Showing 610 of 610 total issues
Function analyseEvent
has 74 lines of code (exceeds 25 allowed). Consider refactoring. Open
function analyseEvent(
e /*: LocalEvent */,
previousChanges /*: LocalChangeMap */
) /*: ?LocalChange|true */ {
const sameInodeChange = previousChanges.findByInode(getInode(e))
Function createInitialTree
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
const createInitialTree = async function (
scenario /*: * */,
cozy /*: * */,
pouch /*: Pouch */
) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function identifyExistingDocChange
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
identifyExistingDocChange(
remoteDoc /*: CouchDBDoc|FullRemoteFile|RemoteDir */,
was /*: ?SavedMetadata */,
previousChanges /*: Array<RemoteChange> */,
originalMoves /*: Array<RemoteDirMove|RemoteDescendantChange> */,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function detectOperation
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
const detectOperation = async (
change /*: PouchDBFeedData */,
sync /*: Sync */
) /*: Promise<SyncOperation> */ => {
const outdatedSide = sync.selectSide(change)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function emitStatus
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
emitStatus() {
const {
offline,
remaining,
buffering,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function emit
has 71 lines of code (exceeds 25 allowed). Consider refactoring. Open
emit(name /*: string */, ...args /*: any[] */) /*: boolean */ {
switch (name) {
case 'online':
this.update({ offline: false })
break
Identical blocks of code found in 2 locations. Consider refactoring. Open
fatal(err /*: Error */) /*: void */ {
log.error({ err, sentry: true }, `Local watcher fatal: ${err.message}`)
this.events.emit(LOCAL_WATCHER_FATAL_EVENT, err)
this.events.removeAllListeners(LOCAL_WATCHER_FATAL_EVENT)
this.stop()
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
fatal(err /*: Error */) /*: void */ {
log.error({ err, sentry: true }, `Local watcher fatal: ${err.message}`)
this.events.emit(LOCAL_WATCHER_FATAL_EVENT, err)
this.events.removeAllListeners(LOCAL_WATCHER_FATAL_EVENT)
this.stop()
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function onRegisterRemote
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
async onRegisterRemote(
event /*: ElectronEvent */,
arg /*: { cozyUrl: string, location: string } */
) {
const syncSession = session.fromPartition(SESSION_PARTITION_NAME)
Function start
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
start() {
log.debug('Starting...')
this.resetInitialScanParams()
Remote
has 24 functions (exceeds 20 allowed). Consider refactoring. Open
class Remote /*:: implements Reader, Writer */ {
/*::
name: SideName
other: Reader & Writer
config: Config
Similar blocks of code found in 2 locations. Consider refactoring. Open
async bySyncedPath(fpath /*: string */) /*: Promise<?SavedMetadata> */ {
if (!fpath) {
return undefined
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 88.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
async byLocalPath(fpath /*: string */) /*: Promise<?SavedMetadata> */ {
if (!fpath) {
return undefined
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 88.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function apply
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
async apply(
change /*: RemoteChange */
) /*: Promise<?{ change: RemoteChange, err: Error }> */ {
const docType = _.get(change, 'doc.docType')
const path = _.get(change, 'doc.path')
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setupProxy
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
const setupProxy = async (
electronApp /*: App */,
networkConfig /*: Object */,
session /*: Session */
) => {
Similar blocks of code found in 2 locations. Consider refactoring. Open
async resolveConflict /*::<T: Metadata|SavedMetadata> */(
newMetadata /*: T & { local: MetadataLocalInfo } */
) /*: Promise<T> */ {
const conflict = metadata.createConflictingDoc(newMetadata)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
async resolveConflict /*::<T: Metadata|SavedMetadata> */(
newMetadata /*: T & { remote: MetadataRemoteInfo } */
) /*: Promise<?T> */ {
const conflict = metadata.createConflictingDoc(newMetadata)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function moveFolderAsync
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
async moveFolderAsync(
side /*: SideName */,
doc /*: Metadata */,
was /*: SavedMetadata */,
newRemoteRevs /*: ?RemoteRevisionsByID */
Function constructor
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
constructor(...opts /*: { app: ElectronApp, desktop: CoreApp } */) {
super(...opts)
autoUpdater.logger = log
autoUpdater.autoDownload = false
Function createInitialTree
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
const createInitialTree = async function (
scenario /*: * */,
cozy /*: * */,
pouch /*: Pouch */
) {