Showing 1,140 of 1,140 total issues
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
if (o != null && o.HasComponent<IgnoreRootCanvas>(out var _)) { return true; }
Avoid too many return
statements within this method. Open
Open
return false;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return currentView.Destroy();
Avoid too many return
statements within this method. Open
Open
if (self.ContainsScreenPoint(new Vector2(rect.xMax, rect.yMax))) { return true; }
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return objA == objB || Equals(objA, objB);
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
if (TypeCheck.AreEqual<T, byte[]>()) { return (T)(object)GetBytesResult(self); }
Avoid too many return
statements within this method. Open
Open
return true;
Avoid too many return
statements within this method. Open
Open
return false;
Avoid too many return
statements within this method. Open
Open
if (self.ContainsScreenPoint(rect.center)) { return true; }
Avoid too many return
statements within this method. Open
Open
return true;