Method create_default_users
has a Cognitive Complexity of 80 (exceeds 5 allowed). Consider refactoring. Open
def self.create_default_users
puts
puts
admin_info = DEFAULT_DATA[:admin_settings]
settings = Admin::Settings.find_by_uuid(admin_info[:uuid])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_default_users
has 293 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.create_default_users
puts
puts
admin_info = DEFAULT_DATA[:admin_settings]
settings = Admin::Settings.find_by_uuid(admin_info[:uuid])
File create_default_data.rb
has 556 lines of code (exceeds 250 allowed). Consider refactoring. Open
module MockData
current_dir = File.dirname(__FILE__)
default_data = {}
Method create_default_clazzes
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def self.create_default_clazzes
# this method creates default classes,
# teacher class mapping
# student class mapping
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_default_clazzes
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.create_default_clazzes
# this method creates default classes,
# teacher class mapping
# student class mapping
Method create_default_assignments_for_class
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def self.create_default_assignments_for_class
#this method assigns study materials to the classes
DEFAULT_DATA[:assignments].each do |assignment_key, assignment|
clazz = @default_classes.find{|c| c.name == assignment[:class_name]}
if clazz
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_default_user
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def self.add_default_user(user_info)
default_password = APP_CONFIG[:password_for_default_users]
user = nil
user_by_email = nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_default_study_materials
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.create_default_study_materials
default_external_activities = []
@default_external_activities = default_external_activities
# External Activity
Method add_default_user
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.add_default_user(user_info)
default_password = APP_CONFIG[:password_for_default_users]
user = nil
user_by_email = nil
Method create_default_assignments_for_class
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.create_default_assignments_for_class
#this method assigns study materials to the classes
DEFAULT_DATA[:assignments].each do |assignment_key, assignment|
clazz = @default_classes.find{|c| c.name == assignment[:class_name]}
if clazz
Method create_default_study_materials
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def self.create_default_study_materials
default_external_activities = []
@default_external_activities = default_external_activities
# External Activity
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_default_interactives
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def self.create_default_interactives
puts
puts
count = 0
Interactive.destroy_all
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
DEFAULT_DATA[:teacher_clazzes].each do |teacher_clazz, teacher_clazz_info|
map_teacher = @default_teachers.find{|t| t.user.login == teacher_clazz_info[:teacher]}
if map_teacher
clazz_names = teacher_clazz_info[:clazz_names].split(",").map{|c| c.strip }
clazz_names.each do |clazz_name|
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
DEFAULT_DATA[:student_clazzes].each do |student_clazz, student_clazz_info|
map_student = @default_students.find{|s| s.user.login == student_clazz_info[:student]}
if map_student
clazz_names = student_clazz_info[:clazz_names].split(",").map{|c| c.strip }
clazz_names.each do |clazz_name|
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 61.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76