creative-connections/aurelia-bodylight-plugin

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Function bind has 28 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    bind(){
        super.bind();
        this.type = 'line';
        this.options.legend.display = false;
        let dataset = [];
Severity: Minor
Found in src/elements/chartjs-fixed.js - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          this.chart.data.datasets[0].data.push(...(this.ecgvalues[mysegment].slice(this.previousindex, this.index)));
    Severity: Major
    Found in src/elements/ecg.js and 1 other location - About 1 hr to fix
    src/elements/ecg.js on lines 109..109

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

          this.chart.data.datasets[0].datalabels.push(...(this.ecglabels[mysegment].slice(this.previousindex, this.index)));
    Severity: Major
    Found in src/elements/ecg.js and 1 other location - About 1 hr to fix
    src/elements/ecg.js on lines 108..108

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                for (let i = 0; i < ydata.length; i++) {
                    data.push({x: xdata[i], y: ydata[i]});
                }
    Severity: Major
    Found in src/elements/chartjs-fixed-xy.js and 1 other location - About 1 hr to fix
    src/elements/chartjs-fixed-xy.js on lines 128..130

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            this.previouslink = currentlinkindex < (window.markdownnav.links.length - 1) ? window.markdownnav.links[currentlinkindex + 1].url : '';
    Severity: Major
    Found in src/elements/markdown-bottom-nav.js and 1 other location - About 1 hr to fix
    src/elements/markdown-bottom-nav.js on lines 59..59

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                    for (let i = 0; i < y2data.length; i++) {
                        datab.push({x: xdata[i], y: y2data[i]});
                    }
    Severity: Major
    Found in src/elements/chartjs-fixed-xy.js and 1 other location - About 1 hr to fix
    src/elements/chartjs-fixed-xy.js on lines 66..68

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            this.previoustitle = currentlinkindex < (window.markdownnav.links.length - 1) ? window.markdownnav.links[currentlinkindex + 1].title : '';
    Severity: Major
    Found in src/elements/markdown-bottom-nav.js and 1 other location - About 1 hr to fix
    src/elements/markdown-bottom-nav.js on lines 60..60

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 57.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Function _createIEClipArea has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    DygraphCanvasRenderer.prototype._createIEClipArea = function() {
        var className = 'dygraph-clip-div';
        var graphDiv = this.dygraph_.graphDiv;
    
        // Remove old clip divs.
    Severity: Minor
    Found in src/utils/dygraph.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function render has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    DygraphCanvasRenderer.prototype.render = function() {
        // Draw the new X/Y grid. Lines appear crisper when pixels are rounded to
        // half-integers. This prevents them from drawing in two rows/cols.
        var ctx = this.elementContext;
        function halfUp(x)  { return Math.round(x) + 0.5; }
    Severity: Minor
    Found in src/utils/dygraph.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function drawZoomRect_ has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    Dygraph.prototype.drawZoomRect_ = function(direction, startX, endX, startY,
                                               endY, prevDirection, prevEndX,
                                               prevEndY) {
        var ctx = this.canvas_ctx_;
    
    
    Severity: Minor
    Found in src/utils/dygraph.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function doAnimatedZoom has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    Dygraph.prototype.doAnimatedZoom = function(oldXRange, newXRange, oldYRanges, newYRanges, callback) {
        var steps = this.attr_("animatedZooms") ? Dygraph.ANIMATION_STEPS : 1;
    
        var windows = [];
        var valueRanges = [];
    Severity: Minor
    Found in src/utils/dygraph.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function bind has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      bind() {
        super.bind();
        let datasets = [];
        let mydata1 = this.initialdata.split(';');
        //initialize x and y, x is first dataset, y is al the rest
    Severity: Minor
    Found in src/elements/chartjs-xy.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function destroyAdobe has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        destroyAdobe() {
          console.log('animate adobe destroy()');
          if (window.stage) {
            window.stage.enableMouseOver(-1);
            window.stage.enableDOMEvents(false);
    Severity: Minor
    Found in src/elements/animate-adobe.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function initfmi has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      initfmi() {
        console.log('fmi initfmi()');
        let that = {};
        if (window.thisfmi) {
          that.fminame = window.thisfmi.fminame;
    Severity: Minor
    Found in src/elements/fmi.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function bind has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      bind() {
        this.isOneshot = this.mode === 'oneshot';
        this.isOnestep = this.mode === 'onestep';
        if (this.isOnestep) {
          this.showcontrols = false;
    Severity: Minor
    Found in src/elements/fmi.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function constructor has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        constructor() {
            super();
            //stacked box contains data, each box in different dataset, group is
            this.handleValueChange = e => {
                for (let j = 0; j< this.refindices.length; j++) {
    Severity: Minor
    Found in src/elements/chartjs-stacked.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function constructor has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

      constructor() {
        super();
        //create lambda function which is added as listener later
        this.handleValueChange = e => {
          this.value = e.detail.data[this.refindex] * this.numerator / this.denominator;
    Severity: Minor
    Found in src/elements/trigger-on-increase.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function constructor has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        constructor() {
            this.handleValueChange = e => {
                //sets data to dataset
                //apply value convert among all data
                if (this.fromid) {
    Severity: Minor
    Found in src/elements/range.js - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function destroy has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    Dygraph.prototype.destroy = function() {
        var removeRecursive = function(node) {
            while (node.hasChildNodes()) {
                removeRecursive(node.firstChild);
                node.removeChild(node.firstChild);
    Severity: Minor
    Found in src/utils/dygraph.js - About 1 hr to fix

      Function treatMouseOpAsClick has 27 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      Dygraph.Interaction.treatMouseOpAsClick = function(g, event, context) {
          var clickCallback = g.attr_('clickCallback');
          var pointClickCallback = g.attr_('pointClickCallback');
      
          var selectedPoint = null;
      Severity: Minor
      Found in src/utils/dygraph.js - About 1 hr to fix
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