cybernetlab/ensure_it

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Method ensure_string has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def self.ensure_string(str, values: nil, downcase: nil, name_of: nil, **opts)
    if name_of.nil?
      value = downcase == true ? str.downcase : str
    else
      value = EnsureIt::StringUtils.ensure_name(
Severity: Minor
Found in lib/ensure_it/ensure_string.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method ensure_symbol has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  def self.ensure_symbol(sym, values: nil, downcase: nil, name_of: nil, **opts)
    if name_of.nil?
      value = downcase == true ? sym.to_s.downcase.to_sym : sym
    else
      value = EnsureIt::StringUtils.ensure_name(
Severity: Minor
Found in lib/ensure_it/ensure_symbol.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method ensure_class! has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def ensure_class!(*args, strings: nil, **opts)
      if strings == true
        catch :wrong do
          return EnsureIt.ensure_class_string(self, *args, **opts)
        end
Severity: Minor
Found in lib/ensure_it/ensure_class.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method ensure_string_error has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def self.ensure_string_error(**opts)
    unless opts.key?(:message)
      opts[:message] = '#{subject} should be a String or a Symbol'
      if opts[:numbers] == true
        opts[:message] << ' or a Numeric'
Severity: Minor
Found in lib/ensure_it/ensure_string.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid too many return statements within this method.
Open

        return nil if m.nil?
Severity: Major
Found in lib/ensure_it/string_utils.rb - About 30 mins to fix

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

          if boolean == true || boolean.is_a?(Integer)
            value = boolean == true ? 1 : boolean
            return value if opts.empty?
            catch(:wrong) { return EnsureIt.ensure_integer(value, **opts) }
          end
    Severity: Minor
    Found in lib/ensure_it/ensure_integer.rb and 1 other location - About 25 mins to fix
    lib/ensure_it/ensure_integer.rb on lines 82..86

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 31.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

          if boolean == true || boolean.is_a?(Integer)
            value = boolean == true ? 1 : boolean
            return value if opts.empty?
            catch(:wrong) { return EnsureIt.ensure_integer(value, **opts) }
          end
    Severity: Minor
    Found in lib/ensure_it/ensure_integer.rb and 1 other location - About 25 mins to fix
    lib/ensure_it/ensure_integer.rb on lines 73..77

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 31.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Method ensure_integer has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def ensure_integer(default: nil, boolean: nil, **opts)
          if boolean == true || boolean.is_a?(Integer)
            return 0 if opts.empty?
            catch(:wrong) { return EnsureIt.ensure_integer(0, **opts) }
          end
    Severity: Minor
    Found in lib/ensure_it/ensure_integer.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ensure_integer! has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def ensure_integer!(default: nil, values: nil, boolean: nil, **opts)
          if boolean == true || boolean.is_a?(Integer)
            return 0 if opts.empty?
            catch(:wrong) { return EnsureIt.ensure_integer(0, **opts) }
          end
    Severity: Minor
    Found in lib/ensure_it/ensure_integer.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ensure_boolean! has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def ensure_boolean!(numbers: true, positive: false, **opts)
          return positive == true ? self > 0 : self != 0 if numbers == true
          EnsureIt.raise_error(:ensure_boolean!,
                               **EnsureIt::ensure_boolean_error(**opts))
        end
    Severity: Minor
    Found in lib/ensure_it/ensure_boolean.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ensure_symbol_error has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

      def self.ensure_symbol_error(**opts)
        unless opts.key?(:message)
          opts[:message] = '#{subject} should be a Symbol or a String'
          if opts.key?(:name_of)
            opts[:message] << " and should be a name of #{opts[:name_of]}"
    Severity: Minor
    Found in lib/ensure_it/ensure_symbol.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ensure_instance_of has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def ensure_instance_of(klass, default: nil, **opts)
          unless klass.is_a?(Class)
            fail(
              ArgumentError,
              'Wrong class argument for #ensure_instance_of specified'
    Severity: Minor
    Found in lib/ensure_it/ensure_instance_of.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ensure_boolean has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def ensure_boolean(default: nil, numbers: true, positive: false, **opts)
          return positive == true ? self > 0 : self != 0 if numbers == true
          default
        end
    Severity: Minor
    Found in lib/ensure_it/ensure_boolean.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method message has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def message
          unless @message.is_a?(String)
            @message =
              if @subject.nil? && @subject_type != :unknown_method_result
                '#{subject}'
    Severity: Minor
    Found in lib/ensure_it/errors.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method ensure_instance_of! has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        def ensure_instance_of!(klass, **opts)
          unless klass.is_a?(Class)
            fail(
              ArgumentError,
              'Wrong class argument for #ensure_instance_of specified'
    Severity: Minor
    Found in lib/ensure_it/ensure_instance_of.rb - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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