Showing 2,813 of 2,813 total issues
Method confirmTopic
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.confirmTopic(user_id, team_id, topic_id, assignment_id)
# check whether user has signed up already
user_signup = SignUpSheet.otherConfirmedTopicforUser(assignment_id, team_id)
sign_up = SignedUpTeam.new
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method release_topics_selected_by_team_for_assignment
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.release_topics_selected_by_team_for_assignment(team_id, assignment_id)
old_teams_signups = SignedUpTeam.where(team_id: team_id)
# If the team has signed up for the topic and they are on the waitlist then remove that team from the waitlist.
unless old_teams_signups.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_reviews
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def add_reviews(participant, team, vary)
if @questionnaire_type == "ReviewQuestionnaire"
reviews = if vary
ReviewResponseMap.get_responses_for_team_round(team, @round)
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_allowed?
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def action_allowed?
# note, this code replaces the following line that cannot be called before action allowed?
if ['Instructor',
'Teaching Assistant',
'Administrator',
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create
if params[:questionnaire][:name].blank?
flash[:error] = 'A rubric or survey must have a title.'
redirect_to controller: 'questionnaires', action: 'new', model: params[:questionnaire][:type], private: params[:questionnaire][:private]
else
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method delete
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def delete
@questionnaire = Questionnaire.find(params[:id])
if @questionnaire
begin
name = @questionnaire.name
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method save_questions
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def save_questions(questionnaire_id)
delete_questions questionnaire_id
save_new_questions questionnaire_id
if params[:question]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method match_new_teams_to_topics
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def match_new_teams_to_topics(assignment)
unless assignment.is_intelligent
flash[:error] = "This action is not allowed. The assignment #{assignment.name} does not enable intelligent assignments."
return
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method save_all_questions
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def save_all_questions
questionnaire_id = params[:id]
begin
if params[:save]
params[:question].each_pair do |k, v|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method export
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def self.export(csv, _parent_id, options)
users = User.all
users.each do |user|
tcsv = []
tcsv.push(user.name, user.fullname, user.email) if options["personal_details"] == "true"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method team_users_popup
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def team_users_popup
@sum = 0
@team = Team.find(params[:id])
@assignment = Assignment.find(@team.parent_id)
@team_users = TeamsUser.where(team_id: params[:id])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_approved_user
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create_approved_user
requested_user = RequestedUser.find_by(id: params[:id])
requested_user.status = params[:status]
if requested_user.status.nil?
flash[:error] = "Please Approve or Reject before submitting"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def update
@penalty_policy = LatePolicy.find(params[:id])
invalid_penalty_per_unit = params[:late_policy][:max_penalty].to_i < params[:late_policy][:penalty_per_unit].to_i
flash[:error] = "The maximum penalty cannot be less than penalty per unit." if invalid_penalty_per_unit
same_policy_name = false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
it "is able to create with quiz" do
login_as("instructor6")
visit '/assignments/new?private=1'
fill_in 'assignment_form_assignment_name', with: 'private assignment for test'
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
it "is able to create with teams" do
login_as("instructor6")
visit '/assignments/new?private=1'
fill_in 'assignment_form_assignment_name', with: 'private assignment for test'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Block has too many lines. [34/25] Open
context 'when no user is found by offered username' do
context 'when the record has less than 4 items' do
it 'raises an ArgumentError' do
row = {name: 'no one', fullname: 'no one', email: 'no_one@email.com'}
expect { AssignmentParticipant.import(row, nil, nil, nil) }.to raise_error('The record containing no one does not have enough items.')
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- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Block has too many lines. [34/25] Open
before(:each) do
assignment_questionnaire = double('AssignmentQuestionnaire')
allow(AssignmentQuestionnaire).to receive(:new).with(any_args).and_return(assignment_questionnaire)
allow(assignment_questionnaire).to receive(:save).and_return(true)
@params = {
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- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Block has too many lines. [34/25] Open
describe 'appropriate quiz taking times', js: true do
before(:each) do
@instructor = create(:instructor)
@assignment = create :assignment, require_quiz: true, instructor: @instructor, course: nil, num_quiz_questions: 1, review_topic_threshold: 1
create_assignment_due_date
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- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Block has too many lines. [34/25] Open
before(:each) do
user = User.find_by(name: "student2064")
stub_current_user(user, user.role.name, user.role)
visit '/student_task/list'
expect(page).to have_content('final2')
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- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Function SetHour
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
function SetHour(intHour)
{
var MaxHour;
var MinHour;
if (TimeMode==24)