
function foo(done) {
async.map([1, 2], function (e, done) {
done(null, e * 2)
}, done);
}
foo(function (err, result) {
console.log({ err, result });
});
Further Reading
Related Rules
- [no-shadow-restricted-names](no-shadow-restricted-names.md) Source: http://eslint.org/docs/rules/
Strings must use singlequote. Open
const { InfoBox } = require("google-maps-infobox");
- Read upRead up
- Exclude checks
enforce the consistent use of either backticks, double, or single quotes (quotes)
JavaScript allows you to define strings in one of three ways: double quotes, single quotes, and backticks (as of ECMAScript 6). For example:
/*eslint-env es6*/
var double = "double";
var single = 'single';
var backtick = `backtick`; // ES6 only
Each of these lines creates a string and, in some cases, can be used interchangeably. The choice of how to define strings in a codebase is a stylistic one outside of template literals (which allow embedded of expressions to be interpreted).
Many codebases require strings to be defined in a consistent manner.
Rule Details
This rule enforces the consistent use of either backticks, double, or single quotes.
Options
This rule has two options, a string option and an object option.
String option:
-
"double"
(default) requires the use of double quotes wherever possible -
"single"
requires the use of single quotes wherever possible -
"backtick"
requires the use of backticks wherever possible
Object option:
-
"avoidEscape": true
allows strings to use single-quotes or double-quotes so long as the string contains a quote that would have to be escaped otherwise -
"allowTemplateLiterals": true
allows strings to use backticks
Deprecated: The object property avoid-escape
is deprecated; please use the object property avoidEscape
instead.
double
Examples of incorrect code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
var single = 'single';
var unescaped = 'a string containing "double" quotes';
Examples of correct code for this rule with the default "double"
option:
/*eslint quotes: ["error", "double"]*/
/*eslint-env es6*/
var double = "double";
var backtick = `back\ntick`; // backticks are allowed due to newline
var backtick = tag`backtick`; // backticks are allowed due to tag
single
Examples of incorrect code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
var double = "double";
var unescaped = "a string containing 'single' quotes";
Examples of correct code for this rule with the "single"
option:
/*eslint quotes: ["error", "single"]*/
/*eslint-env es6*/
var single = 'single';
var backtick = `back${x}tick`; // backticks are allowed due to substitution
backticks
Examples of incorrect code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
var single = 'single';
var double = "double";
var unescaped = 'a string containing `backticks`';
Examples of correct code for this rule with the "backtick"
option:
/*eslint quotes: ["error", "backtick"]*/
/*eslint-env es6*/
var backtick = `backtick`;
avoidEscape
Examples of additional correct code for this rule with the "double", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "double", { "avoidEscape": true }]*/
var single = 'a string containing "double" quotes';
Examples of additional correct code for this rule with the "single", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "single", { "avoidEscape": true }]*/
var double = "a string containing 'single' quotes";
Examples of additional correct code for this rule with the "backtick", { "avoidEscape": true }
options:
/*eslint quotes: ["error", "backtick", { "avoidEscape": true }]*/
var double = "a string containing `backtick` quotes"
allowTemplateLiterals
Examples of additional correct code for this rule with the "double", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "double", { "allowTemplateLiterals": true }]*/
var double = "double";
var double = `double`;
Examples of additional correct code for this rule with the "single", { "allowTemplateLiterals": true }
options:
/*eslint quotes: ["error", "single", { "allowTemplateLiterals": true }]*/
var single = 'single';
var single = `single`;
When Not To Use It
If you do not need consistency in your string styles, you can safely disable this rule. Source: http://eslint.org/docs/rules/
All 'var' declarations must be at the top of the function scope. Open
var markerData = markerDataLoader.getData();
- Read upRead up
- Exclude checks
Require Variable Declarations to be at the top of their scope (vars-on-top)
The vars-on-top
rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program.
By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter.
This rule forces the programmer to represent that behaviour by manually moving the variable declaration to the top of its containing scope.
Rule Details
This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.
Examples of incorrect code for this rule:
/*eslint vars-on-top: "error"*/
// Variable declarations in a block:
function doSomething() {
var first;
if (true) {
first = true;
}
var second;
}
// Variable declaration in for initializer:
function doSomething() {
for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
// Variables after other statements:
f();
var a;
Examples of correct code for this rule:
/*eslint vars-on-top: "error"*/
function doSomething() {
var first;
var second; //multiple declarations are allowed at the top
if (true) {
first = true;
}
}
function doSomething() {
var i;
for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
var a;
f();
/*eslint vars-on-top: "error"*/
// Directives may precede variable declarations.
"use strict";
var a;
f();
// Comments can describe variables.
function doSomething() {
// this is the first var.
var first;
// this is the second var.
var second
}
Further Reading
'_refresh' was used before it was defined. Open
_refresh();
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
All 'var' declarations must be at the top of the function scope. Open
var content = "<div><div class='button-close'></div>" +
- Read upRead up
- Exclude checks
Require Variable Declarations to be at the top of their scope (vars-on-top)
The vars-on-top
rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program.
By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter.
This rule forces the programmer to represent that behaviour by manually moving the variable declaration to the top of its containing scope.
Rule Details
This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.
Examples of incorrect code for this rule:
/*eslint vars-on-top: "error"*/
// Variable declarations in a block:
function doSomething() {
var first;
if (true) {
first = true;
}
var second;
}
// Variable declaration in for initializer:
function doSomething() {
for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
// Variables after other statements:
f();
var a;
Examples of correct code for this rule:
/*eslint vars-on-top: "error"*/
function doSomething() {
var first;
var second; //multiple declarations are allowed at the top
if (true) {
first = true;
}
}
function doSomething() {
var i;
for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
var a;
f();
/*eslint vars-on-top: "error"*/
// Directives may precede variable declarations.
"use strict";
var a;
f();
// Comments can describe variables.
function doSomething() {
// this is the first var.
var first;
// this is the second var.
var second
}
Further Reading
Unexpected var, use let or const instead. Open
var _overMarker;
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
All 'var' declarations must be at the top of the function scope. Open
var index = markerData.length - 1;
- Read upRead up
- Exclude checks
Require Variable Declarations to be at the top of their scope (vars-on-top)
The vars-on-top
rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program.
By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter.
This rule forces the programmer to represent that behaviour by manually moving the variable declaration to the top of its containing scope.
Rule Details
This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.
Examples of incorrect code for this rule:
/*eslint vars-on-top: "error"*/
// Variable declarations in a block:
function doSomething() {
var first;
if (true) {
first = true;
}
var second;
}
// Variable declaration in for initializer:
function doSomething() {
for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
// Variables after other statements:
f();
var a;
Examples of correct code for this rule:
/*eslint vars-on-top: "error"*/
function doSomething() {
var first;
var second; //multiple declarations are allowed at the top
if (true) {
first = true;
}
}
function doSomething() {
var i;
for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/
var a;
f();
/*eslint vars-on-top: "error"*/
// Directives may precede variable declarations.
"use strict";
var a;
f();
// Comments can describe variables.
function doSomething() {
// this is the first var.
var first;
// this is the second var.
var second
}
Further Reading
Expected { after 'if' condition. Open
if (_atMaxSize)
- Read upRead up
- Exclude checks
Require Following Curly Brace Conventions (curly)
JavaScript allows the omission of curly braces when a block contains only one statement. However, it is considered by many to be best practice to never omit curly braces around blocks, even when they are optional, because it can lead to bugs and reduces code clarity. So the following:
if (foo) foo++;
Can be rewritten as:
if (foo) {
foo++;
}
There are, however, some who prefer to only use braces when there is more than one statement to be executed.
Rule Details
This rule is aimed at preventing bugs and increasing code clarity by ensuring that block statements are wrapped in curly braces. It will warn when it encounters blocks that omit curly braces.
Options
all
Examples of incorrect code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) foo++;
while (bar)
baz();
if (foo) {
baz();
} else qux();
Examples of correct code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) {
foo++;
}
while (bar) {
baz();
}
if (foo) {
baz();
} else {
qux();
}
multi
By default, this rule warns whenever if
, else
, for
, while
, or do
are used without block statements as their body. However, you can specify that block statements should be used only when there are multiple statements in the block and warn when there is only one statement in the block.
Examples of incorrect code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) {
foo++;
}
if (foo) bar();
else {
foo++;
}
while (true) {
doSomething();
}
for (var i=0; i < items.length; i++) {
doSomething();
}
Examples of correct code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) foo++;
else foo();
while (true) {
doSomething();
doSomethingElse();
}
multi-line
Alternatively, you can relax the rule to allow brace-less single-line if
, else if
, else
, for
, while
, or do
, while still enforcing the use of curly braces for other instances.
Examples of incorrect code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo)
doSomething();
else
doSomethingElse();
if (foo) foo(
bar,
baz);
Examples of correct code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo) foo++; else doSomething();
if (foo) foo++;
else if (bar) baz()
else doSomething();
do something();
while (foo);
while (foo
&& bar) baz();
if (foo) {
foo++;
}
if (foo) { foo++; }
while (true) {
doSomething();
doSomethingElse();
}
multi-or-nest
You can use another configuration that forces brace-less if
, else if
, else
, for
, while
, or do
if their body contains only one single-line statement. And forces braces in all other cases.
Examples of incorrect code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo)
foo = {
bar: baz,
qux: foo
};
while (true)
if(foo)
doSomething();
else
doSomethingElse();
if (foo) {
foo++;
}
while (true) {
doSomething();
}
for (var i = 0; foo; i++) {
doSomething();
}
if (foo)
// some comment
bar();
Examples of correct code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo) {
foo = {
bar: baz,
qux: foo
};
}
while (true) {
if(foo)
doSomething();
else
doSomethingElse();
}
if (foo)
foo++;
while (true)
doSomething();
for (var i = 0; foo; i++)
doSomething();
if (foo) {
// some comment
bar();
}
consistent
When using any of the multi*
options, you can add an option to enforce all bodies of a if
,
else if
and else
chain to be with or without braces.
Examples of incorrect code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else
buz();
if (foo)
bar();
else if (faa)
bor();
else {
other();
things();
}
if (true)
foo();
else {
baz();
}
if (foo) {
foo++;
}
Examples of correct code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else {
buz();
}
if (foo) {
bar();
} else if (faa) {
bor();
} else {
other();
things();
}
if (true)
foo();
else
baz();
if (foo)
foo++;
When Not To Use It
If you have no strict conventions about when to use block statements and when not to, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Unary operator '--' used. Open
_setIcon(spiderfied[index--], true);
- Read upRead up
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disallow the unary operators ++
and --
(no-plusplus)
Because the unary ++
and --
operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.
var i = 10;
var j = 20;
i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;
i
++
j
// i = 10, j = 21
Rule Details
This rule disallows the unary operators ++
and --
.
Examples of incorrect code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo++;
var bar = 42;
bar--;
for (i = 0; i < l; i++) {
return;
}
Examples of correct code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo += 1;
var bar = 42;
bar -= 1;
for (i = 0; i < l; i += 1) {
return;
}
Options
This rule has an object option.
-
"allowForLoopAfterthoughts": true
allows unary operators++
and--
in the afterthought (final expression) of afor
loop.
allowForLoopAfterthoughts
Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true }
option:
/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/
for (i = 0; i < l; i++) {
return;
}
for (i = 0; i < l; i--) {
return;
}
Source: http://eslint.org/docs/rules/
'_mapClick' was used before it was defined. Open
google.maps.event.addListener(_mapDOM.map, 'click', _mapClick);
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Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
'_updateMarkerSizes' was used before it was defined. Open
_updateMarkerSizes();
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var index = markerData.length - 1;
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require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/