Method carve_passageway!
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
def carve_passageway!(room,other_room)
direction = direction_between_rooms(room, other_room)
case direction
when NORTH then
x = adjacent_room_adjoining_edge(room, other_room).sample
Method can_contain_adjacent_position?
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def can_contain_adjacent_position?(room,other_room,direction)
case direction
when NORTH then (return false) if other_room.y - room.height <= 1
when SOUTH then (return false) if other_room.y + room.height >= self.height - 1
when EAST then (return false) if other_room.x - room.width <= 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method recursively_place_adjacent_rooms
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def recursively_place_adjacent_rooms(source,depth=0)
raise "first room not placed" unless source.placed
return if depth <= -MAX_DEPTH
unplaced_rooms.shuffle.take(2).each do |target|
next if target.placed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method place_adjacent_to_room
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def place_adjacent_to_room(room, other_room, direction=nil)
proposed_location = nil
proposed_direction = nil
conflict = true
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method place_first_room!
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def place_first_room!
first_room = self.rooms.sample
if self.up_stairs_location
stairs << Stairwell.new(location: self.up_stairs_location, access: Stairwell::UP)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"