Showing 188 of 188 total issues
Function makeAnimationFrames
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function makeAnimationFrames(addFrameCallback: any, currentTime: () => number) {
return function animationFrames(): Stream<Frame> {
const frame = {
time: 0,
delta: 16,
Function instanceLens
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function instanceLens(
itemKey: ItemKeyFn<any>,
key: string
): Lens<Array<any>, any> {
return {
Function setupZapping
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
function setupZapping(
[graph, zapSpeed]: [dagre.graphlib.Graph, ZapSpeed],
): Diagram {
const registry: ZapRegistry = new ZapRegistry();
const sourceNodes: Array<string> = graph['sources']();
Identical blocks of code found in 2 locations. Consider refactoring. Open
d: `M ${points.map(({ x, y }) => `${x} ${y}`).join(' ')}`,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
d: `M ${points.map(({ x, y }) => `${x} ${y}`).join(' ')}`,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function nodes
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
function nodes(
timestamp: number,
speed: number,
height: number,
nodeCount: number
Function makeIsolateSink
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function makeIsolateSink<T extends VNode>(
namespace: Array<Scope>
): IsolateSink<T> {
return (sink, scope) => {
if (scope === ':root') {
Similar blocks of code found in 2 locations. Consider refactoring. Open
public _start(out: Stream<Array<R>>): void {
this.out = out;
this.ins._add(this);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public _start(out: Stream<Array<T>>): void {
this.out = out;
this.ins._add(this);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 57.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function makeCallOnHistory
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
function makeCallOnHistory(history: History) {
return function call(input: Narrow<HistoryInput>): void {
if (input.type === 'push') {
history.push({...input});
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function renderCommonNode
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
function renderCommonNode(node: StreamGraphNode, zaps: Array<Zap>): VNode {
const index = zaps.map(zap => zap.id).indexOf(node.id);
const zap = index === -1 ? null : zaps[index];
return svg.g([
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function get
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
public get(
path: Array<T>,
mkDefaultElement?: () => Payload,
max?: number
): Payload | undefined {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function removeElement
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public removeElement(element: Element, namespace?: Array<Scope>): void {
if (namespace !== undefined) {
this.virtualListeners.delete(namespace);
}
const toRemove: Array<[string, Element]> = [];
Function processEvent
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function processEvent() {
if (paused) {
return;
}
Function animationFrames
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
return function animationFrames(): Stream<Frame> {
const frame = {
time: 0,
delta: 16,
normalizedDelta: 1,
Function BmiCalculator
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function BmiCalculator(sources: Sources): Sinks {
const WeightSlider = isolate(LabeledSlider) as typeof LabeledSlider;
const HeightSlider = isolate(LabeledSlider) as typeof LabeledSlider;
const weightProps$ = xs.of({
Function main
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function main(sources: {DOM: DOMSource, HTTP: HTTPSource}) {
const getRandomUser$ = sources.DOM.select('.get-random').events('click')
.map(() => {
const randomNum = Math.round(Math.random() * 9) + 1;
return {
Function processEvent
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function processEvent(args: any) {
const {scheduler, done, currentTime, setTime, timeToRunTo} = args;
const nextEvent = scheduler.peek();
const outOfTime = nextEvent && timeToRunTo && nextEvent.time >= timeToRunTo;
Function makeDebounce
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function makeDebounce(createOperator: () => OperatorArgs<any>) {
const {schedule, currentTime} = createOperator();
return function debounce(debounceInterval: number) {
return function debounceOperator<T>(inputStream: Stream<T>): Stream<T> {
Function model
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
function model(action$) {
const initReducer$ = xs.of(function initReducer(prevState) {
if (typeof prevState === 'undefined') {
return {id: 0, removable: false, children: []}
} else {