Method apply_role_pre_chef_call
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def apply_role_pre_chef_call(old_role, role, all_nodes)
Rails.logger.debug("DNS apply_role_pre_chef_call: entering #{all_nodes.inspect}")
return if all_nodes.empty?
tnodes = role.override_attributes["dns"]["elements"]["dns-server"]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method apply_role_pre_chef_call
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
def apply_role_pre_chef_call(old_role, role, all_nodes)
Rails.logger.debug("DNS apply_role_pre_chef_call: entering #{all_nodes.inspect}")
return if all_nodes.empty?
tnodes = role.override_attributes["dns"]["elements"]["dns-server"]
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Method validate_proposal_after_save
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def validate_proposal_after_save proposal
server_role = proposal["deployment"]["dns"]["elements"]["dns-server"]
nameservers = proposal["attributes"]["dns"]["nameservers"]
if server_role.blank? && nameservers.blank?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method save_config_to_databag
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def save_config_to_databag(old_role, role, server_nodes = nil)
if role.nil?
config = nil
else
if server_nodes.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method skip_unchanged_node?
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def skip_unchanged_node?(node_name, old_role, new_role)
# if old_role is nil, then we are applying the barclamp for the first time
return false if old_role.nil?
# if the servers have changed, we need to apply
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return false if node_name == @admin_node_name &&
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Avoid too many return
statements within this method. Open
return false if relevant_attributes_changed_if_roles?(node_name, old_role, new_role,
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Similar blocks of code found in 2 locations. Consider refactoring. Open
class << self
def role_constraints
{
"dns-server" => {
"unique" => false,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 25.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76