deeplearning4j/deeplearning4j

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nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/AvgPooling2D.java

Summary

Maintainability
D
2 days
Test Coverage

Method initFromTensorFlow has 48 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    @Override
    public void initFromTensorFlow(NodeDef nodeDef, SameDiff initWith, Map<String, AttrValue> attributesForNode, GraphDef graph) {
        val aStrides = nodeDef.getAttrOrThrow("strides");
        val tfStrides = aStrides.getList().getIList();

    Method mappingsForFunction has 38 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        @Override
        public Map<String, Map<String, PropertyMapping>> mappingsForFunction() {
            Map<String, Map<String, PropertyMapping>> ret = new HashMap<>();
            Map<String, PropertyMapping> map = new HashMap<>();
            val strideMapping = PropertyMapping.builder()

      Method initFromTensorFlow has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
      Open

          @Override
          public void initFromTensorFlow(NodeDef nodeDef, SameDiff initWith, Map<String, AttrValue> attributesForNode, GraphDef graph) {
              val aStrides = nodeDef.getAttrOrThrow("strides");
              val tfStrides = aStrides.getList().getIList();
      
      

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Identical blocks of code found in 3 locations. Consider refactoring.
      Open

          @Override
          public Map<String, Map<String, PropertyMapping>> mappingsForFunction() {
              Map<String, Map<String, PropertyMapping>> ret = new HashMap<>();
              Map<String, PropertyMapping> map = new HashMap<>();
              val strideMapping = PropertyMapping.builder()
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPoolWithArgmax.java on lines 218..266
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPooling2D.java on lines 256..306

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 287.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 3 locations. Consider refactoring.
      Open

              if (data_format.equalsIgnoreCase("nhwc")) {
                  sH = tfStrides.get(1).intValue();
                  sW = tfStrides.get(2).intValue();
      
                  kH = tfKernels.get(1).intValue();
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPoolWithArgmax.java on lines 177..195
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPooling2D.java on lines 197..215

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 228.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          @Override
          public List<SDVariable> doDiff(List<SDVariable> f1) {
              List<SDVariable> ret = new ArrayList<>();
              List<SDVariable> inputs = new ArrayList<>();
              inputs.addAll(Arrays.asList(args()));
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPoolWithArgmax.java on lines 131..144

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 96.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              Pooling2DConfig pooling2DConfig = Pooling2DConfig.builder()
                      .sH(sH)
                      .sW(sW)
                      .type(Pooling2D.Pooling2DType.AVG)
                      .paddingMode(PaddingMode.valueOf(paddingMode))
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPooling2D.java on lines 217..228

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 64.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 3 locations. Consider refactoring.
      Open

          private void addArgs() {
              addIArgument(config.getKH(),
                      config.getKW(),
                      config.getSH(),
                      config.getSW(),
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPoolWithArgmax.java on lines 110..124
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPooling2D.java on lines 119..133

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 59.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 35 locations. Consider refactoring.
      Open

          @Override
          public List<DataType> calculateOutputDataTypes(List<DataType> inputDataTypes){
              Preconditions.checkState(inputDataTypes != null && inputDataTypes.size() == 1, "Expected 1 input data type for %s, got %s", getClass(), inputDataTypes);
              return Collections.singletonList(inputDataTypes.get(0));
          }
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/BaseScalarOp.java on lines 192..197
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/broadcast/BiasAdd.java on lines 95..99
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/broadcast/BroadcastTo.java on lines 83..87
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/controlflow/Select.java on lines 76..81
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/controlflow/compat/Merge.java on lines 100..104
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/image/ExtractImagePatches.java on lines 129..133
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/AvgPooling3D.java on lines 103..107
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Col2Im.java on lines 169..173
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Im2col.java on lines 165..169
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Im2colBp.java on lines 82..86
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/MaxPooling3D.java on lines 111..115
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Pooling2D.java on lines 259..263
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Pooling2DDerivative.java on lines 75..79
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Pooling3D.java on lines 323..327
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Pooling3DDerivative.java on lines 61..65
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Upsampling2d.java on lines 138..142
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Upsampling2dDerivative.java on lines 69..73
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Upsampling3d.java on lines 115..119
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/layers/convolution/Upsampling3dBp.java on lines 53..57
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/loss/BaseLoss.java on lines 76..80
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/loss/WeightedCrossEntropyLoss.java on lines 79..83
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/loss/bp/SparseSoftmaxCrossEntropyLossWithLogitsBp.java on lines 51..55
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/reduce/TensorMmul.java on lines 247..251
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/scatter/ScatterNd.java on lines 81..85
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/Cholesky.java on lines 70..74
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/NthElement.java on lines 77..81
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/clip/ClipByNormBp.java on lines 53..57
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/custom/Assign.java on lines 101..105
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/custom/Choose.java on lines 115..119
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/custom/MirrorPad.java on lines 92..96
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/custom/Pow.java on lines 73..77
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/custom/Trace.java on lines 62..66
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/impl/transforms/gradient/Relu6Derivative.java on lines 86..90
      nd4j/nd4j-backends/nd4j-api-parent/nd4j-api/src/main/java/org/nd4j/linalg/api/ops/random/custom/RandomShuffle.java on lines 62..66

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 44.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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