docker/swarmkit

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swarmd/cmd/swarmctl/service/flagparser/resource.go

Summary

Maintainability
D
1 day
Test Coverage

Function parseResource has a Cognitive Complexity of 49 (exceeds 20 allowed). Consider refactoring.
Open

func parseResource(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
    if flags.Changed("memory-reservation") {
        if spec.Task.Resources == nil {
            spec.Task.Resources = &api.ResourceRequirements{}
        }
Severity: Minor
Found in swarmd/cmd/swarmctl/service/flagparser/resource.go - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function parseResource has 87 lines of code (exceeds 50 allowed). Consider refactoring.
Open

func parseResource(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
    if flags.Changed("memory-reservation") {
        if spec.Task.Resources == nil {
            spec.Task.Resources = &api.ResourceRequirements{}
        }
Severity: Major
Found in swarmd/cmd/swarmctl/service/flagparser/resource.go - About 2 hrs to fix

    Function parseResource has 11 return statements (exceeds 4 allowed).
    Open

    func parseResource(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
        if flags.Changed("memory-reservation") {
            if spec.Task.Resources == nil {
                spec.Task.Resources = &api.ResourceRequirements{}
            }
    Severity: Major
    Found in swarmd/cmd/swarmctl/service/flagparser/resource.go - About 1 hr to fix

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          if flags.Changed("cpu-limit") {
              if spec.Task.Resources == nil {
                  spec.Task.Resources = &api.ResourceRequirements{}
              }
              if spec.Task.Resources.Limits == nil {
      Severity: Major
      Found in swarmd/cmd/swarmctl/service/flagparser/resource.go and 3 other locations - About 1 hr to fix
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 47..57
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 59..69
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 71..81

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 137.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          if flags.Changed("memory-limit") {
              if spec.Task.Resources == nil {
                  spec.Task.Resources = &api.ResourceRequirements{}
              }
              if spec.Task.Resources.Limits == nil {
      Severity: Major
      Found in swarmd/cmd/swarmctl/service/flagparser/resource.go and 3 other locations - About 1 hr to fix
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 47..57
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 71..81
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 83..93

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 137.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          if flags.Changed("memory-reservation") {
              if spec.Task.Resources == nil {
                  spec.Task.Resources = &api.ResourceRequirements{}
              }
              if spec.Task.Resources.Reservations == nil {
      Severity: Major
      Found in swarmd/cmd/swarmctl/service/flagparser/resource.go and 3 other locations - About 1 hr to fix
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 59..69
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 71..81
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 83..93

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 137.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

          if flags.Changed("cpu-reservation") {
              if spec.Task.Resources == nil {
                  spec.Task.Resources = &api.ResourceRequirements{}
              }
              if spec.Task.Resources.Reservations == nil {
      Severity: Major
      Found in swarmd/cmd/swarmctl/service/flagparser/resource.go and 3 other locations - About 1 hr to fix
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 47..57
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 59..69
      swarmd/cmd/swarmctl/service/flagparser/resource.go on lines 83..93

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 137.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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