docker/swarmkit

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manager/orchestrator/global/global.go

Summary

Maintainability
D
2 days
Test Coverage

Method Orchestrator.reconcileServices has a Cognitive Complexity of 48 (exceeds 20 allowed). Consider refactoring.
Open

func (g *Orchestrator) reconcileServices(ctx context.Context, serviceIDs []string) {
    nodeTasks := make(map[string]map[string][]*api.Task)

    g.store.View(func(tx store.ReadTx) {
        for _, serviceID := range serviceIDs {
Severity: Minor
Found in manager/orchestrator/global/global.go - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method Orchestrator.reconcileOneNode has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring.
Open

func (g *Orchestrator) reconcileOneNode(ctx context.Context, node *api.Node) {
    if node.Spec.Availability == api.NodeAvailabilityDrain {
        log.G(ctx).Debugf("global orchestrator: node %s in drain state, shutting down its tasks", node.ID)
        g.foreachTaskFromNode(ctx, node, g.shutdownTask)
        return
Severity: Minor
Found in manager/orchestrator/global/global.go - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method Orchestrator.Run has 90 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func (g *Orchestrator) Run(ctx context.Context) error {
    defer close(g.doneChan)

    // Watch changes to services and tasks
    queue := g.store.WatchQueue()
Severity: Major
Found in manager/orchestrator/global/global.go - About 2 hrs to fix

    Method Orchestrator.reconcileOneNode has 77 lines of code (exceeds 50 allowed). Consider refactoring.
    Open

    func (g *Orchestrator) reconcileOneNode(ctx context.Context, node *api.Node) {
        if node.Spec.Availability == api.NodeAvailabilityDrain {
            log.G(ctx).Debugf("global orchestrator: node %s in drain state, shutting down its tasks", node.ID)
            g.foreachTaskFromNode(ctx, node, g.shutdownTask)
            return
    Severity: Major
    Found in manager/orchestrator/global/global.go - About 2 hrs to fix

      Method Orchestrator.reconcileServices has 66 lines of code (exceeds 50 allowed). Consider refactoring.
      Open

      func (g *Orchestrator) reconcileServices(ctx context.Context, serviceIDs []string) {
          nodeTasks := make(map[string]map[string][]*api.Task)
      
          g.store.View(func(tx store.ReadTx) {
              for _, serviceID := range serviceIDs {
      Severity: Minor
      Found in manager/orchestrator/global/global.go - About 1 hr to fix

        Method Orchestrator.Run has a Cognitive Complexity of 28 (exceeds 20 allowed). Consider refactoring.
        Open

        func (g *Orchestrator) Run(ctx context.Context) error {
            defer close(g.doneChan)
        
            // Watch changes to services and tasks
            queue := g.store.WatchQueue()
        Severity: Minor
        Found in manager/orchestrator/global/global.go - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method Orchestrator.tickTasks has a Cognitive Complexity of 26 (exceeds 20 allowed). Consider refactoring.
        Open

        func (g *Orchestrator) tickTasks(ctx context.Context) {
            if len(g.restartTasks) == 0 {
                return
            }
            err := g.store.Batch(func(batch *store.Batch) error {
        Severity: Minor
        Found in manager/orchestrator/global/global.go - About 1 hr to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method Orchestrator.tickTasks has 7 return statements (exceeds 4 allowed).
        Open

        func (g *Orchestrator) tickTasks(ctx context.Context) {
            if len(g.restartTasks) == 0 {
                return
            }
            err := g.store.Batch(func(batch *store.Batch) error {
        Severity: Major
        Found in manager/orchestrator/global/global.go - About 45 mins to fix

          Method Orchestrator.reconcileOneNode has 6 return statements (exceeds 4 allowed).
          Open

          func (g *Orchestrator) reconcileOneNode(ctx context.Context, node *api.Node) {
              if node.Spec.Availability == api.NodeAvailabilityDrain {
                  log.G(ctx).Debugf("global orchestrator: node %s in drain state, shutting down its tasks", node.ID)
                  g.foreachTaskFromNode(ctx, node, g.shutdownTask)
                  return
          Severity: Major
          Found in manager/orchestrator/global/global.go - About 40 mins to fix

            Method Orchestrator.Run has 6 return statements (exceeds 4 allowed).
            Open

            func (g *Orchestrator) Run(ctx context.Context) error {
                defer close(g.doneChan)
            
                // Watch changes to services and tasks
                queue := g.store.WatchQueue()
            Severity: Major
            Found in manager/orchestrator/global/global.go - About 40 mins to fix

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

              func (g *Orchestrator) deleteTask(ctx context.Context, batch *store.Batch, t *api.Task) {
                  err := batch.Update(func(tx store.Tx) error {
                      return store.DeleteTask(tx, t.ID)
                  })
                  if err != nil {
              Severity: Major
              Found in manager/orchestrator/global/global.go and 1 other location - About 1 hr to fix
              manager/orchestrator/replicated/services.go on lines 251..258

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 146.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

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