The class CrewMember has 20 public methods. Consider refactoring CrewMember to keep number of public methods under 10. Open
class CrewMember extends Model implements Hyperlink
{
/**
* Member name, also used in generating URI & page
*
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TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class CrewMember has an overall complexity of 57 which is very high. The configured complexity threshold is 50. Open
class CrewMember extends Model implements Hyperlink
{
/**
* Member name, also used in generating URI & page
*
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CrewMember
has 25 functions (exceeds 20 allowed). Consider refactoring. Open
class CrewMember extends Model implements Hyperlink
{
/**
* Member name, also used in generating URI & page
*
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Function offsetSet
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function offsetSet($offset, $value)
{
switch (strtolower($offset)) {
case 'crewname':
list($this->name, $this->page) = $this->parseName($value);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function canUnlock
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
public function canUnlock(MissionStep $step): bool
{
foreach ($step->locks as $lock) {
if (empty($lock)) {
continue;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The method canPassCadet has a boolean flag argument $critical, which is a certain sign of a Single Responsibility Principle violation. Open
public function canPassCadet(MissionStep $step, bool $critical = false)
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BooleanArgumentFlag
Since: 1.4.0
A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.
Example
class Foo {
public function bar($flag = true) {
}
}
Source https://phpmd.org/rules/cleancode.html#booleanargumentflag
The method canPass has a boolean flag argument $critical, which is a certain sign of a Single Responsibility Principle violation. Open
public function canPass(MissionStep $step, bool $critical = false): bool
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BooleanArgumentFlag
Since: 1.4.0
A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.
Example
class Foo {
public function bar($flag = true) {
}
}
Source https://phpmd.org/rules/cleancode.html#booleanargumentflag
Avoid using static access to class 'eidng8\Wiki\Models\Skills' in method 'offsetGet'. Open
if (Skills::isSkill($offset)) {
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class 'eidng8\Wiki\Models\Skills' in method 'offsetSet'. Open
if (Skills::isSkill($offset)) {
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method __construct uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
$this[$key] = $value;
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class 'eidng8\Wiki\Models\Skills' in method 'offsetUnset'. Open
if (Skills::isSkill($offset)) {
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StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method offsetSet uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
parent::offsetSet($offset, $value);
}
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ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class 'eidng8\Wiki\Models\Skills' in method 'offsetExists'. Open
if (Skills::isSkill($offset)) {
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- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}