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blockly/apps/maze/generated/hrx.js

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// This file was automatically generated from common.soy.
// Please don't edit this file by hand.

if (typeof apps == 'undefined') { var apps = {}; }


apps.messages = function(opt_data, opt_ignored, opt_ijData) {
  return '<div style="display: none"><span id="subtitle">Visuelle Programmierumgebung</span><span id="blocklyMessage">Blockly\n\nI translated all the Blockly strings into Riograndenser Hunsrückisch (Hrx / var. of German) using I.E. The translations didn\'t save - I got this message in a faded yellow background: "Saving the translation failed: Unknown error" . \n\nIn Translatewiki.net Web chat Nemo_bis suggested I try and save the translations in Chromium - I tried that and it worked. However, now I have to copy and paste all my work from IE to Chrome, unless there is another way of doing that ... \n\nNow I\'m in the process of transferring over the translations ... but they are all done (so no duplicate work is needed!).\n\n~~~~\nPaul Beppler (talk) 23:30, 12 March 2014 (UTC)</span><span id="codeTooltip">Generierte Java-COde oonsiehn.</span><span id="linkTooltip">Speichre und auf Bausten verlinke.</span><span id="runTooltip">Das Programm ausfüahre, das von den Bausten im Oorweitsbereich definiert ist.</span><span id="runProgram">Programm ausführe</span><span id="resetProgram">Zurücksetze</span><span id="dialogOk">Okay</span><span id="dialogCancel">Abbreche</span><span id="catLogic">Logik</span><span id="catLoops">Schleife</span><span id="catMath">Mathematik</span><span id="catText">Text</span><span id="catLists">Liste</span><span id="catColour">Farreb</span><span id="catVariables">Variable</span><span id="catProcedures">Funktione</span><span id="httpRequestError">Mit der Oonfroch hots en Problem geb.</span><span id="linkAlert">Tel von dein Bausten mit dem Link:\n\n%1</span><span id="hashError">„%1“ stimmt leider mit kenem üweren gespeicherte Programm.</span><span id="xmlError">Dein gespeicherte Datei könnt net gelood sin. Vielleicht woard se mit ener annre Version von Blockly erstellt.</span><span id="listVariable">List</span><span id="textVariable">Text</span></div>';
};


apps.dialog = function(opt_data, opt_ignored, opt_ijData) {
  return '<div id="dialogShadow" class="dialogAnimate"></div><div id="dialogBorder"></div><div id="dialog"></div>';
};


apps.codeDialog = function(opt_data, opt_ignored, opt_ijData) {
  return '<div id="dialogCode" class="dialogHiddenContent"><pre id="containerCode"></pre>' + apps.ok(null, null, opt_ijData) + '</div>';
};


apps.storageDialog = function(opt_data, opt_ignored, opt_ijData) {
  return '<div id="dialogStorage" class="dialogHiddenContent"><div id="containerStorage"></div>' + apps.ok(null, null, opt_ijData) + '</div>';
};


apps.ok = function(opt_data, opt_ignored, opt_ijData) {
  return '<div class="farSide" style="padding: 1ex 3ex 0"><button class="secondary" onclick="BlocklyApps.hideDialog(true)">Okay</button></div>';
};

;
// This file was automatically generated from template.soy.
// Please don't edit this file by hand.

if (typeof mazepage == 'undefined') { var mazepage = {}; }


mazepage.messages = function(opt_data, opt_ignored, opt_ijData) {
  return apps.messages(null, null, opt_ijData) + '<div style="display: none"><span id="Maze_moveForward">vorwäärts loofe</span><span id="Maze_turnLeft">links abbieche</span><span id="Maze_turnRight">rechts abbieche</span><span id="Maze_doCode">ausfüre</span><span id="Maze_elseCode">sonst</span><span id="Maze_helpIfElse">Wenn-Sonst-Bausten führe das ene orrer das annre aus.</span><span id="Maze_pathAhead">wenn Pad davoar ist</span><span id="Maze_pathLeft">wenn Pad noh links ist</span><span id="Maze_pathRight">wenn Pad noh rechts ist</span><span id="Maze_repeatUntil">repetiere bis</span><span id="Maze_moveForwardTooltip">Bewecht den Spieler en Feld vor.</span><span id="Maze_turnTooltip">Dreht den Spieler um 90 Grad noh links orrer rechts.</span><span id="Maze_ifTooltip">Falls es ene Pad in der oongeb Richtung gebt, dann eniche Aktione ausführe.</span><span id="Maze_ifelseTooltip">Falls es ene Pad in der oongeb Richtung gebt, dann den earschte Aktionebausten ausführe, annerefalls den zwooite.</span><span id="Maze_whileTooltip">Die beigefüchte Aktione wiederhole, bis das Ziel erreicht woard.</span><span id="Maze_capacity0">Du host noch %0 Bausten.</span><span id="Maze_capacity1">Du host noch %1 Bausten.</span><span id="Maze_capacity2">Du host noch %2 Bausten.</span><span id="Maze_nextLevel">Kongratulation! In das Schicht %1 gehn?</span><span id="Maze_finalLevel">Kongratulation! Du host das Spiel beendt.</span></div>';
};


mazepage.start = function(opt_data, opt_ignored, opt_ijData) {
  var output = mazepage.messages(null, null, opt_ijData) + '<table width="100%"><tr><td><h1><span id="title"><a href="../index.html?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '">Blockly\n\nI translated all the Blockly strings into Riograndenser Hunsrückisch (Hrx / var. of German) using I.E. The translations didn\'t save - I got this message in a faded yellow background: "Saving the translation failed: Unknown error" . \n\nIn Translatewiki.net Web chat Nemo_bis suggested I try and save the translations in Chromium - I tried that and it worked. However, now I have to copy and paste all my work from IE to Chrome, unless there is another way of doing that ... \n\nNow I\'m in the process of transferring over the translations ... but they are all done (so no duplicate work is needed!).\n\n~~~~\nPaul Beppler (talk) 23:30, 12 March 2014 (UTC)</a> : Labyrinth</span> &nbsp; ';
  var iLimit163 = opt_ijData.maxLevel + 1;
  for (var i163 = 1; i163 < iLimit163; i163++) {
    output += ' ' + ((i163 == opt_ijData.level) ? '<span class="tab" id="selected">' + soy.$$escapeHtml(i163) + '</span>' : (i163 < opt_ijData.level) ? '<a class="tab previous" href="?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '&level=' + soy.$$escapeHtml(i163) + '&skin=' + soy.$$escapeHtml(opt_ijData.skin) + '">' + soy.$$escapeHtml(i163) + '</a>' : '<a class="tab" href="?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '&level=' + soy.$$escapeHtml(i163) + '&skin=' + soy.$$escapeHtml(opt_ijData.skin) + '">' + soy.$$escapeHtml(i163) + '</a>');
  }
  output += '</h1></td><td class="farSide"><select id="languageMenu"></select> &nbsp; <button id="pegmanButton"><img src="../../media/1x1.gif"><span>&#x25BE;</span></button></td></tr></table><div id="visualization"><svg xmlns="http://www.w3.org/2000/svg" version="1.1" id="svgMaze" width="400px" height="400px"><g id="look"><path d="M 0,-15 a 15 15 0 0 1 15 15" /><path d="M 0,-35 a 35 35 0 0 1 35 35" /><path d="M 0,-55 a 55 55 0 0 1 55 55" /></g></svg><div id="capacityBubble"><div id="capacity"></div></div></div><table width="400"><tr><td style="width: 190px; text-align: center; vertical-align: top;"><button id="codeButton" class="notext" title="Generierte Java-COde oonsiehn."><img src="../../media/1x1.gif" class="code icon21"></button><button id="linkButton" class="notext" title="Speichre und auf Bausten verlinke."><img src="../../media/1x1.gif" class="link icon21"></button></td><td><button id="runButton" class="primary" title="Der Spieler macht das, was die Bausten soogn."><img src="../../media/1x1.gif" class="run icon21"> Programm ausführe</button><button id="resetButton" class="primary" style="display: none" title="Setzt den Spieler zurück an den Labyrinth sein Oonfang."><img src="../../media/1x1.gif" class="stop icon21"> Zurücksetze</button></td></tr></table><script type="text/javascript" src="../../blockly_compressed.js"><\/script><script type="text/javascript" src="../../javascript_compressed.js"><\/script><script type="text/javascript" src="../../' + soy.$$escapeHtml(opt_ijData.langSrc) + '"><\/script><script type="text/javascript" src="blocks.js"><\/script>' + mazepage.toolbox(null, null, opt_ijData) + '<div id="blockly"></div><div id="pegmanMenu"></div>' + apps.dialog(null, null, opt_ijData) + apps.codeDialog(null, null, opt_ijData) + apps.storageDialog(null, null, opt_ijData) + '<div id="dialogDone" class="dialogHiddenContent"><div id="dialogDoneText" style="font-size: large; margin: 1em;"></div><img src="../../media/1x1.gif" id="pegSpin"><div id="dialogDoneButtons" class="farSide" style="padding: 1ex 3ex 0"></div></div><div id="dialogHelpStack" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Verbinn eniche \'loofe vorwäärts\' Blöcke, um mir zu helfe um das Ziel zu erreiche.</td><td valign="top"><img src="help_stack.png" class="mirrorImg" height=63 width=136></td></tr></table></div><div id="dialogHelpOneTopBlock" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>In dem Schicht musst du die ganze Bausten in dem weisse Oorweitsbereich zusammerstaple.<iframe id="iframeOneTopBlock" src=""></iframe></td></tr></table></div><div id="dialogHelpRun" class="dialogHiddenContent"><table><tr><td>Führ dein Programm aus, um zu siehn, was passiert.</td><td rowspan=2><img src="help.png"></td></tr><tr><td><div><img src="help_run.png" class="mirrorImg" height=27 width=141></div></td></tr></table></div><div id="dialogHelpReset" class="dialogHiddenContent"><table><tr><td>Führ dein Programm aus, um zu siehn, was passiert.</td><td rowspan=2><img src="help.png"></td></tr><tr><td><div><img src="help_run.png" class="mirrorImg" height=27 width=141></div></td></tr></table></div><div id="dialogHelpRepeat" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>Computador hoon begrenzte Speicher. Erreich das End von dem Pad mit nuar zwooi Bausten. Benutz "Wiederhole", um en Bausten meahr als emol auszuführe.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpCapacity" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Du host für die Schicht all Bausten uffgebraucht. Um en neie Bausten zu erstelle, musst du zuearscht en vorhandne Bausten lösche.</td></tr></table></div><div id="dialogHelpRepeatMany" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>Du kannst mehrer Blöcke innerlich ene Block \'repeat\' passe.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpSkins" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>Wähl dein Lieblingsspieler vom Menü aus.</td><td><img src="help_up.png"></td></tr></table></div><div id="dialogHelpIf" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>En „Wenn“-Bausten macht etwas, falls die Bedingung woahr ist. Versuch links abzubieche, falls es enen Pad noh links gebt.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpMenu" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td id="helpMenuText">Klick uff %1 im \'Wenn\'-Bausten um die Bedingung zu ännere.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpIfElse" class="dialogHiddenContent"><table><tr><td><img src="help_down.png"></td><td>Wenn-Sonst-Bausten führe das ene orrer das annre aus.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpWallFollow" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Kannst du das komplizierte Labyrinth löse? Follich der linke Wand. Nuar für fortgeschrittne Programmierer!' + apps.ok(null, null, opt_ijData) + '</td></tr></table></div>';
  return output;
};


mazepage.toolbox = function(opt_data, opt_ignored, opt_ijData) {
  return '<xml id="toolbox" style="display: none;"><block type="maze_moveForward"></block><block type="maze_turn"><field name="DIR">turnLeft</field></block><block type="maze_turn"><field name="DIR">turnRight</field></block>' + ((opt_ijData.level > 2) ? '<block type="maze_forever"></block>' + ((opt_ijData.level == 6) ? '<block type="maze_if"><field name="DIR">isPathLeft</field></block>' : (opt_ijData.level > 6) ? '<block type="maze_if"></block>' + ((opt_ijData.level > 8) ? '<block type="maze_ifElse"></block>' : '') : '') : '') + '</xml>';
};


mazepage.readonly = function(opt_data, opt_ignored, opt_ijData) {
  return mazepage.messages(null, null, opt_ijData) + '<script type="text/javascript" src="../../blockly_compressed.js"><\/script><script type="text/javascript">Blockly.JavaScript = {};<\/script><script type="text/javascript" src="../../' + soy.$$escapeHtml(opt_ijData.langSrc) + '"><\/script><script type="text/javascript" src="blocks.js"><\/script><div id="blockly"></div>';
};