eduardomoroni/trading-card-manager

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packages/backend/hosting/json/UST-x.json

Summary

Maintainability
Test Coverage
{
  "name": "Unstable",
  "code": "UST",
  "releaseDate": "2017-12-08",
  "border": "silver",
  "type": "un",
  "booster": [
    "rare",
    "uncommon",
    "uncommon",
    "uncommon",
    "common",
    "common",
    "common",
    "common",
    "common",
    "common",
    "common",
    "common",
    "common",
    "common",
    [
      "land",
      "Steamflogger Boss"
    ],
    "token"
  ],
  "mkm_name": "Unstable",
  "mkm_id": 1821,
  "cards": [
    {
      "artist": "Andrea Radeck",
      "cmc": 1,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "95ebdf85f4ea74d584dfdfb72e3de5001d0748a9",
      "imageName": "adorable kitten",
      "layout": "normal",
      "manaCost": "{W}",
      "multiverseid": 439390,
      "name": "Adorable Kitten",
      "number": "1",
      "originalText": "When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.",
      "originalType": "Host Creature — Cat",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Cat"
      ],
      "text": "When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.",
      "toughness": "1",
      "type": "Host Creature — Cat",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Carl Critchlow",
      "cmc": 4,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "9bf93829d5f697e3d6324c439a932804bdfdec3f",
      "imageName": "aerial toastmaster",
      "layout": "normal",
      "manaCost": "{3}{W}",
      "multiverseid": 439391,
      "name": "Aerial Toastmaster",
      "number": "2",
      "originalText": "Flying\n{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Artifact Creature — Cyborg Rigger",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Rigger"
      ],
      "text": "Flying\n{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Rigger",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "McLean Kendree",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "And thus at Maze's End\nthe runners end their strife.\nOur saving grace, that hooded kid,\nis now Guildpact for life.\n—RAVNICA! The Musical",
      "id": "be5620e0c33888cebfcc16cc8f8638a9a5d0012f",
      "imageName": "amateur auteur1",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439392,
      "name": "Amateur Auteur",
      "number": "3",
      "originalText": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "originalType": "Creature — Human",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Human"
      ],
      "text": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "toughness": "2",
      "type": "Creature — Human",
      "types": [
        "Creature"
      ],
      "variations": [
        439613,
        439614,
        439615
      ]
    },
    {
      "artist": "McLean Kendree",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "So Griselbrand was bound,\nhis rage brought to a halt.\n'Til Lili Vess came 'round\nasking, \"Hey, what's in the vault?\"\n—INNISTRAD! The Musical",
      "id": "b4b1553f73f2aa2cc8f9c89be34ea40d891f490f",
      "imageName": "amateur auteur3",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439613,
      "name": "Amateur Auteur",
      "number": "3",
      "originalText": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "originalType": "Creature — Human",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Human"
      ],
      "text": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "toughness": "2",
      "type": "Creature — Human",
      "types": [
        "Creature"
      ],
      "variations": [
        439392,
        439614,
        439615
      ]
    },
    {
      "artist": "McLean Kendree",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "Elspeth, blessed by Heliod,\nstepped up where the hydra trod.\nSoon afterward, a lesson learned:\nattack the Champion, get burned!\n—THEROS! The Musical",
      "id": "26f6d44a6ce1f84f1df55818331608ac1fabd288",
      "imageName": "amateur auteur4",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439614,
      "name": "Amateur Auteur",
      "number": "3",
      "originalText": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "originalType": "Creature — Human",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Human"
      ],
      "text": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "toughness": "2",
      "type": "Creature — Human",
      "types": [
        "Creature"
      ],
      "variations": [
        439392,
        439613,
        439615
      ]
    },
    {
      "artist": "McLean Kendree",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "The two Eldrazi titans fell\nand set the ground a-rumbling!\n\"How come no one ever listens?\"\nold Ugin flew off grumbling.\n—ZENDIKAR! The Musical",
      "id": "2a9816c2e1f13beb49f4aa4517fc0eec18efe9a1",
      "imageName": "amateur auteur2",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439615,
      "name": "Amateur Auteur",
      "number": "3",
      "originalText": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "originalType": "Creature — Human",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Human"
      ],
      "text": "Sacrifice Amateur Auteur: Destroy target enchantment.",
      "toughness": "2",
      "type": "Creature — Human",
      "types": [
        "Creature"
      ],
      "variations": [
        439392,
        439613,
        439614
      ]
    },
    {
      "artist": "Sean Murray",
      "cmc": 3,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "There's no race like gnome.",
      "id": "052e80970e33f1093abccea03753cfcc2e328764",
      "imageName": "by gnome means",
      "layout": "normal",
      "manaCost": "{2}{W}",
      "multiverseid": 439393,
      "name": "By Gnome Means",
      "number": "4",
      "originalText": "{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.\n{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can put any established kind of counter on any permanent using the last ability. If that counter has no mechanical relevance, it's still put on the creature. For example, you can put a loyalty counter on a creature this way. The loyalty counter won't do anything, but who knows? The creature might one day become a planeswalker, and then it will. Dream big!"
        }
      ],
      "text": "{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.\n{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Dmitry Burmak",
      "cmc": 5,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"I treat every foe according to the highest codes of conduct. Then I kill them.\"",
      "id": "c2ec96c070907abfd16eed0dd2886589e9f4f4b3",
      "imageName": "chivalrous chevalier",
      "layout": "normal",
      "manaCost": "{4}{W}",
      "multiverseid": 439394,
      "name": "Chivalrous Chevalier",
      "number": "5",
      "originalText": "Flying\nWhen Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You don't have to compliment an opponent if you'd rather return a creature you control to its owner's hand or if you just can't bring yourself to do it. We'll assume the former."
        },
        {
          "date": "2018-01-19",
          "text": "You choose whether or not to compliment as the ability resolves."
        },
        {
          "date": "2018-01-19",
          "text": "In a multiplayer game, you can compliment any or all of your opponents."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "Flying\nWhen Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.",
      "toughness": "3",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "David Sladek",
      "cmc": 6,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "670816ec292583c1e93f4facae8f8fb64eb32577",
      "imageName": "do-it-yourself seraph",
      "layout": "normal",
      "manaCost": "{4}{W}{W}",
      "multiverseid": 439395,
      "name": "Do-It-Yourself Seraph",
      "number": "6",
      "originalText": "Flying\nWhenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.\nDo-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.",
      "originalType": "Artifact Creature — Cyborg Angel",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If Do-It-Yourself Seraph has the text box of another card, it has all the abilities and flavor text of that card."
        },
        {
          "date": "2018-01-19",
          "text": "If anything cares about the text of Do-It-Yourself Seraph, consider all of its text boxes as if they were one."
        },
        {
          "date": "2018-01-19",
          "text": "If Do-It-Yourself Seraph leaves the battlefield, it loses any text boxes it gained. If it returns to the battlefield, it will be a new object and won't have those text boxes, either."
        },
        {
          "date": "2018-01-19",
          "text": "If Do-It-Yourself Seraph has abilities that contradict one another, the most recently added one wins. For example, if Do-It-Yourself Seraph has the text boxes of both Beast of Burden (power and toughness equal to the number of creatures on the battlefield) and Psychosis Crawler (power and toughness equal to the number of cards in your hand). Do-It-Yourself Seraph's power and toughness would be defined by the text box added most recently."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Angel"
      ],
      "text": "Flying\nWhenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.\nDo-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.",
      "toughness": "4",
      "type": "Artifact Creature — Cyborg Angel",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Jesper Ejsing",
      "cmc": 1,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Up high! To the side! Down low! To the left! Other left! Over here—\"",
      "id": "2fb7a44528894b69d7fd1a14fe2bb8df5748162c",
      "imageName": "gimme five",
      "layout": "normal",
      "manaCost": "{W}",
      "multiverseid": 439396,
      "name": "Gimme Five",
      "number": "7",
      "originalText": "You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You must offer high-fives to other people and they must voluntarily accept for it to count."
        },
        {
          "date": "2018-01-19",
          "text": "Each person who high-fives you counts only once, no matter how many times they high-five you."
        },
        {
          "date": "2018-01-19",
          "text": "The person timing you should let you (and other players in your game) know when 30 seconds has elapsed. You don't have to be back in your seat at the end of the 30 seconds."
        },
        {
          "date": "2018-01-19",
          "text": "A silver-bordered game is one where at least one silver-bordered card was in one of the decks. The silver-bordered cards in a silver-bordered game don't necessarily need to be visible for the players to gain 1 life for high-fiving you."
        }
      ],
      "text": "You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Marco Teixeira",
      "cmc": 1,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "e02465a426b288c5a29e58c7b4811761888ca96f",
      "imageName": "go to jail",
      "layout": "normal",
      "manaCost": "{W}",
      "multiverseid": 439397,
      "name": "GO TO JAIL",
      "number": "8",
      "originalText": "When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.\nAt the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If the two dice end up having the same result, that counts as having rolled doubles. For example, if you roll a 5 and a 6, but you use the ability of Snickering Squirrel to change the first die to a 6, you've rolled doubles."
        },
        {
          "date": "2018-01-19",
          "text": "If you end up rolling more than two dice for the last ability (for example, because of More or Less), you've rolled doubles if any two of those dice have the same result."
        }
      ],
      "text": "When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.\nAt the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 0,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "9576b7f72e0e87262f4bf6e76b1037adc6ce6acb",
      "imageName": "half-kitten, half-",
      "layout": "normal",
      "multiverseid": 439398,
      "name": "Half-Kitten, Half-",
      "number": "9",
      "originalText": "Whenever you're dealt damage,\nAugment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Cat",
      "power": "+1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Cat"
      ],
      "text": "Whenever you're dealt damage,\nAugment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+2",
      "type": "Creature — Cat",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Mark Behm",
      "cmc": 0,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "98a36f71482154dfcead4f407c1e4fe034faf18f",
      "imageName": "humming-",
      "layout": "normal",
      "multiverseid": 439399,
      "name": "Humming-",
      "number": "10",
      "originalText": "Flying\nWhenever you attack with two or more creatures,\nAugment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Bird",
      "power": "+2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Bird"
      ],
      "text": "Flying\nWhenever you attack with two or more creatures,\nAugment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+3",
      "type": "Creature — Bird",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Ben Wootten",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"My sword is at your service, as are my scissors, corkscrew, and bottle opener.\"",
      "id": "c2ce90dcb7fdc9f2d6d8501baa483f8e2a240cdc",
      "imageName": "jackknight",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439400,
      "name": "Jackknight",
      "number": "11",
      "originalText": "Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.",
      "toughness": "1",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Whew. For a minute, I thought I'd forgotten the garlic press.\"",
      "id": "e0391fdb8065fa5cc50b8a97356627ee8161ac92",
      "imageName": "knight of the kitchen sink (a)",
      "layout": "normal",
      "manaCost": "{W}{W}",
      "multiverseid": 439401,
      "name": "Knight of the Kitchen Sink (a)",
      "number": "12",
      "originalText": "First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Whew. For a minute, I thought I'd forgotten the gravy boat.\"",
      "id": "8e2d7264aaa576e9be3f123bee8af33afe557c84",
      "imageName": "knight of the kitchen sink (b)",
      "layout": "normal",
      "manaCost": "{W}{W}",
      "multiverseid": 439625,
      "name": "Knight of the Kitchen Sink (b)",
      "number": "12",
      "originalText": "First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Whew. For a minute, I thought I'd forgotten the juicer.\"",
      "id": "baafbd63fa41a71c6e9d92025c6435ddd9cc1782",
      "imageName": "knight of the kitchen sink (c)",
      "layout": "normal",
      "manaCost": "{W}{W}",
      "multiverseid": 439626,
      "name": "Knight of the Kitchen Sink (c)",
      "number": "12",
      "originalText": "First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "There just needs to be an open mouth in the art. It can be in the background. It doesn't have to be on the depicted creature. It also doesn't need lips. An open skeleton mouth will do."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Whew. For a minute, I thought I'd forgotten the melon baller.\"",
      "id": "5d7055b23d56b07cce509d24bf28457901f2ca6b",
      "imageName": "knight of the kitchen sink (d)",
      "layout": "normal",
      "manaCost": "{W}{W}",
      "multiverseid": 439627,
      "name": "Knight of the Kitchen Sink (d)",
      "number": "12",
      "originalText": "First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Whew. For a minute, I thought I'd forgotten the olive forks.\"",
      "id": "500f291e7f24c282657ea267a767e503396dbf61",
      "imageName": "knight of the kitchen sink (e)",
      "layout": "normal",
      "manaCost": "{W}{W}",
      "multiverseid": 439628,
      "name": "Knight of the Kitchen Sink (e)",
      "number": "12",
      "originalText": "First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Whew. For a minute, I thought I'd forgotten the tea cozy.\"",
      "id": "397497ae65fef5f1a54cca1ea3dec67a2bce6def",
      "imageName": "knight of the kitchen sink (f)",
      "layout": "normal",
      "manaCost": "{W}{W}",
      "multiverseid": 439629,
      "name": "Knight of the Kitchen Sink (f)",
      "number": "12",
      "originalText": "First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Emrah Elmasli",
      "cmc": 3,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "His armor is lightweight titanium alloy, but his will is iron.",
      "id": "e1d43edd6a0911cb7648ccf256c907bce83b39a6",
      "imageName": "knight of the widget",
      "layout": "normal",
      "manaCost": "{2}{W}",
      "multiverseid": 439402,
      "name": "Knight of the Widget",
      "number": "13",
      "originalText": "Vigilance\nKnight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "*",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "Vigilance\nKnight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.",
      "toughness": "*",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 4,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "1b598724dc8c6087c586a5be8486eaaa7378461c",
      "imageName": "midlife upgrade",
      "layout": "normal",
      "manaCost": "{3}{W}",
      "multiverseid": 439403,
      "name": "Midlife Upgrade",
      "number": "14",
      "originalText": "As an additional cost to cast Midlife Upgrade, sacrifice X Contraptions.\nAssemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "As an additional cost to cast this spell, sacrifice X Contraptions.\nAssemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Ben Wootten",
      "cmc": 5,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "The odds are good, but the goods are odd.",
      "id": "f646942d4ffe8845d5dc4309414d66dc1718305a",
      "imageName": "oddly uneven",
      "layout": "normal",
      "manaCost": "{3}{W}{W}",
      "multiverseid": 439404,
      "name": "Oddly Uneven",
      "number": "15",
      "originalText": "Choose one —\n• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)\n• Destroy each creature with an even number of words in its name.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Include all words in the name, including lowercase words like \"of\" or \"the.\""
        },
        {
          "date": "2018-01-19",
          "text": "The name of a creature token is the same as its creature type(s), unless the effect that created it gives it a specific name. For example, a Human Soldier creature token is named \"Human Soldier.\""
        }
      ],
      "text": "Choose one —\n• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)\n• Destroy each creature with an even number of words in its name.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ]
    },
    {
      "artist": "David Sladek",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"You say you're capable of flying. You got any proof of that?\"",
      "id": "9757a5ba588d459ffb595b7d55a9606c15a79422",
      "imageName": "old guard",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439405,
      "name": "Old Guard",
      "number": "16",
      "originalText": "{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)",
      "originalType": "Artifact Creature — Cyborg Soldier",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Cyborg",
        "Soldier"
      ],
      "text": "{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)",
      "toughness": "1",
      "type": "Artifact Creature — Cyborg Soldier",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 3,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "94d8456cfadf9781927f2755fb077c04dde7c75f",
      "imageName": "ordinary pony",
      "layout": "normal",
      "manaCost": "{2}{W}",
      "multiverseid": 439406,
      "name": "Ordinary Pony",
      "number": "17",
      "originalText": "When this creature enters the battlefield, you may exile target non-Horse creature you control, then return it to the battlefield under its owner's control.",
      "originalType": "Host Creature — Horse",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "This card has received minor errata so you can't flicker creatures more than once each turn. Oops."
        },
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Horse"
      ],
      "text": "When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.",
      "toughness": "3",
      "type": "Host Creature — Horse",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "YW Tang",
      "cmc": 0,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "b97b40e2830e81a22e92dcc134c5d8968741bd5e",
      "imageName": "rhino-",
      "layout": "normal",
      "multiverseid": 439407,
      "name": "Rhino-",
      "number": "18",
      "originalText": "Whenever this creature blocks,\nAugment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Rhino",
      "power": "+1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Rhino"
      ],
      "text": "Whenever this creature blocks,\nAugment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+4",
      "type": "Creature — Rhino",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 3,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!\"",
      "id": "9f924fcae58d743347ee131234cd3a077f1d693d",
      "imageName": "riveting rigger",
      "layout": "normal",
      "manaCost": "{2}{W}",
      "multiverseid": 439408,
      "name": "Riveting Rigger",
      "number": "19",
      "originalText": "When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Artifact Creature — Cyborg Rigger",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Cyborg",
        "Rigger"
      ],
      "text": "When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "2",
      "type": "Artifact Creature — Cyborg Rigger",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Sean Murray",
      "cmc": 5,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "0196f9bc90cb76748c9d8ca2dc72a046b1ce5123",
      "imageName": "rules lawyer",
      "layout": "normal",
      "manaCost": "{3}{W}{W}",
      "multiverseid": 439409,
      "name": "Rules Lawyer",
      "number": "20",
      "originalText": "State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)",
      "originalType": "Artifact Creature — Cyborg Advisor",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "While you control Rules Lawyer, the following is true, with the exception of not affecting Rules Lawyer itself (Comprehensive Rules references in parentheses):"
        },
        {
          "date": "2018-01-19",
          "text": "You don't lose the game if you're at or below 0 life. (704.5a)"
        },
        {
          "date": "2018-01-19",
          "text": "If you try to draw from an empty library, nothing happens. (704.5b)"
        },
        {
          "date": "2018-01-19",
          "text": "You could hit up an all-you-can-eat poison counter buffet no problem. (704.5c)"
        },
        {
          "date": "2018-01-19",
          "text": "Creatures you control with toughness of 0 or less remain on the battlefield. (704.5f)"
        },
        {
          "date": "2018-01-19",
          "text": "Creatures you control that have been dealt lethal damage remain on the battlefield. (704.5g)"
        },
        {
          "date": "2018-01-19",
          "text": "Creatures you control shrug off opposing creatures with deathtouch. (704.5h)"
        },
        {
          "date": "2018-01-19",
          "text": "Your planeswalkers remain on the battlefield even if they have no loyalty counters. (704.5i)"
        },
        {
          "date": "2018-01-19",
          "text": "You can control as many legendary permanents (including planeswalkers) with the same name as you want. It's like your own personal Mirror Gallery! (704.5j)"
        },
        {
          "date": "2018-01-19",
          "text": "You can control multiple permanents with the supertype world. So, that opens up some deck ideas, I'd imagine. (704.5k)"
        },
        {
          "date": "2018-01-19",
          "text": "Auras you control stay on the battlefield if they're attached to an illegal permanent or if they aren't attached to a permanent (but should be). They may not do much because there probably won't be an \"enchanted [whatever],\" but they'll stay on the battlefield! (704.5m) Similarly, thanks to an un-documented silver-bordered state-based action no longer applying, your creatures with augment can now survive even if not attached to a host. If this happens, its power and toughness are 0/0. (704.5m)"
        },
        {
          "date": "2018-01-19",
          "text": "Equipment and Fortifications you control can stay attached to an illegal permanent. (704.5n)"
        },
        {
          "date": "2018-01-19",
          "text": "If you somehow control a creature that's attached to another permanent, that creature can stay attached. It can attack and block, even if another creature is carrying it. Similarly, if you control a permanent that isn't an Aura, an Equipment, or a Fortification, it can stay attached to whatever you manage to get it attached to. Strange. (704.5p)"
        },
        {
          "date": "2018-01-19",
          "text": "+1/+1 counters and -1/-1 counters on permanents you control no longer annihilate each other. (704.5q)"
        },
        {
          "date": "2018-01-19",
          "text": "Good news for Rasputin Dreamweaver fans: you can ignore abilities of permanents you control that say it can't have more than a certain number of a certain kind of counter. (704.5r)"
        },
        {
          "date": "2018-01-19",
          "text": "Your Two-Headed Giant team can no longer lose because you have 0 or less life or fifteen or more poison counters. (704.5s and 704.5t)"
        },
        {
          "date": "2018-01-19",
          "text": "In Commander, you're immune to the \"commander damage rule\" that says you lose if a single commander deals 21 or more combat damage to you. (704.5u)"
        },
        {
          "date": "2018-01-19",
          "text": "Because Rules Lawyer applies only to you and other permanents you control, tokens that leave the battlefield will continue to cease to exist. This is also true for copies of cards that might exist off the battlefield."
        },
        {
          "date": "2018-01-19",
          "text": "Any ability that says a player wins or loses the game still works."
        },
        {
          "date": "2018-01-19",
          "text": "Rules Lawyer's ability doesn't apply to itself. It can die for any number of reasons. If you're at 0 or less life and you lose control of Rules Lawyer, you'll immediately lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "A creature with toughness 0 or less can still attack and block. It blocks an attacking creature with trample, treat its toughness as 0 when determining how to assign combat damage."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Advisor"
      ],
      "text": "State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)",
      "toughness": "1",
      "type": "Artifact Creature — Cyborg Advisor",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Matt Gaser",
      "cmc": 3,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "In recursive chess, one piece can capture another only after beating it in a game of recursive chess.",
      "id": "9ffaa3a04e16132786e4e60be903fdeaa88f6d81",
      "imageName": "sacrifice play",
      "layout": "normal",
      "manaCost": "{2}{W}",
      "multiverseid": 439410,
      "name": "Sacrifice Play",
      "number": "21",
      "originalText": "A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "text": "A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Kari Christensen",
      "cmc": 4,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "7a235bc598233c98e4c93f5f270a029f80eccf7f",
      "imageName": "shaggy camel",
      "layout": "normal",
      "manaCost": "{3}{W}",
      "multiverseid": 439411,
      "name": "Shaggy Camel",
      "number": "22",
      "originalText": "When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.",
      "originalType": "Host Creature — Camel",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Camel"
      ],
      "text": "When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.",
      "toughness": "3",
      "type": "Host Creature — Camel",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Alex Konstad",
      "cmc": 1,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "id": "2f03ec07ae907d66c5231587c1208108368af52c",
      "imageName": "side quest",
      "layout": "normal",
      "manaCost": "{W}",
      "multiverseid": 439412,
      "name": "Side Quest",
      "number": "23",
      "originalText": "Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If the creature leaves the battlefield while in the other game, it returns to its home game in the appropriate zone. For example, if it dies in the other game, it will return to its owner's graveyard in its home game."
        }
      ],
      "text": "Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ]
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 1,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"Those who witness my work often question its necessity. I've never understood that.\"\n—Dr. Julius Jumblemorph",
      "id": "72ffac1e1e20b8f4c948dd506b4b275f4119ad7f",
      "imageName": "success!",
      "layout": "normal",
      "manaCost": "{W}",
      "multiverseid": 439413,
      "name": "Success!",
      "number": "24",
      "originalText": "Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Mark Behm",
      "cmc": 2,
      "colorIdentity": [
        "W"
      ],
      "colors": [
        "White"
      ],
      "flavor": "\"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish.\"",
      "id": "19f3cfbed9b6814cd64b79cf3d7f28f22688b948",
      "imageName": "teacher's pet",
      "layout": "normal",
      "manaCost": "{1}{W}",
      "multiverseid": 439414,
      "name": "Teacher's Pet",
      "number": "25",
      "originalText": "{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.",
      "originalType": "Creature — Cat Bird Scientist",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Cat",
        "Bird",
        "Scientist"
      ],
      "text": "{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.",
      "toughness": "1",
      "type": "Creature — Cat Bird Scientist",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Raymond Swanland",
      "cmc": 6,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "Sometimes the books hit back.",
      "id": "33e966139895bbeb803ca28d3517c2adea6be752",
      "imageName": "animate library",
      "layout": "normal",
      "manaCost": "{4}{U}{U}",
      "multiverseid": 439415,
      "name": "Animate Library",
      "number": "26",
      "originalText": "Enchant your library\nEnchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.\nIf enchanted library would leave the battlefield, exile Animate Library instead.",
      "originalType": "Enchantment — Aura",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Animate Library can't enchant your Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "If Animate Library leaves the battlefield, your library goes back to being a normal library."
        },
        {
          "date": "2018-01-19",
          "text": "While your library is a creature, it can become enchanted or equipped, it can be tapped and untapped, and it can attack and block like other creatures."
        },
        {
          "date": "2018-01-19",
          "text": "If your animated library becomes four libraries because of Split Screen, Animate Library stays attached to one of them of your choice. Only that one is a creature."
        }
      ],
      "subtypes": [
        "Aura"
      ],
      "text": "Enchant your library\nEnchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.\nIf enchanted library would leave the battlefield, exile Animate Library instead.",
      "type": "Enchantment — Aura",
      "types": [
        "Enchantment"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Jeff Miracola",
      "cmc": 1,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "a2715551b70ccb1086f20ba776f346f714efc413",
      "imageName": "blurry beeble",
      "layout": "normal",
      "manaCost": "{U}",
      "multiverseid": 439416,
      "name": "Blurry Beeble",
      "number": "27",
      "originalText": "Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)\nWhenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.",
      "originalType": "Artifact Creature — Cyborg Beeble",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Players generally won't have time to put on glasses between the announcement of Blurry Beeble and you paying its costs. They must have had glasses on already in order to later block it."
        },
        {
          "date": "2018-01-19",
          "text": "If Blurry Beeble was put onto the battlefield without being cast, it can't be blocked."
        },
        {
          "date": "2018-01-19",
          "text": "Any glasses with lenses will count, prescription or not. This includes sunglasses, but doesn't include monocles or contacts."
        },
        {
          "date": "2018-01-19",
          "text": "The glasses don't necessarily have to be on a player's face for that player to be wearing them. Hanging around your neck, up on your head, or sitting on your leg to make some adorable little denim monster all count."
        },
        {
          "date": "2018-01-19",
          "text": "You can't remove your opponent's glasses before casting Blurry Beeble, although you may ask them to remove their glasses. They may fall for it."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Beeble"
      ],
      "text": "Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.)\nWhenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.",
      "toughness": "1",
      "type": "Artifact Creature — Cyborg Beeble",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Dmitry Burmak",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "6e2f7e718cbe35bc6706c921dc53083aab92ddc5",
      "imageName": "chipper chopper",
      "layout": "normal",
      "manaCost": "{3}{U}",
      "multiverseid": 439417,
      "name": "Chipper Chopper",
      "number": "28",
      "originalText": "Flying\nWhen Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Artifact Creature — Cyborg Rigger",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Cyborg",
        "Rigger"
      ],
      "text": "Flying\nWhen Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "1",
      "type": "Artifact Creature — Cyborg Rigger",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Marco Teixeira",
      "cmc": 5,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "d8a5cb9b297b01bc999519b38d2e1bf0666fb8a7",
      "imageName": "clocknapper",
      "layout": "normal",
      "manaCost": "{3}{U}{U}",
      "multiverseid": 439418,
      "name": "Clocknapper",
      "number": "29",
      "originalText": "When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during his or her next turn. (That phase occurs as though it's your turn instead.)",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "To steal a phase means that during that player's next turn, as the chosen phase begins, you treat it as if it were your turn. Here's what happens if you steal each phase:"
        },
        {
          "date": "2018-01-19",
          "text": "Beginning phase: You untap permanents you control and your opponent doesn't. Abilities that trigger at the beginning of your upkeep happen and ones that trigger at the beginning of their upkeep don't. You draw a card as it's now your draw step, so your opponent doesn't."
        },
        {
          "date": "2018-01-19",
          "text": "Precombat main phase: You can cast all types of spells while your opponent can only cast instants and spells with flash."
        },
        {
          "date": "2018-01-19",
          "text": "Combat phase: Just like combat on your turn, you can attack your opponents with your creatures. The opponent you stole the phase from can't attack with their creatures, but they can block."
        },
        {
          "date": "2018-01-19",
          "text": "Postcombat main phase: Same as precombat main phase."
        },
        {
          "date": "2018-01-19",
          "text": "Ending phase: Most abilities that trigger during the end step don't care whose turn it is, but a few do. Effects that last \"until end of turn\" or \"this turn\" will expire as normal, as they also don't care whose turn it is."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Mark Behm",
      "cmc": 3,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "a89be2fc64c22b613826744ebd4ad7c2e25ff066",
      "imageName": "crafty octopus",
      "layout": "normal",
      "manaCost": "{2}{U}",
      "multiverseid": 439419,
      "name": "Crafty Octopus",
      "number": "30",
      "originalText": "When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Host Creature — Octopus Rigger",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Octopus",
        "Rigger"
      ],
      "text": "When this creature enters the battlefield, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "3",
      "type": "Host Creature — Octopus Rigger",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "YW Tang",
      "cmc": 3,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "Storm crow lonely, boon for a birder.\nStorm crows together, likely a murder.",
      "id": "72ba92028167296bc5ccb6617861b0c02f927c36",
      "imageName": "crow storm",
      "layout": "normal",
      "manaCost": "{2}{U}",
      "multiverseid": 439420,
      "name": "Crow Storm",
      "number": "31",
      "originalText": "Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Create a 1/2 blue Bird creature token with flying named Storm Crow.\nStorm (When you cast this spell, copy it for each spell cast before it this turn.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ]
    },
    {
      "artist": "Matt Dixon",
      "cmc": 3,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "Nothing gets by her . . . except the evidence, the motive, and the culprit.",
      "id": "c110136c38e5109b8d95732ecb2384434073f101",
      "imageName": "defective detective",
      "layout": "normal",
      "manaCost": "{2}{U}",
      "multiverseid": 439421,
      "name": "Defective Detective",
      "number": "32",
      "originalText": "Defective Detective can't be blocked.\nWhen Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Defective Detective can't be blocked.\nWhen Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.",
      "toughness": "1",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 6,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets.\"",
      "id": "16b830fd7c40e495ced0b5ed354813671b2f2fd0",
      "imageName": "five-finger discount",
      "layout": "normal",
      "manaCost": "{4}{U}{U}",
      "multiverseid": 439422,
      "name": "Five-Finger Discount",
      "number": "33",
      "originalText": "Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "While the card is in your hand, if it would be shuffled into your library, it's instead shuffled into its owner's library."
        },
        {
          "date": "2018-01-19",
          "text": "If you cast the card put into your hand this way, you'll control the permanent it becomes. However, Five-Finger Discount doesn't change who its owner is. If it dies, it's put into its owner's graveyard. If it's returned to its owner's hand, it will go to the hand of its actual owner, and so on."
        }
      ],
      "text": "Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Bram Sels",
      "cmc": 6,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "You have to hang around the graveyard if you want to catch the talking dead.",
      "id": "e004b43925c8e96171f4e004e72f9810746f5f01",
      "imageName": "graveyard busybody",
      "layout": "normal",
      "manaCost": "{4}{U}{U}",
      "multiverseid": 439423,
      "name": "Graveyard Busybody",
      "number": "34",
      "originalText": "All graveyards are also your graveyards.\nGraveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.",
      "originalType": "Creature — Human Spy",
      "power": "*",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Only you can use abilities of cards in graveyards. For example, if a spell requires that you exile cards from your graveyard, you can exile cards from any graveyard. Any card that looks at cards in graveyards looks at any or all your graveyards."
        },
        {
          "date": "2018-01-19",
          "text": "Cards owned by your opponents still go to the appropriate graveyard."
        },
        {
          "date": "2018-01-19",
          "text": "If an effect asks how many cards are in your graveyard, use the total number of cards in all your graveyards. However, they are still separate graveyards. If an effect affects a single graveyard, such as shuffling it into its owner's library, only that one graveyard is shuffled in."
        },
        {
          "date": "2018-01-19",
          "text": "Speaking of that, cards in graveyards are shuffled into their owners' libraries. You won't put any cards from graveyards you stole, er . . . borrowed into your library."
        },
        {
          "date": "2018-01-19",
          "text": "If more than one player controls a Graveyard Busybody, the one that entered the battlefield most recently \"wins.\" The controller of that Graveyard Busybody has all the graveyards, and any other player's Graveyard Busybody is a 0/0 that is put into the graveyard that player used to have as a state-based action."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "All graveyards are also your graveyards.\nGraveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.",
      "toughness": "*",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Brynn Metheney",
      "cmc": 0,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "31a28d4339c437d527d152c8c5a97b87ef15f3a0",
      "imageName": "half-shark, half-",
      "layout": "normal",
      "multiverseid": 439424,
      "name": "Half-Shark, Half-",
      "number": "35",
      "originalText": "At the beginning of your upkeep,\nAugment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Fish",
      "power": "+3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Fish"
      ],
      "text": "At the beginning of your upkeep,\nAugment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+3",
      "type": "Creature — Fish",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "David Sladek",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "After a hundred failed patent applications, Cornelian was stunned to find that no one had ever created a steam-powered autonomous ice cream delivery system. He immediately designed a gnome with scoops for hands.",
      "id": "7eb601c927d3d149d2012926c1a458bdbec39ee2",
      "imageName": "incite insight",
      "layout": "normal",
      "manaCost": "{X}{U}{U}",
      "multiverseid": 439425,
      "name": "Incite Insight",
      "number": "36",
      "originalText": "Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark Behm",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet.\"",
      "id": "a9cdcc22575aa05579bdfe79c86851e01ca79a9f",
      "imageName": "kindly cognician",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439426,
      "name": "Kindly Cognician",
      "number": "37",
      "originalText": "Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.",
      "originalType": "Artifact Creature — Cyborg Artificer",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "A spell must have the word \"artifact\" or \"Contraption\" (or their plurals) in its rules to qualify for the bonus. Flavor text, reminder text, name, and the type line don't count."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Artificer"
      ],
      "text": "Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.",
      "toughness": "3",
      "type": "Artifact Creature — Cyborg Artificer",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Carl Frank",
      "cmc": 3,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "267f20974fa8ccd4d3b5235049cd3ba3548fd2c4",
      "imageName": "magic word",
      "layout": "normal",
      "manaCost": "{2}{U}",
      "multiverseid": 439427,
      "name": "Magic Word",
      "number": "38",
      "originalText": "Enchant creature\nAs Magic Word enters the battlefield, choose a word.\nWhisper the chosen word: Tap enchanted creature.",
      "originalType": "Enchantment — Aura",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Aura"
      ],
      "text": "Enchant creature\nAs Magic Word enters the battlefield, choose a word.\nWhisper the chosen word: Tap enchanted creature.",
      "type": "Enchantment — Aura",
      "types": [
        "Enchantment"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Mark Behm",
      "cmc": 5,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "52c4ea3930cb61d9992dd424adf32ad212418a63",
      "imageName": "mer man",
      "layout": "normal",
      "manaCost": "{4}{U}",
      "multiverseid": 439428,
      "name": "Mer Man",
      "number": "39",
      "originalText": "When this creature enters the battlefield, you may draw a card.",
      "originalType": "Host Creature — Human Fish",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Human",
        "Fish"
      ],
      "text": "When this creature enters the battlefield, you may draw a card.",
      "toughness": "3",
      "type": "Host Creature — Human Fish",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 1,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "Why was 5 afraid of 6? Because 678.",
      "id": "b6abff553f451784656d019e2f3092908c089dcc",
      "imageName": "more or less",
      "layout": "normal",
      "manaCost": "{U}",
      "multiverseid": 439429,
      "name": "More or Less",
      "number": "40",
      "originalText": "Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Indefinite articles such as \"a\" in \"draw a card\" aren't number words and can't be modified."
        },
        {
          "date": "2018-01-19",
          "text": "You can't change any instance of X."
        },
        {
          "date": "2018-01-19",
          "text": "You can change the numeral inside of a mana symbol, but you can't modify the cost of a spell in time to pay less for it. It must already be on the stack to be a valid target for More or Less."
        },
        {
          "date": "2018-01-19",
          "text": "You can change power or toughness. If you change a toughness of 1 to 0, the creature will probably die."
        },
        {
          "date": "2018-01-19",
          "text": "You can change the number of dice rolled for an effect only if the original instruction included a number word to describe how many dice to roll. You can't change the \"a\" in \"roll a six-sided die,\" but you could change the \"two\" in \"roll two six-sided dice.\""
        },
        {
          "date": "2018-01-19",
          "text": "You can change the number of sides on a die. If you don't have any five-sided, seven-sided dice, or d21s handy, you can use other dice to simulate the rolls."
        },
        {
          "date": "2018-01-19",
          "text": "You can turn a 0 into a -1. Sources that would deal 0 or less damage don't deal any damage, even in silver-bordered games."
        }
      ],
      "text": "Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm.\"",
      "id": "a42e861bf62bf2c7ab4a9dc27c6a95e365682ad2",
      "imageName": "novellamental2",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439430,
      "name": "Novellamental",
      "number": "41",
      "originalText": "Flying\nNovellamental can block only creatures with flying.",
      "originalType": "Creature — Elemental",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Elemental"
      ],
      "text": "Flying\nNovellamental can block only creatures with flying.",
      "toughness": "1",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ],
      "variations": [
        439622,
        439623,
        439624
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"This pendant was my grandmother's legacy. I sought solitude among the trees as moonlight danced on their branches, her gift safe in my hand.\"",
      "id": "d89a641ad1f6be21191c4681d6f6f50f7eefa1dd",
      "imageName": "novellamental4",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439622,
      "name": "Novellamental",
      "number": "41",
      "originalText": "Flying\nNovellamental can block only creatures with flying.",
      "originalType": "Creature — Elemental",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Elemental"
      ],
      "text": "Flying\nNovellamental can block only creatures with flying.",
      "toughness": "1",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ],
      "variations": [
        439430,
        439623,
        439624
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"The chain fit my neck perfectly, but my heart fluttered with chills as the cool metal came to rest against my chest. I closed the clasp and waited, silent.\"",
      "id": "16f6177a902937dad25cb39d597abd37e5098d8e",
      "imageName": "novellamental3",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439623,
      "name": "Novellamental",
      "number": "41",
      "originalText": "Flying\nNovellamental can block only creatures with flying.",
      "originalType": "Creature — Elemental",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Elemental"
      ],
      "text": "Flying\nNovellamental can block only creatures with flying.",
      "toughness": "1",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ],
      "variations": [
        439430,
        439622,
        439624
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"My heart filled with warmth, and I felt my feet lift from the ground. Suddenly, I was free—free to soar, the homes beneath me shrinking to specks on a map.\"",
      "id": "fd57e4f7b0686a54fc467ee1653a7aeb55d0c169",
      "imageName": "novellamental1",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439624,
      "name": "Novellamental",
      "number": "41",
      "originalText": "Flying\nNovellamental can block only creatures with flying.",
      "originalType": "Creature — Elemental",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Elemental"
      ],
      "text": "Flying\nNovellamental can block only creatures with flying.",
      "toughness": "1",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ],
      "variations": [
        439430,
        439622,
        439623
      ]
    },
    {
      "artist": "Matt Dixon",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "ae42424f75b1853df27a021b7df62bcd98179c59",
      "imageName": "numbing jellyfish",
      "layout": "normal",
      "manaCost": "{3}{U}",
      "multiverseid": 439431,
      "name": "Numbing Jellyfish",
      "number": "42",
      "originalText": "When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of his or her library into his or her graveyard, where X is the result.",
      "originalType": "Host Creature — Jellyfish",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Jellyfish"
      ],
      "text": "When this creature enters the battlefield, roll a six-sided die. Target player puts the top X cards of their library into their graveyard, where X is the result.",
      "toughness": "3",
      "type": "Host Creature — Jellyfish",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "John Thacker",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "dca79c909323bb9ff4929c211130fc3db2922931",
      "imageName": "s.n.e.a.k. dispatcher",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439432,
      "name": "S.N.E.A.K. Dispatcher",
      "number": "43",
      "originalText": "{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library.",
      "toughness": "1",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "David Sladek",
      "cmc": 1,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "93edc2a01930a06bac3d9e4fc2e3232f7507347a",
      "imageName": "socketed sprocketer",
      "layout": "normal",
      "manaCost": "{U}",
      "multiverseid": 439433,
      "name": "Socketed Sprocketer",
      "number": "44",
      "originalText": "{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)\nYou may uninstall a result from Socketed Sprocketer to use it for a die you rolled.\nUninstall a 6 from Socketed Sprocketer: Draw a card.",
      "originalType": "Artifact Creature — Cyborg Knight",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The first ability lets you roll a six-sided die and put that result on Socketed Sprocketer. This basically saves that result for later use. Say you roll a 5. Put the die on Socketed Sprocketer with the 5 face up. Later in the game, when you roll another die, you can choose to use the 5 instead of the result. (You'll see the result before having to decide.) If you have a 6 installed on Socketed Sprocket, you can just uninstall it to draw a card. If you do this, the 6 is gone and can't be used to replace a future die roll."
        }
      ],
      "subtypes": [
        "Cyborg",
        "Knight"
      ],
      "text": "{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)\nYou may uninstall a result from Socketed Sprocketer to use it for a die you rolled.\nUninstall a 6 from Socketed Sprocketer: Draw a card.",
      "toughness": "1",
      "type": "Artifact Creature — Cyborg Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "S-U-C-K",
      "id": "4a8b04db77c1cfb235eb6d992edd19628454a08b",
      "imageName": "spell suck",
      "layout": "normal",
      "manaCost": "{2}{U}{U}",
      "multiverseid": 439434,
      "name": "Spell Suck",
      "number": "45",
      "originalText": "Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Ben Wootten",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"That pigeon knows something, and we will find out what.\"\n—X",
      "id": "5a8a17c3599dbd3a6cc64c99154abf3abc49a1c3",
      "imageName": "spy eye",
      "layout": "normal",
      "manaCost": "{2}{U}{U}",
      "multiverseid": 439435,
      "name": "Spy Eye",
      "number": "46",
      "originalText": "Flying\nWhenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.",
      "originalType": "Creature — Eye Spy",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Eye",
        "Spy"
      ],
      "text": "Flying\nWhenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.",
      "toughness": "3",
      "type": "Creature — Eye Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Chris Seaman",
      "cmc": 5,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"Afternoon, folks. Lovely day for a stroll with my authentic human baby.\"",
      "id": "b96f70749bc098a8e4132af5732120002215a80c",
      "imageName": "suspicious nanny",
      "layout": "normal",
      "manaCost": "{4}{U}",
      "multiverseid": 439436,
      "name": "Suspicious Nanny",
      "number": "47",
      "originalText": "Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)",
      "originalType": "Creature — Human Spy Rigger",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Human",
        "Spy",
        "Rigger"
      ],
      "text": "Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)",
      "toughness": "4",
      "type": "Creature — Human Spy Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Dave Allsop",
      "cmc": 5,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "Anyone other than a goblin would've gotten only a hand caught in the cookie jar.",
      "id": "b45940bf6979a251c6ec5426ad4d482718ed507a",
      "imageName": "time out",
      "layout": "normal",
      "manaCost": "{4}{U}",
      "multiverseid": 439437,
      "name": "Time Out",
      "number": "48",
      "originalText": "Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "ce867f89c4eea389f92eaf29f3e5eca60db255b8",
      "imageName": "very cryptic command (b)",
      "layout": "normal",
      "manaCost": "{1}{U}{U}{U}",
      "multiverseid": 439438,
      "name": "Very Cryptic Command (b)",
      "number": "49",
      "originalText": "Choose two —\n• Untap two target permanents.\n• Tap each permanent target player controls with exactly one word in its name.\n• Discard all the cards in your hand, then draw that many cards.\n• Return target instant or sorcery card from your graveyard to your hand.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Hyphenated words count as one word."
        }
      ],
      "text": "Choose two —\n• Untap two target permanents.\n• Tap each permanent target player controls with exactly one word in its name.\n• Discard all the cards in your hand, then draw that many cards.\n• Return target instant or sorcery card from your graveyard to your hand.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Wayne England",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "80357df8d37077125aa2f76602ee2359e5fd9529",
      "imageName": "very cryptic command (a)",
      "layout": "normal",
      "manaCost": "{1}{U}{U}{U}",
      "multiverseid": 439645,
      "name": "Very Cryptic Command (a)",
      "number": "49",
      "originalText": "Choose two —\n• Switch target creature's power and toughness until end of turn.\n• Target creature can't be blocked this turn.\n• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.\n• Assemble a Contraption.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "Choose two —\n• Switch target creature's power and toughness until end of turn.\n• Target creature can't be blocked this turn.\n• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.\n• Assemble a Contraption.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "3b56e0e2b16c17133f28e9e1539b5fc1d66d4f14",
      "imageName": "very cryptic command (c)",
      "layout": "normal",
      "manaCost": "{1}{U}{U}{U}",
      "multiverseid": 439646,
      "name": "Very Cryptic Command (c)",
      "number": "49",
      "originalText": "Choose two —\n• Draw a card from an opponent's library.\n• Copy target instant or sorcery spell. You may choose new targets for the copy.\n• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.\n• Create a 1/1 colorless Gnome artifact creature token.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "Choose two —\n• Draw a card from an opponent's library.\n• Copy target instant or sorcery spell. You may choose new targets for the copy.\n• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.\n• Create a 1/1 colorless Gnome artifact creature token.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "7e70b405a3d9393de09084182ccf6d4dbb06610f",
      "imageName": "very cryptic command (d)",
      "layout": "normal",
      "manaCost": "{1}{U}{U}{U}",
      "multiverseid": 439647,
      "name": "Very Cryptic Command (d)",
      "number": "49",
      "originalText": "Choose two —\n• Return target permanent to its controller's hand.\n• Draw two cards, then discard a card.\n• Change the target of target spell with a single target.\n• Turn over target nontoken creature.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "To turn over a creature means to physically turn the card over. If the result is a face-down card, it's a colorless 2/2 creature, the same as one would get from using the morph ability. Turning a face-down card over results in it being turned face up. Any abilities that trigger when it's turned face up will work. Turning a double-faced card over is the same as transforming it. Any abilities that trigger when you transform it will work. Turning a combined host/augment creature over will result in a big colorless 2/2 creature represented by two cards. Turning a melded creature over will result in the two cards breaking apart and forming two separate creatures, but they'll probably just get right back together. Turning B.F.M. (Big Furry Monster) over is the same as turning a combined creature over."
        }
      ],
      "text": "Choose two —\n• Return target permanent to its controller's hand.\n• Draw two cards, then discard a card.\n• Change the target of target spell with a single target.\n• Turn over target nontoken creature.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "f5801b2c2f2605d4226c929f9960a1365dad4f1b",
      "imageName": "very cryptic command (e)",
      "layout": "normal",
      "manaCost": "{1}{U}{U}{U}",
      "multiverseid": 439648,
      "name": "Very Cryptic Command (e)",
      "number": "49",
      "originalText": "Choose two —\n• Counter target black-bordered spell.\n• Return target creature to its owner's hand.\n• Untap each permanent you control with a watermark.\n• Roll two six-sided dice. Target player puts the top X cards of his or her library into his or her graveyard, where X is the total of those results.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "Choose two —\n• Counter target black-bordered spell.\n• Return target creature to its owner's hand.\n• Untap each permanent you control with a watermark.\n• Roll two six-sided dice. Target player puts the top X cards of their library into their graveyard, where X is the total of those results.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 4,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "id": "f2a48daf1170b98aa25f5964a03d3a70cd074edc",
      "imageName": "very cryptic command (f)",
      "layout": "normal",
      "manaCost": "{1}{U}{U}{U}",
      "multiverseid": 439649,
      "name": "Very Cryptic Command (f)",
      "number": "49",
      "originalText": "Choose two —\n• Scry 3.\n• Create a 2/2 black Rogue creature token with menace.\n• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.\n• Return all artifacts target player controls to their owner's hand.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "Choose two —\n• Scry 3.\n• Create a 2/2 black Rogue creature token with menace.\n• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.\n• Return all artifacts target player controls to their owner's hand.",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 2,
      "colorIdentity": [
        "U"
      ],
      "colors": [
        "Blue"
      ],
      "flavor": "\"You need a six? All right everyone, she needs a six!\"",
      "id": "0819e11a0fd314bd882f9900514d4d28334557f8",
      "imageName": "wall of fortune",
      "layout": "normal",
      "manaCost": "{1}{U}",
      "multiverseid": 439439,
      "name": "Wall of Fortune",
      "number": "50",
      "originalText": "Defender\nYou may tap an untapped Wall you control to have any player reroll a die that player rolled.",
      "originalType": "Artifact Creature — Wall",
      "power": "0",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The die roll caused by Willing Test Subject's activated ability doesn't have any effect itself, but other abilities (including Willing Test Subject's second ability) may care about the roll."
        }
      ],
      "subtypes": [
        "Wall"
      ],
      "text": "Defender\nYou may tap an untapped Wall you control to have any player reroll a die that player rolled.",
      "toughness": "4",
      "type": "Artifact Creature — Wall",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Kari Christensen",
      "cmc": 4,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "1664fb6d213c082d59b6c990a2b42bcc2e5f9ca7",
      "imageName": "big boa constrictor",
      "layout": "normal",
      "manaCost": "{3}{B}",
      "multiverseid": 439440,
      "name": "Big Boa Constrictor",
      "number": "51",
      "originalText": "When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.",
      "originalType": "Host Creature — Snake",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Snake"
      ],
      "text": "When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.",
      "toughness": "2",
      "type": "Host Creature — Snake",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Matt Dixon",
      "cmc": 4,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "part basket case, all lowercase.",
      "id": "4b2880fb6417bec52544b038760c55b9a56c5d02",
      "imageName": "capital offense",
      "layout": "normal",
      "manaCost": "{2}{B}{B}",
      "multiverseid": 439441,
      "name": "capital offense",
      "number": "52",
      "originalText": "target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)",
      "originalType": "instant",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "all capital letters in the target creature's rules text count, not just the ones in the first word of each sentence."
        },
        {
          "date": "2018-01-19",
          "text": "ability words are part of the creature's rules text. any capital letters an ability word has will count."
        }
      ],
      "text": "target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)",
      "type": "instant",
      "types": [
        "Instant"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Kari Christensen",
      "cmc": 2,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "ff325490c01309d08c50ca9a2e9ddc4445624460",
      "imageName": "dirty rat",
      "layout": "normal",
      "manaCost": "{1}{B}",
      "multiverseid": 439442,
      "name": "Dirty Rat",
      "number": "53",
      "originalText": "When this creature enters the battlefield, target opponent discards a card.",
      "originalType": "Host Creature — Rat",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Rat"
      ],
      "text": "When this creature enters the battlefield, target opponent discards a card.",
      "toughness": "1",
      "type": "Host Creature — Rat",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Emrah Elmasli",
      "cmc": 2,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "Brrrrrrrrrrrr . . .",
      "id": "c4217f94987a430c6dca0b1b0721ddcf4d5a3d0c",
      "imageName": "extremely slow zombie4",
      "layout": "normal",
      "manaCost": "{1}{B}",
      "multiverseid": 439443,
      "name": "Extremely Slow Zombie",
      "number": "54",
      "originalText": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "originalType": "Creature — Zombie",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Last strike is opposite of first strike. A creature with last strike deals combat damage after when most creatures deal combat damage. A creature with last strike deals combat damage only if it survives both first-strike and normal combat damage."
        },
        {
          "date": "2018-01-19",
          "text": "If you give first strike to a creature with last strike, it'll deal combat damage twice: once during first-strike combat damage and again during last-strike combat damage. If you give a creature double strike to a creature with last strike, it'll deal combat damage three times: once during first-strike combat damage, again during normal combat damage, and again during last-strike damage. Essentially, double strike + last strike = triple strike."
        }
      ],
      "subtypes": [
        "Zombie"
      ],
      "text": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "toughness": "3",
      "type": "Creature — Zombie",
      "types": [
        "Creature"
      ],
      "variations": [
        439616,
        439617,
        439618
      ]
    },
    {
      "artist": "Emrah Elmasli",
      "cmc": 2,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": ". . . aaaaaaiiii . . .",
      "id": "52507923aa50149f368521bd3e65e2fd46ca317f",
      "imageName": "extremely slow zombie1",
      "layout": "normal",
      "manaCost": "{1}{B}",
      "multiverseid": 439616,
      "name": "Extremely Slow Zombie",
      "number": "54",
      "originalText": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "originalType": "Creature — Zombie",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Last strike is opposite of first strike. A creature with last strike deals combat damage after when most creatures deal combat damage. A creature with last strike deals combat damage only if it survives both first-strike and normal combat damage."
        },
        {
          "date": "2018-01-19",
          "text": "If you give first strike to a creature with last strike, it'll deal combat damage twice: once during first-strike combat damage and again during last-strike combat damage. If you give a creature double strike to a creature with last strike, it'll deal combat damage three times: once during first-strike combat damage, again during normal combat damage, and again during last-strike damage. Essentially, double strike + last strike = triple strike."
        }
      ],
      "subtypes": [
        "Zombie"
      ],
      "text": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "toughness": "3",
      "type": "Creature — Zombie",
      "types": [
        "Creature"
      ],
      "variations": [
        439443,
        439617,
        439618
      ]
    },
    {
      "artist": "Emrah Elmasli",
      "cmc": 2,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": ". . . iiiiiiinnnn . . .",
      "id": "e1c139adc3b4a403ed0b7186c2215fa9b19d3a62",
      "imageName": "extremely slow zombie2",
      "layout": "normal",
      "manaCost": "{1}{B}",
      "multiverseid": 439617,
      "name": "Extremely Slow Zombie",
      "number": "54",
      "originalText": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "originalType": "Creature — Zombie",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Last strike is opposite of first strike. A creature with last strike deals combat damage after when most creatures deal combat damage. A creature with last strike deals combat damage only if it survives both first-strike and normal combat damage."
        },
        {
          "date": "2018-01-19",
          "text": "If you give first strike to a creature with last strike, it'll deal combat damage twice: once during first-strike combat damage and again during last-strike combat damage. If you give a creature double strike to a creature with last strike, it'll deal combat damage three times: once during first-strike combat damage, again during normal combat damage, and again during last-strike damage. Essentially, double strike + last strike = triple strike."
        }
      ],
      "subtypes": [
        "Zombie"
      ],
      "text": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "toughness": "3",
      "type": "Creature — Zombie",
      "types": [
        "Creature"
      ],
      "variations": [
        439443,
        439616,
        439618
      ]
    },
    {
      "artist": "Emrah Elmasli",
      "cmc": 2,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": ". . . nnnnnssssss!",
      "id": "f7f8d1ab2a404af96c2ad38be3b8a2c4626cbeb3",
      "imageName": "extremely slow zombie3",
      "layout": "normal",
      "manaCost": "{1}{B}",
      "multiverseid": 439618,
      "name": "Extremely Slow Zombie",
      "number": "54",
      "originalText": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "originalType": "Creature — Zombie",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Last strike is opposite of first strike. A creature with last strike deals combat damage after when most creatures deal combat damage. A creature with last strike deals combat damage only if it survives both first-strike and normal combat damage."
        },
        {
          "date": "2018-01-19",
          "text": "If you give first strike to a creature with last strike, it'll deal combat damage twice: once during first-strike combat damage and again during last-strike combat damage. If you give a creature double strike to a creature with last strike, it'll deal combat damage three times: once during first-strike combat damage, again during normal combat damage, and again during last-strike damage. Essentially, double strike + last strike = triple strike."
        }
      ],
      "subtypes": [
        "Zombie"
      ],
      "text": "Last strike (This creature deals combat damage after creatures without last strike.)",
      "toughness": "3",
      "type": "Creature — Zombie",
      "types": [
        "Creature"
      ],
      "variations": [
        439443,
        439616,
        439617
      ]
    },
    {
      "artist": "Mark Behm",
      "cmc": 6,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.",
      "id": "c5e0986ab99abbcb98e59fb7396c495be54ec19a",
      "imageName": "finders, keepers",
      "layout": "normal",
      "manaCost": "{5}{B}",
      "multiverseid": 439444,
      "name": "Finders, Keepers",
      "number": "55",
      "originalText": "Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Alex Konstad",
      "cmc": 1,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "63672eda54f6e1a4d86b6a4907f834e686427dee",
      "imageName": "hangman",
      "layout": "normal",
      "manaCost": "{B}",
      "multiverseid": 439445,
      "name": "Hangman",
      "number": "56",
      "originalText": "As Hangman enters the battlefield, secretly note a word with six to eight letters.\n{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If he or she guesses wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.\nWhen a player guesses the noted word or all of its letters, sacrifice Hangman.",
      "originalType": "Creature — Human Villain",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The abilities mimic the game of hangman. You tell each player how long the secret word is. You may even draw out blanks as one does in the game of hangman."
        },
        {
          "date": "2018-01-19",
          "text": "You must choose a word in a language each player understands. If there are multiple such languages, you should specify which one you're using as you secretly note the word."
        },
        {
          "date": "2018-01-19",
          "text": "If a guessed letter appears multiple times in the word, you should fill in each instance of the letter in the word."
        },
        {
          "date": "2018-01-19",
          "text": "Each letter can be guessed only once."
        },
        {
          "date": "2018-01-19",
          "text": "If Hangman changes controllers, the person who originally chose the word continues to fulfill their duties as letters or words are guessed. Now that this player doesn't control Hangman, they will have a much easier time figuring out the word."
        }
      ],
      "subtypes": [
        "Human",
        "Villain"
      ],
      "text": "As Hangman enters the battlefield, secretly note a word with six to eight letters.\n{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.\nWhen a player guesses the noted word or all of its letters, sacrifice Hangman.",
      "toughness": "1",
      "type": "Creature — Human Villain",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 4,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "f691b295f552fbeb825f2302d48a6a169da72f0e",
      "imageName": "hazmat suit (used)",
      "layout": "normal",
      "manaCost": "{3}{B}",
      "multiverseid": 439446,
      "name": "Hazmat Suit (Used)",
      "number": "57",
      "originalText": "Enchant creature\nEnchanted creature gets +2/+1 and has menace.\nWhenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.",
      "originalType": "Enchantment — Aura",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "No player loses life for touching Hazmat Suit (Used). The loss of life is only for touching the enchanted creature."
        },
        {
          "date": "2018-01-19",
          "text": "A card's sleeve is considered part of the card. Touching the sleeve of the enchanted creature will cause you to lose life."
        },
        {
          "date": "2018-01-19",
          "text": "You can't physically force another player to touch a card or touch them with the card. Neither one of these will cause the last ability to trigger."
        }
      ],
      "subtypes": [
        "Aura"
      ],
      "text": "Enchant creature\nEnchanted creature gets +2/+1 and has menace.\nWhenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.",
      "type": "Enchantment — Aura",
      "types": [
        "Enchantment"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "Zarv no longer trusted the kitten posters telling him to \"hang in there.\"",
      "id": "31e62768a05e8a7ab910db33d2a7b9bcff5cafb8",
      "imageName": "hoisted hireling",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439447,
      "name": "Hoisted Hireling",
      "number": "58",
      "originalText": "Hoisted Hireling has flying as long as it's being held above the battlefield.",
      "originalType": "Creature — Zombie",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Zombie"
      ],
      "text": "Hoisted Hireling has flying as long as it's being held above the battlefield.",
      "toughness": "1",
      "type": "Creature — Zombie",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Matt Dixon",
      "cmc": 2,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "For the mind-minded mastermind.",
      "id": "395740ff7caf7ea2f9da98ba0b6b6be99b060cb2",
      "imageName": "inhumaniac",
      "layout": "normal",
      "manaCost": "{1}{B}",
      "multiverseid": 439448,
      "name": "Inhumaniac",
      "number": "59",
      "originalText": "At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.",
      "originalType": "Creature — Brainiac",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Brainiac"
      ],
      "text": "At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.",
      "toughness": "1",
      "type": "Creature — Brainiac",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Matt Gaser",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "14a6af046cf0c0b6d5cdc5818bb35854d0c6f4f7",
      "imageName": "masterful ninja",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439449,
      "name": "Masterful Ninja",
      "number": "60",
      "originalText": "Haste\nReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.\n{1}{B}: Masterful Ninja gets +1/+1 until end of turn.",
      "originalType": "Creature — Troll Ninja",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "It's right there."
        },
        {
          "date": "2018-01-19",
          "text": "Masterful Ninja's first activated ability doesn't cause any enters-the-battlefield abilities to trigger. When the turn ends and Masterful Ninja stops being both on the battlefield and in your hand, this won't cause any dies or leaves-the-battlefield abilities to trigger. If Masterful Ninja enters or leaves the battlefield some other way, those abilities work as normal."
        },
        {
          "date": "2018-01-19",
          "text": "Look closer."
        },
        {
          "date": "2018-01-19",
          "text": "If you try to move Masterful Ninja from the battlefield to your hand or vice versa, and it's in both zones, it will just stay in both zones. For example, if Masterful Ninja is in both zones, casting Unsummon targeting it won't do anything."
        },
        {
          "date": "2018-01-19",
          "text": "No, that's a table."
        },
        {
          "date": "2018-01-19",
          "text": "If Masterful Ninja is destroyed or discarded, it goes to your graveyard. It will no longer be on the battlefield or in your hand."
        }
      ],
      "subtypes": [
        "Troll",
        "Ninja"
      ],
      "text": "Haste\nReveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.\n{1}{B}: Masterful Ninja gets +1/+1 until end of turn.",
      "toughness": "1",
      "type": "Creature — Troll Ninja",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "David Sladek",
      "cmc": 0,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "a797c14be88f27aa2eef813cb9b382fffac1acbe",
      "imageName": "ninja",
      "layout": "normal",
      "multiverseid": 439450,
      "name": "Ninja",
      "number": "61",
      "originalText": "You may activate Ninja's augment ability any time you could cast an instant.\nWhenever this creature deals combat damage to a player,\nAugment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)",
      "originalType": "Creature — Ninja",
      "power": "+1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Ninja"
      ],
      "text": "You may activate Ninja's augment ability any time you could cast an instant.\nWhenever this creature deals combat damage to a player,\nAugment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)",
      "toughness": "+0",
      "type": "Creature — Ninja",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Simon Dominic",
      "cmc": 5,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "\"Stalking hard or hardly stalking, am I right?\"",
      "id": "7da81122b7dfe8f8d60a378ef21978b845d12db3",
      "imageName": "old-fashioned vampire",
      "layout": "normal",
      "manaCost": "{3}{B}{B}",
      "multiverseid": 439451,
      "name": "Old-Fashioned Vampire",
      "number": "62",
      "originalText": "Flying\nOld-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.",
      "originalType": "Creature — Vampyre",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Vampyre"
      ],
      "text": "Flying\nOld-Fashioned Vampire gets +2/+2 and has deathtouch as long as it's dark outdoors.",
      "toughness": "3",
      "type": "Creature — Vampyre",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Even Amundsen",
      "cmc": 6,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "5d10852c4ced5abbb304aaad1a4bc29630e6a623",
      "imageName": "over my dead bodies",
      "layout": "normal",
      "manaCost": "{4}{B}{B}",
      "multiverseid": 439452,
      "name": "Over My Dead Bodies",
      "number": "63",
      "originalText": "Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)\nCreature cards in your graveyard have haste.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "During combat, creature cards in graveyards can attack and block just as if they were on the battlefield. Attacking creature cards in the graveyard can be blocked only by creature cards in the defending player's graveyard."
        },
        {
          "date": "2018-01-19",
          "text": "Creature cards in graveyards can attack planeswalkers on the battlefield."
        },
        {
          "date": "2018-01-19",
          "text": "Other combat-relevant abilities such as flying work on attacking or blocking creature cards in graveyards. An attacking creature card with flying in a graveyard could be blocked only by creature cards with flying or reach in graveyards."
        },
        {
          "date": "2018-01-19",
          "text": "Over My Dead Bodies allows you to attack or block with creature cards in your graveyard. If you do, for the duration of combat, the attacking and blocking creature cards are treated as if they are creature cards on the battlefield which means they can be affected by spells or abilities that would affect creatures on the battlefield. That means, for example, if you have a Lord of Accursed on the battlefield (\"Other Zombies you control get +1/+1\"), all your attacking and blocking graveyard creatures (which Over My Dead Bodies makes into Zombies) would get +1/+1 while in combat."
        },
        {
          "date": "2018-01-19",
          "text": "As you choose attackers or blockers, check whether state-based actions would immediately remove any of them from the battlefield. If so, those creatures can't attack or block, as appropriate."
        },
        {
          "date": "2018-01-19",
          "text": "Creature cards in graveyards attacking or blocking will cause abilities that trigger whenever a creature attacks or blocks to trigger."
        },
        {
          "date": "2018-01-19",
          "text": "You can target attacking or blocking creature cards in graveyards with spells like Giant Growth."
        },
        {
          "date": "2018-01-19",
          "text": "If an attacking or blocking creature card is destroyed by a source without undeathtouch, such as Murder, it stays in the graveyard but is removed from combat."
        },
        {
          "date": "2018-01-19",
          "text": "If Over My Dead Bodies leaves the battlefield in the middle of combat, graveyard creatures go back to being just dead. They're removed from combat."
        }
      ],
      "text": "Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.)\nCreature cards in your graveyard have haste.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Bram Sels",
      "cmc": 4,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "Saw her coming. Didn't matter.",
      "id": "50e067acfde5c2dcfa86760b328ee50cbe2e50ed",
      "imageName": "overt operative",
      "layout": "normal",
      "manaCost": "{3}{B}",
      "multiverseid": 439453,
      "name": "Overt Operative",
      "number": "64",
      "originalText": "Menace\nWhenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Human Ninja Rigger",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Human",
        "Ninja",
        "Rigger"
      ],
      "text": "Menace\nWhenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "3",
      "type": "Creature — Human Ninja Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Alex Konstad",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "By the fourth funeral, the mooks had gotten pretty good at them.",
      "id": "d345f7cb7b9388213afca0b8982806b1f9e130a8",
      "imageName": "rumors of my death . . .",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439454,
      "name": "\"Rumors of My Death . . .\"",
      "number": "65",
      "originalText": "{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Mike Burns",
      "cmc": 6,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "No body is ready for this kind of power.",
      "id": "dc31dde433af7ee633043a35a011e9db48ac8183",
      "imageName": "skull saucer",
      "layout": "normal",
      "manaCost": "{4}{B}{B}",
      "multiverseid": 439455,
      "name": "Skull Saucer",
      "number": "66",
      "originalText": "Flying\nWhen Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.",
      "originalType": "Creature — Zombie Head",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can still have Skull Saucer enter the battlefield and destroy a creature without putting your head on the table."
        },
        {
          "date": "2018-01-19",
          "text": "If you're not playing on a table, putting your head on the playing surface will meet the requirements of the card."
        },
        {
          "date": "2018-01-19",
          "text": "Any part of your head, including your chin, will work."
        },
        {
          "date": "2018-01-19",
          "text": "If your opponent is playing with their head on the table, you can't physically make them lift their head up. You can try and talk them into it."
        }
      ],
      "subtypes": [
        "Zombie",
        "Head"
      ],
      "text": "Flying\nWhen Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.",
      "toughness": "1",
      "type": "Creature — Zombie Head",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.",
      "id": "520a73ed79ccae19d96842c0d695b7c319f1bda5",
      "imageName": "sly spy (a)",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439456,
      "name": "Sly Spy (a)",
      "number": "67",
      "originalText": "Whenever Sly Spy deals combat damage to a player, that player reveals his or her hand. You choose a card from it with the longest name. That player discards that card.",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "To determine how long a name is, count the characters in that name, ignoring spaces."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.",
      "id": "22d4864d2e79a13c6cb4856e51b22fca5d296a77",
      "imageName": "sly spy (b)",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439650,
      "name": "Sly Spy (b)",
      "number": "67",
      "originalText": "Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "A creature is facing left if it's facing the side of the card where the name normally is."
        },
        {
          "date": "2018-01-19",
          "text": "If there are multiple figures in the art, the one depicting the creature itself is the one that counts."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.",
      "id": "c24ee4228cf44fc16e8b4b0ef9d7b5d2e78b7b3e",
      "imageName": "sly spy (c)",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439651,
      "name": "Sly Spy (c)",
      "number": "67",
      "originalText": "Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The thumb is a finger."
        },
        {
          "date": "2018-01-19",
          "text": "Lost fingers can be used for non-game actions, such as eating, drinking, and . . . um, hygiene."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.",
      "id": "63139b63d0f90bdae99292a091e7279ab421a9b9",
      "imageName": "sly spy (d)",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439652,
      "name": "Sly Spy (d)",
      "number": "67",
      "originalText": "Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "A creature is facing right if it's facing the side of the card where the mana cost normally is."
        },
        {
          "date": "2018-01-19",
          "text": "If there are multiple figures in the art, the one depicting the creature itself is the one that counts."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.",
      "id": "cfee9df85434ca60c5536d9403e1d4ef91e5d7de",
      "imageName": "sly spy (e)",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439653,
      "name": "Sly Spy (e)",
      "number": "67",
      "originalText": "Whenever Sly Spy deals combat damage to a player, that player reveals the top card of his or her library. Put that card into your hand and you lose life equal to its converted mana cost.",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "While the card is in your hand, if it would be shuffled into your library, it's instead shuffled into its owner's library."
        },
        {
          "date": "2018-01-19",
          "text": "If you cast a permanent card put into your hand this way, you'll control the permanent it becomes. However, Sly Spy doesn't change who its owner is. It's put into its owner's graveyard. If it's returned to its owner's hand, it will go to the hand of its actual owner, and so on."
        },
        {
          "date": "2018-01-19",
          "text": "If you cast an instant or sorcery card put into your hand this way, it'll be put into its owner's graveyard as it resolves."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its converted mana cost.",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.",
      "id": "f4ab621ea807a02eefd76118bf3e3d50087f34d2",
      "imageName": "sly spy (f)",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439654,
      "name": "Sly Spy (f)",
      "number": "67",
      "originalText": "Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.",
      "originalType": "Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Human",
        "Spy"
      ],
      "text": "Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.",
      "toughness": "2",
      "type": "Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Michael Phillippi",
      "cmc": 1,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "\"In this line of work, you've got to know how to squirrel things away. Quite literally, in my case.\"",
      "id": "cab6836c1a951030ac6e1512a30ef44d1d388eea",
      "imageName": "snickering squirrel",
      "layout": "normal",
      "manaCost": "{B}",
      "multiverseid": 439457,
      "name": "Snickering Squirrel",
      "number": "68",
      "originalText": "You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.",
      "originalType": "Creature — Squirrel Advisor",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You decide whether to use Snickering Squirrel's ability after seeing the result of a die roll."
        },
        {
          "date": "2018-01-19",
          "text": "You can use the ability even if Snickering Squirrel the turn it enters the battlefield."
        },
        {
          "date": "2018-01-19",
          "text": "You can use the ability to produce results not normally possible. For example, you change the result of a six-sided die roll to a 7."
        },
        {
          "date": "2018-01-19",
          "text": "Multiple Snickering Squirrels can be used to affect a single die roll."
        }
      ],
      "subtypes": [
        "Squirrel",
        "Advisor"
      ],
      "text": "You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.",
      "toughness": "1",
      "type": "Creature — Squirrel Advisor",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 4,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "\"Just wait—I have a response.\"",
      "id": "7378bfffd12ed08550db2b7acb175f4d71f7e8e4",
      "imageName": "spike, tournament grinder",
      "layout": "normal",
      "manaCost": "{2}{B/P}{B/P}",
      "multiverseid": 439458,
      "name": "Spike, Tournament Grinder",
      "number": "69",
      "originalText": "({B/P} can be paid with either {B} or 2 life.)\n{B/P}{B/P}{B/P}{B/P}: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand.",
      "originalType": "Legendary Creature — Human Gamer",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "A full list of cards that have been banned and/or restricted in a Constructed format as of the release of Unstable can be found here: https://magic.wizards.com/en/articles/archive/news/unstable-faqawaslfaqpaftidawabiajtbt-2017-12-06."
        }
      ],
      "subtypes": [
        "Human",
        "Gamer"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "({B/P} can be paid with either {B} or 2 life.)\n{B/P}{B/P}{B/P}{B/P}: Choose a card you own from outside the game that has been banned or restricted in a Constructed format, reveal that card, and put it into your hand.",
      "toughness": "1",
      "type": "Legendary Creature — Human Gamer",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Even Amundsen",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "Lucinda didn't know which she enjoyed most: the science, the squirrels, or the maniacal laughter.",
      "id": "d8c09c7a4489ce50daaaf36754b1e414b481b6b5",
      "imageName": "squirrel-powered scheme",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439459,
      "name": "Squirrel-Powered Scheme",
      "number": "70",
      "originalText": "Increase the result of each die you roll by 2.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Increase the result of each die you roll by 2.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Carl Frank",
      "cmc": 3,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "A mook's life span is just long enough to get just good enough to get careless.",
      "id": "7821e8e65b0bad740cc74ae8b003fceaed0ea2e3",
      "imageName": "steady-handed mook",
      "layout": "normal",
      "manaCost": "{2}{B}",
      "multiverseid": 439460,
      "name": "Steady-Handed Mook",
      "number": "71",
      "originalText": "Deathtouch\nWhen Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Human Rigger",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Human",
        "Rigger"
      ],
      "text": "Deathtouch\nWhen Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "1",
      "type": "Creature — Human Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "YW Tang",
      "cmc": 5,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "45980f14f3aeb113391234a791b10a8930f569e4",
      "imageName": "stinging scorpion",
      "layout": "normal",
      "manaCost": "{4}{B}",
      "multiverseid": 439461,
      "name": "Stinging Scorpion",
      "number": "72",
      "originalText": "When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.",
      "originalType": "Host Creature — Scorpion",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Scorpion"
      ],
      "text": "When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.",
      "toughness": "2",
      "type": "Host Creature — Scorpion",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 1,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "flavor": "Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins.",
      "id": "512c4dcf77a771d037b67525f87ae5343415ef67",
      "imageName": "subcontract",
      "layout": "normal",
      "manaCost": "{B}",
      "multiverseid": 439462,
      "name": "Subcontract",
      "number": "73",
      "originalText": "A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "text": "A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Matt Cavotta",
      "cmc": 8,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "88d529609efeadade03728a65bc5968582ac1691",
      "imageName": "summon the pack",
      "layout": "normal",
      "manaCost": "{7}{B}",
      "multiverseid": 439463,
      "name": "Summon the Pack",
      "number": "74",
      "originalText": "Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can use any unopened, official Magic booster pack, including promotional booster packs."
        },
        {
          "date": "2018-01-19",
          "text": "You own creatures put onto the battlefield this way. If they die, they'll go to your graveyard. They can be returned to your hand, shuffled into your library, and so on."
        },
        {
          "date": "2018-01-19",
          "text": "You must put all the creature cards revealed this way onto the battlefield."
        }
      ],
      "text": "Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Kev Walker",
      "cmc": 0,
      "colorIdentity": [
        "B"
      ],
      "colors": [
        "Black"
      ],
      "id": "1b1f9cf5274739637dc5524af7334ec89f9cd49b",
      "imageName": "zombified",
      "layout": "normal",
      "multiverseid": 439464,
      "name": "Zombified",
      "number": "75",
      "originalText": "{4}{B}: Combine Zombified from your graveyard with target host.\n{2}{B}, Exile a creature card from your graveyard:\nAugment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Zombie",
      "power": "+2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Zombie"
      ],
      "text": "{4}{B}: Combine Zombified from your graveyard with target host.\n{2}{B}, Exile a creature card from your graveyard:\nAugment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+2",
      "type": "Creature — Zombie",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Bram Sels",
      "cmc": 6,
      "colorIdentity": [
        "R",
        "B"
      ],
      "colors": [
        "Red"
      ],
      "id": "9bcce3da22f727711b882c84e3b103d5f85b53a8",
      "imageName": "the big idea",
      "layout": "normal",
      "manaCost": "{4}{R}{R}",
      "multiverseid": 439465,
      "name": "The Big Idea",
      "number": "76",
      "originalText": "{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.\nTap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.",
      "originalType": "Legendary Creature — Brainiac Villain",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If you use the second ability to roll two dice instead of one, any ability that triggers \"whenever you roll a die\" will trigger twice."
        },
        {
          "date": "2018-01-19",
          "text": "If another spell or ability instructs you to roll two dice and use the difference, you can use The Big Idea's second ability to replace one of those die rolls. First, roll two dice and use their sum. That's the first result. Then roll one die. That's the second result. Then figure out the difference between those two results."
        },
        {
          "date": "2018-01-19",
          "text": "Some cards, like Chittering Doom, care about the results of individual die rolls and not the total if two dice are rolled together. For example, if you use The Big Idea's second ability to replace one die roll with two and roll two 3s, Chittering Doom's ability (which triggers whenever you roll 4 or higher on a die) won't trigger."
        }
      ],
      "subtypes": [
        "Brainiac",
        "Villain"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.\nTap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.",
      "toughness": "4",
      "type": "Legendary Creature — Brainiac Villain",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Chris Seaman",
      "cmc": 6,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "Skrab tried to warn his fellow goblins that the hammer was bait for a trap, but they stopped listening at \"hammer.\"",
      "id": "27361b358071f47e795029454284511026c968c9",
      "imageName": "box of free-range goblins",
      "layout": "normal",
      "manaCost": "{4}{R}{R}",
      "multiverseid": 439466,
      "name": "Box of Free-Range Goblins",
      "number": "77",
      "originalText": "Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "YW Tang",
      "cmc": 4,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "1fcc997b1920269b34ce45067778a20f8eacbe5b",
      "imageName": "bumbling pangolin",
      "layout": "normal",
      "manaCost": "{3}{R}",
      "multiverseid": 439467,
      "name": "Bumbling Pangolin",
      "number": "78",
      "originalText": "When this creature enters the battlefield, you may destroy target artifact.",
      "originalType": "Host Creature — Beast",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Pangolin",
        "Beast"
      ],
      "text": "When this creature enters the battlefield, you may destroy target artifact.",
      "toughness": "2",
      "type": "Host Creature — Pangolin Beast",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Brynn Metheney",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "7d7bd0ee44bcd4e1d0f74f6441a2435d03a729ca",
      "imageName": "common iguana",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439468,
      "name": "Common Iguana",
      "number": "79",
      "originalText": "When this creature enters the battlefield, you may discard a card. If you do, draw a card.",
      "originalType": "Host Creature — Lizard",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Lizard"
      ],
      "text": "When this creature enters the battlefield, you may discard a card. If you do, draw a card.",
      "toughness": "3",
      "type": "Host Creature — Lizard",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Jesper Ejsing",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "41aa53a3de6095329e7765d218c48f651d5f3439",
      "imageName": "the countdown is at one",
      "layout": "normal",
      "manaCost": "{3}{R}{R}",
      "multiverseid": 439469,
      "name": "The Countdown Is at One",
      "number": "80",
      "originalText": "Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "To play a Magic subgame, all players start a new game, using their libraries as their decks. No other cards, tokens, emblems, or anything else from the main game are included in the subgame."
        },
        {
          "date": "2018-01-19",
          "text": "If a player has fewer than seven cards in their main-game library, they'll lose the subgame as it begins, regardless of how many mulligans that player takes."
        },
        {
          "date": "2018-01-19",
          "text": "If the subgame is a draw, no player won the subgame, so damage dealt to any player in the main game will be doubled."
        },
        {
          "date": "2018-01-19",
          "text": "After the subgame ends, all players shuffle their cards from the subgame to reform their main-game libraries, and they return to the main game from the point they left off, with The Countdown Is at One finishing resolving."
        }
      ],
      "text": "Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Kari Christensen",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "ac8495b2c391d8cd879846baad5c070ebbc26691",
      "imageName": "feisty stegosaurus",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439470,
      "name": "Feisty Stegosaurus",
      "number": "81",
      "originalText": "When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.",
      "originalType": "Host Creature — Dinosaur",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Dinosaur"
      ],
      "text": "When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.",
      "toughness": "1",
      "type": "Host Creature — Dinosaur",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "afabe3a79c0e413e32de7b8c137e374ac74d4a85",
      "imageName": "garbage elemental (a)",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439471,
      "name": "Garbage Elemental (a)",
      "number": "82",
      "originalText": "Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)\nGarbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)",
      "originalType": "Creature — Elemental",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Elemental"
      ],
      "text": "Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)\nGarbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)",
      "toughness": "4",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "69c823db468abe248370f842357a56dca3df42ca",
      "imageName": "garbage elemental (b)",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439630,
      "name": "Garbage Elemental (b)",
      "number": "82",
      "originalText": "When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)",
      "originalType": "Creature — Elemental Rigger",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Elemental",
        "Rigger"
      ],
      "text": "When Garbage Elemental enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)",
      "toughness": "1",
      "type": "Creature — Elemental Rigger",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "fc1cf36bb9ee97335bd4ed6922cac1c92014e8d6",
      "imageName": "garbage elemental (c)",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439631,
      "name": "Garbage Elemental (c)",
      "number": "82",
      "originalText": "Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.",
      "originalType": "Creature — Elemental",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Elemental"
      ],
      "text": "Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)\nWhen Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.",
      "toughness": "2",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "8e4ed5274701a05b97a1b68d359b90fc760eae35",
      "imageName": "garbage elemental (d)",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439632,
      "name": "Garbage Elemental (d)",
      "number": "82",
      "originalText": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nWhen Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent.",
      "originalType": "Creature — Elemental",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Elemental"
      ],
      "text": "Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)\nWhen Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.",
      "toughness": "3",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "b14ab47ae90d01f0dc16450258f7a9aef67c437a",
      "imageName": "garbage elemental (e)",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439633,
      "name": "Garbage Elemental (e)",
      "number": "82",
      "originalText": "Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nEach creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)",
      "originalType": "Creature — Elemental",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "For art menace, any living or undead being capable of movement counts as a figure. For example, a Treefolk is a figure but a random tree in the background is not."
        }
      ],
      "subtypes": [
        "Elemental"
      ],
      "text": "Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)\nEach creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)",
      "toughness": "3",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "bf81b4e9357ce98e844c8c03b07da828297185e9",
      "imageName": "garbage elemental (f)",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439634,
      "name": "Garbage Elemental (f)",
      "number": "82",
      "originalText": "Last strike (This creature deals combat damage after creatures without last strike.)\nBattalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.",
      "originalType": "Creature — Elemental",
      "power": "6",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Last strike is opposite of first strike. A creature with last strike deals combat damage after when most creatures deal combat damage. A creature with last strike deals combat damage only if it survives both first-strike and normal combat damage."
        },
        {
          "date": "2018-01-19",
          "text": "If you give first strike to a creature with last strike, it'll deal combat damage twice: once during first-strike combat damage and again during last-strike combat damage. If you give a creature double strike to a creature with last strike, it'll deal combat damage three times: once during first-strike combat damage, again during normal combat damage, and again during last-strike damage. Essentially, double strike + last strike = triple strike."
        }
      ],
      "subtypes": [
        "Elemental"
      ],
      "text": "Last strike (This creature deals combat damage after creatures without last strike.)\nBattalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.",
      "toughness": "5",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Jesper Ejsing",
      "cmc": 3,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "An accessory in every sense of the word.",
      "id": "05600229b1bf187aa724ab452451e5bf820c539a",
      "imageName": "goblin haberdasher",
      "layout": "normal",
      "manaCost": "{2}{R}",
      "multiverseid": 439472,
      "name": "Goblin Haberdasher",
      "number": "83",
      "originalText": "Menace (This creature can't be blocked except by two or more creatures.)\nOther creatures you control wearing hats in their art have menace.",
      "originalType": "Creature — Goblin Hatificer",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "A hat is a garment worn on the head that's not part of another garment. Hoodies, for example, are not hats. Items that only cover the face and not the top of the head, such as a face mask, are also not hats."
        },
        {
          "date": "2018-01-19",
          "text": "The creature that the card represents must be wearing a hat to have menace. Other figures in the art wearing hats doesn't count."
        }
      ],
      "subtypes": [
        "Goblin",
        "Hatificer"
      ],
      "text": "Menace (This creature can't be blocked except by two or more creatures.)\nOther creatures you control wearing hats in their art have menace.",
      "toughness": "2",
      "type": "Creature — Goblin Hatificer",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Kev Walker",
      "cmc": 0,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "fd984bfee4b30ce7398bedb912e438b329f7121a",
      "imageName": "half-orc, half-",
      "layout": "normal",
      "multiverseid": 439473,
      "name": "Half-Orc, Half-",
      "number": "84",
      "originalText": "Trample\nAt the beginning of each end step, if an opponent was dealt damage this turn,\nAugment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Orc Warrior",
      "power": "+3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Orc",
        "Warrior"
      ],
      "text": "Trample\nAt the beginning of each end step, if an opponent was dealt damage this turn,\nAugment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+1",
      "type": "Creature — Orc Warrior",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Dave Allsop",
      "cmc": 4,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Need a hammer? Gotta get your fix? I know a guy.\"",
      "id": "60885568c559b65d9c7df40d879c335956e03457",
      "imageName": "hammer helper",
      "layout": "normal",
      "manaCost": "{3}{R}",
      "multiverseid": 439474,
      "name": "Hammer Helper",
      "number": "85",
      "originalText": "Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Wayne Reynolds",
      "cmc": 4,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "id": "a2da896ae8390a5bc465f744b9d19aaff0db7581",
      "imageName": "hammer jammer",
      "layout": "normal",
      "manaCost": "{3}{R}",
      "multiverseid": 439475,
      "name": "Hammer Jammer",
      "number": "86",
      "originalText": "As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.\nWhenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.",
      "originalType": "Creature — Goblin Warrior",
      "power": "0",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Goblin",
        "Warrior"
      ],
      "text": "As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result.\nWhenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result.",
      "toughness": "0",
      "type": "Creature — Goblin Warrior",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Dave Allsop",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "It's less \"music\" and more \"straightforward hearing damage.\"",
      "id": "e917b5ebc8947c186289a4bdd1a02ea7d3208cc2",
      "imageName": "hammerfest boomtacular",
      "layout": "normal",
      "manaCost": "{3}{R}{R}",
      "multiverseid": 439476,
      "name": "Hammerfest Boomtacular",
      "number": "87",
      "originalText": "Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to target creature or player.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Seb McKinnon",
      "cmc": 7,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says, \"It's so infinite that its flavor text says,",
      "id": "9801926f171cb4ec2faa8b3110fea890e5e94e9d",
      "imageName": "infinity elemental",
      "layout": "normal",
      "manaCost": "{4}{R}{R}{R}",
      "multiverseid": 439477,
      "name": "Infinity Elemental",
      "number": "88",
      "originalText": "(This creature has INFINITE POWER.)",
      "originalType": "Creature — Elemental",
      "power": "∞",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Infinite power is incalculable. Infinity Elemental will have the greatest power among creature on the battlefield, tied only with other Infinity Elementals. Gaining or losing power is meaningless to it, although effects that set its power to other numbers will still work."
        },
        {
          "date": "2018-01-19",
          "text": "If an Infinity Elemental you control gains lifelink and deals damage, you'll then have infinite life. From that point on, your life total effectively can't change. If you lose life, you'll still be at infinite life. You can pay any amount of life and still be at infinite life. In fact, you can be hit by an opposing Infinity Elemental and still be at infinite life."
        }
      ],
      "subtypes": [
        "Elemental"
      ],
      "text": "(This creature has INFINITE POWER.)",
      "toughness": "5",
      "type": "Creature — Elemental",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Jesper Ejsing",
      "cmc": 6,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Give me . . . some skin.\"",
      "id": "3a639bf0924d93316a89a65ac58e1b25b594a9aa",
      "imageName": "it that gets left hanging",
      "layout": "normal",
      "manaCost": "{5}{R}",
      "multiverseid": 439478,
      "name": "It That Gets Left Hanging",
      "number": "89",
      "originalText": "When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If he or she won't, It That Gets Left Hanging gains haste until end of turn.",
      "originalType": "Creature — Elemental Horror",
      "power": "5",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You must clearly ask for the high-five, although this needn't be verbal. The other person must clearly decline, although this too needn't be verbal."
        },
        {
          "date": "2018-01-19",
          "text": "If there are no other people around to ask, It That Gets Left Hanging won't gain haste."
        },
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "subtypes": [
        "Elemental",
        "Horror"
      ],
      "text": "When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won't, It That Gets Left Hanging gains haste until end of turn.",
      "toughness": "4",
      "type": "Creature — Elemental Horror",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"It's time to put the 'die' in 'diameter!'\"\n—Flaky the Irrational",
      "id": "d35641cd891f21e1454c8ff822459b29417f13d9",
      "imageName": "just desserts",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439479,
      "name": "Just Desserts",
      "number": "90",
      "originalText": "Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "One Just Desserts will destroy a creature with toughness 3 or less. Two will destroy a creature with toughness 6 or less. You can take out a creature with 25 toughness with eight of them."
        },
        {
          "date": "2018-01-19",
          "text": "If the damage from Just Desserts gets redirected to a player, use 3.14."
        }
      ],
      "text": "Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))",
      "type": "Instant",
      "types": [
        "Instant"
      ]
    },
    {
      "artist": "McLean Kendree",
      "cmc": 3,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"You're about to be struck by a brilliant idea!\"",
      "id": "20db95dc2e7964f1f3c539974fde1e849dfa28ad",
      "imageName": "painiac",
      "layout": "normal",
      "manaCost": "{2}{R}",
      "multiverseid": 439480,
      "name": "Painiac",
      "number": "91",
      "originalText": "At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.",
      "originalType": "Creature — Brainiac",
      "power": "0",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Brainiac"
      ],
      "text": "At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.",
      "toughness": "3",
      "type": "Creature — Brainiac",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Mike Burns",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "No rest. No mercy. No reservations.",
      "id": "d98cfe2a7799788aba3e73f3610438acfd09910a",
      "imageName": "party crasher",
      "layout": "normal",
      "manaCost": "{4}{R}",
      "multiverseid": 439481,
      "name": "Party Crasher",
      "number": "92",
      "originalText": "Haste\nYou can attack with Party Crasher once each combat during each opponent's turn.",
      "originalType": "Creature — Goblin Berserker",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "During each combat, there's a time when attackers are declared. Normally, only the active player declares attackers, but Party Crasher doesn't play by those rules. During the declare attackers step of your opponent's combat phase, after they're done declaring their attackers, you may choose to declare Party Crasher as an attacker. After you declare blockers, the defending player can declare blockers for Party Crasher. All combat damage is dealt simultaneously, unless a strike ability (first, double, last, and/or triple) is involved."
        },
        {
          "date": "2018-01-19",
          "text": "If Party Crasher attacks during an opponent's turn, that opponent could block it with an attacking creature that is untapped as blockers are declared. That creature will then be attacking and blocking at the same time. If Party Crasher is also untapped as blockers are declared, it can block the attacking creature that blocked it. Even if all this happens, the creatures will only deal combat damage to each other once."
        }
      ],
      "subtypes": [
        "Goblin",
        "Berserker"
      ],
      "text": "Haste\nYou can attack with Party Crasher once each combat during each opponent's turn.",
      "toughness": "3",
      "type": "Creature — Goblin Berserker",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Warren Mahy",
      "cmc": 4,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Don't quit now, we're almost done.\nThen we'll build another one!\"",
      "id": "b2a2dab489d61162ba4afecb13b92355beb175ed",
      "imageName": "steamflogger boss",
      "layout": "normal",
      "legalities": [
        {
          "format": "Commander",
          "legality": "Legal"
        },
        {
          "format": "Legacy",
          "legality": "Legal"
        },
        {
          "format": "Modern",
          "legality": "Legal"
        },
        {
          "format": "Vintage",
          "legality": "Legal"
        }
      ],
      "manaCost": "{3}{R}",
      "multiverseid": 439482,
      "name": "Steamflogger Boss",
      "number": "93",
      "originalText": "Other Riggers you control get +1/+0 and have haste.\nIf a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.",
      "originalType": "Creature — Goblin Rigger",
      "power": "3",
      "printings": [
        "FUT",
        "UST"
      ],
      "rarity": "Rare",
      "subtypes": [
        "Goblin",
        "Rigger"
      ],
      "text": "Other Riggers you control get +1/+0 and have haste.\nIf a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.",
      "toughness": "3",
      "type": "Creature — Goblin Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Warren Mahy",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "The perks aren't great.",
      "id": "a2fd464a440b66ec3f2c740b2fda0c5b0c0844fe",
      "imageName": "steamflogger of the month",
      "layout": "normal",
      "manaCost": "{3}{R}{R}",
      "multiverseid": 439483,
      "name": "Steamflogger of the Month",
      "number": "94",
      "originalText": "When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Goblin Rigger",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "subtypes": [
        "Goblin",
        "Rigger"
      ],
      "text": "When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "3",
      "type": "Creature — Goblin Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Jeff Miracola",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "When you're dumber than a hammer, every problem looks like one of those things you hit with a hammer.",
      "id": "d763f1b58d098f1065c7d54437f66c34f2bb7b9f",
      "imageName": "steamflogger temp",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439484,
      "name": "Steamflogger Temp",
      "number": "95",
      "originalText": "{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Goblin Rigger",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Goblin",
        "Rigger"
      ],
      "text": "{6}, {T}: Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "1",
      "type": "Creature — Goblin Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Emrah Elmasli",
      "cmc": 6,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "Goblins only have two speeds: hard loaf and full-on hammer freak-out.",
      "id": "a17be656db4034960dade833aad17b3b5b6b2ae8",
      "imageName": "steamfloggery",
      "layout": "normal",
      "manaCost": "{4}{R}{R}",
      "multiverseid": 439485,
      "name": "Steamfloggery",
      "number": "96",
      "originalText": "Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Even Amundsen",
      "cmc": 3,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Comin' through!\"",
      "id": "968da4925d9d1991de548c2a2bcf273668a728d9",
      "imageName": "super-duper death ray",
      "layout": "normal",
      "manaCost": "{2}{R}",
      "multiverseid": 439486,
      "name": "Super-Duper Death Ray",
      "number": "97",
      "originalText": "Trample (This spell can deal excess damage to its target's controller.)\nSuper-Duper Death Ray deals 4 damage to target creature.",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Trample (This spell can deal excess damage to its target's controller.)\nSuper-Duper Death Ray deals 4 damage to target creature.",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Warren Mahy",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Not again!\"",
      "id": "ee0307bb49e6419b9bbbdb8d94c983c558a942d7",
      "imageName": "target minotaur1",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439487,
      "name": "Target Minotaur",
      "number": "98",
      "originalText": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "originalType": "Creature — Minotaur Warrior",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Minotaur",
        "Warrior"
      ],
      "text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "toughness": "1",
      "type": "Creature — Minotaur Warrior",
      "types": [
        "Creature"
      ],
      "variations": [
        439610,
        439611,
        439612
      ]
    },
    {
      "artist": "Warren Mahy",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Not again!\"",
      "id": "8d32ab820cab5db302e2ef6448a1601cb675b0f7",
      "imageName": "target minotaur2",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439610,
      "name": "Target Minotaur",
      "number": "98",
      "originalText": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "originalType": "Creature — Minotaur Warrior",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Minotaur",
        "Warrior"
      ],
      "text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "toughness": "1",
      "type": "Creature — Minotaur Warrior",
      "types": [
        "Creature"
      ],
      "variations": [
        439487,
        439611,
        439612
      ]
    },
    {
      "artist": "Warren Mahy",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Not again!\"",
      "id": "79eedbf2c9e873e6e3846f8a631973b0f623ca30",
      "imageName": "target minotaur4",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439611,
      "name": "Target Minotaur",
      "number": "98",
      "originalText": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "originalType": "Creature — Minotaur Warrior",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Minotaur",
        "Warrior"
      ],
      "text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "toughness": "1",
      "type": "Creature — Minotaur Warrior",
      "types": [
        "Creature"
      ],
      "variations": [
        439487,
        439610,
        439612
      ]
    },
    {
      "artist": "Warren Mahy",
      "cmc": 2,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "\"Not again!\"",
      "id": "7a6839e482b86de38d6f2fd513c3c675e597a132",
      "imageName": "target minotaur3",
      "layout": "normal",
      "manaCost": "{1}{R}",
      "multiverseid": 439612,
      "name": "Target Minotaur",
      "number": "98",
      "originalText": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "originalType": "Creature — Minotaur Warrior",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Minotaur",
        "Warrior"
      ],
      "text": "Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)",
      "toughness": "1",
      "type": "Creature — Minotaur Warrior",
      "types": [
        "Creature"
      ],
      "variations": [
        439487,
        439610,
        439611
      ]
    },
    {
      "artist": "Mike Burns",
      "cmc": 5,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "It's true that two heads are better than one, but after that you run into diminishing returns.",
      "id": "8faa02991135b723e9f08e93b9f391067be65320",
      "imageName": "three-headed goblin",
      "layout": "normal",
      "manaCost": "{3}{R}{R}",
      "multiverseid": 439488,
      "name": "Three-Headed Goblin",
      "number": "99",
      "originalText": "Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)",
      "originalType": "Creature — Goblin Mutant",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Triple strike is all the strikes (for now). A creature with triple strike deals first-strike combat damage, regular combat damage, and last-strike combat damage. Note that it has to survive each time to deal more damage later. For example, if a 3/3 creature with triple strike is blocked by a 3/3 creature with first strike, the two creatures will take each other out during first-strike combat damage. But if left unblocked, that creature will deal a total of 9 damage to the defending player or planeswalker."
        }
      ],
      "subtypes": [
        "Goblin",
        "Mutant"
      ],
      "text": "Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)",
      "toughness": "3",
      "type": "Creature — Goblin Mutant",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Carl Frank",
      "cmc": 4,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "Ig and Burf discovered the technique by accident when Burf reached for his hammer and missed.",
      "id": "98c8bee0c8ceb1a73c1fc7f2d5b15d40eb094779",
      "imageName": "work a double",
      "layout": "normal",
      "manaCost": "{2}{R}{R}",
      "multiverseid": 439489,
      "name": "Work a Double",
      "number": "100",
      "originalText": "Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Jesper Ejsing",
      "cmc": 1,
      "colorIdentity": [
        "R"
      ],
      "colors": [
        "Red"
      ],
      "flavor": "Goblin innovator, goblin corpse. Tomayto, tomahto.",
      "id": "8884473a508d2c6e8dc7e8186be4b21b012b804f",
      "imageName": "wrench-rigger",
      "layout": "normal",
      "manaCost": "{R}",
      "multiverseid": 439490,
      "name": "Wrench-Rigger",
      "number": "101",
      "originalText": "When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Goblin Rigger",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Goblin",
        "Rigger"
      ],
      "text": "When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "1",
      "type": "Creature — Goblin Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 1,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "8d2722825dfa475154e0c87ba72c47528c4cf485",
      "imageName": "as luck would have it",
      "layout": "normal",
      "manaCost": "{G}",
      "multiverseid": 439491,
      "name": "As Luck Would Have It",
      "number": "102",
      "originalText": "Hexproof\nWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Any die roll with a numerical result will add luck counters to As Luck Would Have It. Rolling the planar die will not cause the second ability to trigger."
        },
        {
          "date": "2018-01-19",
          "text": "The check to win the game happens only as the second ability resolves. For example, if there are 99 luck counters on As Luck Would Have It and you proliferate to add a counter, you won't automatically win the game."
        }
      ],
      "text": "Hexproof\nWhenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Mike Burns",
      "cmc": 6,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"A stunning example of the breed! Flawless plating, ruthlessly efficient death stroke, and an excellent drool shimmer.\"",
      "id": "90efe048d3640f38327e57fe3ec448cd1c8e0be7",
      "imageName": "beast in show3",
      "layout": "normal",
      "manaCost": "{4}{G}{G}",
      "multiverseid": 439492,
      "name": "Beast in Show",
      "number": "103",
      "originalText": "Trample",
      "originalType": "Creature — Beast",
      "power": "6",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Beast"
      ],
      "text": "Trample",
      "toughness": "4",
      "type": "Creature — Beast",
      "types": [
        "Creature"
      ],
      "variations": [
        439619,
        439620,
        439621
      ]
    },
    {
      "artist": "Mike Burns",
      "cmc": 6,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"We've not seen one of these on the podium for many seasons. Such magnificent posture and the perfect amount of telltale odor.\"",
      "id": "1cb1b77a34dd514b0afdebf3cef170209e37009a",
      "imageName": "beast in show2",
      "layout": "normal",
      "manaCost": "{4}{G}{G}",
      "multiverseid": 439619,
      "name": "Beast in Show",
      "number": "103",
      "originalText": "Trample",
      "originalType": "Creature — Beast",
      "power": "6",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Beast"
      ],
      "text": "Trample",
      "toughness": "4",
      "type": "Creature — Beast",
      "types": [
        "Creature"
      ],
      "variations": [
        439492,
        439620,
        439621
      ]
    },
    {
      "artist": "Mike Burns",
      "cmc": 6,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Something really special in the baloth category this season, in terms of spike density and quality. We'd like to get a word with the handler, but are unable to locate her at this time.\"",
      "id": "33c7984a22544096a9d4760f006952bc5c19ba75",
      "imageName": "beast in show1",
      "layout": "normal",
      "manaCost": "{4}{G}{G}",
      "multiverseid": 439620,
      "name": "Beast in Show",
      "number": "103",
      "originalText": "Trample",
      "originalType": "Creature — Beast",
      "power": "6",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Beast"
      ],
      "text": "Trample",
      "toughness": "4",
      "type": "Creature — Beast",
      "types": [
        "Creature"
      ],
      "variations": [
        439492,
        439619,
        439621
      ]
    },
    {
      "artist": "Mike Burns",
      "cmc": 6,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Not a surprise to see her on the podium. This paragon of tusk curvature is just the latest addition to the long championship lineage of Wildspeaker Ranch.\"",
      "id": "31d3c93847dfb8ba990cd2a702eaf8f0234cc9ed",
      "imageName": "beast in show4",
      "layout": "normal",
      "manaCost": "{4}{G}{G}",
      "multiverseid": 439621,
      "name": "Beast in Show",
      "number": "103",
      "originalText": "Trample",
      "originalType": "Creature — Beast",
      "power": "6",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Beast"
      ],
      "text": "Trample",
      "toughness": "4",
      "type": "Creature — Beast",
      "types": [
        "Creature"
      ],
      "variations": [
        439492,
        439619,
        439620
      ]
    },
    {
      "artist": "Kari Christensen",
      "cmc": 4,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "One fateful night, bright-eyed and bushy-tailed, they rose.",
      "id": "c2249f13507fd8e4ac807054a94a6d960b113b25",
      "imageName": "chittering doom",
      "layout": "normal",
      "manaCost": "{3}{G}",
      "multiverseid": 439493,
      "name": "Chittering Doom",
      "number": "104",
      "originalText": "Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Any die roll that has a numerical result counts, as long as that result is 4 or greater."
        },
        {
          "date": "2018-01-19",
          "text": "If you roll multiple dice at the same time, each one that results in a roll of 4 or greater will cause the ability to trigger."
        }
      ],
      "text": "Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Kev Walker",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "At Crossbreed Labs, \"heads or tails\" has nothing to do with coins.",
      "id": "111f0194b8f3bceb4f5aedad4fdb23bc82da216d",
      "imageName": "clever combo",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439494,
      "name": "Clever Combo",
      "number": "105",
      "originalText": "Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle your library.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Simon Dominic",
      "cmc": 3,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "Others try to be the best in their class. She strives to be the best in her phylum.",
      "id": "62c0d4b7dd49a96f0bd0392e6e437bf4945f0f25",
      "imageName": "druid of the sacred beaker",
      "layout": "normal",
      "manaCost": "{2}{G}",
      "multiverseid": 439495,
      "name": "Druid of the Sacred Beaker",
      "number": "106",
      "originalText": "{T}: Add {G} to your mana pool for each Crossbreed Labs watermark among permanents you control.",
      "originalType": "Creature — Deer Bird Ape Druid",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Deer",
        "Bird",
        "Ape",
        "Druid"
      ],
      "text": "{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.",
      "toughness": "2",
      "type": "Creature — Deer Bird Ape Druid",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 3,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "c1397025383d403910a2e699990d993c6640e888",
      "imageName": "eager beaver",
      "layout": "normal",
      "manaCost": "{2}{G}",
      "multiverseid": 439496,
      "name": "Eager Beaver",
      "number": "107",
      "originalText": "When this creature enters the battlefield, you may untap target permanent.",
      "originalType": "Host Creature — Beaver",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Beaver"
      ],
      "text": "When this creature enters the battlefield, you may untap target permanent.",
      "toughness": "2",
      "type": "Host Creature — Beaver",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 6,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "3fda6deadbaa42c4aea668a106e8d5b3e2bb5558",
      "imageName": "earl of squirrel",
      "layout": "normal",
      "manaCost": "{4}{G}{G}",
      "multiverseid": 439497,
      "name": "Earl of Squirrel",
      "number": "108",
      "originalText": "Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nCreature tokens you control are Squirrels in addition to their other creature types.\nOther Squirrels you control get +1/+1.",
      "originalType": "Creature — Squirrel Advisor",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If Earl of Squirrel deals damage, you'll create 1/1 green Squirrel creature tokens at the same time the damage is dealt."
        },
        {
          "date": "2018-01-19",
          "text": "If you control two Earls of Squirrel (Earl of Squirrels? Earl ofs Squirrel?), each will get +1/+1 from the other. Other Squirrels you control will get +2/+2."
        }
      ],
      "subtypes": [
        "Squirrel",
        "Advisor"
      ],
      "text": "Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)\nCreature tokens you control are Squirrels in addition to their other creature types.\nOther Squirrels you control get +1/+1.",
      "toughness": "4",
      "type": "Creature — Squirrel Advisor",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "John Thacker",
      "cmc": 4,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "Picking hammers is dangerous, but it's still safer than harvesting saw bushes.",
      "id": "d1eb44020776e482eeddaf48f1f363dcffff18b3",
      "imageName": "first pick",
      "layout": "normal",
      "manaCost": "{3}{G}",
      "multiverseid": 439498,
      "name": "First Pick",
      "number": "109",
      "originalText": "Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Instant",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Instant",
      "types": [
        "Instant"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Warren Mahy",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "People came from miles away just to see the head of the hammer.",
      "id": "b673ec0115898a751dae633eba2457360c813a96",
      "imageName": "ground pounder",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439499,
      "name": "Ground Pounder",
      "number": "110",
      "originalText": "{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.",
      "originalType": "Creature — Goblin Warrior",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Goblin",
        "Warrior"
      ],
      "text": "{3}{G}: Roll a six-sided die. Ground Pounder gets +X/+X until end of turn, where X is the result.\nWhenever you roll a 5 or higher on a die, Ground Pounder gains trample until end of turn.",
      "toughness": "2",
      "type": "Creature — Goblin Warrior",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 0,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "65d8afa020949aaf54d6e08634e3ce07d2ee75fe",
      "imageName": "half-squirrel, half-",
      "layout": "normal",
      "multiverseid": 439500,
      "name": "Half-Squirrel, Half-",
      "number": "111",
      "originalText": "Whenever a nontoken creature enters the battlefield,\nAugment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Squirrel",
      "power": "-1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Squirrel"
      ],
      "text": "Whenever a nontoken creature enters the battlefield,\nAugment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "-0",
      "type": "Creature — Squirrel",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Mathias Kollros",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "Less housebroken than housebreaking.",
      "id": "df7f7342fc9e52e06b18e0ada203f4ea11711d88",
      "imageName": "hydradoodle",
      "layout": "normal",
      "manaCost": "{X}{X}{G}{G}",
      "multiverseid": 439501,
      "name": "Hydradoodle",
      "number": "112",
      "originalText": "As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.\nReach, trample",
      "originalType": "Creature — Hydra Hound",
      "power": "0",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose 0 as the value of X. However, you won't roll any dice as it enters and it will be a 0/0. Unless something else is raising its toughness, it will be put into its owner's graveyard."
        }
      ],
      "subtypes": [
        "Hydra",
        "Hound"
      ],
      "text": "As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results.\nReach, trample",
      "toughness": "0",
      "type": "Creature — Hydra Hound",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Hallowed be this assemblage of various stuff!\"",
      "id": "697aa65c7d4f2a025713f00a2c5919ad70c92945",
      "imageName": "ineffable blessing (a)",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439502,
      "name": "Ineffable Blessing (a)",
      "number": "113",
      "originalText": "As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.\n• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.\n• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose differently for each Ineffable Blessing you control. Each will have the ability associated with the choice you made for that Ineffable Blessing. It won't have the other ability."
        },
        {
          "date": "2018-01-19",
          "text": "If you choose Flavorful, you'll draw a card even if the flavor text doesn't appear in the text box. Lexivore, for example, is eating its own flavor text."
        }
      ],
      "text": "As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.\n• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.\n• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Hallowed be this assortment of diverse things!\"",
      "id": "7358a32675211204abc11a744dd8b87eb1993a3a",
      "imageName": "ineffable blessing (b)",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439635,
      "name": "Ineffable Blessing (b)",
      "number": "113",
      "originalText": "As Ineffable Blessing enters the battlefield, choose an artist.\nWhenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose any artist who has ever been credited on a Magic card or printed token. Even Mark Rosewater."
        },
        {
          "date": "2018-01-19",
          "text": "You can ignore all nicknames printed on previous silver-bordered cards."
        }
      ],
      "text": "As Ineffable Blessing enters the battlefield, choose an artist.\nWhenever a creature with art by the chosen artist enters the battlefield under your control, draw a card.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Hallowed be this collection of miscellaneous items!\"",
      "id": "9b6c369f558c53fa05b0352be97fd5f150acb06f",
      "imageName": "ineffable blessing (c)",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439636,
      "name": "Ineffable Blessing (c)",
      "number": "113",
      "originalText": "As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.\nWhenever a creature with the chosen border enters the battlefield under your control, draw a card.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.\nWhenever a creature with the chosen border enters the battlefield under your control, draw a card.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Hallowed be this compilation of mixed objects!\"",
      "id": "2ada800c336c57ef9afc64bfc5c9302fc4848cb0",
      "imageName": "ineffable blessing (d)",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439637,
      "name": "Ineffable Blessing (d)",
      "number": "113",
      "originalText": "As Ineffable Blessing enters the battlefield, choose a rarity.\nWhenever a creature with the chosen rarity enters the battlefield under your control, draw a card.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "For most recent cards, looking at the expansion symbol will tell you what you need to know. Any card with a black expansion symbol is treated as a common, including basic lands. Any card with a silver expansion symbol is treated as an uncommon. Any card with a gold expansion symbol is treated as a rare. Any card with a mythic orange expansion symbol is treated as a mythic rare. Any card with a different colored expansion symbol (such as the purple expansion symbols from the Time Spiral timeshifted sheet) is treated as a special rarity. Cards from before Exodus don't have expansion symbols. The rarities of those cards can be found on their Gatherer entries."
        }
      ],
      "text": "As Ineffable Blessing enters the battlefield, choose a rarity.\nWhenever a creature with the chosen rarity enters the battlefield under your control, draw a card.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Hallowed be this gathering of eclectic products!\"",
      "id": "320eee03752d43de874caa91ff9ff93df6f774a5",
      "imageName": "ineffable blessing (e)",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439638,
      "name": "Ineffable Blessing (e)",
      "number": "113",
      "originalText": "As Ineffable Blessing enters the battlefield, choose odd or even.\nWhenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "As Ineffable Blessing enters the battlefield, choose odd or even.\nWhenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Milivoj Ćeran",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Hallowed be this potpourri of sundry goods!\"",
      "id": "527e421a9561ed77a1fe0a3d41c4ce62ca9fa8a9",
      "imageName": "ineffable blessing (f)",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439639,
      "name": "Ineffable Blessing (f)",
      "number": "113",
      "originalText": "As Ineffable Blessing enters the battlefield, choose a number.\nWhenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The name of a creature token is the same as its creature type(s), unless the effect that created it gives it a specific name. For example, a Human Soldier creature token is named \"Human Soldier.\""
        }
      ],
      "text": "As Ineffable Blessing enters the battlefield, choose a number.\nWhenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Wayne Reynolds",
      "cmc": 4,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!",
      "id": "925f4b2f74e8b35fd407682ec43256e5fe3ddef7",
      "imageName": "joyride rigger",
      "layout": "normal",
      "manaCost": "{3}{G}",
      "multiverseid": 439503,
      "name": "Joyride Rigger",
      "number": "114",
      "originalText": "When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Goblin Rigger",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Goblin",
        "Rigger"
      ],
      "text": "When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "3",
      "type": "Creature — Goblin Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 0,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "ceab00528bfec23416268c5956456bbe78527490",
      "imageName": "monkey-",
      "layout": "normal",
      "multiverseid": 439504,
      "name": "Monkey-",
      "number": "115",
      "originalText": "Whenever a nontoken creature you control dies,\nAugment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target  host. Augment only as a sorcery.)",
      "originalType": "Creature — Monkey",
      "power": "+2",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Monkey"
      ],
      "text": "Whenever a nontoken creature you control dies,\nAugment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target  host. Augment only as a sorcery.)",
      "toughness": "+2",
      "type": "Creature — Monkey",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Andrea Radeck",
      "cmc": 5,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "6e898ac5ae331719c4a20413ab07f79168c748ba",
      "imageName": "mother kangaroo",
      "layout": "normal",
      "manaCost": "{4}{G}",
      "multiverseid": 439505,
      "name": "Mother Kangaroo",
      "number": "116",
      "originalText": "When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.",
      "originalType": "Host Creature — Kangaroo",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Kangaroo"
      ],
      "text": "When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.",
      "toughness": "1",
      "type": "Host Creature — Kangaroo",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "YW Tang",
      "cmc": 0,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "9b4d9800a67fdd0005c2421ca0d2fb02766c3cdc",
      "imageName": "multi-headed",
      "layout": "normal",
      "multiverseid": 439506,
      "name": "Multi-Headed",
      "number": "117",
      "originalText": "At the beginning of each end step, if you rolled a die this turn,\nAugment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Hydra",
      "power": "+4",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Hydra"
      ],
      "text": "At the beginning of each end step, if you rolled a die this turn,\nAugment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+4",
      "type": "Creature — Hydra",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Ben Wootten",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "It smarts more than the average bear.",
      "id": "ca48268e3dd387f0ebfac5fbc2438bb3dba97913",
      "imageName": "really epic punch",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439507,
      "name": "Really Epic Punch",
      "number": "118",
      "originalText": "Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You must be able to target a creature you control and a creature you don't control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn't a host or doesn't have augment. It won't get +2/+2, but it will still fight."
        },
        {
          "date": "2018-01-19",
          "text": "A combined host/augment creature will get +2/+2 because it has augment."
        },
        {
          "date": "2018-01-19",
          "text": "The +2/+2 is permanent. It doesn't wear off as the turn ends."
        }
      ],
      "text": "Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Chris Seaman",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"Be sure to get the tree in the picture.\"",
      "id": "9a7d5aef61b09db4b26034df881549fbab1eb7f5",
      "imageName": "selfie preservation",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439508,
      "name": "Selfie Preservation",
      "number": "119",
      "originalText": "Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The tree doesn't have to be alive, but it must be recognizably tree-shaped. Wooden structures that were once trees don't count."
        },
        {
          "date": "2018-01-19",
          "text": "Stumps don't count. They're like the absence of trees."
        }
      ],
      "text": "Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ]
    },
    {
      "artist": "Kari Christensen",
      "cmc": 0,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "93fe6f1170b7de30ecfd733e51689737d709596d",
      "imageName": "serpentine",
      "layout": "normal",
      "multiverseid": 439509,
      "name": "Serpentine",
      "number": "120",
      "originalText": "Whenever a land enters the battlefield under your control,\nAugment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Creature — Wurm",
      "power": "+3",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Wurm"
      ],
      "text": "Whenever a land enters the battlefield under your control,\nAugment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+3",
      "type": "Creature — Wurm",
      "types": [
        "Creature"
      ]
    },
    {
      "artist": "Hector Ortiz",
      "cmc": 3,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "4599f09ee2a3ae4edfda32c45fe1a2013a3a0450",
      "imageName": "shellephant",
      "layout": "normal",
      "manaCost": "{1}{G}{G}",
      "multiverseid": 439510,
      "name": "Shellephant",
      "number": "121",
      "originalText": "{0}: Choose one. You may activate this ability while Shellephant is in any zone.\n• Shellephant has base power and toughness 1/4.\n• Shellephant has base power and toughness 3/3.",
      "originalType": "Creature — Turtle and/or Elephant",
      "power": "?",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If you haven't activated Shellephant's ability, its power and toughness are 0/0."
        },
        {
          "date": "2018-01-19",
          "text": "If Shellephant has first strike, double strike, or triple strike, you can have it deal combat damage as a 3/3 and then change it to a 1/4 before normal combat damage happens. This will also work if the creature Shellephant is in combat with has last strike."
        },
        {
          "date": "2018-01-19",
          "text": "You can change Shellephant's creature types at any time and while Shellephant is in any zone. It can be a Turtle, an Elephant, or both. \"And/or\" isn't a creature type."
        }
      ],
      "subtypes": [
        "Turtle",
        "and/or",
        "Elephant"
      ],
      "text": "{0}: Choose one. You may activate this ability while Shellephant is in any zone.\n• Shellephant has base power and toughness 1/4.\n• Shellephant has base power and toughness 3/3.",
      "toughness": "?",
      "type": "Creature — Turtle and/or Elephant",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Ben Wootten",
      "cmc": 7,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "bd13a4a966f64f8f1ad3ef8c153ac7af3aba2121",
      "imageName": "slaying mantis",
      "layout": "normal",
      "manaCost": "{5}{G}{G}",
      "multiverseid": 439511,
      "name": "Slaying Mantis",
      "number": "122",
      "originalText": "Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)\nSlaying Mantis enters the battlefield by being thrown from a distance of at least three feet.\nWhen Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.",
      "originalType": "Creature — Insect Wrestler",
      "power": "6",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Once Slaying Mantis has been declared as a spell, the just a second ability is immediately effective. All cards are locked into place on the battlefield."
        },
        {
          "date": "2018-01-19",
          "text": "If Slaying Mantis lands on multiple creatures, it will fight each of them simultaneously. For example, if it lands on a 3/3, a 4/4, and a 6/6, Slaying Mantis will deal 6 damage to each of them, destroying them all. At the same time, they deal a total of 13 damage to Slaying Mantis, destroying it."
        },
        {
          "date": "2018-01-19",
          "text": "If Slaying Mantis touches a creature an opponent controls midflight but doesn't land on that creature, it will still fight it."
        },
        {
          "date": "2018-01-19",
          "text": "Slaying Mantis will fight creature tokens an opponent controls if it hits the object used to represent the token."
        },
        {
          "date": "2018-01-19",
          "text": "Just a second applies only if Slaying Mantis is being cast. If it enters the battlefield without being cast, players are free to move around their permanents. This includes midflight, resulting in a fun little game of dodgeball."
        },
        {
          "date": "2018-01-19",
          "text": "No matter how Slaying Mantis is entering the battlefield, opponents can't interfere with Slaying Mantis itself."
        }
      ],
      "subtypes": [
        "Insect",
        "Wrestler"
      ],
      "text": "Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.)\nSlaying Mantis enters the battlefield by being thrown from a distance of at least three feet.\nWhen Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.",
      "toughness": "6",
      "type": "Creature — Insect Wrestler",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Bram Sels",
      "cmc": 1,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "\"You see that sheen on the fur? The glint in their eyes? Top quality. These are the real deal.\"",
      "id": "f7e59ef7f48b6da2ab66339ccb0267cf927d1f35",
      "imageName": "squirrel dealer",
      "layout": "normal",
      "manaCost": "{G}",
      "multiverseid": 439512,
      "name": "Squirrel Dealer",
      "number": "123",
      "originalText": "When Squirrel Dealer enters the battlefield, ask a person outside the game \"Do you like Squirrels?\" If he or she does, create a 1/1 green Squirrel creature token.",
      "originalType": "Creature — Raccoon Lizard Bird",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "subtypes": [
        "Raccoon",
        "Lizard",
        "Bird"
      ],
      "text": "When Squirrel Dealer enters the battlefield, ask a person outside the game \"Do you like Squirrels?\" If they do, create a 1/1 green Squirrel creature token.",
      "toughness": "1",
      "type": "Creature — Raccoon Lizard Bird",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Warren Mahy",
      "cmc": 3,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "flavor": "It's more like a hard day of lunch with a work break between shifts.",
      "id": "878f739439ad2993c6ed520d99e41d9a8f11d6b7",
      "imageName": "steamflogger service rep",
      "layout": "normal",
      "manaCost": "{2}{G}",
      "multiverseid": 439513,
      "name": "Steamflogger Service Rep",
      "number": "124",
      "originalText": "Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Creature — Goblin Rigger",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Goblin",
        "Rigger"
      ],
      "text": "Whenever another Goblin enters the battlefield under your control, you may pay {1}. If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "toughness": "1",
      "type": "Creature — Goblin Rigger",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Brynn Metheney",
      "cmc": 2,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "e6e906b6418b065454ae650b68673c3dd80bb0bb",
      "imageName": "wild crocodile",
      "layout": "normal",
      "manaCost": "{1}{G}",
      "multiverseid": 439514,
      "name": "Wild Crocodile",
      "number": "125",
      "originalText": "When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.",
      "originalType": "Host Creature — Crocodile",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Crocodile"
      ],
      "text": "When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.",
      "toughness": "1",
      "type": "Host Creature — Crocodile",
      "types": [
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Dmitry Burmak",
      "cmc": 3,
      "colorIdentity": [
        "G"
      ],
      "colors": [
        "Green"
      ],
      "id": "84459d7760cda1b6789f011006e95facaf33be54",
      "imageName": "willing test subject",
      "layout": "normal",
      "manaCost": "{2}{G}",
      "multiverseid": 439515,
      "name": "Willing Test Subject",
      "number": "126",
      "originalText": "Reach\nWhenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.\n{6}: Roll a six-sided die.",
      "originalType": "Creature — Spider Monkey Scientist",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Spider",
        "Monkey",
        "Scientist"
      ],
      "text": "Reach\nWhenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.\n{6}: Roll a six-sided die.",
      "toughness": "2",
      "type": "Creature — Spider Monkey Scientist",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Jesper Ejsing",
      "cmc": 3,
      "colorIdentity": [
        "B",
        "R"
      ],
      "colors": [
        "Black",
        "Red"
      ],
      "id": "52a9efd6430bbdd2bccfe640bfe8d3a50fe4528c",
      "imageName": "baron von count",
      "layout": "normal",
      "manaCost": "{1}{B}{R}",
      "multiverseid": 439516,
      "name": "Baron Von Count",
      "number": "127",
      "originalText": "Baron Von Count enters the battlefield with a doom counter on \"5.\"\nWhenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.\nWhen the doom counter moves from \"1,\" destroy target player and put that doom counter on \"5.\"",
      "originalType": "Legendary Creature — Human Villain",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If a player is destroyed, that player loses the game. There aren't any ways for a player to regenerate… yet."
        },
        {
          "date": "2018-01-19",
          "text": "A numeral is any digit, such as 2, 7, or 0. Written number words such as \"five\" don't count."
        },
        {
          "date": "2018-01-19",
          "text": "Some numbers are made up of multiple numerals. For example, if you cast a spell with the number 12 in its text box, the middle ability will trigger if the doom counter is on 1 or 2."
        },
        {
          "date": "2018-01-19",
          "text": "To move the doom counter one numeral to the left, move it from 5 to 4, from 4 to 3, from 3 to 2, from 2 to 1, or from 1 to 5, as appropriate."
        }
      ],
      "subtypes": [
        "Human",
        "Villain"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "Baron Von Count enters the battlefield with a doom counter on \"5.\"\nWhenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.\nWhen the doom counter moves from \"1,\" destroy target player and put that doom counter on \"5.\"",
      "toughness": "3",
      "type": "Legendary Creature — Human Villain",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 2,
      "colorIdentity": [
        "W",
        "G"
      ],
      "colors": [
        "White",
        "Green"
      ],
      "id": "02606cd85bc8918f9a8afdf10638d927c02fb8c6",
      "imageName": "better than one",
      "layout": "normal",
      "manaCost": "{G}{W}",
      "multiverseid": 439517,
      "name": "Better Than One",
      "number": "128",
      "originalText": "A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You and your new teammate become a Two-Headed Giant team and play under Two-Headed Giant rules from that point forward. Similarly, if you pick up a second teammate, you and your two teammates becomes a Three-Headed Giant team, and so on."
        },
        {
          "date": "2018-01-19",
          "text": "Your new teammate must agree to play with you, although they don't necessarily need to know how to play."
        },
        {
          "date": "2018-01-19",
          "text": "Your new teammate must be someone not already in your game, although it can be someone who was once in your game but left."
        },
        {
          "date": "2018-01-19",
          "text": "For game purposes, your new teammate becomes the owner of the cards you give them for their library, hand, and permanents. Remember to get your cards back after the game."
        },
        {
          "date": "2018-01-19",
          "text": "You can give your new teammate Contraptions you control. You can also give them face down cards from your Contraption deck so they can form their own Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "text": "A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Ben Wootten",
      "cmc": 6,
      "colorIdentity": [
        "R",
        "G"
      ],
      "colors": [
        "Red",
        "Green"
      ],
      "id": "d468df1d03e986aad45c9debadf0c3addd1a22e1",
      "imageName": "cramped bunker",
      "layout": "normal",
      "manaCost": "{4}{R}{G}",
      "multiverseid": 439518,
      "name": "Cramped Bunker",
      "number": "129",
      "originalText": "At the beginning of each opponent's upkeep, that player moves a permanent he or she controls to touch Cramped Bunker and no other permanents. If he or she can't, destroy each permanent that player controls that isn't touching Cramped Bunker, then sacrifice it.",
      "originalType": "Enchantment",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You can pick up cards touching Cramped Bunker to tap them if you need to, but then they must end up still in contact with Cramped Bunker and not in contact with any other permanents."
        },
        {
          "date": "2018-01-19",
          "text": "If a token is put in the Cramped Bunker, the object being used to represent the token is what must get in the bunker. You're not allowed to change what that object is once Cramped Bunker appears. For example, if you're using a Zombie token card to represent an Angel token (weird, but sure), you can't suddenly decide you'd rather use a penny. If you create a new Angel token, you can use a penny."
        }
      ],
      "text": "At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.",
      "type": "Enchantment",
      "types": [
        "Enchantment"
      ]
    },
    {
      "artist": "Simon Dominic",
      "cmc": 4,
      "colorIdentity": [
        "W",
        "G"
      ],
      "colors": [
        "White",
        "Green"
      ],
      "id": "b365c187725c797ae24b724793ae612380b1af5e",
      "imageName": "dr. julius jumblemorph",
      "layout": "normal",
      "manaCost": "{2}{G}{W}",
      "multiverseid": 439519,
      "name": "Dr. Julius Jumblemorph",
      "number": "130",
      "originalText": "Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).\nWhenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.",
      "originalType": "Legendary Creature",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "supertypes": [
        "Legendary"
      ],
      "text": "Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).\nWhenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it.",
      "toughness": "4",
      "type": "Legendary Creature",
      "types": [
        "Creature"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Sean Murray",
      "cmc": 2,
      "colorIdentity": [
        "W",
        "U"
      ],
      "colors": [
        "White",
        "Blue"
      ],
      "id": "a8e3abf0c0eaf80b7b6b82b5c171583f725dc178",
      "imageName": "the grand calcutron",
      "layout": "normal",
      "manaCost": "{W}{U}",
      "multiverseid": 439520,
      "name": "The Grand Calcutron",
      "number": "131",
      "originalText": "When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).\nPlayers can only play the first card of their program.\nIf a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within his or her program instead.\nAt the beginning of each player's end step, if that player's program has fewer than five cards, he or she draws cards equal to the difference.",
      "originalType": "Legendary Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "In Commander games allowing silver-bordered cards, The Grand Calcutron can be your commander."
        },
        {
          "date": "2018-01-19",
          "text": "When The Grand Calcutron enters the battlefield, all players take their hands and place them face up on the table. They then order them as they choose into a row, called a \"program.\" The only card they may cast is the first card in their program."
        },
        {
          "date": "2018-01-19",
          "text": "Whenever a card would go to a player's hand (they drew it, it got bounced, etc.) that player can put the card anywhere in their program they wish. At the beginning of each end step, if you have fewer than five cards in your program, you draw cards until you have five."
        },
        {
          "date": "2018-01-19",
          "text": "Your program is still your hand. If you discard a card, it goes from your program to your graveayard."
        },
        {
          "date": "2018-01-19",
          "text": "After The Grand Calcutron leaves the battlefield, players pick their cards up and put them back in their hand. They are no longer public and no longer follow the rules of The Grand Calcutron."
        }
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).\nPlayers can only play the first card of their program.\nIf a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.\nAt the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.",
      "type": "Legendary Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mathias Kollros",
      "cmc": 5,
      "colorIdentity": [
        "B",
        "R"
      ],
      "colors": [
        "Black",
        "Red"
      ],
      "id": "8f119578115ab321897c58bea2d357b9ea88fcff",
      "imageName": "grusilda, monster masher",
      "layout": "normal",
      "manaCost": "{3}{B}{R}",
      "multiverseid": 439521,
      "name": "Grusilda, Monster Masher",
      "number": "132",
      "originalText": "Combined, enchanted, and equipped creatures you control have menace.\n{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)",
      "originalType": "Legendary Creature — Zombie Villain",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "A combined creature is one of the following: a creature put onto the battlefield using Grusilda's activated ability, a host creature with an augment card attached to it, or a melded creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can use Grusilda's ability to put a host creature card and a creature card with augment onto the battlefield combined."
        },
        {
          "date": "2018-01-19",
          "text": "If you use Grusilda's ability to combine a creature card with augment with a nonhost creature card, the resulting creature will have augment but won't be attached to a host. It (meaning both cards) will be put into your graveyard as a state-based action."
        },
        {
          "date": "2018-01-19",
          "text": "If you use Grusilda's ability to combine two host creature cards, you can later attach a card with augment to that creature."
        }
      ],
      "subtypes": [
        "Zombie",
        "Villain"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "Combined, enchanted, and equipped creatures you control have menace.\n{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)",
      "toughness": "4",
      "type": "Legendary Creature — Zombie Villain",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "David Sladek",
      "cmc": 6,
      "colorIdentity": [
        "W",
        "U"
      ],
      "colors": [
        "White",
        "Blue"
      ],
      "flavor": "It's not a carpet moth, it's a feature.",
      "id": "5a3eb9b0b3a88763f672eda4e5cbf878dd2ac65c",
      "imageName": "hot fix",
      "layout": "normal",
      "manaCost": "{4}{W}{U}",
      "multiverseid": 439522,
      "name": "Hot Fix",
      "number": "133",
      "originalText": "You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.",
      "originalType": "Sorcery",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Have another player keep time and announce when the ten seconds are up. If you're still touching any cards in your library when time is up, you have to shuffle your library, undoing your ordering."
        },
        {
          "date": "2018-01-19",
          "text": "You can't change the contents of the library."
        },
        {
          "date": "2018-01-19",
          "text": "At the end of the ten seconds, your library must again be a single face-down pile of cards. If it's not, you must shuffle your library, even if you weren't touching it when time expired."
        }
      ],
      "text": "You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle your library.",
      "type": "Sorcery",
      "types": [
        "Sorcery"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Wayne Reynolds",
      "cmc": 2,
      "colorIdentity": [
        "R",
        "G"
      ],
      "colors": [
        "Red",
        "Green"
      ],
      "id": "542e2aee278a58a72235e3b1621eae26aacb0831",
      "imageName": "ol' buzzbark",
      "layout": "normal",
      "manaCost": "{X}{R}{G}",
      "multiverseid": 439523,
      "name": "Ol' Buzzbark",
      "number": "134",
      "originalText": "When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.",
      "originalType": "Legendary Creature — Goblin Warrior",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "All dice are rolled at the same time."
        },
        {
          "date": "2018-01-19",
          "text": "Dice rolled for Ol' Buzzbark can't be greater than one inch in width. Yes, we've seen how rolling millions of dice from orbit will destroy Earth. Please don't do this. We just bought a house."
        },
        {
          "date": "2018-01-19",
          "text": "To count for either effect, the die must come to rest touching a creature. Touching it mid-roll doesn't count if it isn't touching when the die stops rolling."
        },
        {
          "date": "2018-01-19",
          "text": "A card sleeve is considered part of the card inside it."
        },
        {
          "date": "2018-01-19",
          "text": "A single die can touch multiple creatures, including ones with different controllers. It will boost any creature you control and cause Ol' Buzzbark to deal damage to any creature an opponent controls."
        },
        {
          "date": "2018-01-19",
          "text": "Once rolled, no player can interfere with the dice. Players also can't move any permanents on the battlefield until the dice have come to rest."
        }
      ],
      "subtypes": [
        "Goblin",
        "Warrior"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.",
      "toughness": "3",
      "type": "Legendary Creature — Goblin Warrior",
      "types": [
        "Creature"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 3,
      "colorIdentity": [
        "U",
        "B"
      ],
      "colors": [
        "Blue",
        "Black"
      ],
      "flavor": "This space intentionally left blank.",
      "id": "706f53610f016bfee503cd5e070b9dab2087a3a2",
      "imageName": "phoebe, head of s.n.e.a.k.",
      "layout": "normal",
      "manaCost": "{1}{U}{B}",
      "multiverseid": 439524,
      "name": "Phoebe, Head of S.N.E.A.K.",
      "number": "135",
      "originalText": "Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.\n{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)",
      "originalType": "Legendary Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If Phoebe steals a creature's text box, that creature no longer has that text box. Phoebe now has her own text box in addition to the one she stole."
        },
        {
          "date": "2018-01-19",
          "text": "If anything cares about Phoebe's rules text, flavor text, or watermarks, consider all of her text boxes as if they were one. If anything cares about the rules text, flavor text, or watermarks of a creature whose text box was stolen, the effect sees nothing."
        },
        {
          "date": "2018-01-19",
          "text": "If Phoebe steals a creature's text box, that creature will no longer have flavor text and can then block Phoebe."
        },
        {
          "date": "2018-01-19",
          "text": "If Phoebe has abilities that contradict one another, the most recently added one wins. For example, if Phoebe has the text boxes of both Beast of Burden (power and toughness equal to the number of creatures on the battlefield) and Psychosis Crawler (power and toughness equal to the number of cards in your hand). Phoebe's power and toughness would be defined by the text box added most recently."
        },
        {
          "date": "2018-01-19",
          "text": "If Phoebe leaves the battlefield, the stolen text boxes are lost. She doesn't keep them, and she certainly doesn't give them back to their original owners."
        },
        {
          "date": "2018-01-19",
          "text": "If a creature loses its text box, leaves the battlefield, and then returns to the battlefield, it will once again have its text box. This won't affect Phoebe, who presumably still has the one she stole from the original creature."
        },
        {
          "date": "2018-01-19",
          "text": "A creature without a text box can later gain abilities. Those abilities will work."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text.\n{2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)",
      "toughness": "3",
      "type": "Legendary Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Terese Nielsen",
      "cmc": 5,
      "colorIdentity": [
        "W",
        "U",
        "B",
        "R",
        "G"
      ],
      "colors": [
        "White",
        "Blue",
        "Black",
        "Red",
        "Green"
      ],
      "flavor": "Whether fighting Phyrexians, founding the Tolarian Academy, or just enjoying retirement, Urza always kept his head.",
      "id": "a3923c94fbb5534e419d59a08977d498319a69c2",
      "imageName": "urza, academy headmaster",
      "layout": "normal",
      "manaCost": "{W}{U}{B}{R}{G}",
      "multiverseid": 439525,
      "name": "Urza, Academy Headmaster",
      "number": "136",
      "originalText": "+1: Head to AskUrza.com and click +1.\n-1: Head to AskUrza.com and click -1.\n-6: Head to AskUrza.com and click -6.",
      "originalType": "Legendary Planeswalker — Urza",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Urza, Academy Headmaster is just like any other planeswalker, except you're never quite sure what his abilities are going to do. Urza is very unpredictable. To find out what happens, head to AskUrza.com. There you will find three buttons: +1, -1, and -6. Click the button for the loyalty ability that's resolving, and follow whatever instructions appear."
        },
        {
          "date": "2018-01-19",
          "text": "Urza's abilities work a little differently with respect to targeting. Unlike other abilities, you may have to choose the targets for an ability as part of that ability resolving. If the ability that comes up requires a target and there are no legal targets available, click again until that's not true."
        },
        {
          "date": "2018-01-19",
          "text": "If an ability comes up that requires a target and there are legal targets available, you must use that ability even if you may not want to. However, the effects are all good for you or bad for your opponent. In some cases, you may not be able to take advantage. For example, if it ends up that creatures you control get +1/+1 until end of turn but you don't control any creatures, you're out of luck. But nothing bad will happen."
        },
        {
          "date": "2018-01-19",
          "text": "Players can respond to the activation of any of Urza's abilities, but not after players know what effect is going to happen."
        }
      ],
      "subtypes": [
        "Urza"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "+1: Head to AskUrza.com and click +1.\n-1: Head to AskUrza.com and click -1.\n-6: Head to AskUrza.com and click -6.",
      "type": "Legendary Planeswalker — Urza",
      "types": [
        "Planeswalker"
      ]
    },
    {
      "artist": "Dmitry Burmak",
      "cmc": 2,
      "colorIdentity": [
        "U",
        "B"
      ],
      "colors": [
        "Blue",
        "Black"
      ],
      "id": "b4340a578475edd9a68deaee223155e387f7f405",
      "imageName": "x",
      "layout": "normal",
      "manaCost": "{U}{B}",
      "multiverseid": 439526,
      "name": "X",
      "number": "137",
      "originalText": "As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with his or her hand revealed.\n{U}{B}, {T}: Put X into target opponent's hand.\n{3}{U}{B}: You may play a card in the same hand as X without paying its mana cost.",
      "originalType": "Legendary Creature — Human Spy",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You activate X's first activated ability while X is on the battlefield under your control. This puts X into an opponent's hand. That opponent plays with their hand revealed, and they're not allowed to cast X or activate any of X's abilities—but you are. You can activate X's second ability to play one of the cards in that hand."
        },
        {
          "date": "2018-01-19",
          "text": "You choose which card to play as X's last ability resolves. Your opponent can respond to you activating the ability to get other cards out of their hand. Whatever's left when the ability resolves is fair game."
        },
        {
          "date": "2018-01-19",
          "text": "You play the card as X's last ability resolves, with one exception: You can't play a land this way unless it's your turn and you have an available land play. If you're casting a spell this way, you do so as the ability resolves. Ignore any timing restrictions based on the card's type. You can cast their sorceries or creatures during their turn, for example."
        },
        {
          "date": "2018-01-19",
          "text": "You don't own the cards you play this way. An instant or sorcery cast this way will go to its owner's graveyard. A creature card you cast this way will enter the battlefield under your control, but it will be put into its owner's graveyard if it dies. The same is true for other permanent cards you cast or lands you play."
        }
      ],
      "subtypes": [
        "Human",
        "Spy"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.\n{U}{B}, {T}: Put X into target opponent's hand.\n{3}{U}{B}: You may play a card in the same hand as X without paying its mana cost.",
      "toughness": "2",
      "type": "Legendary Creature — Human Spy",
      "types": [
        "Creature"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Simon Dominic",
      "cmc": 6,
      "colorIdentity": [
        "B",
        "R"
      ],
      "colors": [
        "Black",
        "Red"
      ],
      "id": "a68075aad4210d49292e4bda17c53983f619de44",
      "imageName": "mary o'kill",
      "layout": "normal",
      "manaCost": "{5}{B/R}",
      "multiverseid": 439527,
      "name": "Mary O'Kill",
      "number": "138",
      "originalText": "{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)",
      "originalType": "Legendary Creature — Human Villain",
      "power": "5",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Killbot is a creature type. There are several Killbots in the Unstable set."
        },
        {
          "date": "2018-01-19",
          "text": "You can activate Mary O'Kill's ability if it is in your hand."
        },
        {
          "date": "2018-01-19",
          "text": "For all intents and purposes, the exchanged card is taking the place of the original card. Whatever its doing, the state it's in, whatever's attached to it—all of it stays the same. It's as if Mary O'Kill or one of the Killbots pulls off a mask to reveal they were actually the other one all along. Diabolical!"
        }
      ],
      "subtypes": [
        "Human",
        "Villain"
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)",
      "toughness": "5",
      "type": "Legendary Creature — Human Villain",
      "types": [
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Carl Critchlow",
      "cmc": 8,
      "id": "7e185cc67b340c337049d65a60cdd25f4b126135",
      "imageName": "angelic rocket",
      "layout": "normal",
      "manaCost": "{8}",
      "multiverseid": 439528,
      "name": "Angelic Rocket",
      "number": "139",
      "originalText": "Flying\nWhen this creature enters the battlefield, you may destroy target nonland permanent.",
      "originalType": "Artifact Host Creature — Angel",
      "power": "4",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Angel"
      ],
      "text": "Flying\nWhen this creature enters the battlefield, you may destroy target nonland permanent.",
      "toughness": "4",
      "type": "Artifact Host Creature — Angel",
      "types": [
        "Artifact",
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 4,
      "id": "07342a93a23bb538dcddb6e9f14e6fc6e372e11b",
      "imageName": "border guardian",
      "layout": "normal",
      "manaCost": "{4}",
      "multiverseid": 439529,
      "name": "Border Guardian",
      "number": "140",
      "originalText": "Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.\nWhenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.\nWhenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.",
      "originalType": "Artifact Creature — Knight",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Playing a land won't cause any of Border Guardian's abilities to trigger. But for the record, Unstable basic lands don't have a border."
        }
      ],
      "subtypes": [
        "Knight"
      ],
      "text": "Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian.\nWhenever you cast a black-bordered spell, Border Guardian can't be blocked this turn.\nWhenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn.",
      "toughness": "1",
      "type": "Artifact Creature — Knight",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mark A. Nelson",
      "cmc": 4,
      "id": "db1de58c576f09560b0934ed764245c53ec85782",
      "imageName": "buzzing whack-a-doodle",
      "layout": "normal",
      "manaCost": "{4}",
      "multiverseid": 439530,
      "name": "Buzzing Whack-a-Doodle",
      "number": "141",
      "originalText": "As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.\n• Whack — {T}: Target player loses 2 life.\n• Doodle — {T}: You gain 3 life.\n• Buzz — {2}, {T}: Draw a card.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz.\n• Whack — {T}: Target player loses 2 life.\n• Doodle — {T}: You gain 3 life.\n• Buzz — {2}, {T}: Draw a card.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 4,
      "flavor": "\"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!\"\n—Baron Von Count",
      "id": "d1702d8b65b9527d4e41fcb5126de5328dd2ee1b",
      "imageName": "clock of doooooooooooom!",
      "layout": "normal",
      "manaCost": "{4}",
      "multiverseid": 439531,
      "name": "Clock of DOOOOOOOOOOOOM!",
      "number": "142",
      "originalText": "{4}, {T}: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal."
        },
        {
          "date": "2018-01-19",
          "text": "To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally."
        }
      ],
      "text": "{4}, {T}: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Matt Gaser",
      "cmc": 1,
      "flavor": "\"Cogs on cats / Cogs on dogs / Cogs on hats / And cogs on cogs.\"\n—Song of the Cogmentor",
      "id": "31791d8a3ff973ed08fb63c77a7a854c52151c58",
      "imageName": "cogmentor",
      "layout": "normal",
      "manaCost": "{1}",
      "multiverseid": 439532,
      "name": "Cogmentor",
      "number": "143",
      "originalText": "Flying\n{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)",
      "originalType": "Artifact Creature — Gnome Rigger",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "To reassemble a Contraption you control means to move it from the sprocket it's on to either of your two other sprockets. It doesn't leave the battlefield."
        }
      ],
      "subtypes": [
        "Gnome",
        "Rigger"
      ],
      "text": "Flying\n{4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)",
      "toughness": "1",
      "type": "Artifact Creature — Gnome Rigger",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Mike Burns",
      "cmc": 4,
      "flavor": "Common side effects include headaches, ringing in ears, and excessive smithereens. In some cases, a small hole in space-time may develop.",
      "id": "0143e16ede1ba9baab26a5e895c20a70c03fc955",
      "imageName": "contraption cannon",
      "layout": "normal",
      "manaCost": "{4}",
      "multiverseid": 439533,
      "name": "Contraption Cannon",
      "number": "144",
      "originalText": "{2}, Sacrifice Contraption Cannon: It deals damage to target creature or player equal to the number of Contraptions you control.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 2,
      "flavor": "\"whirrrr . . . beep . . . click . . . click?\"",
      "id": "a48a1c8acd377f492275b36064d8a274c8e07564",
      "imageName": "curious killbot",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439534,
      "name": "Curious Killbot",
      "number": "145",
      "originalType": "Artifact Creature — Killbot",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Killbot"
      ],
      "toughness": "1",
      "type": "Artifact Creature — Killbot",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 2,
      "flavor": "\"click . . . click . . . whirrrr . . . beep.\"",
      "id": "7b08119e595f0a3ec9ba0fad68d3070768c1ef9b",
      "imageName": "delighted killbot",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439655,
      "name": "Delighted Killbot",
      "number": "145",
      "originalType": "Artifact Creature — Killbot",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Killbot"
      ],
      "toughness": "1",
      "type": "Artifact Creature — Killbot",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 2,
      "flavor": "\"click . . . click . . . beep . . . whirrrr . . .\"",
      "id": "684058fd1fa37b544bc585aa7ad9146e978cf2ba",
      "imageName": "despondent killbot",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439656,
      "name": "Despondent Killbot",
      "number": "145",
      "originalType": "Artifact Creature — Killbot",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Killbot"
      ],
      "toughness": "1",
      "type": "Artifact Creature — Killbot",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 2,
      "flavor": "\"click . . . whirrrr . . . beep . . . click!\"",
      "id": "e4413edf1201ffbc9805f17d3ffc9ce576aa4e65",
      "imageName": "enraged killbot",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439657,
      "name": "Enraged Killbot",
      "number": "145",
      "originalType": "Artifact Creature — Killbot",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "subtypes": [
        "Killbot"
      ],
      "toughness": "1",
      "type": "Artifact Creature — Killbot",
      "types": [
        "Artifact",
        "Creature"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Tom Babbey",
      "cmc": 0,
      "id": "3de1418ac06337c2c488850a7673d803a5a433a6",
      "imageName": "entirely normal armchair",
      "layout": "normal",
      "multiverseid": 439535,
      "name": "Entirely Normal Armchair",
      "number": "146",
      "originalText": "During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.\n{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if he or she sees Entirely Normal Armchair.\n{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Entirely Normal Armchair must be in your hand for you to hide it on the battlefield. You can't sneak it onto the battlefield from outside the game or from your library or from anywhere else."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be behind another card or item on the battlefield. In other words, you can hide it in plain sight. Easier to spot there though."
        },
        {
          "date": "2018-01-19",
          "text": "Any opponent can activate the middle ability, but only if they can identify where it is, even if they can't literally see it. You can't cover it with your hand to stop them from activating the ability, for example."
        }
      ],
      "text": "During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.\n{0}: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.\n{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Chris Seaman",
      "cmc": 5,
      "id": "8ca22f24bc03a2555804c7de446a7de861d34d21",
      "imageName": "everythingamajig (a)",
      "layout": "normal",
      "manaCost": "{5}",
      "multiverseid": 439536,
      "name": "Everythingamajig (a)",
      "number": "147",
      "originalText": "{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.\n{3}, {T}: Put a +1/+1 counter on target creature.\n{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "For the first ability, if you move a counter onto a planeswalker, you may have that counter become a loyalty counter."
        },
        {
          "date": "2018-01-19",
          "text": "For the third ability, you can't add another CRANK! counter to your Contraption deck while proliferating. The Contraption deck is neither a permanent nor a player."
        }
      ],
      "text": "{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.\n{3}, {T}: Put a +1/+1 counter on target creature.\n{4}, {T}: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 5,
      "id": "041aeba59de183e0abc3711bc969ea4869188025",
      "imageName": "everythingamajig (b)",
      "layout": "normal",
      "manaCost": "{5}",
      "multiverseid": 439640,
      "name": "Everythingamajig (b)",
      "number": "147",
      "originalText": "{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.\n{8}, {T}: You gain 10 life.\n{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.\n{8}, {T}: You gain 10 life.\n{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 5,
      "id": "d667b8c6793c162a23315dd0d401a2e495cda4ef",
      "imageName": "everythingamajig (c)",
      "layout": "normal",
      "manaCost": "{5}",
      "multiverseid": 439641,
      "name": "Everythingamajig (c)",
      "number": "147",
      "originalText": "{1}: Flip a coin. If you win the flip, add {C}{C} to your mana pool. Activate this ability only any time you could cast an instant.\n{3}, {T}: Target player discards a card. Activate this ability only during your turn.\n{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "{1}: Flip a coin. If you win the flip, add {C}{C}. Activate this ability only any time you could cast an instant.\n{3}, {T}: Target player discards a card. Activate this ability only during your turn.\n{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 6,
      "id": "a6642db82b2ef3903bf0c515ead493be32854c56",
      "imageName": "everythingamajig (d)",
      "layout": "normal",
      "manaCost": "{6}",
      "multiverseid": 439642,
      "name": "Everythingamajig (d)",
      "number": "147",
      "originalText": "{T}: Add one mana of any color to your mana pool.\n{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.\n{8}, {T}: Everythingamajig deals 12 damage to target creature.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "For the second ability, you must choose a card with flavor text. You can't choose a card with no flavor text and say nothing."
        }
      ],
      "text": "{T}: Add one mana of any color.\n{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.\n{8}, {T}: Everythingamajig deals 12 damage to target creature.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 5,
      "id": "a61081333ab8779583cb272bf16cbd7fdba359d8",
      "imageName": "everythingamajig (e)",
      "layout": "normal",
      "manaCost": "{5}",
      "multiverseid": 439643,
      "name": "Everythingamajig (e)",
      "number": "147",
      "originalText": "Sacrifice a land: You gain 2 life.\nSacrifice a creature: Add {C}{C} to your mana pool.\n{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "For the third ability, treat hyphenated words as complete words. For example, if you discard a Five-Alarm Fire, you couldn't find a Five-Finger Discount."
        }
      ],
      "text": "Sacrifice a land: You gain 2 life.\nSacrifice a creature: Add {C}{C}.\n{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Chris Seaman",
      "cmc": 8,
      "id": "056420bf24b637df1b27539549b9084bd4f119ee",
      "imageName": "everythingamajig (f)",
      "layout": "normal",
      "manaCost": "{8}",
      "multiverseid": 439644,
      "name": "Everythingamajig (f)",
      "number": "147",
      "originalText": "{1}, {T}: Scry 2.\n{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.\n{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "For the third ability, you'll be the owner of the cards put into your hand, your library, and your graveyard this way for the rest of the game. Everyone gets their cards back when the game is over."
        },
        {
          "date": "2018-01-19",
          "text": "When exchanging libraries, don't change the order of either of them."
        }
      ],
      "text": "{1}, {T}: Scry 2.\n{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.\n{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Sean Murray",
      "cmc": 4,
      "id": "37a698716207213e7f6112cf265366805f4f309d",
      "imageName": "gnome-made engine",
      "layout": "normal",
      "manaCost": "{4}",
      "multiverseid": 439537,
      "name": "Gnome-Made Engine",
      "number": "148",
      "originalText": "When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.",
      "originalType": "Artifact Host Creature — Construct",
      "power": "2",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Construct"
      ],
      "text": "When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.",
      "toughness": "2",
      "type": "Artifact Host Creature — Construct",
      "types": [
        "Artifact",
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Mike Burns",
      "cmc": 3,
      "flavor": "Early testing failed because the clones were all thumbs.",
      "id": "ea4f5833db494ab3e2afbd7e89e31ff7ad461f07",
      "imageName": "handy dandy clone machine",
      "layout": "normal",
      "manaCost": "{3}",
      "multiverseid": 439538,
      "name": "Handy Dandy Clone Machine",
      "number": "149",
      "originalText": "{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Any one human hand can represent only one Homunculus token. If you have two hands, you'll be limited to two such tokens, unless you use other people's hands, but…"
        },
        {
          "date": "2018-01-19",
          "text": "…those people need to agree to do this. You can get other living people to use their still-very-much-attached hands. Your opponent can agree to help you out, but they're not required to."
        }
      ],
      "text": "{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 5,
      "flavor": "\"Just relax—I brought in a substitute.\"",
      "id": "d67440091d9f6c427940f91b398993f8d8a5f9f7",
      "imageName": "kindslaver",
      "layout": "normal",
      "manaCost": "{5}",
      "multiverseid": 439539,
      "name": "Kindslaver",
      "number": "150",
      "originalText": "{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.",
      "originalType": "Legendary Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "The person you enlist makes all decisions for the target player during that player's next turn. They choose whether any spells are cast, any creatures attack, and so on."
        },
        {
          "date": "2018-01-19",
          "text": "Only decisions called for by cards and the game rules are affected. The controlling player can't make the player they're controlling concede or perform illegal actions."
        },
        {
          "date": "2018-01-19",
          "text": "If the person in control doesn't know anything about Magic, it's okay to get someone who isn't you or the controlled player to advise them. Failing that, advising them to just say \"go\" is okay."
        },
        {
          "date": "2018-01-19",
          "text": "If the person you've enlisted to control your opponent wanders off or refuses to do anything, assume the controlled player did nothing during their turn and end the turn."
        },
        {
          "date": "2018-01-19",
          "text": "You can choose any player not currently in your game. This includes people who used to be in your game but left it."
        },
        {
          "date": "2018-01-19",
          "text": "It doesn't have to be someone who plays Magic. This may be fun."
        },
        {
          "date": "2018-01-19",
          "text": "If there's no one around to make a decision, you can call or text someone if you need to. If there's a physical action required, such as high-fiving, you'll need someone there."
        }
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.",
      "type": "Legendary Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Jeff Miracola",
      "cmc": 2,
      "flavor": "Krark was the kind of goblin who'd lose his thumb in a wager and come right back with \"Double or nothing!\"",
      "id": "a9f95ef6c103e02e751fc7b7209f11940b689e66",
      "imageName": "krark's other thumb",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439540,
      "name": "Krark's Other Thumb",
      "number": "151",
      "originalText": "If you would roll a die, instead roll two of those dice and ignore one of those results.",
      "originalType": "Legendary Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Krark's Other Thumb works with any die you're instructed or allowed to roll."
        },
        {
          "date": "2018-01-19",
          "text": "The ignored roll never happened as far as any other cards are concerned."
        },
        {
          "date": "2018-01-19",
          "text": "If you're instructed to roll multiple dice, roll two for each one and choose which die to count."
        },
        {
          "date": "2018-01-19",
          "text": "Krark's Other Thumb can apply to rerolls."
        },
        {
          "date": "2018-01-19",
          "text": "If the die roll includes some physical functionality, such as caring where the die lands, roll two dice following all instructions that apply to the die roll. You might need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair."
        }
      ],
      "supertypes": [
        "Legendary"
      ],
      "text": "If you would roll a die, instead roll two of those dice and ignore one of those results.",
      "type": "Legendary Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Carl Critchlow",
      "cmc": 5,
      "id": "168e1103bde66ae444e1e83049ac75261d4c557e",
      "imageName": "labro bot",
      "layout": "normal",
      "manaCost": "{5}",
      "multiverseid": 439541,
      "name": "Labro Bot",
      "number": "152",
      "originalText": "When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.",
      "originalType": "Artifact Host Creature — Hound",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Hound"
      ],
      "text": "When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.",
      "toughness": "3",
      "type": "Artifact Host Creature — Hound",
      "types": [
        "Artifact",
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Dmitry Burmak",
      "cmc": 2,
      "flavor": "\"Time for you to meet the brains of this operation!\"\n—The Big Idea",
      "id": "199ff0e0b78e83ce343a58a7f441c6dd37b1a94a",
      "imageName": "lobe lobber",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439542,
      "name": "Lobe Lobber",
      "number": "153",
      "originalText": "Equipped creature has \"{T}: This creature deals 1 damage to target player. Roll a six-sided die. On a 5 or higher, untap it.\"\nEquip {2}",
      "originalType": "Artifact — Equipment",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "subtypes": [
        "Equipment"
      ],
      "text": "Equipped creature has \"{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it.\"\nEquip {2}",
      "type": "Artifact — Equipment",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Carl Frank",
      "cmc": 3,
      "flavor": "\"When it comes down to it, science is more art than science.\"",
      "id": "3945f06d069cce828a2635550b2bcf597d9ae94e",
      "imageName": "mad science fair project",
      "layout": "normal",
      "manaCost": "{3}",
      "multiverseid": 439543,
      "name": "Mad Science Fair Project",
      "number": "154",
      "originalText": "{T}: Roll a six-sided die. On a 3 or lower,\ntarget player adds oC to his or her mana\npool. Otherwise, that player adds one\nmana of any color he or she chooses to\nhis or her mana pool.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "{T}: Roll a six-sided die. On a 3 or lower,\ntarget player adds {C}. Otherwise, that player adds one mana of any color they choose.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Alex Konstad",
      "cmc": 7,
      "id": "37e79552ae1dae5ff05f69b5966d381010d6dc4e",
      "imageName": "modular monstrosity",
      "layout": "normal",
      "manaCost": "{7}",
      "multiverseid": 439544,
      "name": "Modular Monstrosity",
      "number": "155",
      "originalText": "Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.",
      "originalType": "Artifact Creature — Construct",
      "power": "3",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "You may choose any keyword ability that appears on any printed Magic creature card. You can't pick keyword actions like explore or scry. If the keyword has a modifier, such as a mana cost or a number, you must choose a modifier that's been printed. Sorry, \"annihilator 500\" fans."
        },
        {
          "date": "2018-01-19",
          "text": "Each keyword can be chosen only once on any given day. And that counts every Modular Monstrosity you play with that day. You also can't reuse a keyword with a new modifier. For example, if you choose protection from Demons and from Dragons (totally counts), you can't choose protection from red later that day. Protection has already been used."
        },
        {
          "date": "2018-01-19",
          "text": "If you make an invalid choice, you can still make a valid choice as long as time hasn't expired."
        },
        {
          "date": "2018-01-19",
          "text": "If you haven't made a valid choice after five seconds, Modular Monstrosity loses all keyword abilities, including ones its picked up in other ways."
        }
      ],
      "subtypes": [
        "Construct"
      ],
      "text": "Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.",
      "toughness": "3",
      "type": "Artifact Creature — Construct",
      "types": [
        "Artifact",
        "Creature"
      ]
    },
    {
      "artist": "Tom Babbey",
      "cmc": 1,
      "id": "8f43bde7f2d2eb6c6f3b7cc4a4285794f93745f2",
      "imageName": "proper laboratory attire",
      "layout": "normal",
      "manaCost": "{1}",
      "multiverseid": 439545,
      "name": "Proper Laboratory Attire",
      "number": "156",
      "originalText": "Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)\nEquip {2}",
      "originalType": "Artifact — Equipment",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Protection from die rolls means the equipped creature can't be dealt damage by, equipped or enchanted by, blocked by, or targeted by anything that allows or requires someone to roll a die. This includes any kind of dice, not just six-sided dice. This also includes anything that allows you to reroll a die."
        },
        {
          "date": "2018-01-19",
          "text": "The equipped creature won't have protection from anything that cares about the results of dice without allowing or requiring someone to roll a die, such as Snickering Squirrel."
        }
      ],
      "subtypes": [
        "Equipment"
      ],
      "text": "Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.)\nEquip {2}",
      "type": "Artifact — Equipment",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Matt Dixon",
      "cmc": 0,
      "id": "357d68bb8afd1603ececfca3d69322ef0b4ed986",
      "imageName": "robo-",
      "layout": "normal",
      "multiverseid": 439546,
      "name": "Robo-",
      "number": "157",
      "originalText": "At the beginning of each end step, if an artifact entered the battlefield under your control this turn,\nAugment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Artifact Creature — Construct",
      "power": "+1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Construct"
      ],
      "text": "At the beginning of each end step, if an artifact entered the battlefield under your control this turn,\nAugment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+1",
      "type": "Artifact Creature — Construct",
      "types": [
        "Artifact",
        "Creature"
      ]
    },
    {
      "artist": "Simon Dominic",
      "cmc": 4,
      "id": "9e94d05f0b4d76ed5385f9c175e8440549c4e8d8",
      "imageName": "split screen",
      "layout": "normal",
      "manaCost": "{4}",
      "multiverseid": 439547,
      "name": "Split Screen",
      "number": "158",
      "originalText": "When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.\nPlay with your libraries' top cards revealed.\nWhen Split Screen leaves the battlefield, shuffle your libraries together.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "If you draw a card, you can draw from any of your four libraries."
        },
        {
          "date": "2018-01-19",
          "text": "If one of your libraries is empty, you won't lose unless you try to draw from that one. Don't do that. If all of your libraries are empty, you may not have much choice."
        },
        {
          "date": "2018-01-19",
          "text": "If you cast a second Split Screen, one of your four libraries will itself become four libraries. You'll end up with seven libraries. If one Split Screen leaves the battlefield, you'll shuffle all your libraries together. The other Split Screen will still apply, so you'll play with the top card of your one library revealed. When that one leaves the battlefield, you'll shuffle your library."
        },
        {
          "date": "2018-01-19",
          "text": "If you cast Animate Library after Split Screen, Animate Library will be attached to only one of the four libraries. This is true even if you cast them in the other order."
        },
        {
          "date": "2018-01-19",
          "text": "If you also control Yet Another Aether Vortex, any of the four revealed cards that are permanent cards will also be on the battlefield."
        }
      ],
      "text": "When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.\nPlay with your libraries' top cards revealed.\nWhen Split Screen leaves the battlefield, shuffle your libraries together.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Daniel Ljunggren",
      "cmc": 3,
      "flavor": "A symbol of _________ in _________ times.",
      "id": "4ef7ea7de5f6985f55fdc0568eb65e0a45448b5e",
      "imageName": "staff of the letter magus",
      "layout": "normal",
      "manaCost": "{3}",
      "multiverseid": 439548,
      "name": "Staff of the Letter Magus",
      "number": "159",
      "originalText": "As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.\nWhenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.\nWhenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Zoltan Boros",
      "cmc": 3,
      "flavor": "A truly symbolic advantage.",
      "id": "7f72f7830f750a3e8b6de78cc357ad10bd985832",
      "imageName": "stamp of approval",
      "layout": "normal",
      "manaCost": "{3}",
      "multiverseid": 439549,
      "name": "Stamp of Approval",
      "number": "160",
      "originalText": "As Stamp of Approval enters the battlefield, choose a watermark.\nCreatures you control with the chosen watermark get +1/+1.",
      "originalType": "Artifact",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "text": "As Stamp of Approval enters the battlefield, choose a watermark.\nCreatures you control with the chosen watermark get +1/+1.",
      "type": "Artifact",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Carl Critchlow",
      "cmc": 0,
      "id": "5fbdc708fa987186b43fc9cc560c6a914d3a2ef5",
      "imageName": "steam-powered",
      "layout": "normal",
      "multiverseid": 439550,
      "name": "Steam-Powered",
      "number": "161",
      "originalText": "{5}:\nAugment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "originalType": "Artifact Creature — Construct",
      "power": "+0",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Creatures with augment don't have a mana cost and can't be cast."
        },
        {
          "date": "2018-01-19",
          "text": "Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the \"metal bar\" in the art of host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "Augment can't target creatures that aren't host creatures."
        },
        {
          "date": "2018-01-19",
          "text": "The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available."
        },
        {
          "date": "2018-01-19",
          "text": "You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature."
        },
        {
          "date": "2018-01-19",
          "text": "You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature."
        }
      ],
      "subtypes": [
        "Construct"
      ],
      "text": "{5}:\nAugment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)",
      "toughness": "+4",
      "type": "Artifact Creature — Construct",
      "types": [
        "Artifact",
        "Creature"
      ]
    },
    {
      "artist": "Carl Critchlow",
      "cmc": 2,
      "flavor": "Q: Where does a mechanical squirrel hide its nuts?\nA: In a bolt hole.",
      "id": "235fed54f2b1a5e2cec9d08e264e3e828ab5eeca",
      "imageName": "steel squirrel",
      "layout": "normal",
      "manaCost": "{2}",
      "multiverseid": 439551,
      "name": "Steel Squirrel",
      "number": "162",
      "originalText": "Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.\n{6}: Roll a six-sided die.",
      "originalType": "Artifact Creature — Squirrel",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Steel Squirrel can get bonuses larger than +6/+6 due to modified six-sided die rolls or d20s."
        },
        {
          "date": "2018-01-19",
          "text": "The die roll caused by Steel Squirrel's activated ability doesn't have any effect itself, but other abilities (including Steel Squirrel's first ability) may care about the roll."
        }
      ],
      "subtypes": [
        "Squirrel"
      ],
      "text": "Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.\n{6}: Roll a six-sided die.",
      "toughness": "1",
      "type": "Artifact Creature — Squirrel",
      "types": [
        "Artifact",
        "Creature"
      ]
    },
    {
      "artist": "Chris Rahn",
      "cmc": 3,
      "id": "16b6ae18f9d44b3933dcf94958fce4a8a7f9937d",
      "imageName": "sword of dungeons & dragons",
      "layout": "normal",
      "manaCost": "{3}",
      "multiverseid": 439552,
      "name": "Sword of Dungeons & Dragons",
      "number": "163",
      "originalText": "Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.\nWhenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.\nEquip {2}",
      "originalType": "Artifact — Equipment",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "subtypes": [
        "Equipment"
      ],
      "text": "Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.\nWhenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.\nEquip {2}",
      "type": "Artifact — Equipment",
      "types": [
        "Artifact"
      ]
    },
    {
      "artist": "Matt Dixon",
      "cmc": 3,
      "id": "968b0d189a3c10a3a72efdb7b37b195226963542",
      "imageName": "voracious vacuum",
      "layout": "normal",
      "manaCost": "{3}",
      "multiverseid": 439553,
      "name": "Voracious Vacuum",
      "number": "164",
      "originalText": "When this creature enters the battlefield, put a +1/+1 counter on target creature.",
      "originalType": "Artifact Host Creature — Construct",
      "power": "1",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Host creatures each have an ability that triggers when it enters the battlefield. It functions like any other creature."
        }
      ],
      "subtypes": [
        "Construct"
      ],
      "text": "When this creature enters the battlefield, put a +1/+1 counter on target creature.",
      "toughness": "1",
      "type": "Artifact Host Creature — Construct",
      "types": [
        "Artifact",
        "Host",
        "Creature"
      ]
    },
    {
      "artist": "Matt Gaser",
      "cmc": 0,
      "flavor": "The location of S.N.E.A.K. HQ is a closely guarded secret.",
      "id": "8559dbb13999ebe1dedd73df335c1e3a7a5cb82c",
      "imageName": "secret base5",
      "layout": "normal",
      "multiverseid": 439554,
      "name": "Secret Base",
      "number": "165",
      "originalText": "{T}: Add {C} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "originalType": "Land",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "type": "Land",
      "types": [
        "Land"
      ],
      "variations": [
        439606,
        439607,
        439608,
        439609
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "John Thacker",
      "cmc": 0,
      "flavor": "The Order of the Widget doesn't believe in traveling light.",
      "id": "d9b9d23724fcb63c1640a52d139febfbabc8bf35",
      "imageName": "secret base2",
      "layout": "normal",
      "multiverseid": 439606,
      "name": "Secret Base",
      "number": "165",
      "originalText": "{T}: Add {C} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "originalType": "Land",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "type": "Land",
      "types": [
        "Land"
      ],
      "variations": [
        439554,
        439607,
        439608,
        439609
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Seb McKinnon",
      "cmc": 0,
      "flavor": "The League of Dastardly Doom takes the word \"headquarters\" very seriously.",
      "id": "7901ed980cb6d79891abc735112d379b13040fe1",
      "imageName": "secret base3",
      "layout": "normal",
      "multiverseid": 439607,
      "name": "Secret Base",
      "number": "165",
      "originalText": "{T}: Add {C} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "originalType": "Land",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "type": "Land",
      "types": [
        "Land"
      ],
      "variations": [
        439554,
        439606,
        439608,
        439609
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Dave Allsop",
      "cmc": 0,
      "flavor": "For the Goblin Explosioneers, there's no crater like home.",
      "id": "4d05cc8f1841d29078c3808f175ea1f1bbe1faa5",
      "imageName": "secret base1",
      "layout": "normal",
      "multiverseid": 439608,
      "name": "Secret Base",
      "number": "165",
      "originalText": "{T}: Add {C} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "originalType": "Land",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "type": "Land",
      "types": [
        "Land"
      ],
      "variations": [
        439554,
        439606,
        439607,
        439609
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Simon Dominic",
      "cmc": 0,
      "flavor": "\"WARNING: Do not feed the rhinopus.\"\n—Crossbreed Labs campus advisory",
      "id": "169fec29748aa5f149a22852f0021b9eaa7f1155",
      "imageName": "secret base4",
      "layout": "normal",
      "multiverseid": 439609,
      "name": "Secret Base",
      "number": "165",
      "originalText": "{T}: Add {C} to your mana pool.\n{T}: Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "originalType": "Land",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "text": "{T}: Add {C}.\n{T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.",
      "type": "Land",
      "types": [
        "Land"
      ],
      "variations": [
        439554,
        439606,
        439607,
        439608
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Simon Dominic",
      "cmc": 0,
      "flavor": "Shopping List\nLamp-hand attachment\nX-ray contact lenses\nDiscount death ray\nTwo-headed hammer\nKitten-fish",
      "id": "2f9b2d42e65df39092dae0bafa48ab29b9cbf140",
      "imageName": "watermarket",
      "layout": "normal",
      "multiverseid": 439555,
      "name": "Watermarket",
      "number": "166",
      "originalText": "{T}: Add {C}{C} to your mana pool. Spend this mana only to cast spells with watermarks.",
      "originalType": "Land",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "text": "{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.",
      "type": "Land",
      "types": [
        "Land"
      ]
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "2265c9e282460835b64ada8256b3a185e4b3a79d",
      "imageName": "accessories to murder",
      "layout": "normal",
      "multiverseid": 439556,
      "name": "Accessories to Murder",
      "number": "167",
      "originalText": "Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "041ad3ed79b514e436227bc85c88a7d64c18051a",
      "imageName": "applied aeronautics",
      "layout": "normal",
      "multiverseid": 439557,
      "name": "Applied Aeronautics",
      "number": "168",
      "originalText": "Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "c3bde661357bf81b6f5d6a6e8abeed3cd6041e16",
      "imageName": "arms depot",
      "layout": "normal",
      "multiverseid": 439558,
      "name": "Arms Depot",
      "number": "169",
      "originalText": "Whenever you crank Arms Depot, put two +1/+1 counters on target creature.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Arms Depot, put two +1/+1 counters on target creature.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "68e47c298b1ce72d89f0c99bc7228f9f16334a72",
      "imageName": "auto-key",
      "layout": "normal",
      "multiverseid": 439559,
      "name": "Auto-Key",
      "number": "170",
      "originalText": "Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains \"{T}: You gain 3 life.\"",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains \"{T}: You gain 3 life.\"",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "89a4c40c5e80ffd2deff8c1188e62ae5c03fc133",
      "imageName": "bee-bee gun",
      "layout": "normal",
      "multiverseid": 439560,
      "name": "Bee-Bee Gun",
      "number": "171",
      "originalText": "Whenever you crank Bee-Bee Gun, until end of turn, target creature gains \"{2}: This creature fights another target creature.\"",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Bee-Bee Gun, until end of turn, target creature gains \"{2}: This creature fights another target creature.\"",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "365357f14dd2aa09babb7667cda71fe45f8f6b23",
      "imageName": "boomflinger",
      "layout": "normal",
      "multiverseid": 439561,
      "name": "Boomflinger",
      "number": "172",
      "originalText": "Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player equal to the difference between those results.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "64ccfb31fa7d36b33877c2459bdc4d0f9b3143fb",
      "imageName": "buzz buggy",
      "layout": "normal",
      "multiverseid": 439562,
      "name": "Buzz Buggy",
      "number": "173",
      "originalText": "Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "b83a64b6fcdb1d3a8aa69272db90c5a9d78707ed",
      "imageName": "deadly poison sampler",
      "layout": "normal",
      "multiverseid": 439563,
      "name": "Deadly Poison Sampler",
      "number": "174",
      "originalText": "Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains \"Whenever this creature deals combat damage to a player, destroy target creature that player controls.\"",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Deadly Poison Sampler, until end of turn, target creature gains \"Whenever this creature deals combat damage to a player, destroy target creature that player controls.\"",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "a1bc419cba15a1648ae375ce2ee9e507b12ef5d2",
      "imageName": "dictation quillograph",
      "layout": "normal",
      "multiverseid": 439564,
      "name": "Dictation Quillograph",
      "number": "175",
      "originalText": "Whenever you crank Dictation Quillograph, until end of turn, target creature gains \"Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.\"",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Dictation Quillograph, until end of turn, target creature gains \"Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.\"",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "7cbfd6afdcc211c44c7b5d611d5630bf3ea60d97",
      "imageName": "dispatch dispensary",
      "layout": "normal",
      "multiverseid": 439565,
      "name": "Dispatch Dispensary",
      "number": "176",
      "originalText": "Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "bb61f608e45580e7030c6df20785ab4532c5e5cc",
      "imageName": "division table",
      "layout": "normal",
      "multiverseid": 439566,
      "name": "Division Table",
      "number": "177",
      "originalText": "Whenever you crank Division Table, target player loses 2 life.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Division Table, target player loses 2 life.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "ad41b1c8bf220e1ec6f925147709d4faa3dd700f",
      "imageName": "dogsnail engine",
      "layout": "normal",
      "multiverseid": 439567,
      "name": "Dogsnail Engine",
      "number": "178",
      "originalText": "Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "959865fb83edc39c92266332e8108d2909876884",
      "imageName": "dual doomsuits",
      "layout": "normal",
      "multiverseid": 439568,
      "name": "Dual Doomsuits",
      "number": "179",
      "originalText": "Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "c229d2102e98e23375146b6d041d907088476e7b",
      "imageName": "duplication device",
      "layout": "normal",
      "multiverseid": 439569,
      "name": "Duplication Device",
      "number": "180",
      "originalText": "Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "45fa68a6897c4d176766cfea6cb86f38230a4900",
      "imageName": "faerie aerie",
      "layout": "normal",
      "multiverseid": 439570,
      "name": "Faerie Aerie",
      "number": "181",
      "originalText": "Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and \"Whenever this creature deals combat damage to a player, draw a card.\" Exile them at the beginning of the next end step.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and \"Whenever this creature deals combat damage to a player, draw a card.\" Exile them at the beginning of the next end step.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "11a34de031d88abeb4d5b85092fca2aac1315685",
      "imageName": "genetic recombinator",
      "layout": "normal",
      "multiverseid": 439571,
      "name": "Genetic Recombinator",
      "number": "182",
      "originalText": "Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "3286a006834fc79c1fe792ca28cd03951c0f695f",
      "imageName": "gift horse",
      "layout": "normal",
      "multiverseid": 439572,
      "name": "Gift Horse",
      "number": "183",
      "originalText": "Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "5b5e87aa5bfdb98195d231ec6571ba1782ef717a",
      "imageName": "gnomeball machine",
      "layout": "normal",
      "multiverseid": 439573,
      "name": "Gnomeball Machine",
      "number": "184",
      "originalText": "Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "bb340eb8e2a983cc704f21db5d7b8fffb5d3dc51",
      "imageName": "goblin slingshot",
      "layout": "normal",
      "multiverseid": 439574,
      "name": "Goblin Slingshot",
      "number": "185",
      "originalText": "Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Goblin Slingshot, creatures you control get +2/+0 and gain trample until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "8ca215b0f3709659d4194ad19910f38bc87a2e21",
      "imageName": "guest list",
      "layout": "normal",
      "multiverseid": 439575,
      "name": "Guest List",
      "number": "186",
      "originalText": "Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Guest List, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "a261ffa964673aeb5319c86a1d115b724ba9436a",
      "imageName": "hard hat area",
      "layout": "normal",
      "multiverseid": 439576,
      "name": "Hard Hat Area",
      "number": "187",
      "originalText": "Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "d79d140740c5e73dcbb7beee8720337e64fe45ae",
      "imageName": "head banger",
      "layout": "normal",
      "multiverseid": 439577,
      "name": "Head Banger",
      "number": "188",
      "originalText": "Whenever you crank Head Banger, target creature must be blocked this turn if able.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Head Banger, target creature must be blocked this turn if able.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "4b778397f643a33564b8d210cdfb60f8530eae88",
      "imageName": "hypnotic swirly disc",
      "layout": "normal",
      "multiverseid": 439578,
      "name": "Hypnotic Swirly Disc",
      "number": "189",
      "originalText": "Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures you control.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "76bbf758a65bb7da70fbaec1f226701a8e63fe8b",
      "imageName": "inflation station",
      "layout": "normal",
      "multiverseid": 439579,
      "name": "Inflation Station",
      "number": "190",
      "originalText": "Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "2fb35ff5f2a9aac379ab71dcd7f3e0339b97a7d2",
      "imageName": "insufferable syphon",
      "layout": "normal",
      "multiverseid": 439580,
      "name": "Insufferable Syphon",
      "number": "191",
      "originalText": "Whenever you crank Insufferable Syphon, target player discards a card.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Insufferable Syphon, target player discards a card.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "b8310818757084878f3fdb40cbdc72f38afce16c",
      "imageName": "jamming device",
      "layout": "normal",
      "multiverseid": 439581,
      "name": "Jamming Device",
      "number": "192",
      "originalText": "Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "a002f184ee29f2c2fed3bc1d8c4adfdd024945f6",
      "imageName": "lackey recycler",
      "layout": "normal",
      "multiverseid": 439582,
      "name": "Lackey Recycler",
      "number": "193",
      "originalText": "Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Lackey Recycler, put target creature card from your graveyard on top of your library.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "f4bdd792e0fa796f13f7c5c6bf8f8232b4d6482b",
      "imageName": "mandatory friendship shackles",
      "layout": "normal",
      "multiverseid": 439583,
      "name": "Mandatory Friendship Shackles",
      "number": "194",
      "originalText": "Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Mandatory Friendship Shackles, target creature gets -1/-1 until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "bc86d080700a03e006ca9b9bf494729a2a7ff543",
      "imageName": "neural network",
      "layout": "normal",
      "multiverseid": 439584,
      "name": "Neural Network",
      "number": "195",
      "originalText": "Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "fcd4f74f82e7b4a8a7dd192042e8134b29848a7b",
      "imageName": "oaken power suit",
      "layout": "normal",
      "multiverseid": 439585,
      "name": "Oaken Power Suit",
      "number": "196",
      "originalText": "Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "be9420da2b8d14f99b987c9e88247da1077443fc",
      "imageName": "optical optimizer",
      "layout": "normal",
      "multiverseid": 439586,
      "name": "Optical Optimizer",
      "number": "197",
      "originalText": "Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains \"{T}: Draw a card.\"",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains \"{T}: Draw a card.\"",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "b86d7223619c1b91494d35170d00c4f01c890d7d",
      "imageName": "pet project",
      "layout": "normal",
      "multiverseid": 439587,
      "name": "Pet Project",
      "number": "198",
      "originalText": "Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "eac42cbd74f74c5307a288c261ad840788638928",
      "imageName": "quick-stick lick trick",
      "layout": "normal",
      "multiverseid": 439588,
      "name": "Quick-Stick Lick Trick",
      "number": "199",
      "originalText": "Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "da709435393afbd8e03471b85a31f9930d6464f8",
      "imageName": "rapid prototyper",
      "layout": "normal",
      "multiverseid": 439589,
      "name": "Rapid Prototyper",
      "number": "200",
      "originalText": "Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Mythic Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "9308e3f80e38020757b82aca527c412fab10d10f",
      "imageName": "record store",
      "layout": "normal",
      "multiverseid": 439590,
      "name": "Record Store",
      "number": "201",
      "originalText": "Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "id": "0c0838789fc73e5b1dd414bea0ce54b3e4bcd13d",
      "imageName": "refibrillator",
      "layout": "normal",
      "multiverseid": 439591,
      "name": "Refibrillator",
      "number": "202",
      "originalText": "Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Rare",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Chuck Lukacs",
      "cmc": 0,
      "colorIdentity": [
        "G"
      ],
      "id": "dba4f52d8840a09c51d1fd98ef1aaf7a51daf17a",
      "imageName": "sap sucker",
      "layout": "normal",
      "multiverseid": 439592,
      "name": "Sap Sucker",
      "number": "203",
      "originalText": "Whenever you crank Sap Sucker, add {G} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Crossbreed Labs"
    },
    {
      "artist": "Franz Vohwinkel",
      "cmc": 0,
      "id": "a8913b8c450ef8fee4c1edbb57b7fb86d3c7ccec",
      "imageName": "sundering fork",
      "layout": "normal",
      "multiverseid": 439593,
      "name": "Sundering Fork",
      "number": "204",
      "originalText": "Whenever you crank Sundering Fork, destroy target artifact.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Sundering Fork, destroy target artifact.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "League of Dastardly Doom"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "dadd12c062603976c5b20d45e5272d42c4f7d1d7",
      "imageName": "targeting rocket",
      "layout": "normal",
      "multiverseid": 439594,
      "name": "Targeting Rocket",
      "number": "205",
      "originalText": "Whenever you crank Targeting Rocket, target creature blocks this turn if able.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Targeting Rocket, target creature blocks this turn if able.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "9a0b37b8a7ac6cd22dc3ea83132281b099f3b951",
      "imageName": "thud-for-duds",
      "layout": "normal",
      "multiverseid": 439595,
      "name": "Thud-for-Duds",
      "number": "206",
      "originalText": "Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "d7a45c6406c2af46df8bb871c1a4029a88dd9e67",
      "imageName": "top-secret tunnel",
      "layout": "normal",
      "multiverseid": 439596,
      "name": "Top-Secret Tunnel",
      "number": "207",
      "originalText": "Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "c6c6a2b86a9cd2c3b0faa03fd9fc7ea27470dc4d",
      "imageName": "tread mill",
      "layout": "normal",
      "multiverseid": 439597,
      "name": "Tread Mill",
      "number": "208",
      "originalText": "Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "Steve Prescott",
      "cmc": 0,
      "id": "040cd82d38b6a494412debf1d10f399324d463ee",
      "imageName": "turbo-thwacking auto-hammer",
      "layout": "normal",
      "multiverseid": 439598,
      "name": "Turbo-Thwacking Auto-Hammer",
      "number": "209",
      "originalText": "Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Goblin Explosioneers"
    },
    {
      "artist": "Ralph Horsley",
      "cmc": 0,
      "id": "925e4181932af33d72a85a11582cb5f120e030b8",
      "imageName": "twiddlestick charger",
      "layout": "normal",
      "multiverseid": 439599,
      "name": "Twiddlestick Charger",
      "number": "210",
      "originalText": "Whenever you crank Twiddlestick Charger, tap or untap target creature.",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Common",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Twiddlestick Charger, tap or untap target creature.",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Agents of S.N.E.A.K."
    },
    {
      "artist": "Jason Felix",
      "cmc": 0,
      "id": "62f8f9fafbc6f5c3560fd2c7e189514c22ae976d",
      "imageName": "widget contraption",
      "layout": "normal",
      "multiverseid": 439600,
      "name": "Widget Contraption",
      "number": "211",
      "originalText": "Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "originalType": "Artifact — Contraption",
      "printings": [
        "UST"
      ],
      "rarity": "Uncommon",
      "rulings": [
        {
          "date": "2018-01-19",
          "text": "Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions."
        },
        {
          "date": "2018-01-19",
          "text": "Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck."
        },
        {
          "date": "2018-01-19",
          "text": "In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each."
        },
        {
          "date": "2018-01-19",
          "text": "In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates."
        },
        {
          "date": "2018-01-19",
          "text": "In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3."
        },
        {
          "date": "2018-01-19",
          "text": "While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets."
        },
        {
          "date": "2018-01-19",
          "text": "At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional."
        },
        {
          "date": "2018-01-19",
          "text": "If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first."
        },
        {
          "date": "2018-01-19",
          "text": "If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine."
        },
        {
          "date": "2018-01-19",
          "text": "If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game."
        },
        {
          "date": "2018-01-19",
          "text": "Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard."
        }
      ],
      "subtypes": [
        "Contraption"
      ],
      "text": "Whenever you crank Widget Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)",
      "type": "Artifact — Contraption",
      "types": [
        "Artifact"
      ],
      "watermark": "Order of the Widget"
    },
    {
      "artist": "John Avon",
      "cmc": 0,
      "colorIdentity": [
        "W"
      ],
      "id": "501440ed1f0814e9ba812ad9f36ff69053fd0b42",
      "imageName": "plains",
      "layout": "normal",
      "legalities": [
        {
          "format": "Brawl",
          "legality": "Legal"
        },
        {
          "format": "Commander",
          "legality": "Legal"
        },
        {
          "format": "Legacy",
          "legality": "Legal"
        },
        {
          "format": "Modern",
          "legality": "Legal"
        },
        {
          "format": "Standard",
          "legality": "Legal"
        },
        {
          "format": "Vintage",
          "legality": "Legal"
        }
      ],
      "multiverseid": 439601,
      "name": "Plains",
      "number": "212",
      "originalType": "Basic Land — Plains",
      "printings": [
        "LEA",
        "LEB",
        "2ED",
        "CED",
        "CEI",
        "3ED",
        "4ED",
        "ICE",
        "RQS",
        "pARL",
        "MIR",
        "ITP",
        "5ED",
        "POR",
        "pPRE",
        "TMP",
        "pJGP",
        "PO2",
        "UGL",
        "pALP",
        "USG",
        "ATH",
        "6ED",
        "PTK",
        "pGRU",
        "S99",
        "MMQ",
        "BRB",
        "pELP",
        "S00",
        "INV",
        "7ED",
        "ODY",
        "ONS",
        "8ED",
        "MRD",
        "CHK",
        "UNH",
        "9ED",
        "RAV",
        "CST",
        "TSP",
        "10E",
        "MED",
        "LRW",
        "SHM",
        "ALA",
        "DDC",
        "M10",
        "HOP",
        "ME3",
        "ZEN",
        "H09",
        "DDE",
        "ROE",
        "ARC",
        "M11",
        "DDF",
        "SOM",
        "MBS",
        "DDG",
        "NPH",
        "CMD",
        "M12",
        "DDH",
        "ISD",
        "DDI",
        "AVR",
        "PC2",
        "M13",
        "RTR",
        "DDK",
        "M14",
        "DDL",
        "THS",
        "C13",
        "MD1",
        "M15",
        "DDN",
        "KTK",
        "C14",
        "DD3_DVD",
        "FRF",
        "DDO",
        "DTK",
        "TPR",
        "ORI",
        "DDP",
        "BFZ",
        "C15",
        "DDQ",
        "SOI",
        "KLD",
        "C16",
        "PCA",
        "AKH",
        "CMA",
        "E01",
        "HOU",
        "C17",
        "XLN",
        "UST",
        "RIX",
        "DOM",
        "BBD",
        "CM2",
        "GS1",
        "M19",
        "C18"
      ],
      "rarity": "Basic Land",
      "subtypes": [
        "Plains"
      ],
      "supertypes": [
        "Basic"
      ],
      "type": "Basic Land — Plains",
      "types": [
        "Land"
      ],
      "watermark": "White"
    },
    {
      "artist": "John Avon",
      "cmc": 0,
      "colorIdentity": [
        "U"
      ],
      "id": "c745293c1f00ec9a2f78155322b74dc85ec4f3cb",
      "imageName": "island",
      "layout": "normal",
      "legalities": [
        {
          "format": "Brawl",
          "legality": "Legal"
        },
        {
          "format": "Commander",
          "legality": "Legal"
        },
        {
          "format": "Legacy",
          "legality": "Legal"
        },
        {
          "format": "Modern",
          "legality": "Legal"
        },
        {
          "format": "Standard",
          "legality": "Legal"
        },
        {
          "format": "Vintage",
          "legality": "Legal"
        }
      ],
      "multiverseid": 439602,
      "name": "Island",
      "number": "213",
      "originalType": "Basic Land — Island",
      "printings": [
        "LEA",
        "LEB",
        "2ED",
        "CED",
        "CEI",
        "3ED",
        "4ED",
        "ICE",
        "RQS",
        "pARL",
        "MIR",
        "ITP",
        "5ED",
        "POR",
        "TMP",
        "pJGP",
        "PO2",
        "UGL",
        "pALP",
        "USG",
        "6ED",
        "PTK",
        "pGRU",
        "S99",
        "MMQ",
        "BRB",
        "pELP",
        "S00",
        "BTD",
        "INV",
        "7ED",
        "ODY",
        "ONS",
        "8ED",
        "MRD",
        "CHK",
        "UNH",
        "9ED",
        "RAV",
        "CST",
        "TSP",
        "10E",
        "MED",
        "LRW",
        "SHM",
        "ALA",
        "DD2",
        "M10",
        "HOP",
        "ME3",
        "ZEN",
        "H09",
        "DDE",
        "ROE",
        "DPA",
        "ARC",
        "M11",
        "DDF",
        "SOM",
        "MBS",
        "NPH",
        "CMD",
        "M12",
        "DDH",
        "ISD",
        "DDI",
        "AVR",
        "PC2",
        "M13",
        "DDJ",
        "RTR",
        "M14",
        "THS",
        "C13",
        "DDM",
        "M15",
        "DDN",
        "KTK",
        "C14",
        "DD3_JVC",
        "FRF",
        "DDO",
        "DTK",
        "TPR",
        "ORI",
        "BFZ",
        "C15",
        "DDQ",
        "SOI",
        "KLD",
        "C16",
        "PCA",
        "DDS",
        "AKH",
        "CMA",
        "E01",
        "HOU",
        "C17",
        "XLN",
        "DDT",
        "UST",
        "RIX",
        "DDU",
        "DOM",
        "BBD",
        "CM2",
        "GS1",
        "M19",
        "C18"
      ],
      "rarity": "Basic Land",
      "subtypes": [
        "Island"
      ],
      "supertypes": [
        "Basic"
      ],
      "type": "Basic Land — Island",
      "types": [
        "Land"
      ],
      "watermark": "Blue"
    },
    {
      "artist": "John Avon",
      "cmc": 0,
      "colorIdentity": [
        "B"
      ],
      "id": "7210d09e2bd2613adb39795e0f216cc20c6dba0c",
      "imageName": "swamp",
      "layout": "normal",
      "legalities": [
        {
          "format": "Brawl",
          "legality": "Legal"
        },
        {
          "format": "Commander",
          "legality": "Legal"
        },
        {
          "format": "Legacy",
          "legality": "Legal"
        },
        {
          "format": "Modern",
          "legality": "Legal"
        },
        {
          "format": "Standard",
          "legality": "Legal"
        },
        {
          "format": "Vintage",
          "legality": "Legal"
        }
      ],
      "multiverseid": 439603,
      "name": "Swamp",
      "number": "214",
      "originalType": "Basic Land — Swamp",
      "printings": [
        "LEA",
        "LEB",
        "2ED",
        "CED",
        "CEI",
        "3ED",
        "4ED",
        "ICE",
        "RQS",
        "pARL",
        "MIR",
        "ITP",
        "5ED",
        "POR",
        "TMP",
        "pJGP",
        "PO2",
        "UGL",
        "pALP",
        "USG",
        "ATH",
        "6ED",
        "PTK",
        "pGRU",
        "S99",
        "MMQ",
        "BRB",
        "pELP",
        "S00",
        "BTD",
        "INV",
        "7ED",
        "ODY",
        "DKM",
        "ONS",
        "8ED",
        "MRD",
        "CHK",
        "UNH",
        "9ED",
        "RAV",
        "CST",
        "TSP",
        "10E",
        "MED",
        "LRW",
        "SHM",
        "ALA",
        "DDC",
        "M10",
        "HOP",
        "ME3",
        "ZEN",
        "DDD",
        "H09",
        "DDE",
        "ROE",
        "DPA",
        "ARC",
        "M11",
        "SOM",
        "MBS",
        "NPH",
        "CMD",
        "M12",
        "DDH",
        "ISD",
        "PD3",
        "AVR",
        "PC2",
        "M13",
        "DDJ",
        "RTR",
        "DDK",
        "M14",
        "THS",
        "C13",
        "DDM",
        "MD1",
        "M15",
        "DDN",
        "KTK",
        "C14",
        "DD3_DVD",
        "DD3_GVL",
        "FRF",
        "DTK",
        "TPR",
        "ORI",
        "DDP",
        "BFZ",
        "C15",
        "DDQ",
        "SOI",
        "DDR",
        "KLD",
        "C16",
        "PCA",
        "AKH",
        "CMA",
        "E01",
        "HOU",
        "C17",
        "XLN",
        "UST",
        "RIX",
        "DOM",
        "BBD",
        "CM2",
        "M19",
        "C18"
      ],
      "rarity": "Basic Land",
      "subtypes": [
        "Swamp"
      ],
      "supertypes": [
        "Basic"
      ],
      "type": "Basic Land — Swamp",
      "types": [
        "Land"
      ],
      "watermark": "Black"
    },
    {
      "artist": "John Avon",
      "cmc": 0,
      "colorIdentity": [
        "R"
      ],
      "id": "83345253cf2ac7c3ea2fce2fa186f7afd6a8447c",
      "imageName": "mountain",
      "layout": "normal",
      "legalities": [
        {
          "format": "Brawl",
          "legality": "Legal"
        },
        {
          "format": "Commander",
          "legality": "Legal"
        },
        {
          "format": "Legacy",
          "legality": "Legal"
        },
        {
          "format": "Modern",
          "legality": "Legal"
        },
        {
          "format": "Standard",
          "legality": "Legal"
        },
        {
          "format": "Vintage",
          "legality": "Legal"
        }
      ],
      "multiverseid": 439604,
      "name": "Mountain",
      "number": "215",
      "originalType": "Basic Land — Mountain",
      "printings": [
        "LEA",
        "LEB",
        "2ED",
        "CED",
        "CEI",
        "ARN",
        "3ED",
        "4ED",
        "ICE",
        "RQS",
        "pARL",
        "MIR",
        "ITP",
        "5ED",
        "POR",
        "TMP",
        "pJGP",
        "PO2",
        "UGL",
        "pALP",
        "USG",
        "ATH",
        "6ED",
        "PTK",
        "pGRU",
        "S99",
        "MMQ",
        "BRB",
        "pELP",
        "S00",
        "BTD",
        "INV",
        "7ED",
        "ODY",
        "DKM",
        "ONS",
        "8ED",
        "MRD",
        "CHK",
        "UNH",
        "9ED",
        "RAV",
        "CST",
        "TSP",
        "10E",
        "MED",
        "LRW",
        "EVG",
        "SHM",
        "ALA",
        "DD2",
        "M10",
        "HOP",
        "ME3",
        "ZEN",
        "H09",
        "DDE",
        "ROE",
        "DPA",
        "ARC",
        "M11",
        "SOM",
        "PD2",
        "MBS",
        "DDG",
        "NPH",
        "CMD",
        "M12",
        "DDH",
        "ISD",
        "DDI",
        "AVR",
        "PC2",
        "M13",
        "DDJ",
        "RTR",
        "DDK",
        "M14",
        "DDL",
        "THS",
        "C13",
        "M15",
        "DDN",
        "KTK",
        "C14",
        "DD3_EVG",
        "DD3_JVC",
        "FRF",
        "DTK",
        "TPR",
        "ORI",
        "DDP",
        "BFZ",
        "C15",
        "SOI",
        "KLD",
        "C16",
        "PCA",
        "DDS",
        "AKH",
        "CMA",
        "E01",
        "HOU",
        "C17",
        "XLN",
        "DDT",
        "UST",
        "RIX",
        "DDU",
        "DOM",
        "BBD",
        "CM2",
        "GS1",
        "M19",
        "C18"
      ],
      "rarity": "Basic Land",
      "subtypes": [
        "Mountain"
      ],
      "supertypes": [
        "Basic"
      ],
      "type": "Basic Land — Mountain",
      "types": [
        "Land"
      ],
      "watermark": "Red"
    },
    {
      "artist": "John Avon",
      "cmc": 0,
      "colorIdentity": [
        "G"
      ],
      "id": "70523a1e8264d75a44d6d18af66f813dda4e7960",
      "imageName": "forest",
      "layout": "normal",
      "legalities": [
        {
          "format": "Brawl",
          "legality": "Legal"
        },
        {
          "format": "Commander",
          "legality": "Legal"
        },
        {
          "format": "Legacy",
          "legality": "Legal"
        },
        {
          "format": "Modern",
          "legality": "Legal"
        },
        {
          "format": "Standard",
          "legality": "Legal"
        },
        {
          "format": "Vintage",
          "legality": "Legal"
        }
      ],
      "multiverseid": 439605,
      "name": "Forest",
      "number": "216",
      "originalType": "Basic Land — Forest",
      "printings": [
        "LEA",
        "LEB",
        "2ED",
        "CED",
        "CEI",
        "3ED",
        "4ED",
        "ICE",
        "RQS",
        "pARL",
        "MIR",
        "ITP",
        "5ED",
        "POR",
        "TMP",
        "pJGP",
        "PO2",
        "UGL",
        "pALP",
        "USG",
        "ATH",
        "6ED",
        "PTK",
        "pGRU",
        "S99",
        "MMQ",
        "BRB",
        "pELP",
        "S00",
        "BTD",
        "INV",
        "7ED",
        "ODY",
        "DKM",
        "ONS",
        "8ED",
        "MRD",
        "CHK",
        "UNH",
        "9ED",
        "RAV",
        "CST",
        "TSP",
        "10E",
        "MED",
        "LRW",
        "EVG",
        "SHM",
        "ALA",
        "M10",
        "HOP",
        "ME3",
        "ZEN",
        "DDD",
        "H09",
        "DDE",
        "ROE",
        "DPA",
        "ARC",
        "M11",
        "SOM",
        "MBS",
        "DDG",
        "NPH",
        "CMD",
        "M12",
        "DDH",
        "ISD",
        "AVR",
        "PC2",
        "M13",
        "DDJ",
        "RTR",
        "M14",
        "DDL",
        "THS",
        "C13",
        "DDM",
        "M15",
        "KTK",
        "C14",
        "DD3_EVG",
        "DD3_GVL",
        "FRF",
        "DDO",
        "DTK",
        "TPR",
        "ORI",
        "DDP",
        "BFZ",
        "C15",
        "SOI",
        "DDR",
        "KLD",
        "C16",
        "PCA",
        "DDS",
        "AKH",
        "CMA",
        "E01",
        "HOU",
        "C17",
        "XLN",
        "UST",
        "RIX",
        "DDU",
        "DOM",
        "BBD",
        "CM2",
        "GS1",
        "M19",
        "C18"
      ],
      "rarity": "Basic Land",
      "subtypes": [
        "Forest"
      ],
      "supertypes": [
        "Basic"
      ],
      "type": "Basic Land — Forest",
      "types": [
        "Land"
      ],
      "watermark": "Green"
    }
  ]
}