Showing 5 of 5 total issues
Class Template
has 28 methods (exceeds 20 allowed). Consider refactoring. Open
class Template
include ThousandIsland::StyleSheet
attr_reader :pdf, :pdf_options
Method draw
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def draw(options={})
@table_options = merged_options(options)
table_options[:header] = prawn_header_setting
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method merge_for_key_and_nested_keys
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def merge_for_key_and_nested_keys(key, keys, *hashes)
temp = {}
merged = {}
hashes.each do |h|
keys.each do |k|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_footer
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def draw_footer(&block)
footer_obj.draw do
yield if block_given?
footer_content &block if respond_to? :footer_content
end if render_footer?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw_header
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def draw_header
header_obj.draw do
header_content if respond_to? :header_content
yield if block_given?
end if render_header?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"