Showing 1,140 of 1,140 total issues
Method ParseDelimitedLine
has a Cognitive Complexity of 48 (exceeds 20 allowed). Consider refactoring. Open
private string[] ParseDelimitedLine()
{
string Line = ReadNextDataLine();
if (Line == null)
return null;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method InternalDecode
has 122 lines of code (exceeds 25 allowed). Consider refactoring. Open
private ImageResult InternalDecode(ColorComponents? requiredComponents, int bpc)
{
var pixelCount = 0;
var channelCount = 0;
var compression = 0;
Class JpgDecoder
has 37 methods (exceeds 20 allowed). Consider refactoring. Open
public
#else
internal
#endif
class JpgDecoder : Decoder
Class IEnumerableExtensions
has 37 methods (exceeds 20 allowed). Consider refactoring. Open
public static class IEnumerableExtensions {
public static IEnumerable<R> Map<T, R>(this IEnumerable<T> self, Func<T, R> selector) {
return self.Select(selector);
}
Method LateUpdate
has 119 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void LateUpdate()
{
// We do the actual internal mesh updating as late as possible so nothing ends up a frame behind
var deltaTime = Time.deltaTime;
Method GetTagValue
has 119 lines of code (exceeds 25 allowed). Consider refactoring. Open
private bool GetTagValue<T>(Dictionary<ushort, long> tagDictionary, ushort tagID, out T result)
{
ushort tiffDataType;
uint numberOfComponents;
byte[] tagData = GetTagBytes(tagDictionary, tagID, out tiffDataType, out numberOfComponents);
Method Analyze
has a Cognitive Complexity of 47 (exceeds 20 allowed). Consider refactoring. Open
private void Analyze(AnalyzeOpts opts, AnalyzeOutput output)
{
if (opts.value == null)
{
return;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method OnPopulateMesh
has 118 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void OnPopulateMesh(VertexHelper vh)
{
vh.Clear();
Rect pixelRect = RectTransformUtility.PixelAdjustRect(rectTransform, canvas);
Class IEntityExtensions
has 36 methods (exceeds 20 allowed). Consider refactoring. Open
public static class IEntityExtensions {
public static IEnumerable<IEntity<T>> GetChildren<T>(this IEntity<T> self) where T : IEntityData {
self.ThrowErrorIfDisposed();
if (self.ChildrenIds == null) { return null; }
Class TextFieldParser
has 35 methods (exceeds 20 allowed). Consider refactoring. Open
public class TextFieldParser : IDisposable
{
// ==PUBLIC**************************************************************
Method OnPopulateMesh
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void OnPopulateMesh(VertexHelper vh) {
vh.Clear();
Rect pixelRect = RectTransformUtility.PixelAdjustRect(rectTransform, canvas);
Method RefreshSettingsUi
has 112 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected override void RefreshSettingsUi(IGraphicsSettings model) {
var links = targetView.GetLinkMap();
// VSync toggle
links.Get<Toggle>("VSyncToggle").isOn = model.UseVSync;
Method ReadNextLine
has a Cognitive Complexity of 45 (exceeds 20 allowed). Consider refactoring. Open
private string ReadNextLine(ref int Cursor, ChangeBufferFunction ChangeBuffer)
{
//Debug.Assert(m_Buffer != null, "There's no buffer");
//Debug.Assert((Cursor >= 0) & (Cursor <= m_CharsRead), "The cursor is out of range");
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method diff_cleanupMerge
has 108 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void diff_cleanupMerge(List<Diff> diffs) {
// Add a dummy entry at the end.
diffs.Add(new Diff(Operation.EQUAL, string.Empty));
int pointer = 0;
int count_delete = 0;
File UIGeoUtils.cs
has 344 lines of code (exceeds 250 allowed). Consider refactoring. Open
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using ThisOtherThing.Utils;
Method RecoveryDetectCollectionByIndexPages
has a Cognitive Complexity of 44 (exceeds 20 allowed). Consider refactoring. Open
private static HashSet<uint> RecoveryDetectCollectionByIndexPages(UltraLiteEngine engine, HashSet<uint> initialPagesID, StringBuilder log)
{
var indexPages = new Dictionary<uint, bool>();
var dataPages = new HashSet<uint>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method diff_cleanupSemantic
has a Cognitive Complexity of 44 (exceeds 20 allowed). Consider refactoring. Open
public void diff_cleanupSemantic(List<Diff> diffs) {
bool changes = false;
// Stack of indices where equalities are found.
Stack<int> equalities = new Stack<int>();
// Always equal to equalities[equalitiesLength-1][1]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Analyze
has 106 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void Analyze(AnalyzeOpts opts, AnalyzeOutput output)
{
if (opts.value == null)
{
return;
File IEntityExtensions.cs
has 342 lines of code (exceeds 250 allowed). Consider refactoring. Open
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
File XRLineRenderer.cs
has 335 lines of code (exceeds 250 allowed). Consider refactoring. Open
using UnityEngine;
using UnityEngine.Serialization;
namespace com.csutil.rendering
{