djbrown/hbscorez

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src/base/logic.py

Summary

Maintainability
B
4 hrs
Test Coverage
F
23%

Use of assert detected. The enclosed code will be removed when compiling to optimised byte code.
Open

    assert sports_hall is not None

Severity: Info
Found in src/base/logic.py by bandit

Cyclomatic complexity is too high in function scrape_game. (10)
Open

def scrape_game(
    game_row,
    league: League,
    whitelist: list[int] | None = None,
    processed_sports_halls: set[int] | None = None,
Severity: Minor
Found in src/base/logic.py by radon

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

File logic.py has 252 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import collections
import logging
import operator
from typing import Any

Severity: Minor
Found in src/base/logic.py - About 2 hrs to fix

    Cyclomatic complexity is too high in function scrape_sports_hall. (7)
    Open

    def scrape_sports_hall(game_row, processed: set[int] | None = None) -> SportsHall | None:
        if processed is None:
            processed = set()
    
        if len(game_row[3]) != 1:
    Severity: Minor
    Found in src/base/logic.py by radon

    Cyclomatic Complexity

    Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

    Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

    Construct Effect on CC Reasoning
    if +1 An if statement is a single decision.
    elif +1 The elif statement adds another decision.
    else +0 The else statement does not cause a new decision. The decision is at the if.
    for +1 There is a decision at the start of the loop.
    while +1 There is a decision at the while statement.
    except +1 Each except branch adds a new conditional path of execution.
    finally +0 The finally block is unconditionally executed.
    with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
    assert +1 The assert statement internally roughly equals a conditional statement.
    Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
    Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

    Source: http://radon.readthedocs.org/en/latest/intro.html

    Function scrape_game has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

    def scrape_game(
        game_row,
        league: League,
        whitelist: list[int] | None = None,
        processed_sports_halls: set[int] | None = None,
    Severity: Minor
    Found in src/base/logic.py - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function unify_player_names has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

    def unify_player_names(*_):
        for player in Player.objects.filter(name__contains="("):
            target_name = player.name.split("(", 1)[0].strip()
            target_player, _ = Player.objects.get_or_create(name=target_name, team=player.team)
    
    
    Severity: Minor
    Found in src/base/logic.py - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function scrape_sports_hall has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    def scrape_sports_hall(game_row, processed: set[int] | None = None) -> SportsHall | None:
        if processed is None:
            processed = set()
    
        if len(game_row[3]) != 1:
    Severity: Minor
    Found in src/base/logic.py - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function add_ranking_place has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

    def add_ranking_place(items: list, field: str):
        """
        Adds 'place' to all items according to their order.
        If the value of the specified field on any given item matches the value on the field of the previous item,
        then the item gets the same place as its predecessor.
    Severity: Minor
    Found in src/base/logic.py - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

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