File network.go
has 888 lines of code (exceeds 500 allowed). Consider refactoring. Open
package daemon // import "github.com/docker/docker/daemon"
import (
"context"
"errors"
Daemon
has 29 methods (exceeds 20 allowed). Consider refactoring. Open
func (daemon *Daemon) NetworkControllerEnabled() bool {
return daemon.netController != nil
}
Method Daemon.createNetwork
has a Cognitive Complexity of 39 (exceeds 20 allowed). Consider refactoring. Open
func (daemon *Daemon) createNetwork(cfg *config.Config, create networktypes.CreateRequest, id string, agent bool) (*networktypes.CreateResponse, error) {
if network.IsPredefined(create.Name) {
return nil, PredefinedNetworkError(create.Name)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.createNetwork
has 103 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (daemon *Daemon) createNetwork(cfg *config.Config, create networktypes.CreateRequest, id string, agent bool) (*networktypes.CreateResponse, error) {
if network.IsPredefined(create.Name) {
return nil, PredefinedNetworkError(create.Name)
}
Function buildCreateEndpointOptions
has a Cognitive Complexity of 37 (exceeds 20 allowed). Consider refactoring. Open
func buildCreateEndpointOptions(c *container.Container, n *libnetwork.Network, epConfig *network.EndpointSettings, sb *libnetwork.Sandbox, daemonDNS []string) ([]libnetwork.EndpointOption, error) {
var createOptions []libnetwork.EndpointOption
genericOptions := make(options.Generic)
nwName := n.Name()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildCreateEndpointOptions
has 69 lines of code (exceeds 50 allowed). Consider refactoring. Open
func buildCreateEndpointOptions(c *container.Container, n *libnetwork.Network, epConfig *network.EndpointSettings, sb *libnetwork.Sandbox, daemonDNS []string) ([]libnetwork.EndpointOption, error) {
var createOptions []libnetwork.EndpointOption
genericOptions := make(options.Generic)
nwName := n.Name()
Function buildIPAMResources
has 59 lines of code (exceeds 50 allowed). Consider refactoring. Open
func buildIPAMResources(nw *libnetwork.Network) networktypes.IPAM {
var ipamConfig []networktypes.IPAMConfig
ipamDriver, ipamOptions, ipv4Conf, ipv6Conf := nw.IpamConfig()
Function buildPortsRelatedCreateEndpointOptions
has 59 lines of code (exceeds 50 allowed). Consider refactoring. Open
func buildPortsRelatedCreateEndpointOptions(c *container.Container, n *libnetwork.Network, sb *libnetwork.Sandbox) ([]libnetwork.EndpointOption, error) {
// Port-mapping rules belong to the container & applicable only to non-internal networks.
//
// TODO(thaJeztah): Look if we can provide a more minimal function for getPortMapInfo, as it does a lot, and we only need the "length".
if n.Internal() || len(getPortMapInfo(sb)) > 0 {
Function buildIPAMResources
has a Cognitive Complexity of 26 (exceeds 20 allowed). Consider refactoring. Open
func buildIPAMResources(nw *libnetwork.Network) networktypes.IPAM {
var ipamConfig []networktypes.IPAMConfig
ipamDriver, ipamOptions, ipv4Conf, ipv6Conf := nw.IpamConfig()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Daemon.createNetwork
has 10 return statements (exceeds 4 allowed). Open
func (daemon *Daemon) createNetwork(cfg *config.Config, create networktypes.CreateRequest, id string, agent bool) (*networktypes.CreateResponse, error) {
if network.IsPredefined(create.Name) {
return nil, PredefinedNetworkError(create.Name)
}
Function buildCreateEndpointOptions
has 6 return statements (exceeds 4 allowed). Open
func buildCreateEndpointOptions(c *container.Container, n *libnetwork.Network, epConfig *network.EndpointSettings, sb *libnetwork.Sandbox, daemonDNS []string) ([]libnetwork.EndpointOption, error) {
var createOptions []libnetwork.EndpointOption
genericOptions := make(options.Generic)
nwName := n.Name()
Function getEndpointPortMapInfo
has 6 return statements (exceeds 4 allowed). Open
func getEndpointPortMapInfo(ep *libnetwork.Endpoint) (nat.PortMap, error) {
pm := nat.PortMap{}
driverInfo, err := ep.DriverInfo()
if err != nil {
return pm, err
Function buildCreateEndpointOptions
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func buildCreateEndpointOptions(c *container.Container, n *libnetwork.Network, epConfig *network.EndpointSettings, sb *libnetwork.Sandbox, daemonDNS []string) ([]libnetwork.EndpointOption, error) {
Method Daemon.deleteNetwork
has 5 return statements (exceeds 4 allowed). Open
func (daemon *Daemon) deleteNetwork(nw *libnetwork.Network, dynamic bool) error {
if network.IsPredefined(nw.Name()) && !dynamic {
err := fmt.Errorf("%s is a pre-defined network and cannot be removed", nw.Name())
return errdefs.Forbidden(err)
}
Function getEndpointPortMapInfo
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func getEndpointPortMapInfo(ep *libnetwork.Endpoint) (nat.PortMap, error) {
pm := nat.PortMap{}
driverInfo, err := ep.DriverInfo()
if err != nil {
return pm, err
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buildEndpointInfo
has 5 return statements (exceeds 4 allowed). Open
func buildEndpointInfo(networkSettings *network.Settings, n *libnetwork.Network, ep *libnetwork.Endpoint) error {
if ep == nil {
return errors.New("endpoint cannot be nil")
}
Function buildPortsRelatedCreateEndpointOptions
has a Cognitive Complexity of 21 (exceeds 20 allowed). Consider refactoring. Open
func buildPortsRelatedCreateEndpointOptions(c *container.Container, n *libnetwork.Network, sb *libnetwork.Sandbox) ([]libnetwork.EndpointOption, error) {
// Port-mapping rules belong to the container & applicable only to non-internal networks.
//
// TODO(thaJeztah): Look if we can provide a more minimal function for getPortMapInfo, as it does a lot, and we only need the "length".
if n.Internal() || len(getPortMapInfo(sb)) > 0 {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
for _, port := range ports {
portProto := lntypes.ParseProtocol(port.Proto())
portNum := uint16(port.Int())
exposedPorts = append(exposedPorts, lntypes.TransportPort{
Proto: portProto,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 291.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if create.EnableIPv6 != nil {
enableIPv6 = *create.EnableIPv6
} else if v, ok := networkOptions[netlabel.EnableIPv6]; ok {
var err error
if enableIPv6, err = strconv.ParseBool(v); err != nil {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if c.HostConfig.PortBindings != nil {
for p, b := range c.HostConfig.PortBindings {
bindings[p] = []nat.PortBinding{}
for _, bb := range b {
bindings[p] = append(bindings[p], nat.PortBinding{
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if create.EnableIPv4 != nil {
enableIPv4 = *create.EnableIPv4
} else if v, ok := networkOptions[netlabel.EnableIPv4]; ok {
var err error
if enableIPv4, err = strconv.ParseBool(v); err != nil {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 106.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76