Showing 91 of 91 total issues
File pacemaker_service.rb
has 708 lines of code (exceeds 250 allowed). Consider refactoring. Open
class PacemakerService < ServiceObject
def initialize(thelogger = nil)
super
@bc_name = "pacemaker"
end
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Method validate_proposal_stonith
has a Cognitive Complexity of 61 (exceeds 5 allowed). Consider refactoring. Open
def validate_proposal_stonith stonith_attributes, members
case stonith_attributes["mode"]
when "manual"
# nothing to do
when "sbd"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_proposal_after_save
has a Cognitive Complexity of 57 (exceeds 5 allowed). Consider refactoring. Open
def validate_proposal_after_save proposal
validate_at_least_n_for_role proposal, "pacemaker-cluster-member", 1
role_name = proposal["deployment"][@bc_name]["config"]["environment"]
elements = proposal["deployment"][@bc_name]["elements"]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_proposal_after_save
has 133 lines of code (exceeds 25 allowed). Consider refactoring. Open
def validate_proposal_after_save proposal
validate_at_least_n_for_role proposal, "pacemaker-cluster-member", 1
role_name = proposal["deployment"][@bc_name]["config"]["environment"]
elements = proposal["deployment"][@bc_name]["elements"]
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Method action_create
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
def action_create # rubocop:disable MethodLength
name = new_resource.name
group = new_resource.group
fs_type = new_resource.filesystem
device_name = "/dev/mapper/#{to_dm_name(group)}-#{to_dm_name(name)}"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_proposal_stonith
has 121 lines of code (exceeds 25 allowed). Consider refactoring. Open
def validate_proposal_stonith stonith_attributes, members
case stonith_attributes["mode"]
when "manual"
# nothing to do
when "sbd"
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Method apply_role_pre_chef_call
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
def apply_role_pre_chef_call(old_role, role, all_nodes)
@logger.debug("Pacemaker apply_role_pre_chef_call: entering #{all_nodes.inspect}")
attributes = role.override_attributes[@bc_name]
old_attributes = old_role.override_attributes[@bc_name] unless old_role.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method synchronize_on_mark
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def self.synchronize_on_mark(node, mark, fatal = false, timeout = 60)
return unless CrowbarPacemakerHelper.cluster_enabled?(node)
attribute = "#{prefix}#{mark}"
cluster_name = CrowbarPacemakerHelper.cluster_name(node)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class CIBObject
has 31 methods (exceeds 20 allowed). Consider refactoring. Open
class CIBObject
attr_accessor :name
@@subclasses = { } unless class_variable_defined?(:@@subclasses)
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Method apply_cluster_roles_to_new_nodes_for
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def apply_cluster_roles_to_new_nodes_for(cluster_element, relevant_nodes, all_roles)
return [] if relevant_nodes.empty?
### Beware of possible confusion between different level of "roles"!
# See comment in apply_cluster_roles_to_new_nodes
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_create
has 82 lines of code (exceeds 25 allowed). Consider refactoring. Open
def action_create # rubocop:disable MethodLength
name = new_resource.name
group = new_resource.group
fs_type = new_resource.filesystem
device_name = "/dev/mapper/#{to_dm_name(group)}-#{to_dm_name(name)}"
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Class PacemakerServiceObject
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
class PacemakerServiceObject < ServiceObject
#
# Eigenclass with methods used by ServiceObject
#
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Method health_report
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def health_report
ret = {}
crm_failures = {}
failed_actions = {}
unready_nodes = {}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method apply_role_pre_chef_call
has 69 lines of code (exceeds 25 allowed). Consider refactoring. Open
def apply_role_pre_chef_call(old_role, role, all_nodes)
@logger.debug("Pacemaker apply_role_pre_chef_call: entering #{all_nodes.inspect}")
attributes = role.override_attributes[@bc_name]
old_attributes = old_role.override_attributes[@bc_name] unless old_role.nil?
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Method synchronize_on_mark
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
def self.synchronize_on_mark(node, mark, fatal = false, timeout = 60)
return unless CrowbarPacemakerHelper.cluster_enabled?(node)
attribute = "#{prefix}#{mark}"
cluster_name = CrowbarPacemakerHelper.cluster_name(node)
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Similar blocks of code found in 3 locations. Consider refactoring. Open
describe Pacemaker::Resource::MasterSlave do
let(:fixture) { Chef::RSpec::Pacemaker::Config::MS_RESOURCE.dup }
let(:fixture_definition) do
Chef::RSpec::Pacemaker::Config::MS_RESOURCE_DEFINITION
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
describe Pacemaker::Resource::Group do
let(:fixture) { Chef::RSpec::Pacemaker::Config::RESOURCE_GROUP.dup }
let(:fixture_definition) do
Chef::RSpec::Pacemaker::Config::RESOURCE_GROUP_DEFINITION
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
describe Pacemaker::Resource::Clone do
let(:fixture) { Chef::RSpec::Pacemaker::Config::CLONE_RESOURCE.dup }
let(:fixture_definition) do
Chef::RSpec::Pacemaker::Config::CLONE_RESOURCE_DEFINITION
end
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 97.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method prepare_stonith_attributes
has 62 lines of code (exceeds 25 allowed). Consider refactoring. Open
def prepare_stonith_attributes(role_attributes, remote_nodes, member_nodes, remotes, members)
cluster_nodes = member_nodes + remote_nodes
stonith_attributes = role_attributes["stonith"]
# still make the original mode available
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Class PacemakerService
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
class PacemakerService < ServiceObject
def initialize(thelogger = nil)
super
@bc_name = "pacemaker"
end
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