Method Cluster.UpdateService
has a Cognitive Complexity of 58 (exceeds 20 allowed). Consider refactoring. Open
func (c *Cluster) UpdateService(serviceIDOrName string, version uint64, spec swarm.ServiceSpec, flags types.ServiceUpdateOptions, queryRegistry bool) (*swarm.ServiceUpdateResponse, error) {
var resp *swarm.ServiceUpdateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &spec)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Cluster.ServiceLogs
has a Cognitive Complexity of 56 (exceeds 20 allowed). Consider refactoring. Open
func (c *Cluster) ServiceLogs(ctx context.Context, selector *backend.LogSelector, config *container.LogsOptions) (<-chan *backend.LogMessage, error) {
c.mu.RLock()
defer c.mu.RUnlock()
state := c.currentNodeState()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Cluster.CreateService
has a Cognitive Complexity of 46 (exceeds 20 allowed). Consider refactoring. Open
func (c *Cluster) CreateService(s swarm.ServiceSpec, encodedAuth string, queryRegistry bool) (*swarm.ServiceCreateResponse, error) {
var resp *swarm.ServiceCreateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &s)
if err != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Cluster.ServiceLogs
has 112 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (c *Cluster) ServiceLogs(ctx context.Context, selector *backend.LogSelector, config *container.LogsOptions) (<-chan *backend.LogMessage, error) {
c.mu.RLock()
defer c.mu.RUnlock()
state := c.currentNodeState()
Method Cluster.UpdateService
has 100 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (c *Cluster) UpdateService(serviceIDOrName string, version uint64, spec swarm.ServiceSpec, flags types.ServiceUpdateOptions, queryRegistry bool) (*swarm.ServiceUpdateResponse, error) {
var resp *swarm.ServiceUpdateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &spec)
Method Cluster.GetServices
has 90 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (c *Cluster) GetServices(options types.ServiceListOptions) ([]swarm.Service, error) {
c.mu.RLock()
defer c.mu.RUnlock()
state := c.currentNodeState()
File services.go
has 511 lines of code (exceeds 500 allowed). Consider refactoring. Open
package cluster // import "github.com/docker/docker/daemon/cluster"
import (
"context"
"encoding/base64"
Method Cluster.CreateService
has 72 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (c *Cluster) CreateService(s swarm.ServiceSpec, encodedAuth string, queryRegistry bool) (*swarm.ServiceCreateResponse, error) {
var resp *swarm.ServiceCreateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &s)
if err != nil {
Method Cluster.ServiceLogs
has 12 return statements (exceeds 4 allowed). Open
func (c *Cluster) ServiceLogs(ctx context.Context, selector *backend.LogSelector, config *container.LogsOptions) (<-chan *backend.LogMessage, error) {
c.mu.RLock()
defer c.mu.RUnlock()
state := c.currentNodeState()
Method Cluster.GetServices
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (c *Cluster) GetServices(options types.ServiceListOptions) ([]swarm.Service, error) {
c.mu.RLock()
defer c.mu.RUnlock()
state := c.currentNodeState()
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Cluster.CreateService
has 9 return statements (exceeds 4 allowed). Open
func (c *Cluster) CreateService(s swarm.ServiceSpec, encodedAuth string, queryRegistry bool) (*swarm.ServiceCreateResponse, error) {
var resp *swarm.ServiceCreateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &s)
if err != nil {
Method Cluster.imageWithDigestString
has 9 return statements (exceeds 4 allowed). Open
func (c *Cluster) imageWithDigestString(ctx context.Context, image string, authConfig *registry.AuthConfig) (string, error) {
ref, err := reference.ParseAnyReference(image)
if err != nil {
return "", err
}
Method Cluster.UpdateService
has 9 return statements (exceeds 4 allowed). Open
func (c *Cluster) UpdateService(serviceIDOrName string, version uint64, spec swarm.ServiceSpec, flags types.ServiceUpdateOptions, queryRegistry bool) (*swarm.ServiceUpdateResponse, error) {
var resp *swarm.ServiceUpdateResponse
err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
err := c.populateNetworkID(ctx, state.controlClient, &spec)
Method Cluster.GetServices
has 6 return statements (exceeds 4 allowed). Open
func (c *Cluster) GetServices(options types.ServiceListOptions) ([]swarm.Service, error) {
c.mu.RLock()
defer c.mu.RUnlock()
state := c.currentNodeState()
Method Cluster.UpdateService
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func (c *Cluster) UpdateService(serviceIDOrName string, version uint64, spec swarm.ServiceSpec, flags types.ServiceUpdateOptions, queryRegistry bool) (*swarm.ServiceUpdateResponse, error) {
Function convertSelector
has 5 return statements (exceeds 4 allowed). Open
func convertSelector(ctx context.Context, cc swarmapi.ControlClient, selector *backend.LogSelector) (*swarmapi.LogSelector, error) {
// don't rely on swarmkit to resolve IDs, do it ourselves
swarmSelector := &swarmapi.LogSelector{}
for _, s := range selector.Services {
service, err := getService(ctx, cc, s, false)
Method Cluster.GetService
has 5 return statements (exceeds 4 allowed). Open
func (c *Cluster) GetService(input string, insertDefaults bool) (swarm.Service, error) {
var service *swarmapi.Service
if err := c.lockedManagerAction(func(ctx context.Context, state nodeState) error {
s, err := getService(ctx, state.controlClient, input, insertDefaults)
if err != nil {
Similar blocks of code found in 2 locations. Consider refactoring. Open
if os.Getenv("DOCKER_SERVICE_PREFER_OFFLINE_IMAGE") != "1" && queryRegistry {
digestImage, err := c.imageWithDigestString(ctx, ctnr.Image, authConfig)
if err != nil {
log.G(ctx).Warnf("unable to pin image %s to digest: %s", ctnr.Image, err.Error())
// warning in the client response should be concise
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 238.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if os.Getenv("DOCKER_SERVICE_PREFER_OFFLINE_IMAGE") != "1" && queryRegistry {
digestImage, err := c.imageWithDigestString(ctx, newCtnr.Image, authConfig)
if err != nil {
log.G(ctx).Warnf("unable to pin image %s to digest: %s", newCtnr.Image, err.Error())
// warning in the client response should be concise
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 238.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76