File nodes_helper.rb
has 523 lines of code (exceeds 250 allowed). Consider refactoring. Open
module NodesHelper
def all_non_admin_nodes
Node.find("NOT admin_node:true")
end
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Method node_detail_hardware
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_detail_hardware
@node_detail_hardware ||= begin
raid_data = if bios_raid_options[:show].include?(:raid)
content_tag(
:em,
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Method node_role_list
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def node_role_list(node)
all_roles = RoleObject.all
all_proposals = Proposal.all
list_items = ActiveSupport::OrderedHash.new.tap do |listing|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method node_role_list
has 63 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_role_list(node)
all_roles = RoleObject.all
all_proposals = Proposal.all
list_items = ActiveSupport::OrderedHash.new.tap do |listing|
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Method node_ip_list
has 60 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_ip_list(ips)
entries = [].tap do |result|
ips.each do |network, addresses|
unless network == "~notconnected" and addresses.nil?
network_list = if ["[not managed]", "[dhcp]"].include? network
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Method node_ip_list
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
def node_ip_list(ips)
entries = [].tap do |result|
ips.each do |network, addresses|
unless network == "~notconnected" and addresses.nil?
network_list = if ["[not managed]", "[dhcp]"].include? network
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method node_barclamp_list
has 52 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_barclamp_list(node)
all_proposals = Proposal.all
list_items = ActiveSupport::OrderedHash.new.tap do |listing|
node_barclamps(node).map do |role|
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Method dl_item
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def dl_item(term, definition, options={})
unless definition.blank? && options[:show_if_blank] != true
html = "<dt>#{options[:escape_html] != false ? (h term) : (term)}</dt>"
dd = "<dd" + (options[:class].nil? ? "" : " class=""+options[:class]+""") + (options[:title].nil? ? "" : " title="" + options[:title]+""") + ">"
html += "#{dd}#{options[:escape_html] != false ? (h definition) : (definition)}</dd>"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method node_detail_software
has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_detail_software
@node_detail_software ||= begin
[].tap do |result|
result.push [
t("model.attributes.node.name"),
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Method node_barclamp_list
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def node_barclamp_list(node)
all_proposals = Proposal.all
list_items = ActiveSupport::OrderedHash.new.tap do |listing|
node_barclamps(node).map do |role|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method node_link_list
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_link_list(node)
link_list = [].tap do |result|
if node.bmc_configured?
path = node["crowbar_wall"]["ipmi"]["address"] rescue "none"
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Method piechart_tooltip
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def piechart_tooltip(values)
[].tap do |result|
result.push content_tag(
:strong,
t("total", count: values.sum, scope: "nodes.index.status_pie")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method node_link_list
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def node_link_list(node)
link_list = [].tap do |result|
if node.bmc_configured?
path = node["crowbar_wall"]["ipmi"]["address"] rescue "none"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if list_items.empty?
list_result = content_tag(
:li,
t(".no_entry"),
class: "empty"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if list_items.empty?
list_result = content_tag(
:li,
t(".no_entry"),
class: "empty"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76