Showing 102 of 102 total issues
File dict.go
has 1596 lines of code (exceeds 500 allowed). Consider refactoring. Open
package mnemonic
var adjectives = []string{
"abandoned",
"able",
Method azureIterator.Next
has a Cognitive Complexity of 57 (exceeds 20 allowed). Consider refactoring. Open
func (a *azureIterator) Next() (key vault.StoredKey, err error) {
if a.done {
return nil, vault.ErrDone
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Vault.worker
has a Cognitive Complexity of 53 (exceeds 20 allowed). Consider refactoring. Open
func (v *Vault) worker() {
var (
dev *tezosapp.App
err error
t *time.Timer
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Footer
has 116 lines of code (exceeds 25 allowed). Consider refactoring. Open
function Footer() {
const footerContainer = useRef(null);
const [isActive, setIsActive] = useState(false);
const { footer } = useThemeConfig();
const { copyright, links = [], logo = {} } = footer || {};
Method JWT.CheckUpdateNewCred
has a Cognitive Complexity of 43 (exceeds 20 allowed). Consider refactoring. Open
func (j *JWT) CheckUpdateNewCred() error {
for user, data := range j.Users {
if data.NewData != nil {
if data.NewData.Password == data.Password || data.NewData.Secret == data.Secret {
return fmt.Errorf("JWT: new credentials are same as old for user %s", user)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ParseMap
has a Cognitive Complexity of 42 (exceeds 20 allowed). Consider refactoring. Open
func ParseMap(s string, namevalSep, tuplesSep rune) (res map[string]string, err error) {
res = make(map[string]string)
p := []byte(s)
for {
p, err = eatSpace(p)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function validateSecretAndPass
has a Cognitive Complexity of 39 (exceeds 20 allowed). Consider refactoring. Open
func validateSecretAndPass(secret []string) error {
var length int = 16
var stype string = "password"
for _, s := range secret {
// Check length
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cloudKMSIterator.Next
has a Cognitive Complexity of 37 (exceeds 20 allowed). Consider refactoring. Open
func (c *cloudKMSIterator) Next() (vault.StoredKey, error) {
if c.keyIter == nil {
return nil, vault.ErrDone
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function NewRootCommand
has a Cognitive Complexity of 36 (exceeds 20 allowed). Consider refactoring. Open
func NewRootCommand(c *Context, name string) *cobra.Command {
var (
level string
configFile string
baseDir string
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Server.Handler
has a Cognitive Complexity of 36 (exceeds 20 allowed). Consider refactoring. Open
func (s *Server) Handler() (http.Handler, error) {
pub := s.PrivateKey.Public()
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
var req signatory.PolicyHookRequest
dec := json.NewDecoder(r.Body)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Vault.Import
has 90 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (c *Vault) Import(ctx context.Context, pk crypt.PrivateKey, opt utils.Options) (vault.StoredKey, error) {
keyName, ok, err := opt.GetString("name")
if err != nil {
return nil, fmt.Errorf("(CloudKMS/%s): %w", c.config.keyRingName(), err)
}
Function NewRootCommand
has 85 lines of code (exceeds 50 allowed). Consider refactoring. Open
func NewRootCommand(c *Context, name string) *cobra.Command {
var (
level string
configFile string
baseDir string
Method Vault.worker
has 81 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (v *Vault) worker() {
var (
dev *tezosapp.App
err error
t *time.Timer
Function NewServeCommand
has 76 lines of code (exceeds 50 allowed). Consider refactoring. Open
func NewServeCommand(c *Context) *cobra.Command {
var noList bool
serveCmd := cobra.Command{
Use: "serve",
Similar blocks of code found in 2 locations. Consider refactoring. Open
export default function SimpleStep() {
return (
<section className={styles.features}>
<div className={styles.container}>
<Feature {...FeatureList[0]} />
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export default function FooterTop() {
return (
<section className={styles.features}>
<div className={styles.container}>
<Feature {...FeatureList[0]} />
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 74.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method azureIterator.Next
has 72 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (a *azureIterator) Next() (key vault.StoredKey, err error) {
if a.done {
return nil, vault.ErrDone
}
Similar blocks of code found in 5 locations. Consider refactoring. Open
func init() {
vault.RegisterVault("azure", func(ctx context.Context, node *yaml.Node) (vault.Vault, error) {
var conf Config
if node == nil || node.Kind == 0 {
return nil, errors.New("(Azure): config is missing")
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 182.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
func init() {
vault.RegisterVault("hashicorpvault", func(ctx context.Context, node *yaml.Node) (vault.Vault, error) {
var conf Config
if node == nil || node.Kind == 0 {
return nil, errors.New("(HashicorpVault): config is missing")
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 182.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
func init() {
vault.RegisterVault("awskms", func(ctx context.Context, node *yaml.Node) (vault.Vault, error) {
var conf Config
if node == nil || node.Kind == 0 {
return nil, errors.New("(AWSKMS): config is missing")
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 182.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76