SDVariable
has 157 methods (exceeds 20 allowed). Consider refactoring. Open
@Data
@NoArgsConstructor
@Slf4j
public class SDVariable implements Serializable {
File SDVariable.java
has 874 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* ******************************************************************************
* *
* *
* * This program and the accompanying materials are made available under the
Method get
has a Cognitive Complexity of 71 (exceeds 5 allowed). Consider refactoring. Open
public SDVariable get(SDIndex... indices) {
int ndims = indices.length;
boolean variableIndices = false;
//copy because we can mutate this internally
SDIndex[] inputIndices = Arrays.copyOf(indices,indices.length);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addControlDependency
has a Cognitive Complexity of 38 (exceeds 5 allowed). Consider refactoring. Open
public void addControlDependency(SDVariable controlDependency){
Variable vThis = sameDiff.getVariables().get(getVarName());
Variable vCD = sameDiff.getVariables().get(controlDependency.name());
//If possible: add control dependency on ops
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get
has 105 lines of code (exceeds 25 allowed). Consider refactoring. Open
public SDVariable get(SDIndex... indices) {
int ndims = indices.length;
boolean variableIndices = false;
//copy because we can mutate this internally
SDIndex[] inputIndices = Arrays.copyOf(indices,indices.length);
Method addControlDependency
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void addControlDependency(SDVariable controlDependency){
Variable vThis = sameDiff.getVariables().get(getVarName());
Variable vCD = sameDiff.getVariables().get(controlDependency.name());
//If possible: add control dependency on ops
Method put
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
public SDVariable put(SDVariable indices,SDVariable toPut,SDVariable putIndices) {
//start at 1 because we start with the initial output (basically the item at the first element in the indices)
SDVariable currIteration = sameDiff.var(Nd4j.zeros(1).castTo(DataType.INT32));
//this condition is normally used when you want to toss in an extra condition to terminate early
SDVariable cond = sameDiff.constant(true);
Method get
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public SDVariable get(SDVariable indices) {
SDVariable initialSize = sameDiff.zerosLike(shape()).castTo(DataType.INT64);
//pull from the first slice as the starting point and concatenate each result together
SDVariable startResult = sameDiff.slice(this, initialSize.castTo(DataType.INT64), sliceEnd(this,
sameDiff.onesLike(shape()).castTo(DataType.INT64)));
Method equals
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public boolean equals(Object o){
if(o == this) return true;
if(!(o instanceof SDVariable))
return false;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getArr
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public INDArray getArr(boolean enforceExistence) {
if(sameDiff.arrayAlreadyExistsForVarName(getVarName()))
return sameDiff.getArrForVarName(getVarName());
if(variableType == VariableType.ARRAY && enforceExistence) {
throw new UnsupportedOperationException("Cannot get array for ARRAY type SDVariable - use SDVariable.exec or SameDiff.output instead");
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return true;
Avoid too many return
statements within this method. Open
return false;
Avoid too many return
statements within this method. Open
return a1.equals(a2);
Method getShape
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public long[] getShape() {
if (variableType == VariableType.PLACEHOLDER || shape != null) {
return shape;
} else if(variableType == VariableType.VARIABLE || variableType == VariableType.CONSTANT) {
if(getArr() != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dataType
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public DataType dataType() {
if(this.dataType == null) {
//Try to infer datatype instead of returning null
if(variableType != VariableType.ARRAY && getArr() != null) {
this.dataType = getArr().dataType();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (index.getIntervalEnd() == null && indexType != SDIndex.IndexType.INTERVAL_INPUT) {
end_mask_arr[i] = 1;
} else if(indexType == SDIndex.IndexType.INTERVAL_INPUT) {
if(endVar == null) {
endVar = index.getIntervalInputEnd();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (index.getIntervalBegin() == null && indexType != SDIndex.IndexType.INTERVAL_INPUT) {
begin_mask_arr[i] = 1;
} else if(indexType == SDIndex.IndexType.INTERVAL_INPUT) {
if(beginVar == null) {
beginVar = index.getIntervalInputBegin();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public SDVariable clone(SameDiff sd) {
SDVariable v = new SDVariable();
v.varName = varName;
v.variableType = variableType;
v.shape = shape == null ? null : shape.clone();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
public SDVariable clone(String name,SameDiff sd) {
SDVariable v = new SDVariable();
v.varName = name;
v.variableType = variableType;
v.shape = shape == null ? null : shape.clone();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76