dappros/ethora

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client-reactnative/src/components/Toast/toast.ts

Summary

Maintainability
A
3 hrs
Test Coverage

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const showSuccess = (title: string, subtitle: string) => {
  Toast.show({
    type: 'success',
    text1: title,
    text2: subtitle,
Severity: Major
Found in client-reactnative/src/components/Toast/toast.ts and 2 other locations - About 1 hr to fix
client-reactnative/src/components/Toast/toast.ts on lines 23..30
client-reactnative/src/components/Toast/toast.ts on lines 31..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const showError = (title: string, subtitle: string) => {
  Toast.show({
    type: 'error',
    text1: title,
    text2: subtitle,
Severity: Major
Found in client-reactnative/src/components/Toast/toast.ts and 2 other locations - About 1 hr to fix
client-reactnative/src/components/Toast/toast.ts on lines 31..38
client-reactnative/src/components/Toast/toast.ts on lines 39..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const showInfo = (title: string, subtitle: string) => {
  Toast.show({
    type: 'info',
    text1: title,
    text2: subtitle,
Severity: Major
Found in client-reactnative/src/components/Toast/toast.ts and 2 other locations - About 1 hr to fix
client-reactnative/src/components/Toast/toast.ts on lines 23..30
client-reactnative/src/components/Toast/toast.ts on lines 39..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Expected property shorthand in object literal ('{type}').
Open

    type: type,

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

Expected property shorthand in object literal ('{position}').
Open

    position: position,

Rule: object-literal-shorthand

Enforces/disallows use of ES6 object literal shorthand.

Notes
  • Has Fix

Config

"always" assumed to be default option, thus with no options provided the rule enforces object literal methods and properties shorthands. With "never" option provided, any shorthand object literal syntax causes an error.

The rule can be configured in a more granular way. With {"property": "never"} provided (which is equivalent to {"property": "never", "method": "always"}), the rule only flags property shorthand assignments, and respectively with {"method": "never"} (equivalent to {"property": "always", "method": "never"}), the rule fails only on method shorthands.

Examples
"object-literal-shorthand": true
"object-literal-shorthand": true,never
"object-literal-shorthand": true,[object Object]
Schema
{
  "oneOf": [
    {
      "type": "string",
      "enum": [
        "never"
      ]
    },
    {
      "type": "object",
      "properties": {
        "property": {
          "type": "string",
          "enum": [
            "never"
          ]
        },
        "method": {
          "type": "string",
          "enum": [
            "never"
          ]
        }
      },
      "minProperties": 1,
      "maxProperties": 2
    }
  ]
}

For more information see this page.

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