Showing 1,140 of 1,140 total issues
Method stbi__parse_uncompressed_block
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private int stbi__parse_uncompressed_block()
{
var header = new byte[4];
var len = 0;
var nlen = 0;
Method FormParagraphs
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private string FormParagraphs(string text, bool unhash = true, bool createParagraphs = true)
{
// split on two or more newlines
string[] grafs = _newlinesMultiple.Split(_newlinesLeadingTrailing.Replace(text, ""));
Method TransposeMultSubtract
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
private Vector3[] TransposeMultSubtract(IReadOnlyList<Vector3> vectors1, IReadOnlyList<Vector4> vectors2, Vector3 vec1Centroid, Vector3 vec2Centroid, Vector3[] covariance) {
for (var i = 0; i < 3; i++) { //i is the row in this matrix
covariance[i] = Vector3.Zero;
}
Method ComputeClusters
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static IEnumerable<IEnumerable<T>> ComputeClusters(IEnumerable<T> collection, Func<T, T, double> weightFunction, Func<T, T, double, bool> connectionFunction = null, int? maxIterations = null) {
Graph graph = CreateGraph(collection, weightFunction, connectionFunction);
int iterationIndex = 0;
bool isChanged = false;
Dictionary<int, double> weightMap = new Dictionary<int, double>();
Similar blocks of code found in 3 locations. Consider refactoring. Open
public static UnityAction<string> SetOnValueChangedAction(this TMP_InputField self, Func<string, bool> onValueChanged) {
if (self.onValueChanged != null && self.onValueChanged.GetPersistentEventCount() > 0) {
Log.w("Overriding old onValueChanged listener for input field " + self, self.gameObject);
}
self.onValueChanged = new TMP_InputField.OnChangeEvent(); // clear previous onValueChanged listeners
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public static UnityAction<bool> SetOnValueChangedAction(this Toggle self, Func<bool, bool> onValueChanged) {
if (self.onValueChanged != null && self.onValueChanged.GetPersistentEventCount() > 0) {
Log.w("Overriding old onValueChanged listener for toggle " + self, self.gameObject);
}
self.onValueChanged = new Toggle.ToggleEvent(); // clear previous onValueChanged listeners
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public static UnityAction<float> SetOnValueChangedAction(this Slider self, Func<float, bool> onValueChanged) {
if (self.onValueChanged != null && self.onValueChanged.GetPersistentEventCount() > 0) {
Log.w("Overriding old onValueChanged listener for slider " + self, self.gameObject);
}
self.onValueChanged = new Slider.SliderEvent(); // clear previous onValueChanged listeners
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static void GetColorAt(byte[] img, int x, int y, int bytesPerPixel, int width, byte[] color) {
int startIdx = (y * width + x) * bytesPerPixel;
for (int i = 0; i < bytesPerPixel; i++) {
color[i] = img[startIdx + i];
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private static void GetColorAt(double[] img, int x, int y, int bytesPerPixel, int width, double[] color) {
int startIdx = (y * width + x) * bytesPerPixel;
for (int i = 0; i < bytesPerPixel; i++) {
color[i] = img[startIdx + i];
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method AddRoundedRect
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
ref VertexHelper vh,
Vector2 center,
float width,
float height,
RoundedProperties roundedProperties,
Method ResizeV2
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
public static bool ResizeV2(this Texture2D self, float width, float height = 0, bool hasMipMap = true, FilterMode filter = FilterMode.Bilinear,
float horCropCenter = 0.5f, float vertCropCenter = 0.5f, float horF = 1, float vertF = 1) {
Method CreateMenuEntryUis
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void CreateMenuEntryUis() {
foreach (string e in field.contentEnum) {
var entry = menuEntriesContainer.AddChild(Instantiate(menuEntryPrefab));
entry.GetComponentInChildren<Text>().textLocalized(e);
entry.GetComponentInChildren<Button>().SetOnClickAction(delegate {
Method Search
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public BitapResult Search(string text)
{
if (!_options.caseSensitive)
{
text = text.ToLower();
Method ObjectUnpatch
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private JObject ObjectUnpatch(JObject obj, JObject patch)
{
if (obj == null)
obj = new JObject();
if (patch == null)
Method diff_halfMatchI
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private string[] diff_halfMatchI(string longtext, string shorttext, int i) {
// Start with a 1/4 length Substring at position i as a seed.
string seed = longtext.Substring(i, longtext.Length / 4);
int j = -1;
string best_common = string.Empty;
Method ObjectPatch
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private JObject ObjectPatch(JObject obj, JObject patch)
{
if (obj == null)
obj = new JObject();
if (patch == null)
Method Dilation1D
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static byte[] Dilation1D(byte[] imageData, int width, int height, int bytePerPixel, int kernelSize, bool horizontal) {
byte[] dilatedImage = new byte[imageData.Length];
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
Method FromStream
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static ImageInfo? FromStream(Stream stream)
{
ImageInfo? info = null;
if (JpgDecoder.Test(stream))
Method SetSingleton
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private static object SetSingleton<T, V>(this Injector self, object caller, V singletonInstance, bool overrideExisting = false) where V : T {
lock (syncLock) {
singletonInstance.ThrowErrorIfNull("singletonInstance");
if (!overrideExisting && typeof(T).IsCastableTo<IDisposableV2>()) {
// Cause a injector cleanup if there is a present singleton and this singleton is disposed:
Method CalculateAlphaPatchMatch
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void CalculateAlphaPatchMatch(byte[] trimap, List<Point> foregroundBoundary, List<Point> backgroundBoundary, out Sample[][] samples) {
int w = width;
int h = height;
var t = Log.MethodEntered("Calc forground and background distances");