Showing 552 of 552 total issues
Function computeCombinedSeriesAndLimits_
has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.computeCombinedSeriesAndLimits_ = function() {
var data = this.dygraph_.rawData_;
var logscale = this.attr_('logscale');
// Create a combined series (average of all series values).
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseCSV_
has a Cognitive Complexity of 64 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.parseCSV_ = function(data) {
var ret = [];
var lines = data.split("\n");
var vals, j;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseDataTable_
has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.parseDataTable_ = function(data) {
var shortTextForAnnotationNum = function(num) {
// converts [0-9]+ [A-Z][a-z]*
// example: 0=A, 1=B, 25=Z, 26=Aa, 27=Ab
// and continues like.. Ba Bb .. Za .. Zz..Aaa...Zzz Aaaa Zzzz
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initInteraction_
has 227 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphRangeSelector.prototype.initInteraction_ = function() {
var self = this;
var topElem = this.isIE_ ? document : window;
var xLast = 0;
var handle = null;
Function RGBColor
has 218 lines of code (exceeds 25 allowed). Consider refactoring. Open
function RGBColor(color_string)
{
this.ok = false;
// strip any leading #
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.min) {
//sets yscale min
if (!this.options) this.options = {};
if (!this.options.scales) this.options.scales = {};
if (!this.options.scales.yAxes) this.options.scales.yAxes = [{}]; //chartjs 2.9.4
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 206.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.xmin) {
//sets yscale min
if (!this.options) this.options = {};
if (!this.options.scales) this.options.scales = {};
if (!this.options.scales.xAxes) this.options.scales.xAxes = [{}]; //chartjs 2.9.4
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 206.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function bodylightFootnotePlugin
has 210 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function bodylightFootnotePlugin(md) {
let parseLinkLabel = md.helpers.parseLinkLabel;
let isSpace = md.utils.isSpace;
md.renderer.rules.footnote_ref = renderFootnoteRef;
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.xmax) {
//sets yscale max
if (!this.options) this.options = {};
if (!this.options.scales) this.options.scales = {};
if (!this.options.scales.xAxes) this.options.scales.xAxes = [{}]; //chartjs 2.9.4
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 201.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.max) {
//sets yscale max
if (!this.options) this.options = {};
if (!this.options.scales) this.options.scales = {};
if (!this.options.scales.yAxes) this.options.scales.yAxes = [{}]; //chartjs 2.9.4
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 201.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function bind
has a Cognitive Complexity of 52 (exceeds 5 allowed). Consider refactoring. Open
bind() {
if (typeof (this.smooth) === 'string') this.smooth = this.smooth === 'true';
if (typeof (this.step) === 'string') this.step = parseFloat(this.step);
if (typeof (this.showicons) === 'string') this.showicons = this.showicons === 'true';
if (typeof (this.globalanim) === 'string') this.globalanim = this.globalanim === 'true';
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updatetitles
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
updatetitles(hashstruct) {
//this.currentlink
console.log('top nav hash:', hashstruct);
if (window.markdownnav) {
let currentlink = '#' + (hashstruct[0].length > 0 ? hashstruct[0] : this.index);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Legend
has 181 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.Plugins.Legend = (function() {
/*
Current bits of jankiness:
Function attached
has a Cognitive Complexity of 45 (exceeds 5 allowed). Consider refactoring. Open
attached() {
//console.log('chartjs attached');
//listening to custom event fmidata and fmireset
const fromel = document.getElementById(this.fromid);
if (fromel) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File chartjs.js
has 451 lines of code (exceeds 250 allowed). Consider refactoring. Open
import Chart from 'chart.js';
import ChartDataLabels from 'chartjs-plugin-datalabels';
import {bindable} from 'aurelia-framework';
import _ from 'lodash';
Fmi
has 48 functions (exceeds 20 allowed). Consider refactoring. Open
export class Fmi {
@bindable fminame='N/A';
@bindable tolerance=0.000001;//0.000030517578
@bindable starttime=0;
@bindable stoptime=0; //if >0 then fmi will stop at stoptime
Function _renderLineChart
has 162 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderLineChart = function() {
// TODO(danvk): use this.attr_ for many of these.
var ctx = this.elementContext;
var fillAlpha = this.attr_('fillAlpha');
var errorBars = this.attr_("errorBars") || this.attr_("customBars");
Function _drawSeries
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._drawSeries = function(
ctx, iter, strokeWidth, pointSize, drawPoints, drawGapPoints,
stepPlot, strategy) {
var prevCanvasX = null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function computeYAxes_
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.computeYAxes_ = function() {
// Preserve valueWindow settings if they exist, and if the user hasn't
// specified a new valueRange.
var i, valueWindows, seriesName, axis, index, opts, v;
if (this.axes_ !== undefined && this.user_attrs_.hasOwnProperty("valueRange") === false) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getDateAxis
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.getDateAxis = function(start_time, end_time, granularity, opts, dg) {
var formatter = opts("axisLabelFormatter");
var ticks = [];
var t;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"