cs-util-com/cscore

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Method diff_linesToCharsMunge has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private string diff_linesToCharsMunge(string text, List<string> lineArray,
        Dictionary<string, int> lineHash, int maxLines) {
      int lineStart = 0;
      int lineEnd = -1;
      string line;

    Method Backtrack has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            private static Lcs Backtrack(int[,] matrix, List<JToken> left, List<JToken> right, int li, int ri)
            {
                var result = new Lcs();
                for (int i = 1, j = 1; i <= li && j <= ri;)
                {

      Method Info has 26 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              public static ImageInfo? Info(Stream stream)
              {
                  var info = new stbi__bmp_data
                  {
                      all_a = 255

        Method AnchorRefEvaluator has 26 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                private string AnchorRefEvaluator(Match match)
                {
                    string wholeMatch = match.Groups[1].Value;
                    string linkText = SaveFromAutoLinking(match.Groups[2].Value);
                    string linkID = match.Groups[3].Value.ToLowerInvariant();

          Method TryLockAsync has 26 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  public Task<bool> TryLockAsync(Action callback, TimeSpan timeout)
                  {
                      var @lock = new InnerLock(this, _asyncId.Value, ThreadId);
                      _asyncId.Value = Interlocked.Increment(ref AsyncLock.AsyncStackCounter);
          
          

            Method TryLockAsync has 26 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    public Task<bool> TryLockAsync(Action callback, CancellationToken cancel)
                    {
                        var @lock = new InnerLock(this, _asyncId.Value, ThreadId);
                        _asyncId.Value = Interlocked.Increment(ref AsyncLock.AsyncStackCounter);
            
            

              Method Info has 26 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                      public static ImageInfo? Info(Stream stream)
                      {
                          try
                          {
                              if (stream.stbi__get32be() != 0x38425053) return null;

                Method Erosion1D has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                        private static byte[] Erosion1D(byte[] imageData, int width, int height, int bytePerPixel, int kernelSize, bool horizontal) {
                            var erodedImage = imageData.DeepCopy();
                            for (int y = 0; y < height; y++) {
                                for (int x = 0; x < width; x++) {
                                    var erodePixel = false;

                  Method GetEulerAnglesAsPitchYawRoll has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                          public static Vector3 GetEulerAnglesAsPitchYawRoll(this Quaternion rotation, bool returnDegree = true) {
                              var length = rotation.LengthSquared();
                              if (Math.Abs(length - 1.0f) > 0.0001f) {
                                  throw new ArgumentException($"Invalid rotation quaternion (length not 1 but {length})", nameof(rotation));
                              }

                    Method TestViewStack2 has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                    Open

                            [UnityTest]
                            public IEnumerator TestViewStack2() {
                    
                                string defaultViewStackView = "Canvas/DefaultViewStackView";
                    
                    

                      Method RunTest has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                              public override IEnumerator RunTest() {
                                  LogConsole.RegisterForAllLogEvents(this);
                      
                                  DataStore<MyDataModel> store = new DataStore<MyDataModel>(Reducers.MainReducer, initialModel);
                      
                      

                        Method OnLoad has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                                    public Task OnLoad(IDataStore<MyDataModel> store) {
                                        var map = targetView.GetLinkMap();
                        
                                        var string1 = map.Get<InputField>("string1");
                                        string1.SubscribeToStateChanges(store, state => state.subSection1.string1, newVal => string1.text = newVal);

                          Method CalcEntryChanges has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                          Open

                                  [Obsolete("Use CalcEntryChangesToOldState instead", true)]
                                  public static void CalcEntryChanges<T, K>(this IEnumerable<T> oldState, IEnumerable<T> newState, Func<T, K> getKey, Action<T> onEntryAdded, Action<T> onEntryUpdated, Action<K> onEntryRemoved) {
                                      // TODO does not include order changes
                          
                                      if (ReferenceEquals(oldState, newState)) { return; }

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                        if (scrollDirection == Direction.Vertical) {
                                            if (scrollVector.y > 0) {
                                                while (CellsTailEdge - GetCellSize(cells.Last.Value.dataIndex) >= ActiveTailEdge) {
                                                    MoveCellLastToFirst();
                                                }
                            CsCore/CsCoreUnity/Plugins/CsCoreUnity/com/csutil/ui/Components/VirtualizedScrollRect/BaseController.cs on lines 215..225

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 4 locations. Consider refactoring.
                            Open

                                    protected override void PrintInfoMessage(string infoLogMsg, params object[] args) {
                                        LogEntry logEntry = new LogEntry() { i = infoLogMsg };
                                        var asJson = JsonWriter.GetWriter(logEntry).Write(logEntry);
                                        writer.WriteLine(asJson + JSON_LB);
                                        writer.Flush();
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 21..26
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 35..40
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 42..47

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 4 locations. Consider refactoring.
                            Open

                                    protected override void PrintWarningMessage(string warningMsg, params object[] args) {
                                        LogEntry logEntry = new LogEntry() { w = warningMsg };
                                        var asJson = JsonWriter.GetWriter(logEntry).Write(logEntry);
                                        writer.WriteLine(asJson + JSON_LB);
                                        writer.Flush();
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 21..26
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 28..33
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 42..47

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 4 locations. Consider refactoring.
                            Open

                                    protected override void PrintErrorMessage(string errorMsg, params object[] args) {
                                        LogEntry logEntry = new LogEntry() { e = errorMsg };
                                        var asJson = JsonWriter.GetWriter(logEntry).Write(logEntry);
                                        writer.WriteLine(asJson + JSON_LB);
                                        writer.Flush();
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 21..26
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 28..33
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 35..40

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                        } else if (scrollDirection == Direction.Horizontal) {
                                            if (scrollVector.x > 0) {
                                                while (CellsHeadEdge + GetCellSize(cells.First.Value.dataIndex) <= ActiveHeadEdge) {
                                                    MoveCellFirstToLast();
                                                }
                            CsCore/CsCoreUnity/Plugins/CsCoreUnity/com/csutil/ui/Components/VirtualizedScrollRect/BaseController.cs on lines 205..215

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 4 locations. Consider refactoring.
                            Open

                                    protected override void PrintDebugMessage(string debugLogMsg, params object[] args) {
                                        LogEntry logEntry = new LogEntry() { d = debugLogMsg };
                                        var asJson = JsonWriter.GetWriter(logEntry).Write(logEntry);
                                        writer.WriteLine(asJson + JSON_LB);
                                        writer.Flush();
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 28..33
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 35..40
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/logging/LogToFile.cs on lines 42..47

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

                            Similar blocks of code found in 2 locations. Consider refactoring.
                            Open

                                    public static FileEntry GetChild(this DirectoryEntry self, string fileName, bool sanitize = true) {
                                        fileName.ThrowErrorIfNullOrEmpty("fileName");
                                        if (sanitize) { fileName = Sanitize.SanitizeToFileName(fileName); }
                                        AssertV3.AreEqual(fileName, Sanitize.SanitizeToFileName(fileName));
                                        return ResolveFilePath(self, fileName);
                            CsCore/PlainNetClassLib/src/Plugins/CsCore/com/csutil/io/ZioExtensions.cs on lines 14..19

                            Duplicated Code

                            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                            Tuning

                            This issue has a mass of 92.

                            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                            Refactorings

                            Further Reading

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