danigb/timestretch

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Showing 35 of 35 total issues

Identical blocks of code found in 2 locations. Consider refactoring.
Open

load(ac, 'audio/amen.wav').then(function (buffer) {
  draw(document.getElementById('source'), buffer)
  draw(document.getElementById('sliced'),
    ts.stretch(ac, buffer, 0.9, { overlap: 1 }))
  draw(document.getElementById('overlap'),
Severity: Major
Found in examples/src/overlap.js and 1 other location - About 3 hrs to fix
examples/js/overlap-demo.js on lines 12..18

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

load(ac, 'audio/amen.wav').then(function (buffer) {
  draw(document.getElementById('source'), buffer)
  draw(document.getElementById('sliced'),
    ts.stretch(ac, buffer, 0.9, { overlap: 1 }))
  draw(document.getElementById('overlap'),
Severity: Major
Found in examples/js/overlap-demo.js and 1 other location - About 3 hrs to fix
examples/src/overlap.js on lines 11..17

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 97.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

load(ac, 'audio/amen.wav').then(function (buffer) {
  var now = ac.currentTime
  var factors = [1, 1.2, 1.5, 1.3, 1, 0.8, 0.5, 0.3]
  factors.forEach(function (factor, i) {
    play(now + i * 2.1, 2.1, ts.stretch(ac, buffer, factor))
Severity: Major
Found in examples/js/offline-demo.js and 1 other location - About 2 hrs to fix
examples/src/offline.js on lines 7..13

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 94.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

load(ac, 'audio/amen.wav').then(function (buffer) {
  var now = ac.currentTime
  var factors = [1, 1.2, 1.5, 1.3, 1, 0.8, 0.5, 0.3]
  factors.forEach(function (factor, i) {
    play(now + i * 2.1, 2.1, ts.stretch(ac, buffer, factor))
Severity: Major
Found in examples/src/offline.js and 1 other location - About 2 hrs to fix
examples/js/offline-demo.js on lines 8..14

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 94.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function e has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
Severity: Minor
Found in examples/js/offline-demo.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function e has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
Severity: Minor
Found in examples/js/overlap-demo.js - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function 1 has 41 lines of code (exceeds 25 allowed). Consider refactoring.
Open

(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){

/* global AudioContext */
var ac = new AudioContext()
var load = require('audio-loader')
Severity: Minor
Found in examples/js/overlap-demo.js - About 1 hr to fix

    Function 3 has 33 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

    },{}],3:[function(require,module,exports){
    'use strict'
    
    /**
     * Copy `len` bytes generated by a function to `array` starting at `pos`
    Severity: Minor
    Found in examples/js/overlap-demo.js - About 1 hr to fix

      Function 3 has 33 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

      },{}],3:[function(require,module,exports){
      'use strict'
      
      /**
       * Copy `len` bytes generated by a function to `array` starting at `pos`
      Severity: Minor
      Found in examples/js/offline-demo.js - About 1 hr to fix

        Function 4 has 28 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

        },{}],4:[function(require,module,exports){
        'use strict'
        
        // DECODE UTILITIES
        function b64ToUint6 (nChr) {
        Severity: Minor
        Found in examples/js/offline-demo.js - About 1 hr to fix

          Function 4 has 28 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

          },{}],4:[function(require,module,exports){
          'use strict'
          
          // DECODE UTILITIES
          function b64ToUint6 (nChr) {
          Severity: Minor
          Found in examples/js/overlap-demo.js - About 1 hr to fix

            Function draw has 26 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

            function draw (canvas, buffer) {
              canvas.onclick = function (e) {
                play(0, 4, buffer)
              }
              var x, y
            Severity: Minor
            Found in examples/js/overlap-demo.js - About 1 hr to fix

              Function draw has 26 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

              function draw (canvas, buffer) {
                canvas.onclick = function (e) {
                  play(0, 4, buffer)
                }
                var x, y
              Severity: Minor
              Found in examples/src/overlap.js - About 1 hr to fix

                Function 6 has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                },{"./base64":4,"./request":6}],6:[function(require,module,exports){
                /* global XMLHttpRequest */
                'use strict'
                
                // Wrap a XMLHttpRequest into a Promise
                Severity: Minor
                Found in examples/js/overlap-demo.js - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function 6 has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                Open

                },{"./base64":4,"./request":6}],6:[function(require,module,exports){
                /* global XMLHttpRequest */
                'use strict'
                
                // Wrap a XMLHttpRequest into a Promise
                Severity: Minor
                Found in examples/js/offline-demo.js - About 35 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

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