egordorichev/LastTry

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core/src/org/egordorichev/lasttry/entity/CreatureInfo.java

Summary

Maintainability
C
1 day
Test Coverage

Method load has a Cognitive Complexity of 23 (exceeds 5 allowed). Consider refactoring.
Open

    private void load(JsonValue root) throws Exception {
        if (root.has("hp")) {
            this.hp = root.get("hp").asIntArray();
        }

Severity: Minor
Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method load has 75 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private void load(JsonValue root) throws Exception {
        if (root.has("hp")) {
            this.hp = root.get("hp").asIntArray();
        }

Severity: Major
Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java - About 3 hrs to fix

    Method loadAnimation has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
    Open

        private void loadAnimation(JsonValue root, String type) {
            JsonValue animation = root.get(type);
            Animation to = this.animations[this.toID(type)];
    
            if (animation.has("copy")) {
    Severity: Minor
    Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method create has 27 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        public Creature create() {
            Enemy creature = new Enemy(this.id, this.ai);
    
            int hp = this.hp[0];
            int defense = this.damage[0];
    Severity: Minor
    Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java - About 1 hr to fix

      Method copy has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          private void copy(String from) throws Exception {
              this.copied = true;
      
      
              CreatureInfo info = CoreRegistry.get(CreatureManager.class).getCreatureInfo(from);
      Severity: Minor
      Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              } else if (Globals.getWorld().flags.isExpertMode()) {
                  hp = this.hp[1];
                  defense = this.defense[1];
                  damage = this.damage[1];
              }
      Severity: Minor
      Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java and 1 other location - About 35 mins to fix
      core/src/org/egordorichev/lasttry/entity/CreatureInfo.java on lines 332..336

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 44.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

              if (Globals.getWorld().flags.isHardmode()) {
                  hp = this.hp[2];
                  defense = this.defense[2];
                  damage = this.damage[2];
              } else if (Globals.getWorld().flags.isExpertMode()) {
      Severity: Minor
      Found in core/src/org/egordorichev/lasttry/entity/CreatureInfo.java and 1 other location - About 35 mins to fix
      core/src/org/egordorichev/lasttry/entity/CreatureInfo.java on lines 336..340

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 44.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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