# dblume/pizza-slice

### Showing 7 of 7 total issues

#### Function `drawSlice` has 47 lines of code (exceeds 25 allowed). Consider refactoring. Open

``````function drawSlice(angle) {
la = -(Math.PI / 2) - (angle / 2);
ra = la + angle;
// Crust
len = cy;``````
Found in main.js - About 1 hr to fix

#### Cyclomatic complexity is too high in function halve_slice_big_angle. (6) Open

``````def halve_slice_big_angle(angle, radius):
""" angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416 """
assert(1.8956 <= angle <= math.pi)

``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Function `halve_slice_big_angle` has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open

``````function halve_slice_big_angle(angle, radius) {
// angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416

// if angle = 1.8956, fraction_in_triangles = 0.9999655``````
Found in main.js - About 1 hr to fix

#### Function `onTouchMove` has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open

``````function onTouchMove(event) {
var touchX1 = event.touches.clientX;
if (event.targetTouches.length > 1) {
if (!everMultiTouch) {
touches.x2 = event.touches.clientX;``````
Found in main.js - About 1 hr to fix

#### Function `halve_slice_big_angle` has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open

``````def halve_slice_big_angle(angle, radius):
""" angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416 """
assert(1.8956 <= angle <= math.pi)

``````
Found in pizza_slice.py - About 45 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `halve_slice_big_angle` has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open

``````function halve_slice_big_angle(angle, radius) {
// angle must be > 1.8956 (where length is 0.5835 * radius) and < 3.1416

// if angle = 1.8956, fraction_in_triangles = 0.9999655``````
Found in main.js - About 45 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `onTouchMove` has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open

``````function onTouchMove(event) {
var touchX1 = event.touches.clientX;
if (event.targetTouches.length > 1) {
if (!everMultiTouch) {
touches.x2 = event.touches.clientX;``````
Found in main.js - About 35 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"