ece517-p3/expertiza

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app/helpers/grades_helper.rb

Summary

Maintainability
A
3 hrs
Test Coverage

Module has too many lines. [105/100]
Open

module GradesHelper
  # Render the title
  def get_accordion_title(last_topic, new_topic)
    if last_topic.eql? nil
      # this is the first accordion
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop checks if the length a module exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Assignment Branch Condition size for view_heatgrid is too high. [26.17/15]
Open

  def view_heatgrid(participant_id, type)
    # get participant, team, questionnaires for assignment.
    @participant = AssignmentParticipant.find(participant_id)
    @assignment = @participant.assignment
    @team = @participant.team
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Assignment Branch Condition size for has_team_and_metareview? is too high. [19/15]
Open

  def has_team_and_metareview?
    if params[:action] == "view"
      @assignment = Assignment.find(params[:id])
      @assignment_id = @assignment.id
    elsif %w[view_my_scores view_review].include? params[:action]
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Perceived complexity for get_css_style_for_lauw_reputation is too high. [9/7]
Open

  def get_css_style_for_lauw_reputation(reputation_value)
    css_class = if reputation_value < 0.2
                  'c1'
                elsif reputation_value >= 0.2 and reputation_value <= 0.4
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Perceived complexity for get_css_style_for_hamer_reputation is too high. [9/7]
Open

  def get_css_style_for_hamer_reputation(reputation_value)
    css_class = if reputation_value < 0.5
                  'c1'
                elsif reputation_value >= 0.5 and reputation_value <= 1
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for get_css_style_for_hamer_reputation is too high. [8/6]
Open

  def get_css_style_for_hamer_reputation(reputation_value)
    css_class = if reputation_value < 0.5
                  'c1'
                elsif reputation_value >= 0.5 and reputation_value <= 1
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Perceived complexity for has_team_and_metareview? is too high. [9/7]
Open

  def has_team_and_metareview?
    if params[:action] == "view"
      @assignment = Assignment.find(params[:id])
      @assignment_id = @assignment.id
    elsif %w[view_my_scores view_review].include? params[:action]
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for get_css_style_for_lauw_reputation is too high. [8/6]
Open

  def get_css_style_for_lauw_reputation(reputation_value)
    css_class = if reputation_value < 0.2
                  'c1'
                elsif reputation_value >= 0.2 and reputation_value <= 0.4
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Cyclomatic complexity for has_team_and_metareview? is too high. [7/6]
Open

  def has_team_and_metareview?
    if params[:action] == "view"
      @assignment = Assignment.find(params[:id])
      @assignment_id = @assignment.id
    elsif %w[view_my_scores view_review].include? params[:action]
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Method view_heatgrid has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

  def view_heatgrid(participant_id, type)
    # get participant, team, questionnaires for assignment.
    @participant = AssignmentParticipant.find(participant_id)
    @assignment = @participant.assignment
    @team = @participant.team
Severity: Minor
Found in app/helpers/grades_helper.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method has_team_and_metareview? has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  def has_team_and_metareview?
    if params[:action] == "view"
      @assignment = Assignment.find(params[:id])
      @assignment_id = @assignment.id
    elsif %w[view_my_scores view_review].include? params[:action]
Severity: Minor
Found in app/helpers/grades_helper.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_css_style_for_hamer_reputation has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def get_css_style_for_hamer_reputation(reputation_value)
    css_class = if reputation_value < 0.5
                  'c1'
                elsif reputation_value >= 0.5 and reputation_value <= 1
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method get_css_style_for_lauw_reputation has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  def get_css_style_for_lauw_reputation(reputation_value)
    css_class = if reputation_value < 0.2
                  'c1'
                elsif reputation_value >= 0.2 and reputation_value <= 0.4
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def get_css_style_for_hamer_reputation(reputation_value)
    css_class = if reputation_value < 0.5
                  'c1'
                elsif reputation_value >= 0.5 and reputation_value <= 1
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb and 1 other location - About 40 mins to fix
app/helpers/grades_helper.rb on lines 47..59

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 37.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  def get_css_style_for_lauw_reputation(reputation_value)
    css_class = if reputation_value < 0.2
                  'c1'
                elsif reputation_value >= 0.2 and reputation_value <= 0.4
                  'c2'
Severity: Minor
Found in app/helpers/grades_helper.rb and 1 other location - About 40 mins to fix
app/helpers/grades_helper.rb on lines 32..44

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 37.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Use a guard clause instead of wrapping the code inside a conditional expression.
Open

    if question.type == "Checkbox"
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

Use a guard clause instead of wrapping the code inside a conditional expression

Example:

# bad
def test
  if something
    work
  end
end

# good
def test
  return unless something
  work
end

# also good
def test
  work if something
end

# bad
if something
  raise 'exception'
else
  ok
end

# good
raise 'exception' if something
ok

Redundant else-clause.
Open

               else
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

Checks for empty else-clauses, possibly including comments and/or an explicit nil depending on the EnforcedStyle.

Example: EnforcedStyle: empty

# warn only on empty else

# bad
if condition
  statement
else
end

# good
if condition
  statement
else
  nil
end

# good
if condition
  statement
else
  statement
end

# good
if condition
  statement
end

Example: EnforcedStyle: nil

# warn on else with nil in it

# bad
if condition
  statement
else
  nil
end

# good
if condition
  statement
else
end

# good
if condition
  statement
else
  statement
end

# good
if condition
  statement
end

Example: EnforcedStyle: both (default)

# warn on empty else and else with nil in it

# bad
if condition
  statement
else
  nil
end

# bad
if condition
  statement
else
end

# good
if condition
  statement
else
  statement
end

# good
if condition
  statement
end

Rename has_team_and_metareview? to team_and_metareview?.
Open

  def has_team_and_metareview?
Severity: Minor
Found in app/helpers/grades_helper.rb by rubocop

This cop makes sure that predicates are named properly.

Example:

# bad
def is_even?(value)
end

# good
def even?(value)
end

# bad
def has_value?
end

# good
def value?
end

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