Showing 13,975 of 13,975 total issues
DynamicCustomOp
has 71 methods (exceeds 20 allowed). Consider refactoring. Open
@Slf4j
public class DynamicCustomOp extends DifferentialFunction implements CustomOp {
private String opName;
@Builder.Default
UIVariable
has 71 methods (exceeds 20 allowed). Consider refactoring. Open
@SuppressWarnings("unused")
public final class UIVariable extends Table {
public static void ValidateVersion() { Constants.FLATBUFFERS_1_12_0(); }
public static UIVariable getRootAsUIVariable(ByteBuffer _bb) { return getRootAsUIVariable(_bb, new UIVariable()); }
public static UIVariable getRootAsUIVariable(ByteBuffer _bb, UIVariable obj) { _bb.order(ByteOrder.LITTLE_ENDIAN); return (obj.__assign(_bb.getInt(_bb.position()) + _bb.position(), _bb)); }
Method next
has a Cognitive Complexity of 66 (exceeds 5 allowed). Consider refactoring. Open
@Override
public List<List<Writable>> next(int num) {
Preconditions.checkArgument(num > 0, "Number of examples must be > 0: got %s", num);
if (imageLoader == null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method appendTo
has a Cognitive Complexity of 66 (exceeds 5 allowed). Consider refactoring. Open
public StringBuilder appendTo(final StringBuilder builder) {
builder.append('{');
boolean atLeastOne = false;
if (score()) {
if (atLeastOne) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method backpropGradient
has a Cognitive Complexity of 66 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Pair<Gradient, INDArray> backpropGradient(INDArray epsilon, LayerWorkspaceMgr workspaceMgr) {
assertInputSet(true);
INDArray nextEpsilon;
val shape = getShape(epsilon);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method iterationDone
has a Cognitive Complexity of 66 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void iterationDone(Model model, int iteration, int epoch) {
// we update lastTime on every iteration
// just to simplify things
if (lastTime.get() == null)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method doEvaluationHelper
has a Cognitive Complexity of 66 (exceeds 5 allowed). Consider refactoring. Open
private <T extends IEvaluation> Map<Integer,T[]> doEvaluationHelper(MultiDataSetIterator iterator, Map<Integer, T[]> evaluations){
if (layers == null || !(getOutputLayer(0) instanceof IOutputLayer)) {
throw new IllegalStateException("Cannot evaluate network with no output layer");
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File TFGraphMapper.java
has 594 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
Method createFromNpzFile
has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Map<String, INDArray> createFromNpzFile(File file) throws Exception{
// TODO error checks
HashMap<String, INDArray> map = new HashMap<>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method initSubgraph
has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring. Open
protected void initSubgraph(Set<String> variables) {
// Step 1: determine subgraph structure we actually need to execute
Queue<String> processingQueue = new LinkedList<>(variables);
// Note subgraph initially should include placeholders and constants
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method configureBaseLayer
has a Cognitive Complexity of 65 (exceeds 5 allowed). Consider refactoring. Open
private static void configureBaseLayer(String layerName, BaseLayer bLayer, IDropout iDropout,
List<Regularization> regularization, List<Regularization> regularizationBias) {
if (regularization != null && !regularization.isEmpty()) {
final List<Regularization> bLayerRegs = new ArrayList<>(bLayer.getRegularization());
if (bLayerRegs == null || bLayerRegs.isEmpty()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method activateHelper
has 255 lines of code (exceeds 25 allowed). Consider refactoring. Open
static public FwdPassReturn activateHelper(final BaseRecurrentLayer layer, final NeuralNetConfiguration conf,
final IActivation gateActivationFn, //Activation function for the gates - sigmoid or hard sigmoid (must be found in range 0 to 1)
INDArray input, final INDArray recurrentWeights, //Shape: [hiddenLayerSize,4*hiddenLayerSize+3]; order: [wI,wF,wO,wG,wFF,wOO,wGG]
final INDArray originalInputWeights, //Shape: [n^(L-1),4*hiddenLayerSize]; order: [wi,wf,wo,wg]
final INDArray biases, //Shape: [4,hiddenLayerSize]; order: [bi,bf,bo,bg]^T
File LSTMHelpers.java
has 590 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
Method generateDocs
has a Cognitive Complexity of 64 (exceeds 5 allowed). Consider refactoring. Open
public static void generateDocs(int namespaceNum, NamespaceOps namespace, String docsDirectory, String basePackage) throws IOException {
File outputDirectory = new File(docsDirectory);
StringBuilder sb = new StringBuilder();
String headerName = namespace.getName();
if(headerName.startsWith("SD"))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File VectorsConfiguration.java
has 585 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
Builder
has 68 methods (exceeds 20 allowed). Consider refactoring. Open
public static class Builder {
private List<DataAction> actionList = new ArrayList<>();
private Schema initialSchema;
Similar blocks of code found in 2 locations. Consider refactoring. Open
scannedClasses.getClassesImplementing(PreImportHook::class.java.name).filter { input -> input.hasAnnotation(PreHookRule::class.java.name) }.forEach {
val instance = Class.forName(it.name).getDeclaredConstructor().newInstance() as PreImportHook
val rule = it.annotationInfo.first { input -> input.name == PreHookRule::class.java.name }
val nodeNames = rule.parameterValues["nodeNames"].value as Array<String>
val frameworkName = rule.parameterValues["frameworkName"].value as String
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 630.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
scannedClasses.getClassesImplementing(PostImportHook::class.java.name).filter { input -> input.hasAnnotation(PostHookRule::class.java.name) }.forEach {
val instance = Class.forName(it.name).getDeclaredConstructor().newInstance() as PostImportHook
val rule = it.annotationInfo.first { input -> input.name == PostHookRule::class.java.name }
val nodeNames = rule.parameterValues["nodeNames"].value as Array<String>
val frameworkName = rule.parameterValues["frameworkName"].value as String
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 630.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method initAttributes
has 249 lines of code (exceeds 25 allowed). Consider refactoring. Open
override fun <GRAPH_TYPE : GeneratedMessageV3, NODE_TYPE : GeneratedMessageV3, OP_DEF_TYPE : GeneratedMessageV3, TENSOR_TYPE : GeneratedMessageV3, ATTR_DEF_TYPE : GeneratedMessageV3, ATTR_VALUE_TYPE : GeneratedMessageV3, DATA_TYPE : ProtocolMessageEnum> initAttributes(
df: DifferentialFunction,
sd: SameDiff,
descriptorAndContext: Pair<MappingContext<GRAPH_TYPE, NODE_TYPE, OP_DEF_TYPE, TENSOR_TYPE, ATTR_DEF_TYPE, ATTR_VALUE_TYPE, DATA_TYPE>, OpNamespace.OpDescriptor>
) {
File StringUtils.java
has 580 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the