File node.rb
has 1319 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "chef/mixin/deep_merge"
require "timeout"
require "open3"
class Node < ChefObject
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Class Node
has 160 methods (exceeds 20 allowed). Consider refactoring. Open
class Node < ChefObject
include Crowbar::ConduitResolver
self.chef_type = "node"
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Method unique_device_for
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
def unique_device_for(device)
# check first if we have already a claimed disk which points to the same
# device node. if so, use that as "unique device"
already_claimed_name = self.unique_name_already_claimed_by(device)
unless already_claimed_name.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method default_loader
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def default_loader
f = File.join "db","node_description.yml"
begin
if File.exist? f
default = {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method verify_claimed_disks
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
def verify_claimed_disks
unreferenced_disks = Array.new
crowbar_wall[:claimed_disks].each do |disk, _claim|
path, device_name = disk.split("/")[-2..-1]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method interface_list
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def interface_list
return [] if @node.nil?
answer = []
@node["network"]["interfaces"].each do |k,v|
next if k == "lo" # no loopback, please
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method unique_device_for
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
def unique_device_for(device)
# check first if we have already a claimed disk which points to the same
# device node. if so, use that as "unique device"
already_claimed_name = self.unique_name_already_claimed_by(device)
unless already_claimed_name.nil?
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Method wait_for_script_to_finish
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def wait_for_script_to_finish(script, seconds, args = [], enforce_timeout = false)
cmd = script
cmd += " " + args.join(" ") unless args.empty?
raise "Script #{script} is not present on the node #{@node.name}." unless file_exist?(script)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_state
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def set_state(state)
# use the real transition function for this
cb = CrowbarService.new
result = cb.transition "default", @node.name, state
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method net_rpc_cmd
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def net_rpc_cmd(cmd)
case cmd
when :power_cycle
unless system("net", "rpc", "shutdown", "-f", "-r", "-I", @node.name ,"-U", "Administrator%#{@node[:provisioner][:windows][:admin_password]}")
Rails.logger.warn("samba command \"#{cmd}\" for #{@node.name} failed - node in unknown state")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method available_platforms
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def available_platforms(architecture)
@available_platforms ||= begin
provisioner = Node.find("roles:provisioner-server").first
if provisioner.nil?
{}
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Method validate_public_name
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def validate_public_name(value, unique_check = true)
unless value.to_s.empty?
if !(value =~ /^(([a-zA-Z]|[a-zA-Z][a-zA-Z0-9\-]*[a-zA-Z0-9])\.)*([A-Za-z]|[A-Za-z][A-Za-z0-9\-]*[A-Za-z0-9])$/)
Rails.logger.warn "Public name #{value} not saved because it did not conform to valid DNS hostnames"
raise "#{I18n.t('invalid_dns_public_name', scope: 'model.node')}: #{value}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wait_for_script_to_finish
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def wait_for_script_to_finish(script, seconds, args = [], enforce_timeout = false)
cmd = script
cmd += " " + args.join(" ") unless args.empty?
raise "Script #{script} is not present on the node #{@node.name}." unless file_exist?(script)
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Method set_state
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_state(state)
# use the real transition function for this
cb = CrowbarService.new
result = cb.transition "default", @node.name, state
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Method asset_tag
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def asset_tag
if virtual?
"vm-#{mac.gsub(':',"-")}"
else
serial = @node[:dmi]["chassis"]["serial_number"] rescue nil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method find
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def find(search)
answer = []
nodes = if search.nil?
ChefObject.fetch_nodes_from_cdb
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method state
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def state
return "unknown" if (@node.nil? or @role.nil?)
if self.crowbar["state"] === "ready" and @node["ohai_time"]
since_last = Time.now.to_i-@node["ohai_time"].to_i
if @node.default_attrs["provisioner"]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_raid_claims
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def process_raid_claims
unless raid_type == "single"
save_it = false
@node["filesystem"].each do |device, attributes|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method _remove_elements_from_node
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def _remove_elements_from_node(old, new, from_node)
old.each_key do |k|
if not new.key?(k)
from_node.delete(k) unless from_node[k].nil?
elsif old[k].is_a?(Hash) and new[k].is_a?(Hash) and from_node[k].is_a?(Hash)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_alias
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def validate_alias(value, unique_check = true)
if ! value.empty? && value !~ /^(([a-zA-Z]|[a-zA-Z][a-zA-Z0-9\-]*[a-zA-Z0-9])\.)*([A-Za-z]|[A-Za-z][A-Za-z0-9\-]*[A-Za-z0-9])$/
Rails.logger.warn "Alias #{value} not saved because it did not conform to valid DNS hostnames"
raise "#{I18n.t('model.node.invalid_dns_alias')}: #{value}"
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if meta
# For some disk (e.g. virtio without serial number on SLE12)
# meta["disks"] is empty. In that case we can't get a "more unique"
# name than "vdX"
return "/dev/#{device}" unless meta["disks"]
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Method disk_claim
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def disk_claim(device, owner)
if device
crowbar_wall[:claimed_disks] ||= {}
unless disk_owner(device).to_s.empty?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initialize
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def initialize(node, role = nil)
@role = if role.nil?
RoleObject.find_role_by_name Node.make_role_name(node.name)
else
role
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method alias
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def alias(suggest=false)
if display_set? "alias"
display["alias"]
else
# FIXME: This code is duplicated in crowbar_machines' #aliases method.
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method description
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def description(suggest=false, use_name=false)
d = if display_set? "description"
display["description"]
elsif suggest
default_loader["description"]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method disk_release
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def disk_release(device, owner)
if device
crowbar_wall[:claimed_disks] ||= {}
if owner.empty? || disk_owner(device) != owner
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_raid_member
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def process_raid_member(device, attributes)
if attributes["fs_type"] == "linux_raid_member"
unique_name = unique_device_for(
::File.basename(device.to_s).to_s.gsub(/[0-9]+$/, "")
)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method process_raid_device
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def process_raid_device(device, attributes)
if ["/", "/boot"].include? attributes["mount"]
unique_name = unique_device_for(
::File.basename(device.to_s).to_s
)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def bios_set=(value)
return nil if @role.nil?
return nil if self.crowbar["crowbar"].nil?
self.crowbar["crowbar"]["hardware"] = {} if self.crowbar["crowbar"]["hardware"].nil?
self.crowbar["crowbar"]["hardware"]["bios_set"] = value unless value===NOT_SET
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 43.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def raid_set=(value)
return nil if @role.nil?
return nil if self.crowbar["crowbar"].nil?
self.crowbar["crowbar"]["hardware"] = {} if self.crowbar["crowbar"]["hardware"].nil?
self.crowbar["crowbar"]["hardware"]["raid_set"] = value unless value===NOT_SET
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 43.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when :reboot
unless system("net", "rpc", "shutdown", "-r", "-I", @node.name ,"-U", "Administrator%#{@node[:provisioner][:windows][:admin_password]}")
Rails.logger.warn("samba command \"#{cmd}\" for #{@node.name} failed - node in unknown state")
[422, I18n.t("unknown_state", scope: "error")]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
when :power_off
unless system("net", "rpc", "shutdown", "-f", "-I", @node.name ,"-U", "Administrator%#{@node[:provisioner][:windows][:admin_password]}")
Rails.logger.warn("samba command \"#{cmd}\" for #{@node.name} failed - node in unknown state")
[422, I18n.t("unknown_state", scope: "error")]
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 42.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def raid_set
return NOT_SET if @role.nil?
return NOT_SET if self.crowbar["crowbar"].nil?
return NOT_SET if self.crowbar["crowbar"]["hardware"].nil?
self.crowbar["crowbar"]["hardware"]["raid_set"] || NOT_SET
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def bios_set
return NOT_SET if @role.nil?
return NOT_SET if self.crowbar["crowbar"].nil?
return NOT_SET if self.crowbar["crowbar"]["hardware"].nil?
self.crowbar["crowbar"]["hardware"]["bios_set"] || NOT_SET
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if nodes.length == 1
return nodes[0]
elsif nodes.length == 0
nil
else
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if nodes.length == 1
return nodes[0]
elsif nodes.length == 0
nil
else
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 29.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76