Showing 2,141 of 2,141 total issues
Unexpected var, use let or const instead. Open
var _atMaxSize = false;
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require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unary operator '--' used. Open
marker = _loadMarker(markerData[index--], _atMaxSize, _spiderfier);
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disallow the unary operators ++
and --
(no-plusplus)
Because the unary ++
and --
operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.
var i = 10;
var j = 20;
i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;
i
++
j
// i = 10, j = 21
Rule Details
This rule disallows the unary operators ++
and --
.
Examples of incorrect code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo++;
var bar = 42;
bar--;
for (i = 0; i < l; i++) {
return;
}
Examples of correct code for this rule:
/*eslint no-plusplus: "error"*/
var foo = 0;
foo += 1;
var bar = 42;
bar -= 1;
for (i = 0; i < l; i += 1) {
return;
}
Options
This rule has an object option.
-
"allowForLoopAfterthoughts": true
allows unary operators++
and--
in the afterthought (final expression) of afor
loop.
allowForLoopAfterthoughts
Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true }
option:
/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/
for (i = 0; i < l; i++) {
return;
}
for (i = 0; i < l; i--) {
return;
}
Source: http://eslint.org/docs/rules/
Expected { after 'if' condition. Open
if (orgName !== markerData.name)
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Require Following Curly Brace Conventions (curly)
JavaScript allows the omission of curly braces when a block contains only one statement. However, it is considered by many to be best practice to never omit curly braces around blocks, even when they are optional, because it can lead to bugs and reduces code clarity. So the following:
if (foo) foo++;
Can be rewritten as:
if (foo) {
foo++;
}
There are, however, some who prefer to only use braces when there is more than one statement to be executed.
Rule Details
This rule is aimed at preventing bugs and increasing code clarity by ensuring that block statements are wrapped in curly braces. It will warn when it encounters blocks that omit curly braces.
Options
all
Examples of incorrect code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) foo++;
while (bar)
baz();
if (foo) {
baz();
} else qux();
Examples of correct code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) {
foo++;
}
while (bar) {
baz();
}
if (foo) {
baz();
} else {
qux();
}
multi
By default, this rule warns whenever if
, else
, for
, while
, or do
are used without block statements as their body. However, you can specify that block statements should be used only when there are multiple statements in the block and warn when there is only one statement in the block.
Examples of incorrect code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) {
foo++;
}
if (foo) bar();
else {
foo++;
}
while (true) {
doSomething();
}
for (var i=0; i < items.length; i++) {
doSomething();
}
Examples of correct code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) foo++;
else foo();
while (true) {
doSomething();
doSomethingElse();
}
multi-line
Alternatively, you can relax the rule to allow brace-less single-line if
, else if
, else
, for
, while
, or do
, while still enforcing the use of curly braces for other instances.
Examples of incorrect code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo)
doSomething();
else
doSomethingElse();
if (foo) foo(
bar,
baz);
Examples of correct code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo) foo++; else doSomething();
if (foo) foo++;
else if (bar) baz()
else doSomething();
do something();
while (foo);
while (foo
&& bar) baz();
if (foo) {
foo++;
}
if (foo) { foo++; }
while (true) {
doSomething();
doSomethingElse();
}
multi-or-nest
You can use another configuration that forces brace-less if
, else if
, else
, for
, while
, or do
if their body contains only one single-line statement. And forces braces in all other cases.
Examples of incorrect code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo)
foo = {
bar: baz,
qux: foo
};
while (true)
if(foo)
doSomething();
else
doSomethingElse();
if (foo) {
foo++;
}
while (true) {
doSomething();
}
for (var i = 0; foo; i++) {
doSomething();
}
if (foo)
// some comment
bar();
Examples of correct code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo) {
foo = {
bar: baz,
qux: foo
};
}
while (true) {
if(foo)
doSomething();
else
doSomethingElse();
}
if (foo)
foo++;
while (true)
doSomething();
for (var i = 0; foo; i++)
doSomething();
if (foo) {
// some comment
bar();
}
consistent
When using any of the multi*
options, you can add an option to enforce all bodies of a if
,
else if
and else
chain to be with or without braces.
Examples of incorrect code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else
buz();
if (foo)
bar();
else if (faa)
bor();
else {
other();
things();
}
if (true)
foo();
else {
baz();
}
if (foo) {
foo++;
}
Examples of correct code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else {
buz();
}
if (foo) {
bar();
} else if (faa) {
bor();
} else {
other();
things();
}
if (true)
foo();
else
baz();
if (foo)
foo++;
When Not To Use It
If you have no strict conventions about when to use block statements and when not to, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Unexpected string concatenation. Open
var content = "<div><div class='button-close'></div>" +
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Suggest using template literals instead of string concatenation. (prefer-template)
In ES2015 (ES6), we can use template literals instead of string concatenation.
var str = "Hello, " + name + "!";
/*eslint-env es6*/
var str = `Hello, ${name}!`;
Rule Details
This rule is aimed to flag usage of +
operators with strings.
Examples
Examples of incorrect code for this rule:
/*eslint prefer-template: "error"*/
var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);
Examples of correct code for this rule:
/*eslint prefer-template: "error"*/
/*eslint-env es6*/
var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;
// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";
When Not To Use It
This rule should not be used in ES3/5 environments.
In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.
Related Rules
- [no-useless-concat](no-useless-concat.md)
- [quotes](quotes.md) Source: http://eslint.org/docs/rules/
'_mapTouch' was used before it was defined. Open
_mapDOM.canvas.addEventListener('touchstart', _mapTouch, false);
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Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
Closing curly brace does not appear on the same line as the subsequent block. Open
}
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Require Brace Style (brace-style)
Brace style is closely related to indent style in programming and describes the placement of braces relative to their control statement and body. There are probably a dozen, if not more, brace styles in the world.
The one true brace style is one of the most common brace styles in JavaScript, in which the opening brace of a block is placed on the same line as its corresponding statement or declaration. For example:
if (foo) {
bar();
} else {
baz();
}
One common variant of one true brace style is called Stroustrup, in which the else
statements in an if-else
construct, as well as catch
and finally
, must be on its own line after the preceding closing brace. For example:
if (foo) {
bar();
}
else {
baz();
}
Another style is called Allman, in which all the braces are expected to be on their own lines without any extra indentation. For example:
if (foo)
{
bar();
}
else
{
baz();
}
While no style is considered better than the other, most developers agree that having a consistent style throughout a project is important for its long-term maintainability.
Rule Details
This rule enforces consistent brace style for blocks.
Options
This rule has a string option:
-
"1tbs"
(default) enforces one true brace style -
"stroustrup"
enforces Stroustrup style -
"allman"
enforces Allman style
This rule has an object option for an exception:
-
"allowSingleLine": true
(defaultfalse
) allows the opening and closing braces for a block to be on the same line
1tbs
Examples of incorrect code for this rule with the default "1tbs"
option:
/*eslint brace-style: "error"*/
function foo()
{
return true;
}
if (foo)
{
bar();
}
try
{
somethingRisky();
} catch(e)
{
handleError();
}
if (foo) {
bar();
}
else {
baz();
}
Examples of correct code for this rule with the default "1tbs"
option:
/*eslint brace-style: "error"*/
function foo() {
return true;
}
if (foo) {
bar();
}
if (foo) {
bar();
} else {
baz();
}
try {
somethingRisky();
} catch(e) {
handleError();
}
// when there are no braces, there are no problems
if (foo) bar();
else if (baz) boom();
Examples of correct code for this rule with the "1tbs", { "allowSingleLine": true }
options:
/*eslint brace-style: ["error", "1tbs", { "allowSingleLine": true }]*/
function nop() { return; }
if (foo) { bar(); }
if (foo) { bar(); } else { baz(); }
try { somethingRisky(); } catch(e) { handleError(); }
stroustrup
Examples of incorrect code for this rule with the "stroustrup"
option:
/*eslint brace-style: ["error", "stroustrup"]*/
function foo()
{
return true;
}
if (foo)
{
bar();
}
try
{
somethingRisky();
} catch(e)
{
handleError();
}
if (foo) {
bar();
} else {
baz();
}
Examples of correct code for this rule with the "stroustrup"
option:
/*eslint brace-style: ["error", "stroustrup"]*/
function foo() {
return true;
}
if (foo) {
bar();
}
if (foo) {
bar();
}
else {
baz();
}
try {
somethingRisky();
}
catch(e) {
handleError();
}
// when there are no braces, there are no problems
if (foo) bar();
else if (baz) boom();
Examples of correct code for this rule with the "stroustrup", { "allowSingleLine": true }
options:
/*eslint brace-style: ["error", "stroustrup", { "allowSingleLine": true }]*/
function nop() { return; }
if (foo) { bar(); }
if (foo) { bar(); }
else { baz(); }
try { somethingRisky(); }
catch(e) { handleError(); }
allman
Examples of incorrect code for this rule with the "allman"
option:
/*eslint brace-style: ["error", "allman"]*/
function foo() {
return true;
}
if (foo)
{
bar(); }
try
{
somethingRisky();
} catch(e)
{
handleError();
}
if (foo) {
bar();
} else {
baz();
}
Examples of correct code for this rule with the "allman"
option:
/*eslint brace-style: ["error", "allman"]*/
function foo()
{
return true;
}
if (foo)
{
bar();
}
if (foo)
{
bar();
}
else
{
baz();
}
try
{
somethingRisky();
}
catch(e)
{
handleError();
}
// when there are no braces, there are no problems
if (foo) bar();
else if (baz) boom();
Examples of correct code for this rule with the "allman", { "allowSingleLine": true }
options:
/*eslint brace-style: ["error", "allman", { "allowSingleLine": true }]*/
function nop() { return; }
if (foo) { bar(); }
if (foo) { bar(); }
else { baz(); }
try { somethingRisky(); }
catch(e) { handleError(); }
When Not To Use It
If you don't want to enforce a particular brace style, don't enable this rule.
Further Reading
Unexpected var, use let or const instead. Open
var marker;
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Expected { after 'else'. Open
else
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Require Following Curly Brace Conventions (curly)
JavaScript allows the omission of curly braces when a block contains only one statement. However, it is considered by many to be best practice to never omit curly braces around blocks, even when they are optional, because it can lead to bugs and reduces code clarity. So the following:
if (foo) foo++;
Can be rewritten as:
if (foo) {
foo++;
}
There are, however, some who prefer to only use braces when there is more than one statement to be executed.
Rule Details
This rule is aimed at preventing bugs and increasing code clarity by ensuring that block statements are wrapped in curly braces. It will warn when it encounters blocks that omit curly braces.
Options
all
Examples of incorrect code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) foo++;
while (bar)
baz();
if (foo) {
baz();
} else qux();
Examples of correct code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) {
foo++;
}
while (bar) {
baz();
}
if (foo) {
baz();
} else {
qux();
}
multi
By default, this rule warns whenever if
, else
, for
, while
, or do
are used without block statements as their body. However, you can specify that block statements should be used only when there are multiple statements in the block and warn when there is only one statement in the block.
Examples of incorrect code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) {
foo++;
}
if (foo) bar();
else {
foo++;
}
while (true) {
doSomething();
}
for (var i=0; i < items.length; i++) {
doSomething();
}
Examples of correct code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) foo++;
else foo();
while (true) {
doSomething();
doSomethingElse();
}
multi-line
Alternatively, you can relax the rule to allow brace-less single-line if
, else if
, else
, for
, while
, or do
, while still enforcing the use of curly braces for other instances.
Examples of incorrect code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo)
doSomething();
else
doSomethingElse();
if (foo) foo(
bar,
baz);
Examples of correct code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo) foo++; else doSomething();
if (foo) foo++;
else if (bar) baz()
else doSomething();
do something();
while (foo);
while (foo
&& bar) baz();
if (foo) {
foo++;
}
if (foo) { foo++; }
while (true) {
doSomething();
doSomethingElse();
}
multi-or-nest
You can use another configuration that forces brace-less if
, else if
, else
, for
, while
, or do
if their body contains only one single-line statement. And forces braces in all other cases.
Examples of incorrect code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo)
foo = {
bar: baz,
qux: foo
};
while (true)
if(foo)
doSomething();
else
doSomethingElse();
if (foo) {
foo++;
}
while (true) {
doSomething();
}
for (var i = 0; foo; i++) {
doSomething();
}
if (foo)
// some comment
bar();
Examples of correct code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo) {
foo = {
bar: baz,
qux: foo
};
}
while (true) {
if(foo)
doSomething();
else
doSomethingElse();
}
if (foo)
foo++;
while (true)
doSomething();
for (var i = 0; foo; i++)
doSomething();
if (foo) {
// some comment
bar();
}
consistent
When using any of the multi*
options, you can add an option to enforce all bodies of a if
,
else if
and else
chain to be with or without braces.
Examples of incorrect code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else
buz();
if (foo)
bar();
else if (faa)
bor();
else {
other();
things();
}
if (true)
foo();
else {
baz();
}
if (foo) {
foo++;
}
Examples of correct code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else {
buz();
}
if (foo) {
bar();
} else if (faa) {
bor();
} else {
other();
things();
}
if (true)
foo();
else
baz();
if (foo)
foo++;
When Not To Use It
If you have no strict conventions about when to use block statements and when not to, you can safely disable this rule. Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var marker = new google.maps.Marker(markerOptions);
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Unexpected use of '|'. Open
manager.turnOn(manager.SMALL_ICON | manager.UNSPIDERFIED_ICON);
- Read upRead up
- Exclude checks
disallow bitwise operators (no-bitwise)
The use of bitwise operators in JavaScript is very rare and often &
or |
is simply a mistyped &&
or ||
, which will lead to unexpected behavior.
var x = y | z;
Rule Details
This rule disallows bitwise operators.
Examples of incorrect code for this rule:
/*eslint no-bitwise: "error"*/
var x = y | z;
var x = y & z;
var x = y ^ z;
var x = ~ z;
var x = y << z;
var x = y >> z;
var x = y >>> z;
x |= y;
x &= y;
x ^= y;
x <<= y;
x >>= y;
x >>>= y;
Examples of correct code for this rule:
/*eslint no-bitwise: "error"*/
var x = y || z;
var x = y && z;
var x = y > z;
var x = y < z;
x += y;
Options
This rule has an object option:
-
"allow"
: Allows a list of bitwise operators to be used as exceptions. -
"int32Hint"
: Allows the use of bitwise OR in|0
pattern for type casting.
allow
Examples of correct code for this rule with the { "allow": ["~"] }
option:
/*eslint no-bitwise: ["error", { "allow": ["~"] }] */
~[1,2,3].indexOf(1) === -1;
int32Hint
Examples of correct code for this rule with the { "int32Hint": true }
option:
/*eslint no-bitwise: ["error", { "int32Hint": true }] */
var b = a|0;
Source: http://eslint.org/docs/rules/
Missing space before opening brace. Open
else if (infoBoxManager.isOn(infoBoxManager.STATE.PIN_INFOBOX)){
- Read upRead up
- Exclude checks
Require Or Disallow Space Before Blocks (space-before-blocks)
Consistency is an important part of any style guide. While it is a personal preference where to put the opening brace of blocks, it should be consistent across a whole project. Having an inconsistent style distracts the reader from seeing the important parts of the code.
Rule Details
This rule will enforce consistency of spacing before blocks. It is only applied on blocks that don’t begin on a new line.
- This rule ignores spacing which is between
=>
and a block. The spacing is handled by thearrow-spacing
rule. - This rule ignores spacing which is between a keyword and a block. The spacing is handled by the
keyword-spacing
rule.
Options
This rule takes one argument. If it is "always"
then blocks must always have at least one preceding space. If "never"
then all blocks should never have any preceding space. If different spacing is desired for function
blocks, keyword blocks and classes, an optional configuration object can be passed as the rule argument to
configure the cases separately.
( e.g. { "functions": "never", "keywords": "always", "classes": "always" }
)
The default is "always"
.
"always"
Examples of incorrect code for this rule with the "always" option:
/*eslint space-before-blocks: "error"*/
if (a){
b();
}
function a(){}
for (;;){
b();
}
try {} catch(a){}
class Foo{
constructor(){}
}
Examples of correct code for this rule with the "always" option:
/*eslint space-before-blocks: "error"*/
if (a) {
b();
}
if (a) {
b();
} else{ /*no error. this is checked by `keyword-spacing` rule.*/
c();
}
function a() {}
for (;;) {
b();
}
try {} catch(a) {}
"never"
Examples of incorrect code for this rule with the "never" option:
/*eslint space-before-blocks: ["error", "never"]*/
if (a) {
b();
}
function a() {}
for (;;) {
b();
}
try {} catch(a) {}
Examples of correct code for this rule with the "never" option:
/*eslint space-before-blocks: ["error", "never"]*/
if (a){
b();
}
function a(){}
for (;;){
b();
}
try{} catch(a){}
class Foo{
constructor(){}
}
Examples of incorrect code for this rule when configured { "functions": "never", "keywords": "always", "classes": "never" }
:
/*eslint space-before-blocks: ["error", { "functions": "never", "keywords": "always", "classes": "never" }]*/
/*eslint-env es6*/
function a() {}
try {} catch(a){}
class Foo{
constructor() {}
}
Examples of correct code for this rule when configured { "functions": "never", "keywords": "always", "classes": "never" }
:
/*eslint space-before-blocks: ["error", { "functions": "never", "keywords": "always", "classes": "never" }]*/
/*eslint-env es6*/
for (;;) {
// ...
}
describe(function(){
// ...
});
class Foo {
constructor(){}
}
Examples of incorrect code for this rule when configured { "functions": "always", "keywords": "never", "classes": "never" }
:
/*eslint space-before-blocks: ["error", { "functions": "always", "keywords": "never", "classes": "never" }]*/
/*eslint-env es6*/
function a(){}
try {} catch(a) {}
class Foo {
constructor(){}
}
Examples of correct code for this rule when configured { "functions": "always", "keywords": "never", "classes": "never" }
:
/*eslint space-before-blocks: ["error", { "functions": "always", "keywords": "never", "classes": "never" }]*/
/*eslint-env es6*/
if (a){
b();
}
var a = function() {}
class Foo{
constructor() {}
}
Examples of incorrect code for this rule when configured { "functions": "never", "keywords": "never", "classes": "always" }
:
/*eslint space-before-blocks: ["error", { "functions": "never", "keywords": "never", "classes": "always" }]*/
/*eslint-env es6*/
class Foo{
constructor(){}
}
Examples of correct code for this rule when configured { "functions": "never", "keywords": "never", "classes": "always" }
:
/*eslint space-before-blocks: ["error", { "functions": "never", "keywords": "never", "classes": "always" }]*/
/*eslint-env es6*/
class Foo {
constructor(){}
}
When Not To Use It
You can turn this rule off if you are not concerned with the consistency of spacing before blocks.
Related Rules
- [keyword-spacing](keyword-spacing.md)
- [arrow-spacing](arrow-spacing.md)
- [brace-style](brace-style.md) Source: http://eslint.org/docs/rules/
Unexpected dangling '_' in '_updateMarkerSizes'. Open
function _updateMarkerSizes() {
- Read upRead up
- Exclude checks
disallow dangling underscores in identifiers (no-underscore-dangle)
As far as naming conventions for identifiers go, dangling underscores may be the most polarizing in JavaScript. Dangling underscores are underscores at either the beginning or end of an identifier, such as:
var _foo;
There is actually a long history of using dangling underscores to indicate "private" members of objects in JavaScript (though JavaScript doesn't have truly private members, this convention served as a warning). This began with SpiderMonkey adding nonstandard methods such as __defineGetter__()
. The intent with the underscores was to make it obvious that this method was special in some way. Since that time, using a single underscore prefix has become popular as a way to indicate "private" members of objects.
Whether or not you choose to allow dangling underscores in identifiers is purely a convention and has no effect on performance, readability, or complexity. It's purely a preference.
Rule Details
This rule disallows dangling underscores in identifiers.
Examples of incorrect code for this rule:
/*eslint no-underscore-dangle: "error"*/
var foo_;
var __proto__ = {};
foo._bar();
Examples of correct code for this rule:
/*eslint no-underscore-dangle: "error"*/
var _ = require('underscore');
var obj = _.contains(items, item);
obj.__proto__ = {};
var file = __filename;
Options
This rule has an object option:
-
"allow"
allows specified identifiers to have dangling underscores -
"allowAfterThis": false
(default) disallows dangling underscores in members of thethis
object -
"allowAfterSuper": false
(default) disallows dangling underscores in members of thesuper
object
allow
Examples of additional correct code for this rule with the { "allow": ["foo_", "_bar"] }
option:
/*eslint no-underscore-dangle: ["error", { "allow": ["foo_", "_bar"] }]*/
var foo_;
foo._bar();
allowAfterThis
Examples of correct code for this rule with the { "allowAfterThis": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterThis": true }]*/
var a = this.foo_;
this._bar();
allowAfterSuper
Examples of correct code for this rule with the { "allowAfterSuper": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterSuper": true }]*/
var a = super.foo_;
super._bar();
When Not To Use It
If you want to allow dangling underscores in identifiers, then you can safely turn this rule off. Source: http://eslint.org/docs/rules/
Expected { after 'else'. Open
else
- Read upRead up
- Exclude checks
Require Following Curly Brace Conventions (curly)
JavaScript allows the omission of curly braces when a block contains only one statement. However, it is considered by many to be best practice to never omit curly braces around blocks, even when they are optional, because it can lead to bugs and reduces code clarity. So the following:
if (foo) foo++;
Can be rewritten as:
if (foo) {
foo++;
}
There are, however, some who prefer to only use braces when there is more than one statement to be executed.
Rule Details
This rule is aimed at preventing bugs and increasing code clarity by ensuring that block statements are wrapped in curly braces. It will warn when it encounters blocks that omit curly braces.
Options
all
Examples of incorrect code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) foo++;
while (bar)
baz();
if (foo) {
baz();
} else qux();
Examples of correct code for the default "all"
option:
/*eslint curly: "error"*/
if (foo) {
foo++;
}
while (bar) {
baz();
}
if (foo) {
baz();
} else {
qux();
}
multi
By default, this rule warns whenever if
, else
, for
, while
, or do
are used without block statements as their body. However, you can specify that block statements should be used only when there are multiple statements in the block and warn when there is only one statement in the block.
Examples of incorrect code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) {
foo++;
}
if (foo) bar();
else {
foo++;
}
while (true) {
doSomething();
}
for (var i=0; i < items.length; i++) {
doSomething();
}
Examples of correct code for the "multi"
option:
/*eslint curly: ["error", "multi"]*/
if (foo) foo++;
else foo();
while (true) {
doSomething();
doSomethingElse();
}
multi-line
Alternatively, you can relax the rule to allow brace-less single-line if
, else if
, else
, for
, while
, or do
, while still enforcing the use of curly braces for other instances.
Examples of incorrect code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo)
doSomething();
else
doSomethingElse();
if (foo) foo(
bar,
baz);
Examples of correct code for the "multi-line"
option:
/*eslint curly: ["error", "multi-line"]*/
if (foo) foo++; else doSomething();
if (foo) foo++;
else if (bar) baz()
else doSomething();
do something();
while (foo);
while (foo
&& bar) baz();
if (foo) {
foo++;
}
if (foo) { foo++; }
while (true) {
doSomething();
doSomethingElse();
}
multi-or-nest
You can use another configuration that forces brace-less if
, else if
, else
, for
, while
, or do
if their body contains only one single-line statement. And forces braces in all other cases.
Examples of incorrect code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo)
foo = {
bar: baz,
qux: foo
};
while (true)
if(foo)
doSomething();
else
doSomethingElse();
if (foo) {
foo++;
}
while (true) {
doSomething();
}
for (var i = 0; foo; i++) {
doSomething();
}
if (foo)
// some comment
bar();
Examples of correct code for the "multi-or-nest"
option:
/*eslint curly: ["error", "multi-or-nest"]*/
if (!foo) {
foo = {
bar: baz,
qux: foo
};
}
while (true) {
if(foo)
doSomething();
else
doSomethingElse();
}
if (foo)
foo++;
while (true)
doSomething();
for (var i = 0; foo; i++)
doSomething();
if (foo) {
// some comment
bar();
}
consistent
When using any of the multi*
options, you can add an option to enforce all bodies of a if
,
else if
and else
chain to be with or without braces.
Examples of incorrect code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else
buz();
if (foo)
bar();
else if (faa)
bor();
else {
other();
things();
}
if (true)
foo();
else {
baz();
}
if (foo) {
foo++;
}
Examples of correct code for the "multi", "consistent"
options:
/*eslint curly: ["error", "multi", "consistent"]*/
if (foo) {
bar();
baz();
} else {
buz();
}
if (foo) {
bar();
} else if (faa) {
bor();
} else {
other();
things();
}
if (true)
foo();
else
baz();
if (foo)
foo++;
When Not To Use It
If you have no strict conventions about when to use block statements and when not to, you can safely disable this rule. Source: http://eslint.org/docs/rules/
'google' is not defined. Open
google.maps.event.addListener(marker, 'click', function() {
- Read upRead up
- Exclude checks
Disallow Undeclared Variables (no-undef)
This rule can help you locate potential ReferenceErrors resulting from misspellings of variable and parameter names, or accidental implicit globals (for example, from forgetting the var
keyword in a for
loop initializer).
Rule Details
Any reference to an undeclared variable causes a warning, unless the variable is explicitly mentioned in a /*global ...*/
comment.
Examples of incorrect code for this rule:
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
Examples of correct code for this rule with global
declaration:
/*global someFunction b:true*/
/*eslint no-undef: "error"*/
var a = someFunction();
b = 10;
The b:true
syntax in /*global */
indicates that assignment to b
is correct.
Examples of incorrect code for this rule with global
declaration:
/*global b*/
/*eslint no-undef: "error"*/
b = 10;
By default, variables declared in /*global */
are read-only, therefore assignment is incorrect.
Options
-
typeof
set to true will warn for variables used inside typeof check (Default false).
typeof
Examples of correct code for the default { "typeof": false }
option:
/*eslint no-undef: "error"*/
if (typeof UndefinedIdentifier === "undefined") {
// do something ...
}
You can use this option if you want to prevent typeof
check on a variable which has not been declared.
Examples of incorrect code for the { "typeof": true }
option:
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Examples of correct code for the { "typeof": true }
option with global
declaration:
/*global a*/
/*eslint no-undef: ["error", { "typeof": true }] */
if(typeof a === "string"){}
Environments
For convenience, ESLint provides shortcuts that pre-define global variables exposed by popular libraries and runtime environments. This rule supports these environments, as listed in Specifying Environments. A few examples are given below.
browser
Examples of correct code for this rule with browser
environment:
/*eslint no-undef: "error"*/
/*eslint-env browser*/
setTimeout(function() {
alert("Hello");
});
node
Examples of correct code for this rule with node
environment:
/*eslint no-undef: "error"*/
/*eslint-env node*/
var fs = require("fs");
module.exports = function() {
console.log(fs);
};
When Not To Use It
If explicit declaration of global variables is not to your taste.
Compatibility
This rule provides compatibility with treatment of global variables in JSHint and JSLint. Source: http://eslint.org/docs/rules/
Unexpected var, use let or const instead. Open
var manager = marker.manager;
- Read upRead up
- Exclude checks
require let
or const
instead of var
(no-var)
ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let
and const
keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes
such as:
var count = people.length;
var enoughFood = count > sandwiches.length;
if (enoughFood) {
var count = sandwiches.length; // accidentally overriding the count variable
console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}
// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");
Rule Details
This rule is aimed at discouraging the use of var
and encouraging the use of const
or let
instead.
Examples
Examples of incorrect code for this rule:
/*eslint no-var: "error"*/
var x = "y";
var CONFIG = {};
Examples of correct code for this rule:
/*eslint no-var: "error"*/
/*eslint-env es6*/
let x = "y";
const CONFIG = {};
When Not To Use It
In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their
codebase may not want to apply this rule if the cost of migrating from var
to let
is too costly.
Source: http://eslint.org/docs/rules/
Expected property shorthand. Open
getPlugins:getPlugins
- Read upRead up
- Exclude checks
Require Object Literal Shorthand Syntax (object-shorthand)
EcmaScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.
Here are a few common examples using the ES5 syntax:
// properties
var foo = {
x: x,
y: y,
z: z,
};
// methods
var foo = {
a: function() {},
b: function() {}
};
Now here are ES6 equivalents:
/*eslint-env es6*/
// properties
var foo = {x, y, z};
// methods
var foo = {
a() {},
b() {}
};
Rule Details
This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.
Each of the following properties would warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w: function() {},
x: function *() {},
[y]: function() {},
z: z
};
In that case the expected syntax would have been:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
w() {},
*x() {},
[y]() {},
z
};
This rule does not flag arrow functions inside of object literals. The following will not warn:
/*eslint object-shorthand: "error"*/
/*eslint-env es6*/
var foo = {
x: (y) => y
};
Options
The rule takes an option which specifies when it should be applied. It can be set to one of the following values:
-
"always"
(default) expects that the shorthand will be used whenever possible. -
"methods"
ensures the method shorthand is used (also applies to generators). -
"properties"
ensures the property shorthand is used (where the key and variable name match). -
"never"
ensures that no property or method shorthand is used in any object literal. -
"consistent"
ensures that either all shorthand or all longform will be used in an object literal. -
"consistent-as-needed"
ensures that either all shorthand or all longform will be used in an object literal, but ensures all shorthand whenever possible.
You can set the option in configuration like this:
{
"object-shorthand": ["error", "always"]
}
Additionally, the rule takes an optional object configuration:
-
"avoidQuotes": true
indicates that longform syntax is preferred whenever the object key is a string literal (default:false
). Note that this option can only be enabled when the string option is set to"always"
,"methods"
, or"properties"
. -
"ignoreConstructors": true
can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
. -
"avoidExplicitReturnArrows": true
indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to"always"
or"methods"
.
avoidQuotes
{
"object-shorthand": ["error", "always", { "avoidQuotes": true }]
}
Example of incorrect code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz"() {}
};
Example of correct code for this rule with the "always", { "avoidQuotes": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/
var foo = {
"bar-baz": function() {},
"qux": qux
};
ignoreConstructors
{
"object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}
Example of correct code for this rule with the "always", { "ignoreConstructors": true }
option:
/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/
var foo = {
ConstructorFunction: function() {}
};
avoidExplicitReturnArrows
{
"object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}
Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo: (bar, baz) => {
return bar + baz;
},
qux: (foobar) => {
return foobar * 2;
}
};
Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true }
option:
/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/
var foo = {
foo(bar, baz) {
return bar + baz;
},
qux: foobar => foobar * 2
};
Example of incorrect code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a,
b: "foo",
};
Examples of correct code for this rule with the "consistent"
option:
/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: "foo"
};
var bar = {
a,
b,
};
Example of incorrect code with the "consistent-as-needed"
option, which is very similar to "consistent"
:
/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/
var foo = {
a: a,
b: b,
};
When Not To Use It
Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.
Further Reading
Object initializer - MDN Source: http://eslint.org/docs/rules/
Unexpected dangling '_' in '_refresh'. Open
function _refresh() {
- Read upRead up
- Exclude checks
disallow dangling underscores in identifiers (no-underscore-dangle)
As far as naming conventions for identifiers go, dangling underscores may be the most polarizing in JavaScript. Dangling underscores are underscores at either the beginning or end of an identifier, such as:
var _foo;
There is actually a long history of using dangling underscores to indicate "private" members of objects in JavaScript (though JavaScript doesn't have truly private members, this convention served as a warning). This began with SpiderMonkey adding nonstandard methods such as __defineGetter__()
. The intent with the underscores was to make it obvious that this method was special in some way. Since that time, using a single underscore prefix has become popular as a way to indicate "private" members of objects.
Whether or not you choose to allow dangling underscores in identifiers is purely a convention and has no effect on performance, readability, or complexity. It's purely a preference.
Rule Details
This rule disallows dangling underscores in identifiers.
Examples of incorrect code for this rule:
/*eslint no-underscore-dangle: "error"*/
var foo_;
var __proto__ = {};
foo._bar();
Examples of correct code for this rule:
/*eslint no-underscore-dangle: "error"*/
var _ = require('underscore');
var obj = _.contains(items, item);
obj.__proto__ = {};
var file = __filename;
Options
This rule has an object option:
-
"allow"
allows specified identifiers to have dangling underscores -
"allowAfterThis": false
(default) disallows dangling underscores in members of thethis
object -
"allowAfterSuper": false
(default) disallows dangling underscores in members of thesuper
object
allow
Examples of additional correct code for this rule with the { "allow": ["foo_", "_bar"] }
option:
/*eslint no-underscore-dangle: ["error", { "allow": ["foo_", "_bar"] }]*/
var foo_;
foo._bar();
allowAfterThis
Examples of correct code for this rule with the { "allowAfterThis": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterThis": true }]*/
var a = this.foo_;
this._bar();
allowAfterSuper
Examples of correct code for this rule with the { "allowAfterSuper": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterSuper": true }]*/
var a = super.foo_;
super._bar();
When Not To Use It
If you want to allow dangling underscores in identifiers, then you can safely turn this rule off. Source: http://eslint.org/docs/rules/
'MapSizeControl' was used before it was defined. Open
return new MapSizeControl(selector);
- Read upRead up
- Exclude checks
Disallow Early Use (no-use-before-define)
In JavaScript, prior to ES6, variable and function declarations are hoisted to the top of a scope, so it's possible to use identifiers before their formal declarations in code. This can be confusing and some believe it is best to always declare variables and functions before using them.
In ES6, block-level bindings (let
and const
) introduce a "temporal dead zone" where a ReferenceError
will be thrown with any attempt to access the variable before its declaration.
Rule Details
This rule will warn when it encounters a reference to an identifier that has not yet been declared.
Examples of incorrect code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
alert(a);
var a = 10;
f();
function f() {}
function g() {
return b;
}
var b = 1;
// With blockBindings: true
{
alert(c);
let c = 1;
}
Examples of correct code for this rule:
/*eslint no-use-before-define: "error"*/
/*eslint-env es6*/
var a;
a = 10;
alert(a);
function f() {}
f(1);
var b = 1;
function g() {
return b;
}
// With blockBindings: true
{
let C;
c++;
}
Options
{
"no-use-before-define": ["error", { "functions": true, "classes": true }]
}
-
functions
(boolean
) - The flag which shows whether or not this rule checks function declarations. If this istrue
, this rule warns every reference to a function before the function declaration. Otherwise, ignores those references. Function declarations are hoisted, so it's safe. Default istrue
. -
classes
(boolean
) - The flag which shows whether or not this rule checks class declarations of upper scopes. If this istrue
, this rule warns every reference to a class before the class declaration. Otherwise, ignores those references if the declaration is in upper function scopes. Class declarations are not hoisted, so it might be danger. Default istrue
. -
variables
(boolean
) - This flag determines whether or not the rule checks variable declarations in upper scopes. If this istrue
, the rule warns every reference to a variable before the variable declaration. Otherwise, the rule ignores a reference if the declaration is in an upper scope, while still reporting the reference if it's in the same scope as the declaration. Default istrue
.
This rule accepts "nofunc"
string as an option.
"nofunc"
is the same as { "functions": false, "classes": true }
.
functions
Examples of correct code for the { "functions": false }
option:
/*eslint no-use-before-define: ["error", { "functions": false }]*/
f();
function f() {}
classes
Examples of incorrect code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
new A();
class A {
}
Examples of correct code for the { "classes": false }
option:
/*eslint no-use-before-define: ["error", { "classes": false }]*/
/*eslint-env es6*/
function foo() {
return new A();
}
class A {
}
variables
Examples of incorrect code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
console.log(foo);
var foo = 1;
Examples of correct code for the { "variables": false }
option:
/*eslint no-use-before-define: ["error", { "variables": false }]*/
function baz() {
console.log(foo);
}
var foo = 1;
Source: http://eslint.org/docs/rules/
Missing trailing comma. Open
toggleSize:toggleSize
- Read upRead up
- Exclude checks
require or disallow trailing commas (comma-dangle)
Trailing commas in object literals are valid according to the ECMAScript 5 (and ECMAScript 3!) spec. However, IE8 (when not in IE8 document mode) and below will throw an error when it encounters trailing commas in JavaScript.
var foo = {
bar: "baz",
qux: "quux",
};
Trailing commas simplify adding and removing items to objects and arrays, since only the lines you are modifying must be touched. Another argument in favor of trailing commas is that it improves the clarity of diffs when an item is added or removed from an object or array:
Less clear:
var foo = {
- bar: "baz",
- qux: "quux"
+ bar: "baz"
};
More clear:
var foo = {
bar: "baz",
- qux: "quux",
};
Rule Details
This rule enforces consistent use of trailing commas in object and array literals.
Options
This rule has a string option or an object option:
{
"comma-dangle": ["error", "never"],
// or
"comma-dangle": ["error", {
"arrays": "never",
"objects": "never",
"imports": "never",
"exports": "never",
"functions": "ignore",
}]
}
-
"never"
(default) disallows trailing commas -
"always"
requires trailing commas -
"always-multiline"
requires trailing commas when the last element or property is in a different line than the closing]
or}
and disallows trailing commas when the last element or property is on the same line as the closing]
or}
-
"only-multiline"
allows (but does not require) trailing commas when the last element or property is in a different line than the closing]
or}
and disallows trailing commas when the last element or property is on the same line as the closing]
or}
Trailing commas in function declarations and function calls are valid syntax since ECMAScript 2017; however, the string option does not check these situations for backwards compatibility.
You can also use an object option to configure this rule for each type of syntax.
Each of the following options can be set to "never"
, "always"
, "always-multiline"
, "only-multiline"
, or "ignore"
.
The default for each option is "never"
unless otherwise specified.
-
arrays
is for array literals and array patterns of destructuring. (e.g.let [a,] = [1,];
) -
objects
is for object literals and object patterns of destructuring. (e.g.let {a,} = {a: 1};
) -
imports
is for import declarations of ES Modules. (e.g.import {a,} from "foo";
) -
exports
is for export declarations of ES Modules. (e.g.export {a,};
) -
functions
is for function declarations and function calls. (e.g.(function(a,){ })(b,);
)
functions
is set to"ignore"
by default for consistency with the string option.
never
Examples of incorrect code for this rule with the default "never"
option:
/*eslint comma-dangle: ["error", "never"]*/
var foo = {
bar: "baz",
qux: "quux",
};
var arr = [1,2,];
foo({
bar: "baz",
qux: "quux",
});
Examples of correct code for this rule with the default "never"
option:
/*eslint comma-dangle: ["error", "never"]*/
var foo = {
bar: "baz",
qux: "quux"
};
var arr = [1,2];
foo({
bar: "baz",
qux: "quux"
});
always
Examples of incorrect code for this rule with the "always"
option:
/*eslint comma-dangle: ["error", "always"]*/
var foo = {
bar: "baz",
qux: "quux"
};
var arr = [1,2];
foo({
bar: "baz",
qux: "quux"
});
Examples of correct code for this rule with the "always"
option:
/*eslint comma-dangle: ["error", "always"]*/
var foo = {
bar: "baz",
qux: "quux",
};
var arr = [1,2,];
foo({
bar: "baz",
qux: "quux",
});
always-multiline
Examples of incorrect code for this rule with the "always-multiline"
option:
/*eslint comma-dangle: ["error", "always-multiline"]*/
var foo = {
bar: "baz",
qux: "quux"
};
var foo = { bar: "baz", qux: "quux", };
var arr = [1,2,];
var arr = [1,
2,];
var arr = [
1,
2
];
foo({
bar: "baz",
qux: "quux"
});
Examples of correct code for this rule with the "always-multiline"
option:
/*eslint comma-dangle: ["error", "always-multiline"]*/
var foo = {
bar: "baz",
qux: "quux",
};
var foo = {bar: "baz", qux: "quux"};
var arr = [1,2];
var arr = [1,
2];
var arr = [
1,
2,
];
foo({
bar: "baz",
qux: "quux",
});
only-multiline
Examples of incorrect code for this rule with the "only-multiline"
option:
/*eslint comma-dangle: ["error", "only-multiline"]*/
var foo = { bar: "baz", qux: "quux", };
var arr = [1,2,];
var arr = [1,
2,];
Examples of correct code for this rule with the "only-multiline"
option:
/*eslint comma-dangle: ["error", "only-multiline"]*/
var foo = {
bar: "baz",
qux: "quux",
};
var foo = {
bar: "baz",
qux: "quux"
};
var foo = {bar: "baz", qux: "quux"};
var arr = [1,2];
var arr = [1,
2];
var arr = [
1,
2,
];
var arr = [
1,
2
];
foo({
bar: "baz",
qux: "quux",
});
foo({
bar: "baz",
qux: "quux"
});
functions
Examples of incorrect code for this rule with the {"functions": "never"}
option:
/*eslint comma-dangle: ["error", {"functions": "never"}]*/
function foo(a, b,) {
}
foo(a, b,);
new foo(a, b,);
Examples of correct code for this rule with the {"functions": "never"}
option:
/*eslint comma-dangle: ["error", {"functions": "never"}]*/
function foo(a, b) {
}
foo(a, b);
new foo(a, b);
Examples of incorrect code for this rule with the {"functions": "always"}
option:
/*eslint comma-dangle: ["error", {"functions": "always"}]*/
function foo(a, b) {
}
foo(a, b);
new foo(a, b);
Examples of correct code for this rule with the {"functions": "always"}
option:
/*eslint comma-dangle: ["error", {"functions": "always"}]*/
function foo(a, b,) {
}
foo(a, b,);
new foo(a, b,);
When Not To Use It
You can turn this rule off if you are not concerned with dangling commas. Source: http://eslint.org/docs/rules/
Unexpected dangling '_' in '_events'. Open
var _events = { CLICK: 'click' };
- Read upRead up
- Exclude checks
disallow dangling underscores in identifiers (no-underscore-dangle)
As far as naming conventions for identifiers go, dangling underscores may be the most polarizing in JavaScript. Dangling underscores are underscores at either the beginning or end of an identifier, such as:
var _foo;
There is actually a long history of using dangling underscores to indicate "private" members of objects in JavaScript (though JavaScript doesn't have truly private members, this convention served as a warning). This began with SpiderMonkey adding nonstandard methods such as __defineGetter__()
. The intent with the underscores was to make it obvious that this method was special in some way. Since that time, using a single underscore prefix has become popular as a way to indicate "private" members of objects.
Whether or not you choose to allow dangling underscores in identifiers is purely a convention and has no effect on performance, readability, or complexity. It's purely a preference.
Rule Details
This rule disallows dangling underscores in identifiers.
Examples of incorrect code for this rule:
/*eslint no-underscore-dangle: "error"*/
var foo_;
var __proto__ = {};
foo._bar();
Examples of correct code for this rule:
/*eslint no-underscore-dangle: "error"*/
var _ = require('underscore');
var obj = _.contains(items, item);
obj.__proto__ = {};
var file = __filename;
Options
This rule has an object option:
-
"allow"
allows specified identifiers to have dangling underscores -
"allowAfterThis": false
(default) disallows dangling underscores in members of thethis
object -
"allowAfterSuper": false
(default) disallows dangling underscores in members of thesuper
object
allow
Examples of additional correct code for this rule with the { "allow": ["foo_", "_bar"] }
option:
/*eslint no-underscore-dangle: ["error", { "allow": ["foo_", "_bar"] }]*/
var foo_;
foo._bar();
allowAfterThis
Examples of correct code for this rule with the { "allowAfterThis": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterThis": true }]*/
var a = this.foo_;
this._bar();
allowAfterSuper
Examples of correct code for this rule with the { "allowAfterSuper": true }
option:
/*eslint no-underscore-dangle: ["error", { "allowAfterSuper": true }]*/
var a = super.foo_;
super._bar();
When Not To Use It
If you want to allow dangling underscores in identifiers, then you can safely turn this rule off. Source: http://eslint.org/docs/rules/