Showing 6 of 6 total issues
Method initialize
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def initialize( top, left, lair, room_data = {} )
@top = room_data['top'] ? room_data['top'].to_i : top
@left = room_data['left'] ? room_data['left'].to_i : left
@content = room_data['content']
@content_description = room_data['content_description']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method draw
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def draw( gc, width, height, min_x, max_x, min_y, max_y, x_decal: 0, y_decal: 0 )
Consider simplifying this complex logical expression. Open
if( room_position != [ top, left ] && top >= 1 && left >= 1 && top <= @dungeon_size && left <= @dungeon_size &&
@rooms.has_key?( [ top, left ] ) )
connected_positions << [ top, left ]
end
Method delete_rooms
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def delete_rooms
to_delete_rooms_keys = @rooms.keys.shuffle
puts "Current dungeon size = #{@rooms.count}" if @output
target_dungeon_size = @rooms.count - ((@dungeon_size**2)*@rooms_removal_coef).ceil
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method from_json
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def from_json( data, rooms )
data.each do |hallway_data|
# pp hallway_data
r1 = rooms[hallway_data['hallway_id'][0]]
r2 = rooms[hallway_data['hallway_id'][1]]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method connect_hallways
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def connect_hallways
Matrix.build( @dungeon_size ){ |r, c| [ r+1, c+1 ] }.to_a.flatten(1).each do |top, left|
@hallways.connect_rooms( @rooms[ [ top, left ] ],@rooms[ [ top, left+1 ] ], HorizontalHallway.new ) unless left == @dungeon_size
@hallways.connect_rooms( @rooms[ [ top, left ] ],@rooms[ [ top+1, left ] ], VerticalHallway.new ) unless top == @dungeon_size
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"