ece517-p3/expertiza

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app/models/menu_item.rb

Summary

Maintainability
A
2 hrs
Test Coverage

Mass assignment is not restricted using attr_accessible
Open

class MenuItem < ActiveRecord::Base
Severity: Critical
Found in app/models/menu_item.rb by brakeman

This warning comes up if a model does not limit what attributes can be set through mass assignment.

In particular, this check looks for attr_accessible inside model definitions. If it is not found, this warning will be issued.

Brakeman also warns on use of attr_protected - especially since it was found to be vulnerable to bypass. Warnings for mass assignment on models using attr_protected will be reported, but at a lower confidence level.

Note that disabling mass assignment globally will suppress these warnings.

Assignment Branch Condition size for items_for_permissions is too high. [25.71/15]
Open

  def self.items_for_permissions(permission_ids = nil)
    if permission_ids
      perms = {}
      permission_ids.each {|id| perms[id] = true }
    end
Severity: Minor
Found in app/models/menu_item.rb by rubocop

This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

Method items_for_permissions has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
Open

  def self.items_for_permissions(permission_ids = nil)
    if permission_ids
      perms = {}
      permission_ids.each {|id| perms[id] = true }
    end
Severity: Minor
Found in app/models/menu_item.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Perceived complexity for items_for_permissions is too high. [11/7]
Open

  def self.items_for_permissions(permission_ids = nil)
    if permission_ids
      perms = {}
      permission_ids.each {|id| perms[id] = true }
    end
Severity: Minor
Found in app/models/menu_item.rb by rubocop

This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

Example:

def my_method                   # 1
  if cond                       # 1
    case var                    # 2 (0.8 + 4 * 0.2, rounded)
    when 1 then func_one
    when 2 then func_two
    when 3 then func_three
    when 4..10 then func_other
    end
  else                          # 1
    do_something until a && b   # 2
  end                           # ===
end                             # 7 complexity points

Cyclomatic complexity for items_for_permissions is too high. [8/6]
Open

  def self.items_for_permissions(permission_ids = nil)
    if permission_ids
      perms = {}
      permission_ids.each {|id| perms[id] = true }
    end
Severity: Minor
Found in app/models/menu_item.rb by rubocop

This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

Use find_by instead of where.first.
Open

    MenuItem.where(conditions).first
Severity: Minor
Found in app/models/menu_item.rb by rubocop

This cop is used to identify usages of where.first and change them to use find_by instead.

Example:

# bad
User.where(name: 'Bruce').first
User.where(name: 'Bruce').take

# good
User.find_by(name: 'Bruce')

Use find_by instead of where.first.
Open

    MenuItem.where(conditions).first
Severity: Minor
Found in app/models/menu_item.rb by rubocop

This cop is used to identify usages of where.first and change them to use find_by instead.

Example:

# bad
User.where(name: 'Bruce').first
User.where(name: 'Bruce').take

# good
User.find_by(name: 'Bruce')

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