conveyal/transitive.js

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Avoid too many return statements within this function.
Open

        return '#f00'
Severity: Major
Found in lib/styler/styles.js - About 30 mins to fix

    Avoid too many return statements within this function.
    Open

          if (a.point && a.point.getType() === 'STOP') return -1
    Severity: Major
    Found in lib/graph/graph.js - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

            if (segment.type.startsWith('SCOOTER')) return 4
      Severity: Major
      Found in lib/styler/styles.js - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                return '#f5a729'
        Severity: Major
        Found in lib/styler/styles.js - About 30 mins to fix

          Avoid too many return statements within this function.
          Open

                if (segment.mode === 3) return 6 // Buses
          Severity: Major
          Found in lib/styler/styles.js - About 30 mins to fix

            Avoid too many return statements within this function.
            Open

                  return {
                    height: bboxSide,
                    width: bboxSide,
                    x: this.labelAnchor.x - bboxSide,
                    y: this.labelAnchor.y - bboxSide
            Severity: Major
            Found in lib/labeler/pointlabel.js - About 30 mins to fix

              Avoid too many return statements within this function.
              Open

                    return {
                      height: bboxSide,
                      width: bboxSide,
                      x: this.labelAnchor.x,
                      y: this.labelAnchor.y - bboxSide
              Severity: Major
              Found in lib/labeler/pointlabel.js - About 30 mins to fix

                Avoid too many return statements within this function.
                Open

                      return {
                        height: bboxSide,
                        width: bboxSide,
                        x: this.labelAnchor.x,
                        y: this.labelAnchor.y
                Severity: Major
                Found in lib/labeler/pointlabel.js - About 30 mins to fix

                  Avoid too many return statements within this function.
                  Open

                        return {
                          height: bboxSide,
                          width: bboxSide,
                          x: this.labelAnchor.x - bboxSide,
                          y: this.labelAnchor.y
                  Severity: Major
                  Found in lib/labeler/pointlabel.js - About 30 mins to fix

                    Avoid too many return statements within this function.
                    Open

                            return '#86cdf9'
                    Severity: Major
                    Found in lib/styler/styles.js - About 30 mins to fix

                      Avoid too many return statements within this function.
                      Open

                            if (b.point && b.point.getType() === 'STOP') return 1
                      Severity: Major
                      Found in lib/graph/graph.js - About 30 mins to fix

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                                    y:
                                      allPoints[i].worldY +
                                      t * (allPoints[i + 1].worldY - allPoints[i].worldY)
                        Severity: Minor
                        Found in lib/graph/edge.js and 1 other location - About 30 mins to fix
                        lib/graph/edge.js on lines 94..96

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 45.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                                    x:
                                      allPoints[i].worldX +
                                      t * (allPoints[i + 1].worldX - allPoints[i].worldX),
                        Severity: Minor
                        Found in lib/graph/edge.js and 1 other location - About 30 mins to fix
                        lib/graph/edge.js on lines 97..99

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 45.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Function stroke-dasharray has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                            function (display, data) {
                              const segment = data
                              if (segment.type === 'WALK') return '0, 8'
                              if (
                                segment.type.startsWith('BICYCLE') ||
                        Severity: Minor
                        Found in lib/styler/styles.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Function addPattern has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                          addPattern(pattern, fromIndex, toIndex) {
                            // Initialize this segment's 'points' array to include the stops in the
                            // provided pattern between the specified from and to indices, inclusive.
                            // Only do this if the points array is empty or if the the length of the
                            // segment being added exceeds that of the one currently stored.
                        Severity: Minor
                        Found in lib/core/pathsegment.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Function offsetAlignment has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                          offsetAlignment(alignmentId, offset) {
                            // If from/to alignment IDs match, set respective offset.
                            if (this.graphEdge.getFromAlignmentId() === alignmentId) {
                              this.setFromOffset(
                                isOutwardVector(this.graphEdge.fromVector) ? offset : -offset
                        Severity: Minor
                        Found in lib/renderer/renderededge.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Function background has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                            function (display, segment) {
                              if (segment.type === 'TRANSIT') {
                                if (segment.patterns) {
                                  if (patternIsDcCirculatorBusRoute(segment.patterns[0])) return '#f00'
                                  return segment.patterns[0].route.getColor()
                        Severity: Minor
                        Found in lib/styler/styles.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Function invertColor has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                        export function invertColor(hex, bw = true) {
                          if (hex.indexOf('#') === 0) {
                            hex = hex.slice(1)
                          }
                          // convert 3-digit hex to 6-digits.
                        Severity: Minor
                        Found in lib/util/color.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Function color has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                            function (display, segment) {
                              if (segment.type === 'TRANSIT') {
                                if (segment.patterns) {
                                  if (patternIsDcCirculatorBusRoute(segment.patterns[0])) return '#fff'
                                  return segment.patterns[0].route.getTextColor()
                        Severity: Minor
                        Found in lib/styler/styles.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Function stroke-width has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                            function (display, segment, index, utils) {
                              if (segment.type === 'WALK') return 6
                              if (segment.type.startsWith('BICYCLE')) return 4
                              if (segment.type.startsWith('CAR')) return 4
                              if (segment.type.startsWith('MICROMOBILITY')) return 4
                        Severity: Minor
                        Found in lib/styler/styles.js - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

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