Showing 6 of 6 total issues
Function generateSpecFile
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
function generateSpecFile(npm_module, files, dependencies, release, template_name, scl) {
for (binary in npm_module.bin) {
npm_module.bin[binary] = npm_module.bin[binary].replace(/^\.\//, '');
}
Function dependenciesToRequires
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
function dependenciesToRequires(deps, scl) {
var dependencies = [];
var sortedDeps = sortedDeps = sorted(deps);
var sclPrefix = '';
Function writeSpecFile
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
function writeSpecFile(npmModule, files, dependencies, release, template, specDir, scl) {
Function generateSpecFile
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
function generateSpecFile(npm_module, files, dependencies, release, template_name, scl) {
Function dependenciesToRequires
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
function dependenciesToRequires(deps, scl) {
var dependencies = [];
var sortedDeps = sortedDeps = sorted(deps);
var sclPrefix = '';
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
'strategy' is already defined. Open
var strategy = 'bundle'
- Read upRead up
- Exclude checks
disallow variable redeclaration (no-redeclare)
In JavaScript, it's possible to redeclare the same variable name using var
. This can lead to confusion as to where the variable is actually declared and initialized.
Rule Details
This rule is aimed at eliminating variables that have multiple declarations in the same scope.
Examples of incorrect code for this rule:
/*eslint no-redeclare: "error"*/
var a = 3;
var a = 10;
Examples of correct code for this rule:
/*eslint no-redeclare: "error"*/
var a = 3;
// ...
a = 10;
Options
This rule takes one optional argument, an object with a boolean property "builtinGlobals"
. It defaults to false
.
If set to true
, this rule also checks redeclaration of built-in globals, such as Object
, Array
, Number
...
builtinGlobals
Examples of incorrect code for the { "builtinGlobals": true }
option:
/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
var Object = 0;
Examples of incorrect code for the { "builtinGlobals": true }
option and the browser
environment:
/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/
var top = 0;
The browser
environment has many built-in global variables (for example, top
). Some of built-in global variables cannot be redeclared.
Source: http://eslint.org/docs/rules/