dblock/slack-sup

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Showing 124 of 124 total issues

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        def set_weeks(client, team, data, user, v = nil)
          if user.team_admin? && v
            team.update_attributes!(sup_every_n_weeks: v.to_i)
            client.say(channel: data.channel, text: "Team S'Up is now every #{team.sup_every_n_weeks_s}.")
          elsif v
Severity: Major
Found in slack-sup/commands/set.rb and 2 other locations - About 2 hrs to fix
slack-sup/commands/set.rb on lines 192..203
slack-sup/commands/set.rb on lines 283..294

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 89.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        def set_size(client, team, data, user, v = nil)
          if user.team_admin? && v
            team.update_attributes!(sup_size: v.to_i)
            client.say(channel: data.channel, text: "Team S'Up now connects groups of #{team.sup_size} people.")
          elsif v
Severity: Major
Found in slack-sup/commands/set.rb and 2 other locations - About 2 hrs to fix
slack-sup/commands/set.rb on lines 178..189
slack-sup/commands/set.rb on lines 283..294

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 89.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function show has 54 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  Tooltip.prototype.show = function () {
    var e = $.Event('show.bs.' + this.type)

    if (this.hasContent() && this.enabled) {
      this.$element.trigger(e)
Severity: Major
Found in public/js/bootstrap.js - About 2 hrs to fix

    Method paginate_by_cursor has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring.
    Open

          def paginate_by_cursor(coll, &_block)
            raise 'Both cursor and offset parameters are present, these are mutually exclusive.' if params.key?(:offset) && params.key?(:cursor)
    
            results = { results: [], next: nil }
            size = (params[:size] || 10).to_i
    Severity: Minor
    Found in slack-sup/api/helpers/cursor_helpers.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function slide has 44 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      Carousel.prototype.slide = function (type, next) {
        var $active   = this.$element.find('.item.active')
        var $next     = next || this.getItemForDirection(type, $active)
        var isCycling = this.interval
        var direction = type == 'next' ? 'left' : 'right'
    Severity: Minor
    Found in public/js/bootstrap.js - About 1 hr to fix

      Method set_time has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
      Open

              def set_time(client, team, data, user, v = nil)
                if user.team_admin? && v
                  # attempt to parse a timezone right to left
                  z = []
                  tz = nil
      Severity: Minor
      Found in slack-sup/commands/set.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        $(window).on('load', function () {
          $('[data-ride="carousel"]').each(function () {
            var $carousel = $(this)
            Plugin.call($carousel, $carousel.data())
          })
      Severity: Major
      Found in public/js/bootstrap.js and 1 other location - About 1 hr to fix
      public/js/bootstrap.js on lines 2037..2042

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 70.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        $(window).on('load.bs.scrollspy.data-api', function () {
          $('[data-spy="scroll"]').each(function () {
            var $spy = $(this)
            Plugin.call($spy, $spy.data())
          })
      Severity: Major
      Found in public/js/bootstrap.js and 1 other location - About 1 hr to fix
      public/js/bootstrap.js on lines 524..529

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 70.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Method set_odd has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
      Open

              def set_odd(client, team, data, user, v = nil)
                if user.team_admin? && !v.nil?
                  team.update_attributes!(sup_odd: v.to_b)
                  client.say(channel: data.channel, text: "Team S'Up now connects groups of #{team.sup_odd ? 'max ' : ''}#{team.sup_size} people.")
                elsif !v.nil?
      Severity: Minor
      Found in slack-sup/commands/set.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function backdrop has 39 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        Modal.prototype.backdrop = function (callback) {
          var that = this
          var animate = this.$element.hasClass('fade') ? 'fade' : ''
      
          if (this.isShown && this.options.backdrop) {
      Severity: Minor
      Found in public/js/bootstrap.js - About 1 hr to fix

        Function show has 39 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          Modal.prototype.show = function (_relatedTarget) {
            var that = this
            var e    = $.Event('show.bs.modal', { relatedTarget: _relatedTarget })
        
            this.$element.trigger(e)
        Severity: Minor
        Found in public/js/bootstrap.js - About 1 hr to fix

          Function activate has 38 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            Tab.prototype.activate = function (element, container, callback) {
              var $active    = container.find('> .active')
              var transition = callback
                && $.support.transition
                && ($active.length && $active.hasClass('fade') || !!container.find('> .fade').length)
          Severity: Minor
          Found in public/js/bootstrap.js - About 1 hr to fix

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                if (!self) {
                  self = new this.constructor(obj.currentTarget, this.getDelegateOptions())
                  $(obj.currentTarget).data('bs.' + this.type, self)
                }
            Severity: Major
            Found in public/js/bootstrap.js and 2 other locations - About 1 hr to fix
            public/js/bootstrap.js on lines 1399..1402
            public/js/bootstrap.js on lines 1703..1706

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                  if (!self) {
                    self = new this.constructor(e.currentTarget, this.getDelegateOptions())
                    $(e.currentTarget).data('bs.' + this.type, self)
                  }
            Severity: Major
            Found in public/js/bootstrap.js and 2 other locations - About 1 hr to fix
            public/js/bootstrap.js on lines 1362..1365
            public/js/bootstrap.js on lines 1399..1402

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Similar blocks of code found in 3 locations. Consider refactoring.
            Open

                if (!self) {
                  self = new this.constructor(obj.currentTarget, this.getDelegateOptions())
                  $(obj.currentTarget).data('bs.' + this.type, self)
                }
            Severity: Major
            Found in public/js/bootstrap.js and 2 other locations - About 1 hr to fix
            public/js/bootstrap.js on lines 1362..1365
            public/js/bootstrap.js on lines 1703..1706

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 64.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Function show has 36 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

              Collapse.prototype.show = function () {
                if (this.transitioning || this.$element.hasClass('in')) return
            
                var activesData
                var actives = this.$parent && this.$parent.children('.panel').children('.in, .collapsing')
            Severity: Minor
            Found in public/js/bootstrap.js - About 1 hr to fix

              Method stripe_customer_subscriptions_info has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
              Open

                def stripe_customer_subscriptions_info(with_unsubscribe = false)
                  stripe_customer.subscriptions.map do |subscription|
                    amount = ActiveSupport::NumberHelper.number_to_currency(subscription.plan.amount.to_f / 100)
                    current_period_end = Time.at(subscription.current_period_end).strftime('%B %d, %Y')
                    if subscription.status == 'active'
              Severity: Minor
              Found in slack-sup/models/team.rb - About 1 hr to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method set has 32 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                      def set(client, team, data, user, k, v)
                        case k
                        when 'opt' then
                          set_opt_in client, team, data, user, v
                        when 'api' then
              Severity: Minor
              Found in slack-sup/commands/set.rb - About 1 hr to fix

                Method sync! has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                Open

                  def sync!
                    tt = Time.now.utc
                    members = slack_client.paginate(:users_list, presence: false).map(&:members).flatten
                    humans = members.select { |member| active_member?(member) }.map do |member|
                      sync_member_from_slack!(member)
                Severity: Minor
                Found in slack-sup/models/team.rb - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Method sync_user! has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
                Open

                  def sync_user!(id)
                    member = slack_client.users_info(user: id).user
                    return unless active_member?(member)
                
                    human = sync_member_from_slack!(member)
                Severity: Minor
                Found in slack-sup/models/team.rb - About 1 hr to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

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