djbrown/hbscorez

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src/leagues/management/commands/import_leagues.py

Summary

Maintainability
B
6 hrs
Test Coverage
F
0%

Cyclomatic complexity is too high in function scrape_league. (17)
Open

@transaction.atomic
def scrape_league(league_link, district, season, options):  # pylint: disable=too-many-branches
    abbreviation = league_link.text
    bhv_id = parsing.parse_league_bhv_id(league_link)

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in function import_leagues. (9)
Open

def import_leagues(options):
    associations_filters = {}
    if options["associations"]:
        associations_filters["bhv_id__in"] = options["associations"]
    associations = Association.objects.filter(**associations_filters)

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in function scrape_district_season. (6)
Open

def scrape_district_season(district: District, season: Season, options):
    season_begin = date(season.start_year, 10, 1)
    interval_days = 10
    interval_count = 4
    for interval_number in range(interval_count):

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Function scrape_league has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
Open

def scrape_league(league_link, district, season, options):  # pylint: disable=too-many-branches
    abbreviation = league_link.text
    bhv_id = parsing.parse_league_bhv_id(league_link)

    if options["leagues"] and bhv_id not in options["leagues"]:
Severity: Minor
Found in src/leagues/management/commands/import_leagues.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function import_leagues has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

def import_leagues(options):
    associations_filters = {}
    if options["associations"]:
        associations_filters["bhv_id__in"] = options["associations"]
    associations = Association.objects.filter(**associations_filters)
Severity: Minor
Found in src/leagues/management/commands/import_leagues.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function scrape_league has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

def scrape_league(league_link, district, season, options):  # pylint: disable=too-many-branches
    abbreviation = league_link.text
    bhv_id = parsing.parse_league_bhv_id(league_link)

    if options["leagues"] and bhv_id not in options["leagues"]:
Severity: Minor
Found in src/leagues/management/commands/import_leagues.py - About 1 hr to fix

    Function scrape_district_season has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

    def scrape_district_season(district: District, season: Season, options):
        season_begin = date(season.start_year, 10, 1)
        interval_days = 10
        interval_count = 4
        for interval_number in range(interval_count):
    Severity: Minor
    Found in src/leagues/management/commands/import_leagues.py - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function create_seasons has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

    def create_seasons(options):
        seasons = []
    
        for start_year in range(2004, datetime.now().year + 1):
            if options["seasons"] and start_year not in options["seasons"]:
    Severity: Minor
    Found in src/leagues/management/commands/import_leagues.py - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Avoid too many return statements within this function.
    Open

            return
    Severity: Major
    Found in src/leagues/management/commands/import_leagues.py - About 30 mins to fix

      Avoid too many return statements within this function.
      Open

              return
      Severity: Major
      Found in src/leagues/management/commands/import_leagues.py - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                return
        Severity: Major
        Found in src/leagues/management/commands/import_leagues.py - About 30 mins to fix

          Refactor this function to reduce its Cognitive Complexity from 16 to the 15 allowed.
          Open

          def scrape_league(league_link, district, season, options):  # pylint: disable=too-many-branches

          Cognitive Complexity is a measure of how hard the control flow of a function is to understand. Functions with high Cognitive Complexity will be difficult to maintain.

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