Showing 552 of 552 total issues
Function markdownitbtoc
has 95 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function markdownitbtoc(md, _options) {
// Set default options
let options = Object.assign({}, defaultOptions, _options);
// Global variables
Function _renderChartLabels
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderChartLabels = function() {
var div, class_div;
// Generate divs for the chart title, xlabel and ylabel.
// Space for these divs has already been taken away from the charting area in
Function updateSelection_
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.updateSelection_ = function(opt_animFraction) {
var defaultPrevented = this.cascadeEvents_('select', {
selectedX: this.lastx_,
selectedPoints: this.selPoints_
});
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setSelection
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.setSelection = function(row, opt_seriesName) {
// Extract the points we've selected
this.selPoints_ = [];
var pos = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function attached
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
attached() {
if (this.refpointindex) {
Chart.pluginService.register({
id: 'custom_lines to ref point',
afterDraw: (chart) => {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function handleValueChange
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.handleValueChange = e => {
//let j = this.currentdataset;
//all values from refindex to one dataset - as one curve
let ydata = e.detail.data.slice(this.refindex, this.refindex + this.refvalues);
let y2data = [];
Function __init__
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.__init__ = function (div, file, attrs) {
// Hack for IE: if we're using excanvas and the document hasn't finished
// loading yet (and hence may not have initialized whatever it needs to
// initialize), then keep calling this routine periodically until it has.
if (/MSIE/.test(navigator.userAgent) && !window.opera &&
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findStackedPoint
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.prototype.findStackedPoint = function(domX, domY) {
var row = this.findClosestRow(domX);
var boundary = this.getLeftBoundary_();
var rowIdx = row - boundary;
var points = this.layout_.points;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constructor
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
constructor() {
//create lambda function which is added as listener later
this.changeinputs = {}; //[]; change to associative array
this.handleValueChange = e => {
//e.target; //triggered the event
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constructor
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
constructor() {
this.handleTick = e => {
this.currenttick++;
if (this.currenttick >= this.ticks2reset) {
//do reset values
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function bind
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
bind() {
super.bind();
this.plugins = [ChartDataLabels];
if (this.extremelimits) {
this.elimits = this.extremelimits.split(','); //split by comma
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function gatherDatasets_
has 89 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.gatherDatasets_ = function(rolledSeries, dateWindow) {
var boundaryIds = [];
var cumulative_y = []; // For stacked series.
var datasets = [];
var extremes = {}; // series name -> [low, high]
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.maxXindex === null) {
this.maxXindex = 0;
var x2 = arr[0][0]
for (var maxi = 1; maxi < arr.length; maxi++){
var elem = arr[maxi][0];
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 105.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.minXindex === null) {
this.minXindex = 0;
var x2 = arr[0][0]
for (var maxi = 1; maxi < arr.length; maxi++){
var elem = arr[maxi][0];
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 105.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (isDate) {
this.attrs_.xValueParser = Dygraph.dateParser;
this.attrs_.axes.x.valueFormatter = Dygraph.dateString_;
this.attrs_.axes.x.ticker = Dygraph.dateTicker;
this.attrs_.axes.x.axisLabelFormatter = Dygraph.dateAxisFormatter;
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (indepType == 'date' || indepType == 'datetime') {
this.attrs_.xValueParser = Dygraph.dateParser;
this.attrs_.axes.x.valueFormatter = Dygraph.dateString_;
this.attrs_.axes.x.ticker = Dygraph.dateTicker;
this.attrs_.axes.x.axisLabelFormatter = Dygraph.dateAxisFormatter;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _renderAnnotations
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
DygraphCanvasRenderer.prototype._renderAnnotations = function() {
var annotationStyle = {
"position": "absolute",
"fontSize": this.attr_('axisLabelFontSize') + "px",
"zIndex": 10,
Function __init__
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
Dygraph.prototype.__init__ = function (div, file, attrs) {
// Hack for IE: if we're using excanvas and the document hasn't finished
// loading yet (and hence may not have initialized whatever it needs to
// initialize), then keep calling this routine periodically until it has.
if (/MSIE/.test(navigator.userAgent) && !window.opera &&
Function movePan
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
Dygraph.Interaction.movePan = function(event, g, context) {
context.dragEndX = g.dragGetX_(event, context);
context.dragEndY = g.dragGetY_(event, context);
var minDate = context.initialLeftmostDate -
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function parseConvertors
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
parseConvertors() {
//configure convertors - used to convert units received from fmi
if (this.convertor) {
let convertvalues = this.convertor.split(';');
let identity = x => x;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"