docker/swarmkit

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manager/controlapi/cluster.go

Summary

Maintainability
C
1 day
Test Coverage

Method Server.UpdateCluster has 64 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (s *Server) UpdateCluster(ctx context.Context, request *api.UpdateClusterRequest) (*api.UpdateClusterResponse, error) {
    if request.ClusterID == "" || request.ClusterVersion == nil {
        return nil, status.Errorf(codes.InvalidArgument, errInvalidArgument.Error())
    }
    if err := validateClusterSpec(request.Spec); err != nil {
Severity: Minor
Found in manager/controlapi/cluster.go - About 1 hr to fix

    Method Server.UpdateCluster has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring.
    Open

    func (s *Server) UpdateCluster(ctx context.Context, request *api.UpdateClusterRequest) (*api.UpdateClusterResponse, error) {
        if request.ClusterID == "" || request.ClusterVersion == nil {
            return nil, status.Errorf(codes.InvalidArgument, errInvalidArgument.Error())
        }
        if err := validateClusterSpec(request.Spec); err != nil {
    Severity: Minor
    Found in manager/controlapi/cluster.go - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method Server.UpdateCluster has 8 return statements (exceeds 4 allowed).
    Open

    func (s *Server) UpdateCluster(ctx context.Context, request *api.UpdateClusterRequest) (*api.UpdateClusterResponse, error) {
        if request.ClusterID == "" || request.ClusterVersion == nil {
            return nil, status.Errorf(codes.InvalidArgument, errInvalidArgument.Error())
        }
        if err := validateClusterSpec(request.Spec); err != nil {
    Severity: Major
    Found in manager/controlapi/cluster.go - About 50 mins to fix

      Function validateClusterSpec has 8 return statements (exceeds 4 allowed).
      Open

      func validateClusterSpec(spec *api.ClusterSpec) error {
          if spec == nil {
              return status.Errorf(codes.InvalidArgument, errInvalidArgument.Error())
          }
      
      
      Severity: Major
      Found in manager/controlapi/cluster.go - About 50 mins to fix

        Method Server.ListClusters has 6 return statements (exceeds 4 allowed).
        Open

        func (s *Server) ListClusters(ctx context.Context, request *api.ListClustersRequest) (*api.ListClustersResponse, error) {
            var (
                clusters []*api.Cluster
                err      error
            )
        Severity: Major
        Found in manager/controlapi/cluster.go - About 40 mins to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              s.store.View(func(tx store.ReadTx) {
                  switch {
                  case request.Filters != nil && len(request.Filters.Names) > 0:
                      clusters, err = store.FindClusters(tx, buildFilters(store.ByName, request.Filters.Names))
                  case request.Filters != nil && len(request.Filters.NamePrefixes) > 0:
          Severity: Major
          Found in manager/controlapi/cluster.go and 1 other location - About 3 hrs to fix
          manager/controlapi/network.go on lines 262..273

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 249.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

              if request.Filters != nil {
                  clusters = filterClusters(clusters,
                      func(e *api.Cluster) bool {
                          return filterContains(e.Spec.Annotations.Name, request.Filters.Names)
                      },
          Severity: Major
          Found in manager/controlapi/cluster.go and 1 other location - About 2 hrs to fix
          manager/controlapi/network.go on lines 278..293

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 231.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 6 locations. Consider refactoring.
          Open

          func filterClusters(candidates []*api.Cluster, filters ...func(*api.Cluster) bool) []*api.Cluster {
              result := []*api.Cluster{}
          
              for _, c := range candidates {
                  match := true
          Severity: Major
          Found in manager/controlapi/cluster.go and 5 other locations - About 1 hr to fix
          manager/controlapi/network.go on lines 236..253
          manager/controlapi/node.go on lines 59..76
          manager/controlapi/service.go on lines 960..977
          manager/controlapi/task.go on lines 55..72
          manager/controlapi/volume.go on lines 204..220

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 140.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

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