Assignment Branch Condition size for create is too high. [58.34/15] Open
def create
existing_assignments = AssignmentTeam.where name: params[:team][:name], parent_id: student.parent_id
# check if the team name is in use
if existing_assignments.empty?
if params[:team][:name].blank?
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for update is too high. [45.22/15] Open
def update
matching_teams = AssignmentTeam.where name: params[:team][:name], parent_id: team.parent_id
if matching_teams.length.zero?
if team.update_attribute('name', params[:team][:name])
team_created_successfully
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for remove_participant is too high. [42.07/15] Open
def remove_participant
# remove the record from teams_users table
team_user = TeamsUser.where(team_id: params[:team_id], user_id: student.user_id)
remove_team_user(team_user)
# if your old team does not have any members, delete the entry for the team
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for view is too high. [38.55/15] Open
def view
# View will check if send_invs and recieved_invs are set before showing
# only the owner should be able to see those.
return unless current_user_id? student.user_id
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for action_allowed? is too high. [20.62/15] Open
def action_allowed?
# note, this code replaces the following line that cannot be called before action allowed?
if ['Instructor',
'Teaching Assistant',
'Administrator',
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for view is too high. [10/6] Open
def view
# View will check if send_invs and recieved_invs are set before showing
# only the owner should be able to see those.
return unless current_user_id? student.user_id
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Perceived complexity for view is too high. [10/7] Open
def view
# View will check if send_invs and recieved_invs are set before showing
# only the owner should be able to see those.
return unless current_user_id? student.user_id
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method remove_participant
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def remove_participant
# remove the record from teams_users table
team_user = TeamsUser.where(team_id: params[:team_id], user_id: student.user_id)
remove_team_user(team_user)
# if your old team does not have any members, delete the entry for the team
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method view
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def view
# View will check if send_invs and recieved_invs are set before showing
# only the owner should be able to see those.
return unless current_user_id? student.user_id
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_allowed?
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def action_allowed?
# note, this code replaces the following line that cannot be called before action allowed?
if ['Instructor',
'Teaching Assistant',
'Administrator',
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def update
matching_teams = AssignmentTeam.where name: params[:team][:name], parent_id: team.parent_id
if matching_teams.length.zero?
if team.update_attribute('name', params[:team][:name])
team_created_successfully
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid using update_attribute
because it skips validations. Open
if team.update_attribute('name', params[:team][:name])
- Read upRead up
- Exclude checks
This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations
Example:
# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1
# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')
Avoid using update_all
because it skips validations. Open
Team.update_all advertise_for_partner: true, id: params[:team_id]
- Read upRead up
- Exclude checks
This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations
Example:
# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1
# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')
Avoid using update_all
because it skips validations. Open
Team.update_all advertise_for_partner: false, id: params[:team_id]
- Read upRead up
- Exclude checks
This cop checks for the use of methods which skip validations which are listed in http://guides.rubyonrails.org/active_record_validations.html#skipping-validations
Example:
# bad
Article.first.decrement!(:view_count)
DiscussionBoard.decrement_counter(:post_count, 5)
Article.first.increment!(:view_count)
DiscussionBoard.increment_counter(:post_count, 5)
person.toggle :active
product.touch
Billing.update_all("category = 'authorized', author = 'David'")
user.update_attribute(website: 'example.com')
user.update_columns(last_request_at: Time.current)
Post.update_counters 5, comment_count: -1, action_count: 1
# good
user.update_attributes(website: 'example.com')
FileUtils.touch('file')
Line is too long. [240/160] Open
@teammate_review_allowed = true if @student.assignment.find_current_stage == 'Finished' || @current_due_date && (@current_due_date.teammate_review_allowed_id == 3 || @current_due_date.teammate_review_allowed_id == 2) # late(2) or yes(3)
- Exclude checks
Move redirect_to view_student_teams_path student_id: student.id
out of the conditional. Open
redirect_to view_student_teams_path student_id: student.id
- Read upRead up
- Exclude checks
This cop checks for identical lines at the beginning or end of each branch of a conditional statement.
Example:
# bad
if condition
do_x
do_z
else
do_y
do_z
end
# good
if condition
do_x
else
do_y
end
do_z
# bad
if condition
do_z
do_x
else
do_z
do_y
end
# good
do_z
if condition
do_x
else
do_y
end
# bad
case foo
when 1
do_x
when 2
do_x
else
do_x
end
# good
case foo
when 1
do_x
do_y
when 2
# nothing
else
do_x
do_z
end
Do not use Time.now
without zone. Use one of Time.zone.now
, Time.current
, Time.now.in_time_zone
, Time.now.utc
, Time.now.getlocal
, Time.now.iso8601
, Time.now.jisx0301
, Time.now.rfc3339
, Time.now.to_i
, Time.now.to_f
instead. Open
if due_date.due_at > Time.now
- Read upRead up
- Exclude checks
This cop checks for the use of Time methods without zone.
Built on top of Ruby on Rails style guide (https://github.com/bbatsov/rails-style-guide#time) and the article http://danilenko.org/2012/7/6/rails_timezones/ .
Two styles are supported for this cop. When EnforcedStyle is 'strict' then only use of Time.zone is allowed.
When EnforcedStyle is 'flexible' then it's also allowed to use Time.intimezone.
Example:
# always offense
Time.now
Time.parse('2015-03-02 19:05:37')
# no offense
Time.zone.now
Time.zone.parse('2015-03-02 19:05:37')
# no offense only if style is 'flexible'
Time.current
DateTime.strptime(str, "%Y-%m-%d %H:%M %Z").in_time_zone
Time.at(timestamp).in_time_zone
Omit parentheses for ternary conditions. Open
((%w[view].include? action_name) ? are_needed_authorizations_present?(params[:student_id], "reader", "reviewer", "submitter") : true)
- Read upRead up
- Exclude checks
This cop checks for the presence of parentheses around ternary
conditions. It is configurable to enforce inclusion or omission of
parentheses using EnforcedStyle
. Omission is only enforced when
removing the parentheses won't cause a different behavior.
Example: EnforcedStyle: requirenoparentheses (default)
# bad
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = (bar && baz) ? a : b
# good
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = bar && baz ? a : b
Example: EnforcedStyle: require_parentheses
# bad
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = bar && baz ? a : b
# good
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = (bar && baz) ? a : b
Example: EnforcedStyle: requireparentheseswhen_complex
# bad
foo = (bar?) ? a : b
foo = (bar.baz?) ? a : b
foo = bar && baz ? a : b
# good
foo = bar? ? a : b
foo = bar.baz? ? a : b
foo = (bar && baz) ? a : b
Move redirect_to view_student_teams_path student_id: student.id
out of the conditional. Open
redirect_to view_student_teams_path student_id: student.id
- Read upRead up
- Exclude checks
This cop checks for identical lines at the beginning or end of each branch of a conditional statement.
Example:
# bad
if condition
do_x
do_z
else
do_y
do_z
end
# good
if condition
do_x
else
do_y
end
do_z
# bad
if condition
do_z
do_x
else
do_z
do_y
end
# good
do_z
if condition
do_x
else
do_y
end
# bad
case foo
when 1
do_x
when 2
do_x
else
do_x
end
# good
case foo
when 1
do_x
do_y
when 2
# nothing
else
do_x
do_z
end