Showing 6,062 of 6,062 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
top: (
pageY - // The absolute mouse position
this.offset.click.top - // Click offset (relative to the element)
this.offset.relative.top - // Only for relative positioned nodes: Relative offset from element to offset parent
this.offset.parent.top + // The offsetParent's offset without borders (offset + border)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
left: (
pageX - // The absolute mouse position
this.offset.click.left - // Click offset (relative to the element)
this.offset.relative.left - // Only for relative positioned nodes: Relative offset from element to offset parent
this.offset.parent.left + // The offsetParent's offset without borders (offset + border)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 104.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _refresh
has 86 lines of code (exceeds 25 allowed). Consider refactoring. Open
_refresh: function() {
var maxHeight,
options = this.options,
heightStyle = options.heightStyle,
parent = this.element.parent(),
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Method parse_address
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def self.parse_address(a)
addr,subnet = a.split("/",2)
unless addr.kind_of?(String) && (addr =~ /^[0-9a-f:]+$/) &&
(! addr.include?(":::")) && addr.length >= 2
raise ArgumentError.new("#{addr} is not a valid IP6 address")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parallel_upgrade_compute_nodes
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def parallel_upgrade_compute_nodes(compute_nodes, controller = nil)
Rails.logger.info("Entering parallel upgrade of compute nodes, #{upgrade_mode} mode")
Rails.logger.info("Nodes for upgrade: #{compute_nodes.map(&:name).join(', ')}")
save_nodes_state(compute_nodes, "compute", "upgrading")
save_node_action("upgrading the packages")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_proposals_from_barclamps
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def get_proposals_from_barclamps(barclamps)
modules = {}
active = RoleObject.active
barclamps.each do |name, details|
modules[name] = {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function change
has 85 lines of code (exceeds 25 allowed). Consider refactoring. Open
change: function (e) {
var self = this, $el = self.$element;
if (!self.isUploadable && isEmpty($el.val()) && self.fileInputCleared) { // IE 11 fix
self.fileInputCleared = false;
return;
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Similar blocks of code found in 2 locations. Consider refactoring. Open
top: (
pos.top + // The absolute mouse position
this.offset.relative.top * mod + // Only for relative positioned nodes: Relative offset from element to offset parent
this.offset.parent.top * mod - // The offsetParent's offset without borders (offset + border)
( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollTop() : ( scrollIsRootNode ? 0 : scroll.scrollTop() ) ) * mod)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 103.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
left: (
pos.left + // The absolute mouse position
this.offset.relative.left * mod + // Only for relative positioned nodes: Relative offset from element to offset parent
this.offset.parent.left * mod - // The offsetParent's offset without borders (offset + border)
( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollLeft() : scrollIsRootNode ? 0 : scroll.scrollLeft() ) * mod)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 103.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File ucs_controller.rb
has 308 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "net/http"
require "uri"
require "rexml/document"
require "cgi"
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Function Animation
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Animation( elem, properties, options ) {
var result,
stopped,
index = 0,
length = animationPrefilters.length,
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Function _doKeyDown
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
_doKeyDown: function(event) {
var onSelect, dateStr, sel,
inst = $.datepicker._getInst(event.target),
handled = true,
isRTL = inst.dpDiv.is(".ui-datepicker-rtl");
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Method openstackbackup
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
def openstackbackup
crowbar_lib_dir = "/var/lib/crowbar"
dump_path = "#{crowbar_lib_dir}/backup/8-to-9-openstack_dump.sql.gz"
if File.exist?(dump_path)
Rails.logger.warn("OpenStack backup already exists. Skipping...")
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Method node_detail_hardware
has 84 lines of code (exceeds 25 allowed). Consider refactoring. Open
def node_detail_hardware
@node_detail_hardware ||= begin
raid_data = if bios_raid_options[:show].include?(:raid)
content_tag(
:em,
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Similar blocks of code found in 2 locations. Consider refactoring. Open
top: (
pos.top + // The absolute mouse position
this.offset.relative.top * mod + // Only for relative positioned nodes: Relative offset from element to offset parent
this.offset.parent.top * mod - // The offsetParent's offset without borders (offset + border)
( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollTop() : this.offset.scroll.top ) * mod )
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
show: (function( orig ) {
return function( option ) {
if ( standardAnimationOption( option ) ) {
return orig.apply( this, arguments );
} else {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
hide: (function( orig ) {
return function( option ) {
if ( standardAnimationOption( option ) ) {
return orig.apply( this, arguments );
} else {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
left: (
pos.left + // The absolute mouse position
this.offset.relative.left * mod + // Only for relative positioned nodes: Relative offset from element to offset parent
this.offset.parent.left * mod - // The offsetParent's offset without borders (offset + border)
( ( this.cssPosition === "fixed" ? -this.scrollParent.scrollLeft() : this.offset.scroll.left ) * mod )
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 102.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function initInnerToggle
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
initInnerToggle: function (el, options) {
var attachment = (el.css('direction') === 'rtl') ? 'left' : 'right'
, elWidth = el[options.widthMethod]()
, wrapperCSS = {
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Method load
has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring. Open
def load(group, barclamp, instance = nil)
# If no instance is specified, see if this node uses an instance of
# this barclamp and use it
if instance.nil? && @node[barclamp] && @node[barclamp][:config]
instance = @node[barclamp][:config][:environment]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"