crowbar/crowbar-core

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crowbar_framework/app/helpers/nodes_helper.rb

Summary

Maintainability
F
4 days
Test Coverage

File nodes_helper.rb has 523 lines of code (exceeds 250 allowed). Consider refactoring.
Open

module NodesHelper
  def all_non_admin_nodes
    Node.find("NOT admin_node:true")
  end

Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 1 day to fix

Method node_detail_hardware has 84 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def node_detail_hardware
    @node_detail_hardware ||= begin
      raid_data = if bios_raid_options[:show].include?(:raid)
        content_tag(
          :em,
Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 3 hrs to fix

Method node_role_list has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

  def node_role_list(node)
    all_roles     = RoleObject.all
    all_proposals = Proposal.all

    list_items = ActiveSupport::OrderedHash.new.tap do |listing|
Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method node_role_list has 63 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def node_role_list(node)
    all_roles     = RoleObject.all
    all_proposals = Proposal.all

    list_items = ActiveSupport::OrderedHash.new.tap do |listing|
Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 2 hrs to fix

Method node_ip_list has 60 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def node_ip_list(ips)
    entries = [].tap do |result|
      ips.each do |network, addresses|
        unless network == "~notconnected" and addresses.nil?
          network_list = if ["[not managed]", "[dhcp]"].include? network
Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 2 hrs to fix

Method node_ip_list has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

  def node_ip_list(ips)
    entries = [].tap do |result|
      ips.each do |network, addresses|
        unless network == "~notconnected" and addresses.nil?
          network_list = if ["[not managed]", "[dhcp]"].include? network
Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method node_barclamp_list has 52 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def node_barclamp_list(node)
    all_proposals = Proposal.all

    list_items = ActiveSupport::OrderedHash.new.tap do |listing|
      node_barclamps(node).map do |role|
Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 2 hrs to fix

Method dl_item has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
Open

  def dl_item(term, definition, options={})
    unless definition.blank? && options[:show_if_blank] != true
      html  = "<dt>#{options[:escape_html] != false ? (h term) : (term)}</dt>"
      dd = "<dd" + (options[:class].nil? ? "" : " class=""+options[:class]+""") + (options[:title].nil? ? "" : " title="" + options[:title]+""") + ">"
      html += "#{dd}#{options[:escape_html] != false ? (h definition) : (definition)}</dd>"
Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method node_detail_software has 47 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def node_detail_software
    @node_detail_software ||= begin
      [].tap do |result|
        result.push [
          t("model.attributes.node.name"),
Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 1 hr to fix

Method node_barclamp_list has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

  def node_barclamp_list(node)
    all_proposals = Proposal.all

    list_items = ActiveSupport::OrderedHash.new.tap do |listing|
      node_barclamps(node).map do |role|
Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method node_link_list has 35 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def node_link_list(node)
    link_list = [].tap do |result|
      if node.bmc_configured?
        path = node["crowbar_wall"]["ipmi"]["address"] rescue "none"

Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 1 hr to fix

Method piechart_tooltip has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

  def piechart_tooltip(values)
    [].tap do |result|
      result.push content_tag(
        :strong,
        t("total", count: values.sum, scope: "nodes.index.status_pie")
Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method node_link_list has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def node_link_list(node)
    link_list = [].tap do |result|
      if node.bmc_configured?
        path = node["crowbar_wall"]["ipmi"]["address"] rescue "none"

Severity: Minor
Found in crowbar_framework/app/helpers/nodes_helper.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if list_items.empty?
      list_result = content_tag(
        :li,
        t(".no_entry"),
        class: "empty"
Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb and 1 other location - About 1 hr to fix
crowbar_framework/app/helpers/nodes_helper.rb on lines 422..449

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if list_items.empty?
      list_result = content_tag(
        :li,
        t(".no_entry"),
        class: "empty"
Severity: Major
Found in crowbar_framework/app/helpers/nodes_helper.rb and 1 other location - About 1 hr to fix
crowbar_framework/app/helpers/nodes_helper.rb on lines 505..532

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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