lib/hazard.rb
require_relative 'rolled_dice'
require_relative 'weighted_table'
# This class roll the dice.
#
# @author Cédric ZUGER
class Hazard
DICE_NAME_REGEXP = /(d|r|m|s)?(\d*)d(\d+)/.freeze
# Regular entry point. This is where you will go when you call Hazard.d6 for instance.
#
# @param method_name [String] the description of the dice. See help for detail.
#
# @return [Object] if detail has been asked, it will return a [RolledDice] object, otherwise it will return an [Integer] containing the sum of the dice.
def self.method_missing( method_name )
method_name = method_name.to_s
if method_name =~ DICE_NAME_REGEXP
roll_dice( method_name )
else
super
end
end
# From string entry point, in case you have your dice description in a database for instance.
#
# @param dice_string [String] the description of the dice. See help for detail.
#
# @return [Object] if detail has been asked, it will return a [RolledDice] object, otherwise it will return an [Integer] containing the sum of the dice.
def self.from_string( dice_string )
roll_dice( dice_string )
end
# Hook the method_missing
def self.respond_to_missing?(method_name, include_private = false)
method_name.to_s =~ DICE_NAME_REGEXP || super
end
# Roll a dice and return true if you rolled the highest number
#
# @param dice [Integer] the dice you want to roll.
#
# @return [Boolean] true if you scored the highest number, false otherwise.
def self.lucky?( dice )
roll_dice( "d#{dice}" ) == dice
end
private
# Roll dice according to method name
#
# @param method_name [String] the description of the dice. See help for detail.
#
# @return [Object] if detail has been asked, it will return a [RolledDice] object, otherwise it will return an [Integer] containing the sum of the dice.
def self.roll_dice( method_name )
# Parse the method name to get how many dice and what size of dice was required
dice_match = method_name.to_s.match DICE_NAME_REGEXP
# Get the roll type
roll_type = dice_match[1]
splitted_result = true if roll_type == 's'
# Get the type of dice
dice_type = dice_match[3].to_i
# In some strange cases the user can request a roll of zero dice.
# in this case we return nil.
dm = dice_amount(dice_match)
if dm > 0
# Rolls the dice
rolls = ( 1..dice_amount(dice_match) ).map{ Kernel.rand( 1..dice_type ) }
# Unless splitted_result was requested, return the sum of the rolled dice
return rolls.reduce(:+) unless splitted_result
# Return a RolledDice otherwise
RolledDice.new( rolls )
end
end
def self.dice_amount( dice_match )
# Get the dice amount
dice_amount = dice_match[2]
# If no amount is given then the amount is 1
# But if zero dice is specifically required we respect this choice.
dice_amount.empty? ? 1 : dice_amount.to_i
end
end