Showing 12 of 12 total issues
Identical blocks of code found in 2 locations. Consider refactoring. Open
(function(g,f){typeof exports==='object'&&typeof module!=='undefined'?module.exports=f():typeof define==='function'&&define.amd?define(f):(g=g||self,g['smart-extend']=f());}(this,function(){'use strict';function _typeof(obj) {
if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
_typeof = function (obj) {
return typeof obj;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 2320.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
(function(g,f){typeof exports==='object'&&typeof module!=='undefined'?module.exports=f():typeof define==='function'&&define.amd?define(f):(g=g||self,g['smart-extend']=f());}(this,function(){'use strict';function _typeof(obj) {
if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") {
_typeof = function (obj) {
return typeof obj;
};
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 2320.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function extend
has a Cognitive Complexity of 52 (exceeds 5 allowed). Consider refactoring. Open
var extend = _extend = function extend(options, target, sources, parentKey) {
var i, key, len, source, sourceValue, subTarget, targetValue;
if (!target || _typeof(target) !== 'object' && typeof target !== 'function') {
target = {};
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if (sourceValue === target || sourceValue === void 0 || sourceValue === null && !options.allowNull && !options.nullDeletes || options.keys && !options.keys[key] || options.notKeys && options.notKeys[key] || options.own && !source.hasOwnProperty(key) || options.globalFilter && !options.globalFilter(sourceValue, key, source) || options.filters && options.filters[key] && !options.filters[key](sourceValue, key, source)) {
continue;
}
Consider simplifying this complex logical expression. Open
if (sourceValue === target || sourceValue === void 0 || sourceValue === null && !options.allowNull && !options.nullDeletes || options.keys && !options.keys[key] || options.notKeys && options.notKeys[key] || options.own && !source.hasOwnProperty(key) || options.globalFilter && !options.globalFilter(sourceValue, key, source) || options.filters && options.filters[key] && !options.filters[key](sourceValue, key, source)) {
continue;
}
Consider simplifying this complex logical expression. Open
if (sourceValue === target || sourceValue === void 0 || sourceValue === null && !options.allowNull && !options.nullDeletes || options.keys && !options.keys[key] || options.notKeys && options.notKeys[key] || options.own && !source.hasOwnProperty(key) || options.globalFilter && !options.globalFilter(sourceValue, key, source) || options.filters && options.filters[key] && !options.filters[key](sourceValue, key, source)) {
continue;
}
Function extend
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
var extend = _extend = function extend(options, target, sources, parentKey) {
var i, key, len, source, sourceValue, subTarget, targetValue;
if (!target || _typeof(target) !== 'object' && typeof target !== 'function') {
target = {};
Function extend
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
var extend = _extend = function extend(options, target, sources, parentKey) {
var i, key, len, source, sourceValue, subTarget, targetValue;
if (!target || _typeof(target) !== 'object' && typeof target !== 'function') {
target = {};
Function extend
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
var extend = _extend = function extend(options, target, sources, parentKey) {
var i, key, len, source, sourceValue, subTarget, targetValue;
if (!target || _typeof(target) !== 'object' && typeof target !== 'function') {
target = {};
Function normalizeKeys
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
normalizeKeys = function normalizeKeys(keys) {
var i, key, len, output;
if (keys) {
output = {};
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function shouldDeepExtend
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
_shouldDeepExtend = function shouldDeepExtend(options, target, parentKey) {
if (options.deep) {
if (options.notDeep) {
return !options.notDeep[target];
} else {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function newBuilder
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
newBuilder = function newBuilder(isBase) {
var _builder;
_builder = function builder(target) {
var theTarget;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"